30 Commits

Author SHA1 Message Date
Quaternions fb01881f62 klondike v0.4.0 tweaks + serde 2026-06-09 10:18:50 -07:00
Quaternions dba77e7c74 card_game v0.4.1 serde 2026-06-09 10:17:51 -07:00
Quaternions d67645854a serde impl (#16)
Closes #15

Reviewed-on: #16
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-06-09 17:15:24 +00:00
Quaternions ccfcfd6ad3 fix clippy 1.96 lints 2026-05-29 17:43:04 -07:00
Quaternions 156bc8f9b2 card_game without Session is no_std 2026-05-29 17:14:57 -07:00
Quaternions f2f9085aaf use exhaustive match 2026-05-29 17:08:57 -07:00
Quaternions 0e2284e913 fmt 2026-05-29 17:05:27 -07:00
Quaternions 90e1a03962 add NUM_RANKS constant 2026-05-29 16:37:04 -07:00
Quaternions 44b5aa02b8 rename functions 2026-05-29 16:32:39 -07:00
Quaternions ef0936bee9 write more specific functions instead of using generics 2026-05-29 16:30:13 -07:00
Quaternions baab7cd220 add link to readme 2026-05-29 16:16:16 -07:00
Quaternions f4c4e350eb klondike v0.3.0 bump for solver 2026-05-29 14:54:18 -07:00
Quaternions fa098f0d86 card_game v0.4.0 solver 2026-05-29 14:52:58 -07:00
Quaternions 9a4f7e603a write G::Score 2026-05-29 14:47:59 -07:00
Quaternions e43041711a rename state to session 2026-05-29 14:41:57 -07:00
Quaternions b8b8dfd95a Merge pull request 'Implement solver' (#14) from win2 into master
Reviewed-on: #14
2026-05-29 21:33:33 +00:00
Quaternions e3870112cf clean solution 2026-05-29 14:22:58 -07:00
Quaternions 9f6514367d implement solve budget 2026-05-29 14:22:42 -07:00
Quaternions 1de633adb3 implement solver 2026-05-29 14:21:18 -07:00
Quaternions 50cf2f3750 klondike v0.2.0 improved scoring + config 2026-05-29 13:24:41 -07:00
Quaternions 0f12e8dbd2 fix doc 2026-05-29 13:23:40 -07:00
Quaternions 31e7cdbc6f card_game v0.3.0 improved scoring + config 2026-05-29 13:23:15 -07:00
Quaternions 64a94c6072 Implement improved scoring (#13)
Closes #10

Reviewed-on: #13
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-05-29 20:18:57 +00:00
Quaternions c9c341e926 Add MoveFromFoundationConfig option to KlondikeConfig (#12)
Closes #11

Reviewed-on: #12
Co-authored-by: Rhys Lloyd <krakow20@gmail.com>
Co-committed-by: Rhys Lloyd <krakow20@gmail.com>
2026-05-29 18:59:26 +00:00
Quaternions 035875c893 display game vertically 2026-05-27 22:39:50 -07:00
Quaternions 5ab1b8bac7 stock face down does not matter for trivial win 2026-05-26 22:39:46 -07:00
Quaternions a80f2ae3c9 tableau_face_down_cards tableau_face_up_cards functions 2026-05-26 22:34:14 -07:00
Quaternions 555daf5ec3 use custom arrayvec 2026-05-24 10:36:15 -07:00
Quaternions 555e7ef11c update readme 2026-05-19 16:46:32 -07:00
Quaternions f49721e415 no repr 2026-05-19 07:42:34 -07:00
15 changed files with 925 additions and 245 deletions
Generated
+148 -3
View File
@@ -11,8 +11,14 @@ checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
[[package]]
name = "arrayvec"
version = "0.7.6"
source = "sparse+https://git.aleshym.co/api/packages/Quaternions/cargo/"
checksum = "813440870d646c57c222c1d713dc4e3ddcb2919c3801564d767d85d7bf2afee4"
[[package]]
name = "autocfg"
version = "1.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
checksum = "f2032f911046de80f0a198e0901378627c33f59ea0ac00e363d481118bd70a53"
[[package]]
name = "bitflags"
@@ -22,9 +28,11 @@ checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
[[package]]
name = "card_game"
version = "0.2.0"
version = "0.4.1"
dependencies = [
"arrayvec",
"serde",
"serde_derive",
]
[[package]]
@@ -44,6 +52,17 @@ dependencies = [
"rand_core",
]
[[package]]
name = "console"
version = "0.16.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d64e8af5551369d19cf50138de61f1c42074ab970f74e99be916646777f8fc87"
dependencies = [
"encode_unicode",
"libc",
"windows-sys",
]
[[package]]
name = "cpufeatures"
version = "0.3.0"
@@ -53,12 +72,34 @@ dependencies = [
"libc",
]
[[package]]
name = "encode_unicode"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34aa73646ffb006b8f5147f3dc182bd4bcb190227ce861fc4a4844bf8e3cb2c0"
[[package]]
name = "equivalent"
version = "1.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f"
[[package]]
name = "errno"
version = "0.3.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "39cab71617ae0d63f51a36d69f866391735b51691dbda63cf6f96d042b63efeb"
dependencies = [
"libc",
"windows-sys",
]
[[package]]
name = "fastrand"
version = "2.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f1f227452a390804cdb637b74a86990f2a7d7ba4b7d5693aac9b4dd6defd8d6"
[[package]]
name = "foldhash"
version = "0.1.5"
@@ -118,6 +159,18 @@ dependencies = [
"serde_core",
]
[[package]]
name = "insta"
version = "1.47.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7b4a6248eb93a4401ed2f37dfe8ea592d3cf05b7cf4f8efa867b6895af7e094e"
dependencies = [
"console",
"once_cell",
"similar",
"tempfile",
]
[[package]]
name = "itoa"
version = "1.0.18"
@@ -126,10 +179,15 @@ checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
[[package]]
name = "klondike"
version = "0.1.0"
version = "0.4.0"
dependencies = [
"card_game",
"insta",
"rand",
"rmp-serde",
"serde",
"serde_derive",
"serde_json",
]
[[package]]
@@ -162,6 +220,12 @@ version = "0.2.186"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "68ab91017fe16c622486840e4c83c9a37afeff978bd239b5293d61ece587de66"
[[package]]
name = "linux-raw-sys"
version = "0.12.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32a66949e030da00e8c7d4434b251670a91556f4144941d37452769c25d58a53"
[[package]]
name = "log"
version = "0.4.29"
@@ -174,6 +238,21 @@ version = "2.8.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f8ca58f447f06ed17d5fc4043ce1b10dd205e060fb3ce5b979b8ed8e59ff3f79"
[[package]]
name = "num-traits"
version = "0.2.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
dependencies = [
"autocfg",
]
[[package]]
name = "once_cell"
version = "1.21.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f7c3e4beb33f85d45ae3e3a1792185706c8e16d043238c593331cc7cd313b50"
[[package]]
name = "prettyplease"
version = "0.2.37"
@@ -225,6 +304,38 @@ version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "63b8176103e19a2643978565ca18b50549f6101881c443590420e4dc998a3c69"
[[package]]
name = "rmp"
version = "0.8.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ba8be72d372b2c9b35542551678538b562e7cf86c3315773cae48dfbfe7790c"
dependencies = [
"num-traits",
]
[[package]]
name = "rmp-serde"
version = "1.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "72f81bee8c8ef9b577d1681a70ebbc962c232461e397b22c208c43c04b67a155"
dependencies = [
"rmp",
"serde",
]
[[package]]
name = "rustix"
version = "1.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6fe4565b9518b83ef4f91bb47ce29620ca828bd32cb7e408f0062e9930ba190"
dependencies = [
"bitflags",
"errno",
"libc",
"linux-raw-sys",
"windows-sys",
]
[[package]]
name = "semver"
version = "1.0.28"
@@ -273,6 +384,12 @@ dependencies = [
"zmij",
]
[[package]]
name = "similar"
version = "2.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bbbb5d9659141646ae647b42fe094daf6c6192d1620870b449d9557f748b2daa"
[[package]]
name = "syn"
version = "2.0.117"
@@ -284,6 +401,19 @@ dependencies = [
"unicode-ident",
]
[[package]]
name = "tempfile"
version = "3.27.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32497e9a4c7b38532efcdebeef879707aa9f794296a4f0244f6f69e9bc8574bd"
dependencies = [
"fastrand",
"getrandom",
"once_cell",
"rustix",
"windows-sys",
]
[[package]]
name = "unicode-ident"
version = "1.0.24"
@@ -348,6 +478,21 @@ dependencies = [
"semver",
]
[[package]]
name = "windows-link"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
[[package]]
name = "windows-sys"
version = "0.61.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ae137229bcbd6cdf0f7b80a31df61766145077ddf49416a728b02cb3921ff3fc"
dependencies = [
"windows-link",
]
[[package]]
name = "wit-bindgen"
version = "0.51.0"
+2 -2
View File
@@ -8,8 +8,8 @@ members = [
resolver = "3"
[workspace.dependencies]
card_game = { version = "0.2.0", path = "card_game", registry = "Quaternions" }
klondike = { version = "0.1.0", path = "klondike", registry = "Quaternions" }
card_game = { version = "0.4.1", path = "card_game", registry = "Quaternions" }
klondike = { version = "0.4.0", path = "klondike", registry = "Quaternions" }
[workspace.lints.rust]
# unsafe_code = "forbid"
Symlink
+1
View File
@@ -0,0 +1 @@
card_game/README.md
+8 -2
View File
@@ -1,6 +1,6 @@
[package]
name = "card_game"
version = "0.2.0"
version = "0.4.1"
edition = "2024"
repository = "https://git.aleshym.co/Quaternions/card_game"
license = "MIT OR Apache-2.0"
@@ -9,7 +9,13 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
keywords = ["card", "cards", "solitaire", "klondike"]
[dependencies]
arrayvec = "0.7.6"
arrayvec = { version = "0.7.6", registry = "Quaternions", features = ["len_u8"], default-features = false }
serde = { version = "1.0.228", default-features = false, optional = true }
serde_derive = { version = "1.0.228", default-features = false, optional = true }
[lints]
workspace = true
[features]
default = ["serde"]
serde = ["dep:serde", "dep:serde_derive"]
+361 -58
View File
@@ -6,11 +6,16 @@ struct ReadmeDoctests;
use core::ops::RangeBounds;
// TODO: pub struct ValidInstruction<I>(I);
pub trait Game {
type Stats;
type Config;
type Instruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<Self>;
pub trait Game: Clone {
type Score: Clone + core::fmt::Debug;
type Stats: Clone + core::fmt::Debug;
type Config: Clone + core::fmt::Debug;
type Instruction: Clone + core::fmt::Debug;
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score;
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<Self>;
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool;
fn process_instruction(
&mut self,
@@ -141,6 +146,11 @@ impl Rank {
/// 2 bits for suit ID
/// 4 bits for card Value
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize),
serde(transparent)
)]
pub struct Card(core::num::NonZeroU8);
impl Card {
pub const fn new(deck: Deck, suit: Suit, rank: Rank) -> Self {
@@ -225,8 +235,54 @@ impl<const CAP: usize> IntoIterator for Stack<CAP> {
}
}
#[cfg(feature = "serde")]
impl<'de, const CAP: usize> serde::Deserialize<'de> for Stack<CAP> {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
struct StackVisitor<const CAP: usize>;
impl<'de, const CAP: usize> serde::de::Visitor<'de> for StackVisitor<CAP> {
type Value = Stack<CAP>;
fn expecting(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "Card Stack")
}
fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
where
A: serde::de::SeqAccess<'de>,
{
use serde::de::Error;
let mut stack = Stack::new();
while let Some(card) = seq.next_element()? {
stack.try_push(card).map_err(A::Error::custom)?;
}
Ok(stack)
}
}
deserializer.deserialize_seq(StackVisitor)
}
}
#[cfg(feature = "serde")]
impl<const CAP: usize> serde::Serialize for Stack<CAP> {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
use serde::ser::SerializeSeq;
let mut seq = serializer.serialize_seq(Some(self.len()))?;
for card in self.as_slice() {
seq.serialize_element(card)?;
}
seq.end()
}
}
/// A pile is a stack of face down cards and a stack of face up cards.
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct Pile<const DN: usize, const UP: usize> {
face_down: Stack<DN>,
face_up: Stack<UP>,
@@ -244,10 +300,13 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
face_up: Stack::new(),
}
}
pub fn flip_up(&mut self) {
/// Returns whether a card was flipped up.
pub fn flip_up(&mut self) -> bool {
if let Some(card) = self.face_down.pop() {
self.face_up.push(card);
return true;
}
false
}
pub fn is_empty(&self) -> bool {
self.face_down.is_empty() && self.face_up.is_empty()
@@ -255,25 +314,31 @@ impl<const DN: usize, const UP: usize> Pile<DN, UP> {
pub fn pop(&mut self) -> Option<Card> {
self.face_up.pop()
}
pub fn pop_flip_up(&mut self) -> Option<Card> {
let card = self.face_up.pop()?;
if self.face_up.is_empty() {
self.flip_up();
}
Some(card)
/// Returns the popped card and whether a card was flipped up.
pub fn pop_flip_up(&mut self) -> (Option<Card>, bool) {
let card = match self.face_up.pop() {
Some(card) => card,
None => return (None, false),
};
let did_flip_up = if self.face_up.is_empty() {
self.flip_up()
} else {
false
};
(Some(card), did_flip_up)
}
pub fn take_range<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
// if self.face_up.get(range).is_none() {
// return None;
// }
self.face_up.take_range(range)
}
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> Stack<UP> {
/// Returns the card range and whether a card was flipped up.
pub fn take_range_flip_up<R: RangeBounds<usize>>(&mut self, range: R) -> (Stack<UP>, bool) {
let cards = self.take_range(range);
if self.face_up.is_empty() {
self.flip_up();
}
cards
let did_flip_up = if self.face_up.is_empty() {
self.flip_up()
} else {
false
};
(cards, did_flip_up)
}
pub fn push(&mut self, card: Card) {
self.face_up.push(card);
@@ -298,6 +363,59 @@ impl<const CAP: usize> Pile<CAP, CAP> {
}
}
#[derive(Clone, Debug)]
pub enum SolveError {
MovesBudgetExceeded,
StatesBudgetExceeded,
}
impl core::fmt::Display for SolveError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
write!(f, "{self:?}")
}
}
impl core::error::Error for SolveError {}
/// The solution tends to be very large with long chains of moves that go back to the same state.
/// It is recommended to call .clean_solution() if the solution is actually going to be shown to a user.
pub struct Solution<G: Game> {
solution: Vec<StateSnapshot<G>>,
}
impl<G: Game + Eq + core::hash::Hash> Solution<G> {
pub const fn raw_solution(&self) -> &[StateSnapshot<G>] {
self.solution.as_slice()
}
/// Repeatedly remove the largest range of moves that goes back into the same state.
/// This is a very expensive operation when the solution is very long!
pub fn clean_solution(self) -> Vec<StateSnapshot<G>> {
let mut history = self.solution;
// history includes cycles
let mut state_index: std::collections::HashMap<_, _> = history
.iter()
.enumerate()
.map(|(i, snapshot)| (snapshot.state().clone(), i))
.collect();
// find the longest range where the start and end are the same state
while let Some(longest_range) = history
.iter()
.enumerate()
.filter_map(|(index, snapshot)| {
let &last_index = state_index.get(snapshot.state())?;
let longness = last_index - index;
(longness != 0).then_some(index..last_index)
})
.max_by_key(|range| range.len())
{
history.drain(longest_range);
for (i, snapshot) in history.iter().enumerate() {
state_index.insert(snapshot.state().clone(), i);
}
}
history
}
}
#[derive(Clone, Debug)]
pub enum SessionInstruction<I> {
Undo,
@@ -305,49 +423,100 @@ pub enum SessionInstruction<I> {
}
#[derive(Clone, Debug, Default)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct SessionStats<S> {
inner_stats: S,
undos: usize,
inner: S,
undos: u32,
}
impl<S> SessionStats<S> {
pub const fn stats(&self) -> &S {
&self.inner_stats
&self.inner
}
const fn increment_undos(&mut self) {
self.undos += 1;
}
pub const fn undos(&self) -> usize {
pub const fn undos(&self) -> u32 {
self.undos
}
}
#[derive(Clone, Debug)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct SessionConfig<C> {
pub inner: C,
pub undo_penalty: i32,
pub solve_moves_budget: u64,
pub solve_states_budget: u64,
}
impl<C> SessionConfig<C> {
fn new_default(inner: C) -> Self {
Self {
inner,
undo_penalty: -15,
solve_moves_budget: 100_000,
solve_states_budget: 100_000,
}
}
}
impl<C: Default> Default for SessionConfig<C> {
fn default() -> Self {
Self::new_default(C::default())
}
}
#[derive(Clone, Debug)]
pub struct Session<G: Game> {
stats: SessionStats<G::Stats>,
config: G::Config,
config: SessionConfig<G::Config>,
state: SessionState<G>,
}
#[derive(Clone, Eq, Hash, PartialEq)]
pub struct SessionState<G: Game> {
seed: G,
#[derive(Clone, Debug)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
pub struct StateSnapshot<G: Game> {
state: G,
history: Vec<G::Instruction>,
instruction: G::Instruction,
}
impl<G: Game> StateSnapshot<G> {
pub const fn state(&self) -> &G {
&self.state
}
pub const fn instruction(&self) -> &G::Instruction {
&self.instruction
}
}
#[derive(Clone, Debug)]
pub struct SessionState<G: Game> {
state: G,
history: Vec<StateSnapshot<G>>,
}
impl<G: Game + Clone> SessionState<G> {
fn new(state: G) -> Self {
Self {
seed: state.clone(),
state,
history: Vec::new(),
}
}
}
impl<G: Game> Session<G>
impl<G: Game> SessionState<G> {
pub const fn state(&self) -> &G {
&self.state
}
}
impl<G: Game<Score = i32>> Session<G>
where
G: Clone + Eq + core::hash::Hash,
G::Stats: Clone + Default,
G::Instruction: Clone + Eq + core::hash::Hash,
G: Eq + core::hash::Hash,
G::Stats: Default,
G::Instruction: Eq + core::hash::Hash,
{
pub fn new(state: G, config: G::Config) -> Self {
pub fn new(state: G, config: SessionConfig<G::Config>) -> Self {
Self {
stats: SessionStats::default(),
config,
@@ -363,13 +532,13 @@ where
pub const fn stats(&self) -> &SessionStats<G::Stats> {
&self.stats
}
pub const fn state(&self) -> &G {
&self.state.state
pub const fn state(&self) -> &SessionState<G> {
&self.state
}
pub const fn config(&self) -> &G::Config {
pub const fn config(&self) -> &SessionConfig<G::Config> {
&self.config
}
pub fn history(&self) -> &[G::Instruction] {
pub fn history(&self) -> &[StateSnapshot<G>] {
&self.state.history
}
pub fn undo(&mut self) {
@@ -377,7 +546,7 @@ where
.process_instruction(&mut self.stats, &self.config, SessionInstruction::Undo)
}
pub fn possible_instructions(&self) -> impl Iterator<Item = G::Instruction> + use<G> {
self.state.state.possible_instructions()
self.state.state.possible_instructions(&self.config.inner)
}
pub fn process_instruction(&mut self, instruction: G::Instruction) {
self.state.process_instruction(
@@ -389,26 +558,71 @@ where
pub fn is_win(&self) -> bool {
self.state.is_win()
}
/// Attempt to produce a solution.
pub fn solve(&self) -> Result<Option<Solution<G>>, SolveError> {
let mut state_moves = std::collections::HashMap::new();
let mut session = self.clone();
let mut moves = 0;
while !session.is_win() {
moves += 1;
if self.config.solve_moves_budget < moves {
return Err(SolveError::MovesBudgetExceeded);
}
if self.config.solve_states_budget < state_moves.len() as u64 {
return Err(SolveError::StatesBudgetExceeded);
}
// Continue existing iterator if it exists
let it = state_moves
.entry(session.state().state().clone())
.or_insert_with(|| {
session
.state()
.state()
.possible_instructions(&self.config().inner)
});
// Run one possible move
if let Some(instruction) = it.next() {
session.process_instruction(instruction);
continue;
}
// No more moves. If we can't undo we're done
if session.history().is_empty() {
return Ok(None);
} else {
session.undo();
}
}
Ok(Some(Solution {
solution: session.state.history,
}))
}
}
impl<G: Game> Game for SessionState<G>
impl<G: Game<Score = i32>> Game for SessionState<G>
where
G: Clone,
G::Stats: Default,
G::Instruction: Clone,
{
type Score = G::Score;
type Stats = SessionStats<G::Stats>;
type Config = G::Config;
type Config = SessionConfig<G::Config>;
type Instruction = SessionInstruction<G::Instruction>;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<G> {
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
self.state.score(&stats.inner, &config.inner) + stats.undos as i32 * config.undo_penalty
}
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<G> {
self.state
.possible_instructions()
.possible_instructions(&config.inner)
.map(SessionInstruction::InnerInstruction)
}
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
match instruction {
SessionInstruction::Undo => !self.history.is_empty(),
SessionInstruction::InnerInstruction(instruction) => {
self.state.is_instruction_valid(config, instruction)
self.state.is_instruction_valid(&config.inner, instruction)
}
}
}
@@ -420,21 +634,18 @@ where
) {
match instruction {
SessionInstruction::Undo => {
// replay the entire history of the game except one move
self.history.pop();
let mut inner_stats = G::Stats::default();
let mut state = self.seed.clone();
for instruction in &self.history {
state.process_instruction(&mut inner_stats, config, instruction.clone());
if let Some(snapshot) = self.history.pop() {
self.state = snapshot.state;
stats.increment_undos();
}
self.state = state;
stats.inner_stats = inner_stats;
stats.increment_undos();
}
SessionInstruction::InnerInstruction(instruction) => {
self.history.push(instruction.clone());
self.history.push(StateSnapshot {
state: self.state.clone(),
instruction: instruction.clone(),
});
self.state
.process_instruction(&mut stats.inner_stats, config, instruction);
.process_instruction(&mut stats.inner, &config.inner, instruction);
}
}
}
@@ -442,3 +653,95 @@ where
self.state.is_win()
}
}
#[cfg(feature = "serde")]
impl<'de, G: Game<Score = i32>> serde::de::Deserialize<'de> for Session<G>
where
G: serde::Deserialize<'de> + Clone + Eq + core::hash::Hash,
G::Stats: Default,
G::Instruction: serde::Deserialize<'de> + Eq + core::hash::Hash,
SessionConfig<G::Config>: serde::Deserialize<'de>,
Vec<G::Instruction>: serde::Deserialize<'de>,
{
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
#[derive(serde_derive::Deserialize)]
#[serde(bound(deserialize = "
G: serde::Deserialize<'de>,
SessionConfig<G::Config>: serde::Deserialize<'de>,
Vec<G::Instruction>: serde::Deserialize<'de>,
"))]
struct SerializedSession<G: Game> {
config: SessionConfig<G::Config>,
initial_state: G,
instructions: Vec<G::Instruction>,
}
let serialized = SerializedSession::deserialize(deserializer)?;
let mut session = Session::new(serialized.initial_state, serialized.config);
for instruction in serialized.instructions {
session.process_instruction(instruction);
}
Ok(session)
}
}
#[cfg(feature = "serde")]
impl<G: Game> serde::Serialize for Session<G>
where
G: serde::Serialize,
G::Config: serde::Serialize,
G::Instruction: serde::Serialize,
{
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
struct History<'a, G: Game>(&'a [StateSnapshot<G>]);
impl<G: Game> serde::Serialize for History<'_, G>
where
G: serde::Serialize,
G::Instruction: serde::Serialize,
{
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
let &History(history) = self;
use serde::ser::SerializeSeq;
let mut seq = serializer.serialize_seq(Some(history.len()))?;
for snapshot in history {
seq.serialize_element(&snapshot.instruction)?;
}
seq.end()
}
}
#[derive(serde_derive::Serialize)]
#[serde(bound(serialize = "
G: serde::Serialize,
SessionConfig<G::Config>: serde::Serialize,
G::Instruction: serde::Serialize,
"))]
struct SerializedSession<'a, G: Game> {
config: &'a SessionConfig<G::Config>,
initial_state: &'a G,
instructions: History<'a, G>,
}
// serialize the initial state of the game.
// if there is history, it is the first snapshot's state,
// otherwise it is the current game state since there are no moves.
let initial_state = if let Some(snapshot) = self.state.history.first() {
snapshot.state()
} else {
&self.state.state
};
let session = SerializedSession {
config: &self.config,
initial_state,
instructions: History(&self.state.history),
};
session.serialize(serializer)
}
}
+8 -6
View File
@@ -1,5 +1,5 @@
use card_game::Game;
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng};
use klondike::{Klondike, KlondikeConfig, KlondikeStats, Rng, ScoringConfig};
const MAX_MOVES: usize = 250;
@@ -9,13 +9,15 @@ fn play_to_win(rng: &mut Rng) -> Option<KlondikeStats> {
let mut stats = KlondikeStats::new();
const CONFIG: KlondikeConfig = KlondikeConfig {
draw_stock: klondike::DrawStockConfig::DrawOne,
move_from_foundation: klondike::MoveFromFoundationConfig::Allowed,
scoring: ScoringConfig::DEFAULT,
};
// play game a bit
while let Some(instruction) = game.get_auto_move()
while let Some(instruction) = game.get_auto_move(&CONFIG)
&& !game.is_win()
{
// quit before 250 moves
if MAX_MOVES < stats.moves() + 1 {
if (MAX_MOVES as u32) < stats.moves() + 1 {
return None;
}
@@ -34,9 +36,9 @@ fn main() {
for _ in 0..GAMES {
if let Some(stats) = play_to_win(&mut rng) {
wins += 1;
score_tally[stats.score() / 5] += 1;
recycle_tally[stats.recycle_count()] += 1;
moves_tally[stats.moves()] += 1;
score_tally[(stats.score(&ScoringConfig::DEFAULT) / 5) as usize] += 1;
recycle_tally[stats.recycle_count() as usize] += 1;
moves_tally[stats.moves() as usize] += 1;
}
}
println!("score_tally={score_tally:?}");
+68 -42
View File
@@ -1,23 +1,20 @@
use card_game::{Card, Game, Pile, Rank, Session, SessionStats, Suit};
use card_game::{Card, Game, Pile, Rank, Session, Suit};
use klondike::{
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
KlondikePile, KlondikePileStack, KlondikeStats, SkipCards, Tableau, TableauStack,
KlondikePile, KlondikePileStack, SkipCards, Tableau, TableauStack,
};
// #[cfg(test)]
// mod test;
use std::fmt::Display;
struct Displayed<T>(T);
impl Display for Displayed<&Card> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self.0.rank() {
Rank::Ace => write!(f, "A"),
Rank::Jack => write!(f, "J"),
Rank::Queen => write!(f, "Q"),
Rank::King => write!(f, "K"),
other => write!(f, "{}", other as u8),
Rank::Ace => write!(f, " A"),
Rank::Jack => write!(f, " J"),
Rank::Queen => write!(f, " Q"),
Rank::King => write!(f, " K"),
other => write!(f, "{:>2}", other as u8),
}?;
match self.0.suit() {
Suit::Spades => write!(f, ""),
@@ -33,7 +30,7 @@ impl Display for OptionalCard<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
&OptionalCard(Some(card)) => write!(f, "{}", Displayed(card)),
OptionalCard(None) => write!(f, "None"),
OptionalCard(None) => write!(f, " []"),
}
}
}
@@ -42,16 +39,17 @@ impl Display for Displayed<&Klondike> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// Stock
let stock_count = self.0.state().stock().face_down().len();
writeln!(f, "Stock: {stock_count}")?;
// Hand
let hand = self.0.state().stock().face_up().last();
writeln!(f, "Hand: {}", OptionalCard(hand))?;
// Foundations
writeln!(f, " STOCK F1 F2 F3 F4")?;
write!(
f,
"Foundations: {} {} {} {}",
" {:>2} {} {} {} {} {}",
stock_count,
OptionalCard(hand),
OptionalCard(self.0.state().foundation1().last()),
OptionalCard(self.0.state().foundation2().last()),
OptionalCard(self.0.state().foundation3().last()),
@@ -59,42 +57,64 @@ impl Display for Displayed<&Klondike> {
)?;
writeln!(f)?;
fn write_pile<const DN: usize, const UP: usize>(
writeln!(f, " T1 T2 T3 T4 T5 T6 T7")?;
fn write_pile_card<const DN: usize, const UP: usize>(
f: &mut std::fmt::Formatter<'_>,
pile: &Pile<DN, UP>,
pile_id: usize,
row: usize,
) -> std::fmt::Result {
write!(f, "T{} ", pile_id)?;
for _ in pile.face_down() {
write!(f, "]")?;
if let Some(_card) = pile.face_down().get(row) {
return write!(f, " ⎾⏋"); // └┘ ⨽⨼ ⫭⫬
}
for card in pile.face_up() {
write!(f, "{}", Displayed(card))?;
let Some(row) = row.checked_sub(pile.face_down().len()) else {
return write!(f, " ");
};
if let Some(card) = pile.face_up().get(row) {
return write!(f, "{}", Displayed(card));
}
writeln!(f)?;
Ok(())
write!(f, " ")
}
fn write_row(
f: &mut std::fmt::Formatter<'_>,
game: &Klondike,
row: usize,
) -> std::fmt::Result {
write_pile_card(f, game.state().tableau1(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau2(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau3(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau4(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau5(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau6(), row)?;
write!(f, " ")?;
write_pile_card(f, game.state().tableau7(), row)?;
writeln!(f)
}
for row in 0..7 + 13 {
write_row(f, self.0, row)?;
}
write_pile(f, self.0.state().tableau1(), 1)?;
write_pile(f, self.0.state().tableau2(), 2)?;
write_pile(f, self.0.state().tableau3(), 3)?;
write_pile(f, self.0.state().tableau4(), 4)?;
write_pile(f, self.0.state().tableau5(), 5)?;
write_pile(f, self.0.state().tableau6(), 6)?;
write_pile(f, self.0.state().tableau7(), 7)?;
Ok(())
}
}
impl Display for Displayed<&SessionStats<KlondikeStats>> {
struct DisplayStats<'a>(&'a Session<Klondike>);
impl Display for DisplayStats<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"recycles: {} moves: {} undos: {} score:{}",
self.0.stats().recycle_count(),
self.0.stats().moves(),
self.0.undos(),
self.0.stats().score() as isize - self.0.undos() as isize * 15,
self.0.stats().stats().recycle_count(),
self.0.stats().stats().moves(),
self.0.stats().undos(),
self.0.state().score(self.0.stats(), self.0.config()),
)
}
}
@@ -216,7 +236,7 @@ fn main() -> Result<(), std::io::Error> {
use rand::RngExt;
let mut rng = rand::rng();
// seed from cli argument
let mut seed = if let Some(seed) = std::env::args().skip(1).next() {
let mut seed = if let Some(seed) = std::env::args().nth(1) {
seed.parse().expect("Invalid u64 seed")
} else {
rng.random()
@@ -226,9 +246,9 @@ fn main() -> Result<(), std::io::Error> {
loop {
// display stats
println!("seed: {seed} ");
println!("{}", Displayed(session.stats()));
println!("{}", DisplayStats(&session));
// display game
println!("{}", Displayed(session.state()));
println!("{}", Displayed(session.state().state()));
// parse input
input.clear();
@@ -252,7 +272,11 @@ fn main() -> Result<(), std::io::Error> {
}
}
SessionInstruction::Auto => {
if let Some(instruction) = session.state().get_auto_move() {
if let Some(instruction) = session
.state()
.state()
.get_auto_move(&session.config().inner)
{
session.process_instruction(instruction);
} else {
println!("No valid moves!");
@@ -262,9 +286,11 @@ fn main() -> Result<(), std::io::Error> {
session.process_instruction(KlondikeInstruction::RotateStock)
}
SessionInstruction::Klondike(naive_instruction) => {
if let Some(instruction) =
find_valid_instruction(session.config(), session.state(), naive_instruction)
{
if let Some(instruction) = find_valid_instruction(
&session.config().inner,
session.state().state(),
naive_instruction,
) {
session.process_instruction(instruction);
} else {
println!("Invalid move!");
-33
View File
@@ -1,33 +0,0 @@
use klondike::Klondike;
use card_game::Session;
#[test]
fn test_is_winnable() {
// is winnable
let is_winnable = Session::new_default(Klondike::with_seed(123)).is_winnable();
println!("is_winnable = {is_winnable:?}");
}
#[test]
fn test_klondike() {
// create game session
let game = Klondike::with_seed(123);
let mut session = Session::new_default(game);
// is winnable
let is_winnable = session.is_winnable();
println!("is_winnable = {is_winnable:?}");
// play game
while let Some(instruction) = session.possible_instructions().next() {
session.process_instruction(instruction);
}
// did win
let is_win = session.is_win();
// print session history
for (i, instruction) in session.history().iter().enumerate() {
println!("move {i} = {instruction:?}");
}
println!("is_win = {is_win}");
}
+13 -1
View File
@@ -1,11 +1,23 @@
[package]
name = "klondike"
version = "0.1.0"
version = "0.4.0"
edition = "2024"
[dependencies]
card_game.workspace = true
rand = { version = "0.10.1", default-features = false, features = ["std_rng"] }
serde = { version = "1.0.228", default-features = false, optional = true }
serde_derive = { version = "1.0.228", default-features = false, optional = true }
[dev-dependencies]
insta = "1.47.2"
rmp-serde = "1.3.1"
serde = { version = "1.0.228", default-features = false }
serde_json = "1.0.149"
[lints]
workspace = true
[features]
default = ["serde"]
serde = ["dep:serde", "dep:serde_derive", "card_game/serde"]
+5 -4
View File
@@ -7,18 +7,19 @@ Klondike
```rust
use card_game::Session;
use klondike::Klondike;
use klondike::{Klondike, KlondikeConfig};
// create game session
let game = Klondike::with_seed(123);
let config = KlondikeConfig::default();
let mut session = Session::new_default(game);
// play game a bit
while let Some(instruction) = session.state().get_auto_move() {
while let Some(instruction) = session.state().state().get_auto_move(&config) {
session.process_instruction(instruction);
// quit after 1000 moves
if 1000 < session.stats().stats().moves() {
// quit after 200 moves or win
if session.is_win() || 200 < session.stats().stats().moves() {
break;
}
}
+245 -94
View File
@@ -2,53 +2,134 @@ pub type Rng = rand::rngs::StdRng;
use card_game::{Card, Game, Pile, Rank, Stack};
#[cfg(test)]
mod test;
// test readme
#[doc = include_str!("../README.md")]
#[cfg(doctest)]
struct ReadmeDoctests;
#[derive(Clone, Copy, Debug, Default)]
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum DrawStockConfig {
#[default]
DrawOne = 1,
DrawThree = 3,
}
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum MoveFromFoundationConfig {
#[default]
Allowed,
Disallowed,
}
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Copy, Debug)]
pub struct ScoringConfig {
pub move_to_foundation: i32,
pub flip_up_bonus: i32,
pub move_to_tableau: i32,
pub move_from_foundation: i32,
pub recycle: i32,
}
impl ScoringConfig {
pub const DEFAULT: Self = Self {
move_to_foundation: 10,
flip_up_bonus: 5,
move_to_tableau: 5,
move_from_foundation: -15,
recycle: 0,
};
}
impl Default for ScoringConfig {
fn default() -> Self {
Self::DEFAULT
}
}
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Debug, Default)]
pub struct KlondikeConfig {
pub draw_stock: DrawStockConfig,
pub move_from_foundation: MoveFromFoundationConfig,
pub scoring: ScoringConfig,
}
#[derive(Clone, Debug, Default)]
pub struct KlondikeStats {
score: usize,
recycle_count: usize,
moves: usize,
moves: u32,
move_to_foundation_count: u32,
flip_up_bonus_count: u32,
move_to_tableau_count: u32,
move_from_foundation_count: u32,
recycle_count: u32,
}
impl KlondikeStats {
pub const fn new() -> Self {
KlondikeStats {
score: 0,
recycle_count: 0,
moves: 0,
move_to_foundation_count: 0,
flip_up_bonus_count: 0,
move_to_tableau_count: 0,
move_from_foundation_count: 0,
recycle_count: 0,
}
}
pub const fn score(&self) -> usize {
self.score
pub const fn score(&self, config: &ScoringConfig) -> i32 {
self.move_to_foundation_count as i32 * config.move_to_foundation
+ self.flip_up_bonus_count as i32 * config.flip_up_bonus
+ self.move_to_tableau_count as i32 * config.move_to_tableau
+ self.move_from_foundation_count as i32 * config.move_from_foundation
+ self.recycle_count as i32 * config.recycle
}
pub const fn recycle_count(&self) -> usize {
self.recycle_count
}
pub const fn moves(&self) -> usize {
pub const fn moves(&self) -> u32 {
self.moves
}
pub const fn move_to_foundation_count(&self) -> u32 {
self.move_to_foundation_count
}
pub const fn flip_up_bonus_count(&self) -> u32 {
self.flip_up_bonus_count
}
pub const fn move_to_tableau_count(&self) -> u32 {
self.move_to_tableau_count
}
pub const fn move_from_foundation_count(&self) -> u32 {
self.move_from_foundation_count
}
pub const fn recycle_count(&self) -> u32 {
self.recycle_count
}
/// A card was moved to a foundation.
const fn increment_score_foundation(&mut self) {
self.score += 10;
const fn increment_move_to_foundation(&mut self) {
self.move_to_foundation_count += 1;
}
/// A card on the tableau was flipped up.
const fn increment_flip_up_bonus(&mut self) {
self.flip_up_bonus_count += 1;
}
/// A card was moved from stock to tableau.
const fn increment_score_tableau(&mut self) {
self.score += 5;
const fn increment_move_to_tableau(&mut self) {
self.move_to_tableau_count += 1;
}
/// A card was moved from foundation to tableau.
const fn increment_move_from_foundation(&mut self) {
self.move_from_foundation_count += 1;
}
const fn increment_recycle_count(&mut self) {
self.recycle_count += 1;
@@ -137,7 +218,6 @@ impl From<Foundation> for KlondikePile {
}
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum SkipCards {
Skip0,
@@ -316,65 +396,81 @@ const fn sum(n: usize) -> usize {
n * (n + 1) / 2
}
const STOCK: usize = 52 - sum(TABLEAUS);
const NUM_RANKS: usize = Rank::RANKS.len();
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize)
)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct KlondikeState {
stock: Pile<STOCK, STOCK>,
foundations: [Stack<13>; 4],
tableau1: Pile<0, 13>,
tableau2: Pile<1, 13>,
tableau3: Pile<2, 13>,
tableau4: Pile<3, 13>,
tableau5: Pile<4, 13>,
tableau6: Pile<5, 13>,
tableau7: Pile<6, 13>,
foundations: [Stack<NUM_RANKS>; 4],
tableau1: Pile<0, NUM_RANKS>,
tableau2: Pile<1, NUM_RANKS>,
tableau3: Pile<2, NUM_RANKS>,
tableau4: Pile<3, NUM_RANKS>,
tableau5: Pile<4, NUM_RANKS>,
tableau6: Pile<5, NUM_RANKS>,
tableau7: Pile<6, NUM_RANKS>,
}
impl KlondikeState {
pub const fn stock(&self) -> &Pile<STOCK, STOCK> {
&self.stock
}
pub const fn foundation1(&self) -> &Stack<13> {
pub const fn foundation1(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation1 as usize]
}
pub const fn foundation2(&self) -> &Stack<13> {
pub const fn foundation2(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation2 as usize]
}
pub const fn foundation3(&self) -> &Stack<13> {
pub const fn foundation3(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation3 as usize]
}
pub const fn foundation4(&self) -> &Stack<13> {
pub const fn foundation4(&self) -> &Stack<NUM_RANKS> {
&self.foundations[Foundation::Foundation4 as usize]
}
pub const fn tableau1(&self) -> &Pile<0, 13> {
pub const fn tableau1(&self) -> &Pile<0, NUM_RANKS> {
&self.tableau1
}
pub const fn tableau2(&self) -> &Pile<1, 13> {
pub const fn tableau2(&self) -> &Pile<1, NUM_RANKS> {
&self.tableau2
}
pub const fn tableau3(&self) -> &Pile<2, 13> {
pub const fn tableau3(&self) -> &Pile<2, NUM_RANKS> {
&self.tableau3
}
pub const fn tableau4(&self) -> &Pile<3, 13> {
pub const fn tableau4(&self) -> &Pile<3, NUM_RANKS> {
&self.tableau4
}
pub const fn tableau5(&self) -> &Pile<4, 13> {
pub const fn tableau5(&self) -> &Pile<4, NUM_RANKS> {
&self.tableau5
}
pub const fn tableau6(&self) -> &Pile<5, 13> {
pub const fn tableau6(&self) -> &Pile<5, NUM_RANKS> {
&self.tableau6
}
pub const fn tableau7(&self) -> &Pile<6, 13> {
pub const fn tableau7(&self) -> &Pile<6, NUM_RANKS> {
&self.tableau7
}
pub fn is_tableau_face_down_empty(&self, tableau: Tableau) -> bool {
pub fn tableau_face_down_cards(&self, tableau: Tableau) -> &[Card] {
match tableau {
Tableau::Tableau1 => self.tableau1.face_down().is_empty(),
Tableau::Tableau2 => self.tableau2.face_down().is_empty(),
Tableau::Tableau3 => self.tableau3.face_down().is_empty(),
Tableau::Tableau4 => self.tableau4.face_down().is_empty(),
Tableau::Tableau5 => self.tableau5.face_down().is_empty(),
Tableau::Tableau6 => self.tableau6.face_down().is_empty(),
Tableau::Tableau7 => self.tableau7.face_down().is_empty(),
Tableau::Tableau1 => self.tableau1.face_down(),
Tableau::Tableau2 => self.tableau2.face_down(),
Tableau::Tableau3 => self.tableau3.face_down(),
Tableau::Tableau4 => self.tableau4.face_down(),
Tableau::Tableau5 => self.tableau5.face_down(),
Tableau::Tableau6 => self.tableau6.face_down(),
Tableau::Tableau7 => self.tableau7.face_down(),
}
}
pub fn tableau_face_up_cards(&self, tableau: Tableau) -> &[Card] {
match tableau {
Tableau::Tableau1 => self.tableau1.face_up(),
Tableau::Tableau2 => self.tableau2.face_up(),
Tableau::Tableau3 => self.tableau3.face_up(),
Tableau::Tableau4 => self.tableau4.face_up(),
Tableau::Tableau5 => self.tableau5.face_up(),
Tableau::Tableau6 => self.tableau6.face_up(),
Tableau::Tableau7 => self.tableau7.face_up(),
}
}
pub fn stack_bottom_card(&self, src: KlondikePileStack) -> Option<&Card> {
@@ -382,37 +478,27 @@ impl KlondikeState {
KlondikePileStack::Tableau(TableauStack {
tableau,
skip_cards,
}) => match tableau {
Tableau::Tableau1 => self.tableau1.face_up().get(skip_cards as usize),
Tableau::Tableau2 => self.tableau2.face_up().get(skip_cards as usize),
Tableau::Tableau3 => self.tableau3.face_up().get(skip_cards as usize),
Tableau::Tableau4 => self.tableau4.face_up().get(skip_cards as usize),
Tableau::Tableau5 => self.tableau5.face_up().get(skip_cards as usize),
Tableau::Tableau6 => self.tableau6.face_up().get(skip_cards as usize),
Tableau::Tableau7 => self.tableau7.face_up().get(skip_cards as usize),
},
}) => self.tableau_face_up_cards(tableau).get(skip_cards as usize),
KlondikePileStack::Foundation(foundation) => {
self.foundations[foundation as usize].last()
}
KlondikePileStack::Stock => self.stock.face_up().last(),
}
}
pub fn top_card<S: Into<KlondikePile>>(&self, src: S) -> Option<&Card> {
match src.into() {
KlondikePile::Tableau(tableau) => match tableau {
Tableau::Tableau1 => self.tableau1.face_up().last(),
Tableau::Tableau2 => self.tableau2.face_up().last(),
Tableau::Tableau3 => self.tableau3.face_up().last(),
Tableau::Tableau4 => self.tableau4.face_up().last(),
Tableau::Tableau5 => self.tableau5.face_up().last(),
Tableau::Tableau6 => self.tableau6.face_up().last(),
Tableau::Tableau7 => self.tableau7.face_up().last(),
},
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].last(),
pub fn tableau_top_card(&self, tableau: Tableau) -> Option<&Card> {
self.tableau_face_up_cards(tableau).last()
}
pub fn foundation_top_card(&self, foundation: Foundation) -> Option<&Card> {
self.foundations[foundation as usize].last()
}
pub fn top_card(&self, pile: KlondikePile) -> Option<&Card> {
match pile {
KlondikePile::Tableau(tableau) => self.tableau_top_card(tableau),
KlondikePile::Foundation(foundation) => self.foundation_top_card(foundation),
KlondikePile::Stock => self.stock.face_up().last(),
}
}
fn take_stack(&mut self, src: KlondikePileStack) -> Stack<13> {
fn take_stack_flip_up(&mut self, src: KlondikePileStack) -> (Stack<NUM_RANKS>, bool) {
match src {
KlondikePileStack::Tableau(TableauStack {
tableau,
@@ -426,14 +512,15 @@ impl KlondikeState {
Tableau::Tableau6 => self.tableau6.take_range_flip_up(skip_cards as usize..),
Tableau::Tableau7 => self.tableau7.take_range_flip_up(skip_cards as usize..),
},
KlondikePileStack::Foundation(foundation) => {
Stack::from_iter(self.foundations[foundation as usize].pop())
}
KlondikePileStack::Stock => Stack::from_iter(self.stock.pop()),
KlondikePileStack::Foundation(foundation) => (
Stack::from_iter(self.foundations[foundation as usize].pop()),
false,
),
KlondikePileStack::Stock => (Stack::from_iter(self.stock.pop()), false),
}
}
fn take_top_card<S: Into<KlondikePile>>(&mut self, src: S) -> Option<Card> {
match src.into() {
fn take_top_card_flip_up(&mut self, pile: KlondikePile) -> (Option<Card>, bool) {
match pile {
KlondikePile::Tableau(tableau) => match tableau {
Tableau::Tableau1 => self.tableau1.pop_flip_up(),
Tableau::Tableau2 => self.tableau2.pop_flip_up(),
@@ -443,8 +530,10 @@ impl KlondikeState {
Tableau::Tableau6 => self.tableau6.pop_flip_up(),
Tableau::Tableau7 => self.tableau7.pop_flip_up(),
},
KlondikePile::Foundation(foundation) => self.foundations[foundation as usize].pop(),
KlondikePile::Stock => self.stock.pop(),
KlondikePile::Foundation(foundation) => {
(self.foundations[foundation as usize].pop(), false)
}
KlondikePile::Stock => (self.stock.pop(), false),
}
}
fn extend_foundation<I: IntoIterator<Item = Card>>(
@@ -465,7 +554,11 @@ impl KlondikeState {
Tableau::Tableau7 => self.tableau7.extend(cards),
}
}
pub fn is_instruction_valid(&self, instruction: KlondikeInstruction) -> bool {
pub fn is_instruction_valid(
&self,
config: &KlondikeConfig,
instruction: KlondikeInstruction,
) -> bool {
match instruction {
// Stock -> Stock draws a card or resets the stock
KlondikeInstruction::RotateStock => {
@@ -477,7 +570,7 @@ impl KlondikeState {
KlondikeInstruction::DstFoundation(dst_foundation) => {
// get the top cards
if let Some(src_card) = self.top_card(dst_foundation.src) {
match self.top_card(dst_foundation.foundation) {
match self.foundation_top_card(dst_foundation.foundation) {
// destination card exists
Some(dst_card) => {
// suit matches?
@@ -494,9 +587,14 @@ impl KlondikeState {
}
// other = move to tableau
KlondikeInstruction::DstTableau(dst_tableau) => {
if config.move_from_foundation == MoveFromFoundationConfig::Disallowed
&& let KlondikePileStack::Foundation(_) = dst_tableau.src
{
return false;
}
// get the cards
if let Some(src_card) = self.stack_bottom_card(dst_tableau.src) {
match self.top_card(dst_tableau.tableau) {
match self.tableau_top_card(dst_tableau.tableau) {
// destination card exists
Some(dst_card) => {
// red-ness is opposite?
@@ -533,7 +631,16 @@ impl Iterator for KlondikeIter {
instruction
}
}
#[test]
fn test_klondike_iter() {
assert_eq!(KlondikeIter::new().count(), 721);
}
#[cfg_attr(
feature = "serde",
derive(serde_derive::Deserialize, serde_derive::Serialize),
serde(transparent)
)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Klondike {
state: KlondikeState,
@@ -552,7 +659,9 @@ impl Klondike {
let mut deck = deck.into_iter();
// generate tableaus
fn pile<const DN: usize>(deck: &mut <Stack<52> as IntoIterator>::IntoIter) -> Pile<DN, 13> {
fn pile<const DN: usize>(
deck: &mut <Stack<52> as IntoIterator>::IntoIter,
) -> Pile<DN, NUM_RANKS> {
let stack = Stack::from_iter(deck.take(DN));
let mut pile = Pile::new_face_down(stack);
pile.push(deck.next().unwrap());
@@ -588,7 +697,7 @@ impl Klondike {
/// Check if the game should be auto-completed
pub fn is_win_trivial(&self) -> bool {
// all face down cards empty means win
self.state.stock.face_down().is_empty()
self.state.stock.is_empty()
&& self.state.tableau1.face_down().is_empty()
&& self.state.tableau2.face_down().is_empty()
&& self.state.tableau3.face_down().is_empty()
@@ -610,7 +719,7 @@ impl Klondike {
KlondikePileStack::Tableau(TableauStack {
tableau,
skip_cards: SkipCards::Skip0,
}) if !self.state().is_tableau_face_down_empty(tableau)
}) if !self.state().tableau_face_down_cards(tableau).is_empty()
|| self
.state()
.stack_bottom_card(dst_tableau.src)
@@ -626,15 +735,15 @@ impl Klondike {
}
}
/// A single move that usually makes progress towards a winning game
pub fn get_auto_move(&self) -> Option<KlondikeInstruction> {
self.possible_instructions()
pub fn get_auto_move(&self, config: &KlondikeConfig) -> Option<KlondikeInstruction> {
self.possible_instructions(config)
.filter(|ins| !ins.is_useless())
.min_by_key(|ins| self.instruction_priority(ins))
}
/// A list of possible moves with useless moves filtered out and sorted by a simple priority function
pub fn get_sorted_moves(&self) -> Vec<KlondikeInstruction> {
pub fn get_sorted_moves(&self, config: &KlondikeConfig) -> Vec<KlondikeInstruction> {
let mut useful_moves: Vec<_> = self
.possible_instructions()
.possible_instructions(config)
.filter(|ins| !ins.is_useless())
.collect();
useful_moves.sort_by_key(|ins| self.instruction_priority(ins));
@@ -643,15 +752,24 @@ impl Klondike {
}
impl Game for Klondike {
type Score = i32;
type Stats = KlondikeStats;
type Config = KlondikeConfig;
type Instruction = KlondikeInstruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
let state = self.state.clone();
KlondikeIter::new().filter(move |&instruction| state.is_instruction_valid(instruction))
fn score(&self, stats: &Self::Stats, config: &Self::Config) -> Self::Score {
stats.score(&config.scoring)
}
fn is_instruction_valid(&self, _config: &Self::Config, instruction: Self::Instruction) -> bool {
self.state.is_instruction_valid(instruction)
fn possible_instructions(
&self,
config: &Self::Config,
) -> impl Iterator<Item = Self::Instruction> + use<> {
let state = self.state.clone();
let config = config.clone();
KlondikeIter::new()
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
}
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
self.state.is_instruction_valid(config, instruction)
}
fn process_instruction(
&mut self,
@@ -674,16 +792,24 @@ impl Game for Klondike {
}
// Move a card from anywhere to a foundation
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
stats.increment_score_foundation();
let card = self.state.take_top_card(src);
stats.increment_move_to_foundation();
let (card, did_flip_up) = self.state.take_top_card_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
self.state.extend_foundation(foundation, card);
}
// Move a stack of cards from anywhere to a tableau
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
if src == KlondikePileStack::Stock {
stats.increment_score_tableau();
match src {
KlondikePileStack::Stock => stats.increment_move_to_tableau(),
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
KlondikePileStack::Tableau(_) => {}
}
let (cards, did_flip_up) = self.state.take_stack_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
let cards = self.state.take_stack(src);
self.state.extend_tableau(tableau, cards);
}
}
@@ -699,3 +825,28 @@ impl Game for Klondike {
})
}
}
#[cfg(feature = "serde")]
impl serde::Serialize for KlondikeInstruction {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
// There is 721 klondike instructions
let instruction_id = KlondikeIter::new()
.position(|instruction| &instruction == self)
.unwrap();
serializer.serialize_u16(instruction_id as u16)
}
}
#[cfg(feature = "serde")]
impl<'de> serde::Deserialize<'de> for KlondikeInstruction {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let instruction_id = u16::deserialize(deserializer)?;
let instruction = KlondikeIter::new().nth(instruction_id as usize).unwrap();
Ok(instruction)
}
}
@@ -0,0 +1,5 @@
---
source: klondike/src/test.rs
expression: serialized
---
{"config":{"inner":{"draw_stock":"DrawOne","move_from_foundation":"Allowed","scoring":{"move_to_foundation":10,"flip_up_bonus":5,"move_to_tableau":5,"move_from_foundation":-15,"recycle":0}},"undo_penalty":-15,"solve_moves_budget":100000,"solve_states_budget":100000},"initial_state":{"stock":{"face_down":[52,51,21,59,36,45,49,50,22,3,58,39,41,61,13,57,34,56,28,1,19,12,17,5],"face_up":[]},"foundations":[[],[],[],[]],"tableau1":{"face_down":[],"face_up":[40]},"tableau2":{"face_down":[9],"face_up":[4]},"tableau3":{"face_down":[35,8],"face_up":[60]},"tableau4":{"face_down":[11,27,44],"face_up":[25]},"tableau5":{"face_down":[6,7,23,18],"face_up":[29]},"tableau6":{"face_down":[2,55,10,42,24],"face_up":[54]},"tableau7":{"face_down":[26,43,38,53,37,33],"face_up":[20]}},"instructions":[336,100,720,619,606,6,720,19,16,388,497,580,388,720,139,720,19,720,17,31,720,720,720,7,720,720,523,458,720,720,720,720,720,720,720,720,43,43,720,720,720,139,720,19,720,43,720,43,720,720,720,720,720,720,720,720,720,623,619,720,720,720,720,720,720,720,720,720,720,693,281,333,253,209,113,87,720,720,720,720,720,720,720,720,75,223,619,533,74,2,720,116,331,279,279,305,305,29,25,24,12,37,25,222,24,42,126,471,720,720,720,362,292,331,253,720,19,720,183,151,12,67,336,61,93,235,720,7,2,0,7,38,26,14,27,15,26,36,0,7,3,6,18,43,36,24,12,0,1,19,38,26,39,27,15,38,26,36]}
@@ -0,0 +1,6 @@
---
source: klondike/src/test.rs
expression: serialized
extension: bin
snapshot_kind: binary
---
+55
View File
@@ -0,0 +1,55 @@
use crate::Klondike;
use card_game::Session;
#[test]
fn test_is_winnable() {
// is winnable
let solution_result = Session::new_default(Klondike::with_seed(124)).solve();
if let Ok(Some(solution)) = solution_result {
let win_moves = solution.clean_solution();
// for (i, ins) in win_moves.into_iter().enumerate() {
// println!("{i} = {:?}", ins.instruction());
// }
println!("Game is winnable with {} moves", win_moves.len());
} else {
println!("Game is not winnable");
}
}
#[cfg(feature = "serde")]
#[test]
fn test_json() {
let mut session = Session::new_default(Klondike::with_seed(124));
let solution_result = session.solve();
if let Ok(Some(solution)) = solution_result {
for snapshot in solution.clean_solution() {
session.process_instruction(snapshot.instruction().clone());
}
}
let serialized = serde_json::to_string(&session).unwrap();
println!("serialized = {serialized}");
let round_trip_session: Session<Klondike> = serde_json::from_str(&serialized).unwrap();
let serialized2 = serde_json::to_string(&round_trip_session).unwrap();
assert_eq!(serialized, serialized2);
insta::assert_snapshot!(serialized);
}
#[cfg(feature = "serde")]
#[test]
fn test_rmp() {
let mut session = Session::new_default(Klondike::with_seed(124));
let solution_result = session.solve();
if let Ok(Some(solution)) = solution_result {
for snapshot in solution.clean_solution() {
session.process_instruction(snapshot.instruction().clone());
}
}
let serialized = rmp_serde::to_vec(&session).unwrap();
println!("serialized.len() = {}", serialized.len());
let round_trip_session: Session<Klondike> = rmp_serde::from_slice(&serialized).unwrap();
let serialized2 = rmp_serde::to_vec(&round_trip_session).unwrap();
assert_eq!(serialized, serialized2);
insta::assert_binary_snapshot!("save_rmp.bin", serialized);
}