change serialize_map to serialize_struct

This commit is contained in:
2026-06-08 23:34:34 -07:00
parent e3afbc5cad
commit 3020c21bca
+5 -5
View File
@@ -719,8 +719,8 @@ where
}
}
use serde::ser::SerializeMap;
let mut map = serializer.serialize_map(Some(2))?;
use serde::ser::SerializeStruct;
let mut map = serializer.serialize_struct("Session", 3)?;
// serialize the initial state of the game.
// if there is history, it is the first snapshot's state,
// otherwise it is the current game state since there are no moves.
@@ -729,9 +729,9 @@ where
} else {
&self.state.state
};
map.serialize_entry("config", &self.config)?;
map.serialize_entry("state", state)?;
map.serialize_entry("history", &History(&self.state.history))?;
map.serialize_field("config", &self.config)?;
map.serialize_field("state", state)?;
map.serialize_field("history", &History(&self.state.history))?;
map.end()
}
}