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refactor(engine): ambiguity burn-down batch 3 — board paint chain (171 → 47)
refactor(engine): ambiguity burn-down batch 3 — board paint chain (171 → 47)
funman300
created branch refactor/ambiguity-board-visuals in funman300/Ferrous-Solitaire
2026-07-07 03:57:20 +00:00
funman300
deleted branch refactor/ambiguity-settings from funman300/Ferrous-Solitaire
2026-07-07 03:48:13 +00:00
funman300
created branch refactor/ambiguity-settings in funman300/Ferrous-Solitaire
2026-07-07 03:48:12 +00:00
funman300
pushed to refactor/ambiguity-settings at funman300/Ferrous-Solitaire
2026-07-07 03:48:12 +00:00
refactor(engine): ambiguity burn-down batch 2 — SettingsResource cleared (198 → 171)
refactor(engine): ambiguity burn-down batch 2 — SettingsResource cleared (198 → 171)
test(engine): enable Bevy system-order ambiguity detection in a headless test
Batch 1 merged (PR #146): 302 → 198 pairs (−34%). Fixed structurally: game-state ordering spine (pre-mutation chain + readers after GameMutation) and a self-ambiguous NewGameRequestWriters set.…
funman300
deleted branch refactor/ambiguity-burndown from funman300/Ferrous-Solitaire
2026-07-07 03:37:54 +00:00
refactor(engine): first ambiguity burn-down batch — 302 → 198 pairs
refactor(engine): first ambiguity burn-down batch — 302 → 198 pairs
funman300
created branch refactor/ambiguity-burndown in funman300/Ferrous-Solitaire
2026-07-07 03:37:52 +00:00
funman300
pushed to refactor/ambiguity-burndown at funman300/Ferrous-Solitaire
2026-07-07 03:37:52 +00:00
test(engine): enable Bevy system-order ambiguity detection in a headless test
Resolved as a ratchet (PR #145): first measurement found 302 ambiguous pairs in the headless gameplay cluster — far too many for one-pass triage, most likely benign but unproven. The schedule_chec…
funman300
deleted branch test/schedule-ambiguity from funman300/Ferrous-Solitaire
2026-07-07 03:22:31 +00:00