Files
openfut-launcher/openfut-common/src/lib.rs
T
funman300 d619c992c1 feat(launcher): one-click client arming + modular preflight/services
Add a GUI "Arm client" button that reproduces client_arm.sh in a single
pkexec batch: kernel.yama.ptrace_scope=0, DNAT of EA's hardcoded redirector
IP to the OpenFUT server (+ MASQUERADE reply path), and /etc/hosts rewrites
for every dead EA hostname (removing foreign shadow lines first, so glibc's
first-match resolution can't land on a stale loopback entry). All steps are
idempotent (delete-then-add) and injection-safe: config values are charset-
validated and rejected on a surprising character, never shell-escaped. arm()
returns the concrete change list, which the button logs line-by-line and
echoes as an inline pass/fail status on the pre-launch tab (no tab jump, no
reuse of the local-services toast).

This necessarily lands the surrounding launcher modularization the arm
feature is built on, extracted from the former monolithic app.rs/process.rs:
- preflight: advisory pre-launch checks (ptrace, redirector DNAT, hostnames,
  backend reachability) that colour rows but never block Launch
- local_services: launcher-owned LSX/autopatch child processes
- game_launch, account_sync, health, netcheck helpers
- openfut-common: dependency-free shared server-destination/port mapping,
  used by both the launcher and (separately) openfut_hook.dll

openfut-hook RE changes are intentionally left uncommitted (separate concern).
fmt + clippy -D warnings clean; 46 tests pass.
2026-08-12 17:58:48 +00:00

480 lines
18 KiB
Rust

//! Shared OpenFUT destination configuration.
//!
//! This crate is the **single source of truth** for where FIFA's intercepted
//! EA traffic is redirected. It is consumed by both the launcher (which writes
//! `openfut.cfg`) and `openfut_hook.dll` (which reads it and rewrites sockets).
//!
//! Design rules enforced here:
//! * There is exactly ONE configured OpenFUT destination (host + ports).
//! * Missing/invalid configuration is a hard error — it NEVER silently
//! degrades to `127.0.0.1`/localhost. Loopback is only ever used if the
//! user explicitly configures it.
//! * The address/port -> WinSock representation helpers live here and are
//! unit-tested on the host, so the byte-order logic the socket hooks depend
//! on is verified without needing WinSock or FIFA.
//!
//! ## EA source ports vs OpenFUT destination ports
//!
//! FIFA connects to a handful of EA endpoints on fixed ports. Those source
//! ports are *signatures* used to recognise traffic that must be intercepted —
//! they are hardcoded on purpose (see [`ea_ports`]). Each recognised EA source
//! port maps to an OpenFUT *destination* port, which comes from configuration
//! ([`OpenFutPorts`]). Source port = fixed EA signature; destination port =
//! configurable OpenFUT service.
use std::fmt;
use std::net::{Ipv4Addr, ToSocketAddrs};
use std::str::FromStr;
/// EA source ports FIFA dials. These are fixed EA endpoint signatures used to
/// recognise traffic for interception — NOT OpenFUT configuration. Do not make
/// these configurable; changing them would stop us recognising EA traffic.
pub mod ea_ports {
/// EA HTTPS (UTAS / EAWebKit / footapi) — the game dials EA hosts on 443.
pub const HTTPS: u16 = 443;
/// EA Blaze redirector (gosredirector) source port.
pub const BLAZE_REDIRECTOR: u16 = 10041;
/// FIFA 17's `winter15.gosredirector.ea.com` endpoint source port. This is
/// an observed, fixed vendor-port signature; it maps to the same configured
/// OpenFUT redirector destination as the newer 10041 endpoint.
pub const FIFA17_BLAZE_REDIRECTOR: u16 = 42230;
/// EA Blaze main server source port.
pub const BLAZE_MAIN: u16 = 42127;
}
/// Default OpenFUT *destination* ports, derived from the current OpenFUT server
/// implementation (bridge listens on 8443 for HTTPS; Blaze services keep their
/// native ports). The launcher may pre-populate these; the user may change them
/// without recompiling anything.
pub mod default_ports {
/// OpenFUT bridge HTTPS listener (EA :443 is redirected here).
pub const HTTPS: u16 = 8443;
/// OpenFUT FIFA 17 Blaze redirector listener.
pub const BLAZE_REDIRECTOR: u16 = 42127;
/// OpenFUT FIFA 17 Blaze main listener.
pub const BLAZE_MAIN: u16 = 42130;
}
/// OpenFUT destination ports. Each field is where an intercepted EA source port
/// is redirected. Not collapsed into one port: OpenFUT runs distinct services
/// (bridge HTTPS + two Blaze listeners) that FIFA reaches on distinct ports.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct OpenFutPorts {
/// Destination for EA :443 traffic (bridge HTTPS).
pub https: u16,
/// Destination for EA :10041 traffic (Blaze redirector).
pub blaze_redirector: u16,
/// Destination for EA :42127 traffic (Blaze main).
pub blaze_main: u16,
}
impl Default for OpenFutPorts {
fn default() -> Self {
Self {
https: default_ports::HTTPS,
blaze_redirector: default_ports::BLAZE_REDIRECTOR,
blaze_main: default_ports::BLAZE_MAIN,
}
}
}
impl OpenFutPorts {
/// Map a recognised EA *source* port to its OpenFUT *destination* port.
/// Returns `None` for ports we don't intercept (the socket hook then leaves
/// the connection untouched).
pub fn map_source_port(&self, ea_source_port: u16) -> Option<u16> {
match ea_source_port {
ea_ports::HTTPS => Some(self.https),
ea_ports::BLAZE_REDIRECTOR | ea_ports::FIFA17_BLAZE_REDIRECTOR => {
Some(self.blaze_redirector)
}
ea_ports::BLAZE_MAIN => Some(self.blaze_main),
_ => None,
}
}
}
/// The parsed OpenFUT server configuration: what host to redirect EA traffic to
/// and which destination ports to use. `host` may be an IPv4 literal or a
/// hostname; resolution to a concrete [`Ipv4Addr`] happens in [`Self::resolve`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ServerConfig {
/// User-configured OpenFUT server host (IPv4 literal or hostname). Never
/// defaulted to loopback — an empty host is a [`ConfigError::ServerMissing`].
pub host: String,
pub ports: OpenFutPorts,
}
/// A [`ServerConfig`] whose host has been resolved to a concrete IPv4 address.
/// This is what the socket hooks consume — all three interception layers share
/// exactly this resolved destination.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ResolvedServer {
/// The concrete IPv4 the EA connection's destination is rewritten to.
pub redirect_ip: Ipv4Addr,
pub ports: OpenFutPorts,
}
/// Errors loading/validating OpenFUT server configuration. Every one of these
/// must BLOCK operation — none of them may fall back to loopback.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ConfigError {
/// No config file present (e.g. `openfut.cfg` missing).
ConfigMissing,
/// Config present but no server host set.
ServerMissing,
/// Host could not be parsed/resolved to an IPv4 address.
InvalidAddress(String),
/// A port value was not a valid `u16` / was zero.
InvalidPort(String),
/// Config bytes were structurally unparseable.
MalformedConfig(String),
}
impl fmt::Display for ConfigError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
ConfigError::ConfigMissing => {
write!(f, "No OpenFUT server configured (config file missing)")
}
ConfigError::ServerMissing => write!(
f,
"No OpenFUT server configured. Enter the hostname or IP address of your OpenFUT server."
),
ConfigError::InvalidAddress(a) => write!(f, "Invalid OpenFUT server address: {a}"),
ConfigError::InvalidPort(p) => write!(f, "Invalid OpenFUT port: {p}"),
ConfigError::MalformedConfig(m) => write!(f, "Malformed OpenFUT config: {m}"),
}
}
}
impl std::error::Error for ConfigError {}
impl ServerConfig {
/// Parse `openfut.cfg` contents.
///
/// Two accepted formats:
/// * **Structured** (preferred), one `key=value` per line:
/// ```text
/// host=192.168.1.50
/// https_port=8443
/// blaze_redirector_port=10041
/// blaze_main_port=42127
/// ```
/// `host` is required; any omitted port uses its default.
/// * **Legacy**, a single bare line containing just the host
/// (IPv4 or hostname). Ports default. This keeps old deployments working.
///
/// An empty/whitespace-only body is [`ConfigError::ServerMissing`], NOT a
/// silent loopback fallback.
pub fn parse(contents: &str) -> Result<Self, ConfigError> {
let trimmed = contents.trim();
if trimmed.is_empty() {
return Err(ConfigError::ServerMissing);
}
// Legacy single-token form: no '=' anywhere and a single line.
let has_kv = trimmed.lines().any(|l| l.contains('='));
if !has_kv {
let host = trimmed.trim();
if host.is_empty() {
return Err(ConfigError::ServerMissing);
}
return Ok(Self {
host: host.to_string(),
ports: OpenFutPorts::default(),
});
}
let mut host: Option<String> = None;
let mut ports = OpenFutPorts::default();
for (lineno, raw) in trimmed.lines().enumerate() {
let line = raw.trim();
if line.is_empty() || line.starts_with('#') {
continue;
}
let (key, value) = line.split_once('=').ok_or_else(|| {
ConfigError::MalformedConfig(format!("line {}: expected key=value", lineno + 1))
})?;
let key = key.trim();
let value = value.trim();
match key {
"host" | "server" | "redirect_ip" => {
if value.is_empty() {
return Err(ConfigError::ServerMissing);
}
host = Some(value.to_string());
}
"https_port" => ports.https = parse_port(value)?,
"blaze_redirector_port" => ports.blaze_redirector = parse_port(value)?,
"blaze_main_port" => ports.blaze_main = parse_port(value)?,
other => {
return Err(ConfigError::MalformedConfig(format!(
"line {}: unknown key '{other}'",
lineno + 1
)));
}
}
}
let host = host.ok_or(ConfigError::ServerMissing)?;
Ok(Self { host, ports })
}
/// Serialize to the structured `openfut.cfg` format.
pub fn to_cfg_string(&self) -> String {
format!(
"host={}\nhttps_port={}\nblaze_redirector_port={}\nblaze_main_port={}\n",
self.host, self.ports.https, self.ports.blaze_redirector, self.ports.blaze_main
)
}
/// Validate the host is a syntactically acceptable IPv4 literal or hostname.
/// Does NOT perform DNS (no network) — use [`Self::resolve`] for that.
pub fn validate(&self) -> Result<(), ConfigError> {
let host = self.host.trim();
if host.is_empty() {
return Err(ConfigError::ServerMissing);
}
if Ipv4Addr::from_str(host).is_ok() {
return Ok(());
}
if is_plausible_hostname(host) {
Ok(())
} else {
Err(ConfigError::InvalidAddress(host.to_string()))
}
}
/// Resolve the configured host to a concrete IPv4 destination.
///
/// This is the single shared resolution path all hooks rely on: an IPv4
/// literal is used directly; a hostname is resolved via the platform
/// resolver ([`ToSocketAddrs`]). Only IPv4 results are used (WinSock
/// interception here is IPv4). Never falls back to loopback.
pub fn resolve(&self) -> Result<ResolvedServer, ConfigError> {
let host = self.host.trim();
if host.is_empty() {
return Err(ConfigError::ServerMissing);
}
// IPv4 literal: no DNS needed.
if let Ok(ip) = Ipv4Addr::from_str(host) {
return Ok(ResolvedServer {
redirect_ip: ip,
ports: self.ports,
});
}
// Hostname: resolve via the platform resolver. Port is irrelevant to
// the lookup; we only need an address. Take the first IPv4 answer.
let ip = (host, 0u16)
.to_socket_addrs()
.map_err(|e| ConfigError::InvalidAddress(format!("{host}: {e}")))?
.find_map(|sa| match sa.ip() {
std::net::IpAddr::V4(v4) => Some(v4),
std::net::IpAddr::V6(_) => None,
})
.ok_or_else(|| ConfigError::InvalidAddress(format!("{host}: no IPv4 address found")))?;
Ok(ResolvedServer {
redirect_ip: ip,
ports: self.ports,
})
}
}
fn parse_port(value: &str) -> Result<u16, ConfigError> {
let n: u16 = value
.parse()
.map_err(|_| ConfigError::InvalidPort(value.to_string()))?;
if n == 0 {
return Err(ConfigError::InvalidPort(value.to_string()));
}
Ok(n)
}
/// Lenient hostname sanity check (RFC-1123-ish). Not a full validator — just
/// enough to reject obvious garbage while accepting `.local`/`.home` names.
fn is_plausible_hostname(host: &str) -> bool {
if host.is_empty() || host.len() > 253 {
return false;
}
host.split('.').all(|label| {
!label.is_empty()
&& label.len() <= 63
&& label.chars().all(|c| c.is_ascii_alphanumeric() || c == '-')
&& !label.starts_with('-')
&& !label.ends_with('-')
})
}
// ── WinSock representation helpers ───────────────────────────────────────────
// These convert a resolved destination into the exact in-memory representation
// WinSock's `sockaddr_in` expects. Kept here (not in the DLL) so the byte-order
// contract the socket hooks depend on is unit-tested on the host.
/// Value to store in `sockaddr_in.sin_addr.S_un.S_addr`.
///
/// WinSock stores the four IPv4 octets in network byte order in memory. Reading
/// those bytes back as a native-endian `u32` (how the hook's `SockaddrIn.sin_addr`
/// field is typed) is exactly `from_ne_bytes(octets)`. On little-endian x86_64
/// this yields e.g. `127.0.0.1 -> 0x0100_007F`, matching the value the original
/// hooks hardcoded — confirming the conversion is correct.
pub fn sin_addr_from_ipv4(ip: Ipv4Addr) -> u32 {
u32::from_ne_bytes(ip.octets())
}
/// Value to store in `sockaddr_in.sin_port` — the port in network byte order.
pub fn sin_port_nbo(port: u16) -> u16 {
port.to_be()
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn configured_ipv4_survives_parsing() {
let c = ServerConfig::parse("host=192.168.1.50\n").unwrap();
assert_eq!(c.host, "192.168.1.50");
assert_eq!(c.ports, OpenFutPorts::default());
}
#[test]
fn legacy_bare_host_line_parses() {
let c = ServerConfig::parse("10.0.0.7\n").unwrap();
assert_eq!(c.host, "10.0.0.7");
assert_eq!(c.ports, OpenFutPorts::default());
}
#[test]
fn missing_server_does_not_become_loopback() {
// Empty config is an explicit error, never 127.0.0.1.
assert_eq!(
ServerConfig::parse("").unwrap_err(),
ConfigError::ServerMissing
);
assert_eq!(
ServerConfig::parse(" \n\n").unwrap_err(),
ConfigError::ServerMissing
);
assert_eq!(
ServerConfig::parse("https_port=8443\n").unwrap_err(),
ConfigError::ServerMissing
);
}
#[test]
fn invalid_server_is_rejected() {
let c = ServerConfig {
host: "not a host!!".into(),
ports: OpenFutPorts::default(),
};
assert!(matches!(c.validate(), Err(ConfigError::InvalidAddress(_))));
}
#[test]
fn configured_port_survives_parsing() {
let c = ServerConfig::parse(
"host=srv.home\nhttps_port=9000\nblaze_redirector_port=11000\nblaze_main_port=42000\n",
)
.unwrap();
assert_eq!(c.ports.https, 9000);
assert_eq!(c.ports.blaze_redirector, 11000);
assert_eq!(c.ports.blaze_main, 42000);
}
#[test]
fn invalid_port_is_rejected() {
assert!(matches!(
ServerConfig::parse("host=x\nhttps_port=0\n"),
Err(ConfigError::InvalidPort(_))
));
assert!(matches!(
ServerConfig::parse("host=x\nhttps_port=99999\n"),
Err(ConfigError::InvalidPort(_))
));
}
#[test]
fn unknown_key_is_malformed() {
assert!(matches!(
ServerConfig::parse("host=x\nbogus=1\n"),
Err(ConfigError::MalformedConfig(_))
));
}
#[test]
fn roundtrip_cfg_string() {
let c = ServerConfig {
host: "192.168.1.50".into(),
ports: OpenFutPorts {
https: 8443,
blaze_redirector: 10041,
blaze_main: 42127,
},
};
let s = c.to_cfg_string();
assert_eq!(ServerConfig::parse(&s).unwrap(), c);
}
#[test]
fn configured_ipv4_becomes_correct_sockaddr() {
// Resolve an IPv4 literal and confirm the sin_addr value.
let c = ServerConfig::parse("host=192.168.1.50\n").unwrap();
let r = c.resolve().unwrap();
assert_eq!(r.redirect_ip, Ipv4Addr::new(192, 168, 1, 50));
// sin_addr is the octets as a native-endian u32.
assert_eq!(
sin_addr_from_ipv4(r.redirect_ip),
u32::from_ne_bytes([192, 168, 1, 50])
);
}
#[test]
fn loopback_sockaddr_matches_legacy_constant() {
// Guards the byte-order contract: the old hooks hardcoded 0x0100_007F
// for 127.0.0.1. Our helper must reproduce it on this (LE) host.
assert_eq!(sin_addr_from_ipv4(Ipv4Addr::new(127, 0, 0, 1)), 0x0100_007F);
}
#[test]
fn sin_port_is_network_byte_order() {
// 443 -> 0xBB01, 42127 -> 0x8FA4 (matches the legacy hook constants).
assert_eq!(sin_port_nbo(443), 0xBB01);
assert_eq!(sin_port_nbo(42127), 0x8FA4);
assert_eq!(sin_port_nbo(10041), 0x3927);
}
#[test]
fn port_mapping_source_to_destination() {
let p = OpenFutPorts::default();
assert_eq!(p.map_source_port(ea_ports::HTTPS), Some(8443));
assert_eq!(p.map_source_port(ea_ports::BLAZE_REDIRECTOR), Some(42127));
assert_eq!(
p.map_source_port(ea_ports::FIFA17_BLAZE_REDIRECTOR),
Some(42127)
);
assert_eq!(p.map_source_port(ea_ports::BLAZE_MAIN), Some(42130));
assert_eq!(p.map_source_port(12345), None);
}
#[test]
fn resolve_literal_ipv4_no_dns() {
let c = ServerConfig::parse("host=127.0.0.1\n").unwrap();
let r = c.resolve().unwrap();
assert_eq!(r.redirect_ip, Ipv4Addr::LOCALHOST);
}
#[test]
fn resolve_empty_host_errors() {
let c = ServerConfig {
host: " ".into(),
ports: OpenFutPorts::default(),
};
assert_eq!(c.resolve().unwrap_err(), ConfigError::ServerMissing);
}
}