possible_instructions

This commit is contained in:
2026-05-15 08:27:02 -07:00
parent d344ac20e1
commit 2e1bab8c52
2 changed files with 128 additions and 57 deletions
+2 -2
View File
@@ -86,7 +86,7 @@ impl Card {
}
}
#[derive(Hash)]
#[derive(Clone, Debug, Hash)]
pub struct Stack(Vec<Card>);
impl Stack {
pub fn new() -> Self {
@@ -120,7 +120,7 @@ impl std::ops::DerefMut for Stack {
}
}
#[derive(Hash)]
#[derive(Clone, Debug, Hash)]
pub struct Pile {
face_down: Stack,
face_up: Stack,
+126 -55
View File
@@ -7,12 +7,9 @@ impl Default for KlondikeConfig {
KlondikeConfig {}
}
}
#[derive(Hash)]
struct KlondikeState {
piles: [Pile; 13],
}
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum KlondikePileId {
Stock,
Tableau0,
Tableau1,
Tableau2,
@@ -21,71 +18,64 @@ pub enum KlondikePileId {
Tableau5,
Tableau6,
Tableau7,
Stock,
Foundation0,
Foundation1,
Foundation2,
Foundation3,
}
impl KlondikePileId {
fn next(self) -> Option<Self> {
use KlondikePileId::*;
Some(match self {
Stock => Tableau0,
Tableau0 => Tableau1,
Tableau1 => Tableau2,
Tableau2 => Tableau3,
Tableau3 => Tableau4,
Tableau4 => Tableau5,
Tableau5 => Tableau6,
Tableau6 => Tableau7,
Tableau7 => Foundation0,
Foundation0 => Foundation1,
Foundation1 => Foundation2,
Foundation2 => Foundation3,
Foundation3 => return None,
})
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub struct KlondikeInstruction {
pub src: KlondikePileId,
pub dst: KlondikePileId,
}
pub struct Klondike {
config: KlondikeConfig,
state: KlondikeState,
}
impl Klondike {
pub fn new(mut seed: Rng, config: KlondikeConfig) -> Self {
// shuffle a new deck
let mut deck = Stack::full_deck(0);
use rand::seq::SliceRandom;
deck.shuffle(&mut seed);
// generate tableaus
let [t0, t1, t2, t3, t4, t5, t6, t7] = core::array::from_fn(|i| {
let stack = deck.split_off(i).into();
let mut pile = Pile::new_face_down(stack);
pile.push(deck.pop().unwrap());
pile
});
// stock is remaining cards
let stock = Pile::new_face_down(deck);
let state = KlondikeState {
piles: [
t0,
t1,
t2,
t3,
t4,
t5,
t6,
t7,
stock,
Pile::new(),
Pile::new(),
Pile::new(),
Pile::new(),
],
};
Self { config, state }
impl KlondikeInstruction {
fn next(self) -> Option<Self> {
let KlondikeInstruction { src, dst } = self;
if let Some(next_dst) = dst.next() {
return Some(Self { src, dst: next_dst });
}
if let Some(next_src) = src.next() {
return Some(Self {
src: next_src,
dst: KlondikePileId::Stock,
});
}
None
}
pub fn pile(&self, index: KlondikePileId) -> &Pile {
&self.state.piles[index as usize]
}
#[derive(Clone, Hash)]
struct KlondikeState {
piles: [Pile; 13],
}
impl KlondikeState {
fn pile(&self, index: KlondikePileId) -> &Pile {
&self.piles[index as usize]
}
fn pile_mut(&mut self, index: KlondikePileId) -> &mut Pile {
&mut self.state.piles[index as usize]
&mut self.piles[index as usize]
}
}
impl Game for Klondike {
type Instruction = KlondikeInstruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
vec![].into_iter()
}
fn validate_instruction(&self, instruction: Self::Instruction) -> bool {
fn validate_instruction(&self, instruction: KlondikeInstruction) -> bool {
match instruction {
// Stock -> Stock draws a card or resets the stock
KlondikeInstruction {
@@ -142,6 +132,87 @@ impl Game for Klondike {
}
}
}
}
pub struct Klondike {
config: KlondikeConfig,
state: KlondikeState,
}
impl Klondike {
pub fn new(mut seed: Rng, config: KlondikeConfig) -> Self {
// shuffle a new deck
let mut deck = Stack::full_deck(0);
use rand::seq::SliceRandom;
deck.shuffle(&mut seed);
// generate tableaus
let [t0, t1, t2, t3, t4, t5, t6, t7] = core::array::from_fn(|i| {
let stack = deck.split_off(i).into();
let mut pile = Pile::new_face_down(stack);
pile.push(deck.pop().unwrap());
pile
});
// stock is remaining cards
let stock = Pile::new_face_down(deck);
let state = KlondikeState {
piles: [
t0,
t1,
t2,
t3,
t4,
t5,
t6,
t7,
stock,
Pile::new(),
Pile::new(),
Pile::new(),
Pile::new(),
],
};
Self { config, state }
}
#[inline]
pub fn pile(&self, index: KlondikePileId) -> &Pile {
self.state.pile(index)
}
#[inline]
fn pile_mut(&mut self, index: KlondikePileId) -> &mut Pile {
self.state.pile_mut(index)
}
}
pub struct KlondikeIter {
instruction: Option<KlondikeInstruction>,
}
impl KlondikeIter {
fn new() -> Self {
Self {
instruction: Some(KlondikeInstruction {
src: KlondikePileId::Stock,
dst: KlondikePileId::Stock,
}),
}
}
}
impl Iterator for KlondikeIter {
type Item = KlondikeInstruction;
fn next(&mut self) -> Option<Self::Item> {
self.instruction = self.instruction?.next();
self.instruction
}
}
impl Game for Klondike {
type Instruction = KlondikeInstruction;
fn possible_instructions(&self) -> impl Iterator<Item = Self::Instruction> + use<> {
let state = self.state.clone();
KlondikeIter::new().filter(move |&instruction| state.validate_instruction(instruction))
}
fn validate_instruction(&self, instruction: Self::Instruction) -> bool {
self.state.validate_instruction(instruction)
}
fn process_instruction(&mut self, instruction: Self::Instruction) {
let card = self.pile_mut(instruction.src).pop().unwrap();
self.pile_mut(instruction.dst).push(card);