implement is_winnable

This commit is contained in:
2026-05-15 09:10:52 -07:00
parent 3ca568131e
commit 82b5020da4
3 changed files with 25 additions and 10 deletions
+20 -5
View File
@@ -97,7 +97,7 @@ impl Card {
}
}
#[derive(Clone, Debug, Hash)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Stack(Vec<Card>);
impl Stack {
pub fn new() -> Self {
@@ -131,7 +131,7 @@ impl std::ops::DerefMut for Stack {
}
}
#[derive(Clone, Debug, Hash)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Pile {
face_down: Stack,
face_up: Stack,
@@ -175,14 +175,15 @@ impl Pile {
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Session<G: Game> {
seed: G,
state: G,
history: Vec<G::Instruction>,
}
impl<G: Game + Clone> Session<G>
impl<G: Game + Clone + Eq + core::hash::Hash> Session<G>
where
G::Instruction: Clone,
G::Instruction: Clone + Eq + core::hash::Hash,
{
pub fn new(state: G) -> Self {
Self {
@@ -195,7 +196,21 @@ where
&self.history
}
pub fn is_winnable(&self) -> Option<Vec<G::Instruction>> {
None
let mut observed_states = std::collections::HashSet::new();
let mut state = self.clone();
'outer: while !state.is_win() {
observed_states.insert(state.clone());
for instruction in state.possible_instructions() {
let mut next_state = state.clone();
next_state.process_instruction(instruction);
if !observed_states.contains(&next_state) {
state = next_state;
continue 'outer;
}
}
return None;
}
Some(state.history)
}
pub fn undo(&mut self) {
// replay the entire history of the game except one move
+3 -3
View File
@@ -1,7 +1,7 @@
use crate::Rng;
use crate::card_game::{CardValue, Game, Pile, Stack};
#[derive(Clone, Debug)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct KlondikeConfig {}
impl Default for KlondikeConfig {
fn default() -> Self {
@@ -67,7 +67,7 @@ impl KlondikeInstruction {
}
}
#[derive(Clone, Debug, Hash)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
struct KlondikeState {
piles: [Pile; 13],
}
@@ -163,7 +163,7 @@ impl Iterator for KlondikeIter {
}
}
#[derive(Clone, Debug)]
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct Klondike {
config: KlondikeConfig,
state: KlondikeState,
+2 -2
View File
@@ -8,7 +8,8 @@ fn test_klondike() {
let mut session = Session::new(game);
// is winnable
let is_winnable = session.is_winnable().is_some();
let is_winnable = session.is_winnable();
println!("is_winnable = {is_winnable:?}");
// play game
while let Some(instruction) = session.possible_instructions().next() {
@@ -23,6 +24,5 @@ fn test_klondike() {
println!("move {i} = {instruction:?}");
}
println!("is_winnable = {is_winnable}");
println!("is_win = {is_win}");
}