feat(gui): auto-detect games in Wine prefix and browse for exe

- detect::scan_games_in_prefix() walks drive_c/Program Files and
  Program Files (x86) up to depth 4, skipping Windows system dirs,
  the launcher's own exe, and already-configured games
- Empty game list now shows "No games added yet." with two actions:
    · Scan for games — async scan of the Wine prefix, results appear
      as a clickable list with + buttons to add each found exe
    · Browse exe… — native file picker (zenity/kdialog) opening in
      drive_c/, computes the relative path automatically
- Add-game form gains a Browse… button to pick exe from the prefix
- util::pick_file() added alongside pick_folder()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-18 19:50:48 -07:00
parent 74f21b6b75
commit 9134d3bab0
3 changed files with 296 additions and 5 deletions
+95 -2
View File
@@ -1,7 +1,7 @@
use crate::config::Config;
use crate::config::{Config, Launcher};
use anyhow::Result;
use owo_colors::OwoColorize;
use std::collections::HashMap;
use std::collections::{HashMap, HashSet};
use std::path::{Path, PathBuf};
#[derive(Debug, Clone)]
@@ -36,6 +36,99 @@ pub fn scan_for_gui(config: &Config) -> Vec<DetectHit> {
hits
}
/// Directories inside drive_c that contain Windows system files, not games.
const SYSTEM_DIRS: &[&str] = &[
"windows",
"users",
"programdata",
"internet explorer",
"windows media player",
"windowspowershell",
"microsoft.net",
"common files",
"microsoft",
"windows nt",
"windowsapps",
];
/// Scan a launcher's Wine prefix for installed game executables.
/// Returns (display_name, path_relative_to_drive_c) pairs, sorted alphabetically,
/// excluding the launcher's own exe and any already-configured games.
pub fn scan_games_in_prefix(launcher: &Launcher) -> Vec<(String, String)> {
let drive_c = launcher.prefix_dir.join("drive_c");
if !drive_c.exists() {
return vec![];
}
let search_dirs = [
drive_c.join("Program Files"),
drive_c.join("Program Files (x86)"),
];
let already: HashSet<String> = launcher
.games
.iter()
.map(|g| g.exe_path.to_string_lossy().to_lowercase())
.collect();
let launcher_exe = launcher.exe_path.to_string_lossy().to_lowercase();
let mut results = Vec::new();
let mut seen: HashSet<String> = HashSet::new();
for dir in &search_dirs {
scan_exe_dir(dir, &drive_c, &launcher_exe, &already, &mut results, &mut seen, 0);
}
results.sort_by(|a, b| a.0.cmp(&b.0));
results
}
fn scan_exe_dir(
dir: &Path,
drive_c: &Path,
launcher_exe: &str,
already: &HashSet<String>,
out: &mut Vec<(String, String)>,
seen: &mut HashSet<String>,
depth: u32,
) {
if depth > 4 {
return;
}
let Ok(entries) = std::fs::read_dir(dir) else { return };
for entry in entries.flatten() {
let path = entry.path();
let lower = path
.file_name()
.and_then(|n| n.to_str())
.unwrap_or("")
.to_lowercase();
if SYSTEM_DIRS.iter().any(|s| lower.starts_with(s)) {
continue;
}
if path.is_dir() {
scan_exe_dir(&path, drive_c, launcher_exe, already, out, seen, depth + 1);
} else if path
.extension()
.and_then(|e| e.to_str())
.map(|e| e.eq_ignore_ascii_case("exe"))
.unwrap_or(false)
{
let Ok(rel) = path.strip_prefix(drive_c) else { continue };
let rel_str = rel.to_string_lossy().to_string();
let rel_lower = rel_str.to_lowercase();
if rel_lower == launcher_exe || already.contains(&rel_lower) {
continue;
}
if !seen.insert(rel_lower) {
continue;
}
let display = path
.file_stem()
.and_then(|s| s.to_str())
.unwrap_or("Unknown")
.to_string();
out.push((display, rel_str));
}
}
}
const MAX_DEPTH: u32 = 3;
pub fn run(config: &Config, extra_dirs: &[PathBuf], apply: bool) -> Result<()> {