implement staging api

This commit is contained in:
2026-07-07 18:44:50 -07:00
parent a511679a47
commit 8c64583c00
5 changed files with 65 additions and 56 deletions
+45 -47
View File
@@ -1,6 +1,6 @@
pub type Rng = rand::rngs::StdRng;
use card_game::{Card, Game, Pile, Rank, Stack};
use card_game::{Card, Game, InstructionConsumer, Pile, Rank, Stack, StagedInstruction};
#[cfg(test)]
mod test;
@@ -621,7 +621,7 @@ impl KlondikeState {
pub fn is_instruction_valid(
&self,
config: &KlondikeConfig,
instruction: KlondikeInstruction,
instruction: &KlondikeInstruction,
) -> bool {
match instruction {
// Stock -> Stock draws a card or resets the stock
@@ -830,54 +830,11 @@ impl Game for Klondike {
let state = self.state.clone();
let config = config.clone();
KlondikeIter::new()
.filter(move |&instruction| state.is_instruction_valid(&config, instruction))
.filter(move |instruction| state.is_instruction_valid(&config, instruction))
}
fn is_instruction_valid(&self, config: &Self::Config, instruction: Self::Instruction) -> bool {
fn is_instruction_valid(&self, config: &Self::Config, instruction: &Self::Instruction) -> bool {
self.state.is_instruction_valid(config, instruction)
}
fn process_instruction(
&mut self,
stats: &mut Self::Stats,
config: &Self::Config,
instruction: Self::Instruction,
) {
stats.increment_moves();
match instruction {
// Reset the stock if it's empty
KlondikeInstruction::RotateStock => {
if self.state.stock.face_down().is_empty() {
self.state.stock.flip_it_and_reverse_it();
stats.increment_recycle_count();
} else {
for _ in 0..config.draw_stock as usize {
self.state.stock.flip_up();
}
}
}
// Move a card from anywhere to a foundation
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
stats.increment_move_to_foundation();
let (card, did_flip_up) = self.state.take_top_card_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
self.state.extend_foundation(foundation, card);
}
// Move a stack of cards from anywhere to a tableau
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
match src {
KlondikePileStack::Stock => stats.increment_move_to_tableau(),
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
KlondikePileStack::Tableau(_) => {}
}
let (cards, did_flip_up) = self.state.take_stack_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
self.state.extend_tableau(tableau, cards);
}
}
}
fn is_win(&self) -> bool {
// all foundations contain all ranks
self.state.foundations.iter().all(|foundation| {
@@ -889,6 +846,47 @@ impl Game for Klondike {
})
}
}
impl InstructionConsumer for Klondike {
fn process_instruction(valid_instruction: StagedInstruction<'_, Self>) {
let (game, stats, config, instruction) = valid_instruction.consume();
stats.increment_moves();
match instruction {
// Reset the stock if it's empty
KlondikeInstruction::RotateStock => {
if game.state.stock.face_down().is_empty() {
game.state.stock.flip_it_and_reverse_it();
stats.increment_recycle_count();
} else {
for _ in 0..config.draw_stock as usize {
game.state.stock.flip_up();
}
}
}
// Move a card from anywhere to a foundation
KlondikeInstruction::DstFoundation(DstFoundation { src, foundation }) => {
stats.increment_move_to_foundation();
let (card, did_flip_up) = game.state.take_top_card_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
game.state.extend_foundation(foundation, card);
}
// Move a stack of cards from anywhere to a tableau
KlondikeInstruction::DstTableau(DstTableau { src, tableau }) => {
match src {
KlondikePileStack::Stock => stats.increment_move_to_tableau(),
KlondikePileStack::Foundation(_) => stats.increment_move_from_foundation(),
KlondikePileStack::Tableau(_) => {}
}
let (cards, did_flip_up) = game.state.take_stack_flip_up(src);
if did_flip_up {
stats.increment_flip_up_bonus();
}
game.state.extend_tableau(tableau, cards);
}
}
}
}
#[cfg(feature = "serde")]
impl serde::Serialize for KlondikeInstruction {
+8 -2
View File
@@ -23,7 +23,10 @@ fn test_json() {
let solution_result = session.solve();
if let Ok(Some(solution)) = solution_result {
for snapshot in solution.clean_solution() {
session.process_instruction(snapshot.instruction().clone());
session
.stage_instruction(snapshot.instruction().clone())
.unwrap()
.commit();
}
}
let serialized = serde_json::to_string(&session).unwrap();
@@ -42,7 +45,10 @@ fn test_rmp() {
let solution_result = session.solve();
if let Ok(Some(solution)) = solution_result {
for snapshot in solution.clean_solution() {
session.process_instruction(snapshot.instruction().clone());
session
.stage_instruction(snapshot.instruction().clone())
.unwrap()
.commit();
}
}
let serialized = rmp_serde::to_vec(&session).unwrap();