The launcher shelled out to `python3 lsx_responder_v2.py` and `python3 autopatch.py`
from a configured tools directory. Both are now Rust binaries built from this
workspace (openfut-lsx, openfut-autopatch), so the launch contract loses the
interpreter and the script directory entirely: nothing to locate, nothing to
configure, and no way to run a stale checkout's copy of a responder.
Service::script() becomes Service::binary(), and resolve_binary() prefers a sibling
of the running launcher -- what a workspace build and any sane install layout both
produce -- falling back to the bare name so a PATH install still works. It returns the
bare name rather than failing so that spawn() stays the single place a missing binary
is reported, instead of two error paths for one condition.
foreign_pid() now matches an argv entry's FILE NAME rather than a suffix, so
`/path/to/openfut-lsx` matches while an unrelated argument that merely ends with the
same text does not. It deliberately still reads argv and not comm: comm is truncated
to 15 characters by the kernel, which would misreport both of these names -- the same
trap that made an earlier `pgrep -f` guard match its own shell.
Dead configuration removed rather than left vestigial: fifa17_python and
fifa17_tools_dir, their Settings controls, and validate_local_services(), whose only
two checks were those fields. A validation hook that can only return Ok(()) would
claim the launcher verifies local-service configuration when there is none. The
preflight tools-dir gate is gone too, while the ptrace_scope check it gated is kept --
that check is real and repairable via "Arm client"; only the gate died.
The env contract is unchanged, so the binaries are drop-in: LSX still receives
FUT_PERSONA_ID/FUT_PERSONA_NAME (the persona has to agree with Blaze's
LoginResponse.SESS.PDTL and UTAS's userInfo.personaId), autopatch still receives
OPENFUT_AUTOPATCH_LOG under XDG_RUNTIME_DIR and --launcher-pid so it cannot outlive
its owner, and each companion still gets its own process group.
74 tests green.
Release-readiness pass on the launcher, driven by the end state "open it,
create an account, launch the game".
Fixes a silent correctness bug. `openfut.cfg` in the game dir is the only
server address the *game* can see, but it was written only by Setup's deploy
and its "Save & Update hook" button. Changing the server anywhere else left
FIFA connecting to the previous host while every panel in the launcher showed
the new one online. Now:
- `write_hook_config` reconciles the file from the live config, and runs
fail-closed before every launch, so the file and the UI cannot disagree at
the moment it matters;
- saving Settings pushes the address into the hook immediately;
- a `hook_config` preflight check reads the file back and warns, naming both
addresses, instead of leaving the drift invisible;
- Settings shows the same fact inline, and Save is enabled by drift alone —
a message saying "Save to update it" beside a disabled button is a dead end.
Account creation is now server-authoritative. `account_sync::discover` POSTs
`/openfut/account/sync` with the persona fields *omitted*, which makes the host
answer with the persona it was started with, its club, and the Core coin
balance. The launcher adopts that answer, so it never invents an identity and
the persona the game authenticates with is by construction the one the server
expects. Claiming is gated on the address being valid, NOT on the health pill:
that pill probes the HTTPS port while this talks to the account port, so gating
on it disabled the button on servers that answer it perfectly well.
UX consolidation:
- new Welcome ("Get started") tab: three numbered steps — connect, claim an
account, connect FIFA — each showing live state, ending in the launch CTA;
a fresh install opens on it and it leaves the nav rail once satisfied;
- Config renamed Settings, and made the single owner of the server address:
Setup's duplicate editors (same fields, different save semantics) are now a
read-only summary with actions;
- the dashboard offers account creation in place instead of naming a tab, and
the stale "set the host in the Setup tab" pointers are corrected.
Locks move to parking_lot per project rule (already the convention in
openfut-utas-host and openfut-identity); 47 poisoning unwraps go away.
Verified: 58 tests pass, fmt clean, clippy clean apart from one pre-existing
lint. Driven through the real UI under Xvfb as a fresh install — typed a server,
clicked Create my account, and the config on disk came back with persona
33068179/CAGE claimed from the live host; clicking Save rewrote a stale
`openfut.cfg` from host=10.10.0.99 to host=127.0.0.1.
Add a GUI "Arm client" button that reproduces client_arm.sh in a single
pkexec batch: kernel.yama.ptrace_scope=0, DNAT of EA's hardcoded redirector
IP to the OpenFUT server (+ MASQUERADE reply path), and /etc/hosts rewrites
for every dead EA hostname (removing foreign shadow lines first, so glibc's
first-match resolution can't land on a stale loopback entry). All steps are
idempotent (delete-then-add) and injection-safe: config values are charset-
validated and rejected on a surprising character, never shell-escaped. arm()
returns the concrete change list, which the button logs line-by-line and
echoes as an inline pass/fail status on the pre-launch tab (no tab jump, no
reuse of the local-services toast).
This necessarily lands the surrounding launcher modularization the arm
feature is built on, extracted from the former monolithic app.rs/process.rs:
- preflight: advisory pre-launch checks (ptrace, redirector DNAT, hostnames,
backend reachability) that colour rows but never block Launch
- local_services: launcher-owned LSX/autopatch child processes
- game_launch, account_sync, health, netcheck helpers
- openfut-common: dependency-free shared server-destination/port mapping,
used by both the launcher and (separately) openfut_hook.dll
openfut-hook RE changes are intentionally left uncommitted (separate concern).
fmt + clippy -D warnings clean; 46 tests pass.
The default hook_dll_path was constructed relative to Documents/OpenFUT/
but the launcher repo lives at Documents/openfut-launcher/, causing the
Setup tab to always show "DLL not built yet" even after building.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The DLL now reads openfut.cfg from its own directory on DLL_PROCESS_ATTACH
and uses the IP it contains as the redirect target instead of hardcoding
127.0.0.1. Falls back to 127.0.0.1 if the file is absent.
The launcher writes openfut.cfg alongside version.dll when deploying, and
the Setup tab exposes a "Redirect IP" field with an "Update" button that
rewrites openfut.cfg in-place without redeploying the DLL. Useful when
running the emulator on a different machine on the LAN.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds openfut-hook/, a Windows DLL (cdylib, x86_64-pc-windows-gnu) that
patches the IAT of FIFA 23 at load time to redirect getaddrinfo calls
for fut.ea.com / utas.*.fut.ea.com to 127.0.0.1, sending all FUT
traffic to the local bridge — no /etc/hosts changes needed.
Deployment: the launcher copies openfut_hook.dll into the FIFA 23 game
folder as version.dll (a DLL FIFA loads but delegates to system).
Proton picks up the local copy automatically when you set:
WINEDLLOVERRIDES="version=n,b" %command%
in Steam launch options.
Also updates cert install to try the Wine/Proton cert store (wine
certutil) before falling back to the Linux system CA store, and removes
all hosts file code from setup.rs / app.rs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
GUI desktop app (egui/eframe) that manages the openfut-core and
openfut-bridge services with a single window.
- Dashboard: start/stop each service independently or together; live
status indicators; quick-status for cert and hosts
- Logs: real-time stdout/stderr from both processes, colour-coded by
level, follow mode and manual clear
- Setup: add/remove EA hostname redirects in /etc/hosts (pkexec/sudo);
install the bridge TLS cert into the system CA store
- Config: all binary paths and env vars editable in-app; persisted to
~/.config/openfut-launcher/config.json
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>