new_random_default
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@@ -11,8 +11,7 @@ use card_game::card_game::{Session, Game};
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use card_game::klondike::Klondike;
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// create game session
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let seed = Rng::default();
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let game = Klondike::new(seed.clone(), Default::default());
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let game = Klondike::new_random_default();
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let mut session = Session::new(game);
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// is winnable
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@@ -1,5 +1,3 @@
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use crate::Rng;
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// TODO: pub struct ValidInstruction<I>(I);
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pub trait Game {
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type Instruction;
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@@ -164,6 +164,9 @@ pub struct Klondike {
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state: KlondikeState,
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}
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impl Klondike {
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pub fn new_random_default() -> Self {
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Self::new(Rng::default(), KlondikeConfig::default())
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}
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pub fn new(mut seed: Rng, config: KlondikeConfig) -> Self {
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// shuffle a new deck
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let mut deck = Stack::full_deck(0);
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+1
-2
@@ -1,11 +1,10 @@
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#[test]
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fn test_klondike() {
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use crate::Rng;
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use crate::card_game::{Game, Session};
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use crate::klondike::Klondike;
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// create game session
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let game = Klondike::new(Rng::default(), Default::default());
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let game = Klondike::new_random_default();
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let mut session = Session::new(game);
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// is winnable
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