write cli repl
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@@ -42,6 +42,9 @@ impl CardValue {
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pub const JACK: Self = CardValue(11);
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pub const QUEEN: Self = CardValue(12);
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pub const KING: Self = CardValue(13);
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pub fn get(self) -> u8 {
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self.0
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}
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pub fn checked_add(self, offset: u8) -> Option<CardValue> {
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let new_value = self.0.checked_add(offset)?;
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if 13 < new_value {
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@@ -192,6 +195,9 @@ where
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history: Vec::new(),
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}
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}
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pub fn state(&self) -> &G {
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&self.state
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}
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pub fn history(&self) -> &[G::Instruction] {
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&self.history
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}
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+138
@@ -0,0 +1,138 @@
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mod card_game;
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mod klondike;
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pub type Rng = rand::rngs::ThreadRng;
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use card_game::{Card, Game, Session, Suit};
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use klondike::{Klondike, KlondikeInstruction, KlondikePileId};
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use std::fmt::Display;
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impl Display for Card {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self.value().get() {
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1 => write!(f, "A"),
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11 => write!(f, "J"),
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12 => write!(f, "Q"),
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13 => write!(f, "K"),
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other => write!(f, "{other}"),
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}?;
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match self.suit() {
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Suit::Spades => write!(f, "♠"),
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Suit::Hearts => write!(f, "♥️"),
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Suit::Clubs => write!(f, "♣"),
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Suit::Diamonds => write!(f, "♦"),
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}
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}
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}
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struct OptionalCard<'a>(Option<&'a Card>);
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impl Display for OptionalCard<'_> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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OptionalCard(Some(card)) => write!(f, "{card}"),
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OptionalCard(None) => write!(f, "None"),
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}
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}
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}
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impl Display for Klondike {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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// Stock
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let stock_count = self.pile(KlondikePileId::Stock).face_down().len();
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writeln!(f, "Stock: {stock_count}")?;
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// Hand
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let hand = self.pile(KlondikePileId::Stock).face_up().last();
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writeln!(f, "Hand: {}", OptionalCard(hand))?;
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// Foundations
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write!(
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f,
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"Foundations: {} {} {} {}",
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OptionalCard(self.pile(KlondikePileId::Foundation0).face_up().last()),
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OptionalCard(self.pile(KlondikePileId::Foundation1).face_up().last()),
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OptionalCard(self.pile(KlondikePileId::Foundation2).face_up().last()),
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OptionalCard(self.pile(KlondikePileId::Foundation3).face_up().last())
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)?;
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writeln!(f)?;
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for (i, tableau) in [
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KlondikePileId::Tableau0,
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KlondikePileId::Tableau1,
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KlondikePileId::Tableau2,
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KlondikePileId::Tableau3,
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KlondikePileId::Tableau4,
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KlondikePileId::Tableau5,
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KlondikePileId::Tableau6,
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KlondikePileId::Tableau7,
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]
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.into_iter()
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.enumerate()
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{
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write!(f, "T{i} ")?;
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let pile = self.pile(tableau);
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for _ in pile.face_down() {
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write!(f, "]")?;
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}
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for card in pile.face_up() {
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write!(f, "{card}")?;
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}
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writeln!(f)?;
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}
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Ok(())
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}
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}
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#[derive(Debug)]
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struct Invalid;
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struct Parsed<T>(T);
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impl core::str::FromStr for Parsed<KlondikeInstruction> {
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type Err = Invalid;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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let Parsed(src) = s.get(0..2).ok_or(Invalid)?.parse()?;
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let Parsed(dst) = s.get(3..5).ok_or(Invalid)?.parse()?;
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Ok(Parsed(KlondikeInstruction { src, dst }))
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}
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}
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impl core::str::FromStr for Parsed<KlondikePileId> {
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type Err = Invalid;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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Ok(Parsed(match s {
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"ST" => KlondikePileId::Stock,
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"T0" => KlondikePileId::Tableau0,
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"T1" => KlondikePileId::Tableau1,
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"T2" => KlondikePileId::Tableau2,
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"T3" => KlondikePileId::Tableau3,
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"T4" => KlondikePileId::Tableau4,
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"T5" => KlondikePileId::Tableau5,
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"T6" => KlondikePileId::Tableau6,
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"T7" => KlondikePileId::Tableau7,
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"F0" => KlondikePileId::Foundation0,
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"F1" => KlondikePileId::Foundation1,
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"F2" => KlondikePileId::Foundation2,
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"F3" => KlondikePileId::Foundation3,
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_ => return Err(Invalid),
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}))
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}
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}
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fn main() -> Result<(), std::io::Error> {
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let mut session = Session::new(Klondike::new_random_default());
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loop {
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// display game
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println!("{}", session.state());
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// parse input
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let mut input = String::new();
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std::io::stdin().read_line(&mut input)?;
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let Ok(Parsed(instruction)) = input.trim().parse() else {
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println!("Invalid move!");
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continue;
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};
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// perform move
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session.process_instruction(instruction);
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}
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}
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