Block a user
docs: card_game integration gap analysis
Auto-complete triggers before player can finish playing from stock
Right-click auto-move plays no shake animation when no legal move exists
Right-click auto-move plays no shake animation when no legal move exists
Auto-complete triggers before player can finish playing from stock
funman300
pushed to docs/card-game-integration at funman300/Ferrous-Solitaire
2026-05-29 22:08:35 +00:00
docs: card_game integration gap analysis
Thanks for the correction and for the new release!
Undo scoring
You are right — undo penalty is included via SessionState::score() = game_score + undos × undo_penalty. I had misread the…
funman300
pushed to docs/card-game-integration at funman300/Ferrous-Solitaire
2026-05-29 21:07:37 +00:00
Audit animation and timer systems for reactive render compatibility
Fixed in 38e4c03.
All per-frame animation systems now write RequestRedraw each frame they have active work:
advance_card_animations(card slide)advance_card_anims(deal / win…
Switch focused render mode to reactive (render on demand) to save battery
Fixed in 38e4c03.
Changed focused_mode from UpdateMode::Continuous to UpdateMode::reactive_low_power(Duration::from_millis(100)) on Android. The 100 ms ceiling ensures the game timer…
Audit animation and timer systems for reactive render compatibility
Switch focused render mode to reactive (render on demand) to save battery