implement is_winnable

This commit is contained in:
2026-05-15 09:10:52 -07:00
parent 3ca568131e
commit 82b5020da4
3 changed files with 25 additions and 10 deletions
+20 -5
View File
@@ -97,7 +97,7 @@ impl Card {
} }
} }
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Stack(Vec<Card>); pub struct Stack(Vec<Card>);
impl Stack { impl Stack {
pub fn new() -> Self { pub fn new() -> Self {
@@ -131,7 +131,7 @@ impl std::ops::DerefMut for Stack {
} }
} }
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Pile { pub struct Pile {
face_down: Stack, face_down: Stack,
face_up: Stack, face_up: Stack,
@@ -175,14 +175,15 @@ impl Pile {
} }
} }
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Session<G: Game> { pub struct Session<G: Game> {
seed: G, seed: G,
state: G, state: G,
history: Vec<G::Instruction>, history: Vec<G::Instruction>,
} }
impl<G: Game + Clone> Session<G> impl<G: Game + Clone + Eq + core::hash::Hash> Session<G>
where where
G::Instruction: Clone, G::Instruction: Clone + Eq + core::hash::Hash,
{ {
pub fn new(state: G) -> Self { pub fn new(state: G) -> Self {
Self { Self {
@@ -195,7 +196,21 @@ where
&self.history &self.history
} }
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> { pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
None let mut observed_states = std::collections::HashSet::new();
let mut state = self.clone();
'outer: while !state.is_win() {
observed_states.insert(state.clone());
for instruction in state.possible_instructions() {
let mut next_state = state.clone();
next_state.process_instruction(instruction);
if !observed_states.contains(&next_state) {
state = next_state;
continue 'outer;
}
}
return None;
}
Some(state.history)
} }
pub fn undo(&mut self) { pub fn undo(&mut self) {
// replay the entire history of the game except one move // replay the entire history of the game except one move
+3 -3
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@@ -1,7 +1,7 @@
use crate::Rng; use crate::Rng;
use crate::card_game::{CardValue, Game, Pile, Stack}; use crate::card_game::{CardValue, Game, Pile, Stack};
#[derive(Clone, Debug)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct KlondikeConfig {} pub struct KlondikeConfig {}
impl Default for KlondikeConfig { impl Default for KlondikeConfig {
fn default() -> Self { fn default() -> Self {
@@ -67,7 +67,7 @@ impl KlondikeInstruction {
} }
} }
#[derive(Clone, Debug, Hash)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
struct KlondikeState { struct KlondikeState {
piles: [Pile; 13], piles: [Pile; 13],
} }
@@ -163,7 +163,7 @@ impl Iterator for KlondikeIter {
} }
} }
#[derive(Clone, Debug)] #[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Klondike { pub struct Klondike {
config: KlondikeConfig, config: KlondikeConfig,
state: KlondikeState, state: KlondikeState,
+2 -2
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@@ -8,7 +8,8 @@ fn test_klondike() {
let mut session = Session::new(game); let mut session = Session::new(game);
// is winnable // is winnable
let is_winnable = session.is_winnable().is_some(); let is_winnable = session.is_winnable();
println!("is_winnable = {is_winnable:?}");
// play game // play game
while let Some(instruction) = session.possible_instructions().next() { while let Some(instruction) = session.possible_instructions().next() {
@@ -23,6 +24,5 @@ fn test_klondike() {
println!("move {i} = {instruction:?}"); println!("move {i} = {instruction:?}");
} }
println!("is_winnable = {is_winnable}");
println!("is_win = {is_win}"); println!("is_win = {is_win}");
} }