change serialize_map to serialize_struct
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@@ -719,8 +719,8 @@ where
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}
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}
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use serde::ser::SerializeMap;
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let mut map = serializer.serialize_map(Some(2))?;
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use serde::ser::SerializeStruct;
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let mut map = serializer.serialize_struct("Session", 3)?;
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// serialize the initial state of the game.
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// if there is history, it is the first snapshot's state,
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// otherwise it is the current game state since there are no moves.
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@@ -729,9 +729,9 @@ where
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} else {
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&self.state.state
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};
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map.serialize_entry("config", &self.config)?;
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map.serialize_entry("state", state)?;
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map.serialize_entry("history", &History(&self.state.history))?;
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map.serialize_field("config", &self.config)?;
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map.serialize_field("state", state)?;
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map.serialize_field("history", &History(&self.state.history))?;
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map.end()
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}
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}
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