feat(launcher): one-click client arming + modular preflight/services
Add a GUI "Arm client" button that reproduces client_arm.sh in a single pkexec batch: kernel.yama.ptrace_scope=0, DNAT of EA's hardcoded redirector IP to the OpenFUT server (+ MASQUERADE reply path), and /etc/hosts rewrites for every dead EA hostname (removing foreign shadow lines first, so glibc's first-match resolution can't land on a stale loopback entry). All steps are idempotent (delete-then-add) and injection-safe: config values are charset- validated and rejected on a surprising character, never shell-escaped. arm() returns the concrete change list, which the button logs line-by-line and echoes as an inline pass/fail status on the pre-launch tab (no tab jump, no reuse of the local-services toast). This necessarily lands the surrounding launcher modularization the arm feature is built on, extracted from the former monolithic app.rs/process.rs: - preflight: advisory pre-launch checks (ptrace, redirector DNAT, hostnames, backend reachability) that colour rows but never block Launch - local_services: launcher-owned LSX/autopatch child processes - game_launch, account_sync, health, netcheck helpers - openfut-common: dependency-free shared server-destination/port mapping, used by both the launcher and (separately) openfut_hook.dll openfut-hook RE changes are intentionally left uncommitted (separate concern). fmt + clippy -D warnings clean; 46 tests pass.
This commit is contained in:
@@ -0,0 +1,479 @@
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//! Shared OpenFUT destination configuration.
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//!
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//! This crate is the **single source of truth** for where FIFA's intercepted
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//! EA traffic is redirected. It is consumed by both the launcher (which writes
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//! `openfut.cfg`) and `openfut_hook.dll` (which reads it and rewrites sockets).
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//!
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//! Design rules enforced here:
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//! * There is exactly ONE configured OpenFUT destination (host + ports).
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//! * Missing/invalid configuration is a hard error — it NEVER silently
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//! degrades to `127.0.0.1`/localhost. Loopback is only ever used if the
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//! user explicitly configures it.
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//! * The address/port -> WinSock representation helpers live here and are
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//! unit-tested on the host, so the byte-order logic the socket hooks depend
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//! on is verified without needing WinSock or FIFA.
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//!
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//! ## EA source ports vs OpenFUT destination ports
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//!
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//! FIFA connects to a handful of EA endpoints on fixed ports. Those source
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//! ports are *signatures* used to recognise traffic that must be intercepted —
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//! they are hardcoded on purpose (see [`ea_ports`]). Each recognised EA source
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//! port maps to an OpenFUT *destination* port, which comes from configuration
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//! ([`OpenFutPorts`]). Source port = fixed EA signature; destination port =
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//! configurable OpenFUT service.
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use std::fmt;
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use std::net::{Ipv4Addr, ToSocketAddrs};
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use std::str::FromStr;
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/// EA source ports FIFA dials. These are fixed EA endpoint signatures used to
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/// recognise traffic for interception — NOT OpenFUT configuration. Do not make
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/// these configurable; changing them would stop us recognising EA traffic.
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pub mod ea_ports {
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/// EA HTTPS (UTAS / EAWebKit / footapi) — the game dials EA hosts on 443.
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pub const HTTPS: u16 = 443;
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/// EA Blaze redirector (gosredirector) source port.
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pub const BLAZE_REDIRECTOR: u16 = 10041;
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/// FIFA 17's `winter15.gosredirector.ea.com` endpoint source port. This is
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/// an observed, fixed vendor-port signature; it maps to the same configured
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/// OpenFUT redirector destination as the newer 10041 endpoint.
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pub const FIFA17_BLAZE_REDIRECTOR: u16 = 42230;
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/// EA Blaze main server source port.
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pub const BLAZE_MAIN: u16 = 42127;
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}
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/// Default OpenFUT *destination* ports, derived from the current OpenFUT server
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/// implementation (bridge listens on 8443 for HTTPS; Blaze services keep their
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/// native ports). The launcher may pre-populate these; the user may change them
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/// without recompiling anything.
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pub mod default_ports {
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/// OpenFUT bridge HTTPS listener (EA :443 is redirected here).
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pub const HTTPS: u16 = 8443;
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/// OpenFUT FIFA 17 Blaze redirector listener.
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pub const BLAZE_REDIRECTOR: u16 = 42127;
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/// OpenFUT FIFA 17 Blaze main listener.
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pub const BLAZE_MAIN: u16 = 42130;
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}
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/// OpenFUT destination ports. Each field is where an intercepted EA source port
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/// is redirected. Not collapsed into one port: OpenFUT runs distinct services
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/// (bridge HTTPS + two Blaze listeners) that FIFA reaches on distinct ports.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct OpenFutPorts {
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/// Destination for EA :443 traffic (bridge HTTPS).
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pub https: u16,
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/// Destination for EA :10041 traffic (Blaze redirector).
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pub blaze_redirector: u16,
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/// Destination for EA :42127 traffic (Blaze main).
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pub blaze_main: u16,
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}
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impl Default for OpenFutPorts {
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fn default() -> Self {
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Self {
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https: default_ports::HTTPS,
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blaze_redirector: default_ports::BLAZE_REDIRECTOR,
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blaze_main: default_ports::BLAZE_MAIN,
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}
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}
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}
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impl OpenFutPorts {
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/// Map a recognised EA *source* port to its OpenFUT *destination* port.
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/// Returns `None` for ports we don't intercept (the socket hook then leaves
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/// the connection untouched).
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pub fn map_source_port(&self, ea_source_port: u16) -> Option<u16> {
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match ea_source_port {
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ea_ports::HTTPS => Some(self.https),
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ea_ports::BLAZE_REDIRECTOR | ea_ports::FIFA17_BLAZE_REDIRECTOR => {
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Some(self.blaze_redirector)
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}
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ea_ports::BLAZE_MAIN => Some(self.blaze_main),
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_ => None,
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}
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}
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}
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/// The parsed OpenFUT server configuration: what host to redirect EA traffic to
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/// and which destination ports to use. `host` may be an IPv4 literal or a
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/// hostname; resolution to a concrete [`Ipv4Addr`] happens in [`Self::resolve`].
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct ServerConfig {
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/// User-configured OpenFUT server host (IPv4 literal or hostname). Never
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/// defaulted to loopback — an empty host is a [`ConfigError::ServerMissing`].
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pub host: String,
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pub ports: OpenFutPorts,
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}
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/// A [`ServerConfig`] whose host has been resolved to a concrete IPv4 address.
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/// This is what the socket hooks consume — all three interception layers share
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/// exactly this resolved destination.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct ResolvedServer {
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/// The concrete IPv4 the EA connection's destination is rewritten to.
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pub redirect_ip: Ipv4Addr,
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pub ports: OpenFutPorts,
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}
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/// Errors loading/validating OpenFUT server configuration. Every one of these
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/// must BLOCK operation — none of them may fall back to loopback.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum ConfigError {
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/// No config file present (e.g. `openfut.cfg` missing).
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ConfigMissing,
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/// Config present but no server host set.
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ServerMissing,
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/// Host could not be parsed/resolved to an IPv4 address.
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InvalidAddress(String),
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/// A port value was not a valid `u16` / was zero.
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InvalidPort(String),
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/// Config bytes were structurally unparseable.
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MalformedConfig(String),
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}
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impl fmt::Display for ConfigError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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ConfigError::ConfigMissing => {
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write!(f, "No OpenFUT server configured (config file missing)")
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}
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ConfigError::ServerMissing => write!(
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f,
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"No OpenFUT server configured. Enter the hostname or IP address of your OpenFUT server."
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),
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ConfigError::InvalidAddress(a) => write!(f, "Invalid OpenFUT server address: {a}"),
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ConfigError::InvalidPort(p) => write!(f, "Invalid OpenFUT port: {p}"),
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ConfigError::MalformedConfig(m) => write!(f, "Malformed OpenFUT config: {m}"),
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}
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}
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}
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impl std::error::Error for ConfigError {}
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impl ServerConfig {
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/// Parse `openfut.cfg` contents.
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///
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/// Two accepted formats:
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/// * **Structured** (preferred), one `key=value` per line:
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/// ```text
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/// host=192.168.1.50
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/// https_port=8443
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/// blaze_redirector_port=10041
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/// blaze_main_port=42127
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/// ```
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/// `host` is required; any omitted port uses its default.
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/// * **Legacy**, a single bare line containing just the host
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/// (IPv4 or hostname). Ports default. This keeps old deployments working.
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///
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/// An empty/whitespace-only body is [`ConfigError::ServerMissing`], NOT a
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/// silent loopback fallback.
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pub fn parse(contents: &str) -> Result<Self, ConfigError> {
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let trimmed = contents.trim();
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if trimmed.is_empty() {
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return Err(ConfigError::ServerMissing);
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}
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// Legacy single-token form: no '=' anywhere and a single line.
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let has_kv = trimmed.lines().any(|l| l.contains('='));
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if !has_kv {
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let host = trimmed.trim();
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if host.is_empty() {
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return Err(ConfigError::ServerMissing);
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}
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return Ok(Self {
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host: host.to_string(),
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ports: OpenFutPorts::default(),
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});
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}
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let mut host: Option<String> = None;
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let mut ports = OpenFutPorts::default();
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for (lineno, raw) in trimmed.lines().enumerate() {
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let line = raw.trim();
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if line.is_empty() || line.starts_with('#') {
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continue;
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}
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let (key, value) = line.split_once('=').ok_or_else(|| {
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ConfigError::MalformedConfig(format!("line {}: expected key=value", lineno + 1))
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})?;
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let key = key.trim();
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let value = value.trim();
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match key {
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"host" | "server" | "redirect_ip" => {
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if value.is_empty() {
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return Err(ConfigError::ServerMissing);
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}
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host = Some(value.to_string());
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}
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"https_port" => ports.https = parse_port(value)?,
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"blaze_redirector_port" => ports.blaze_redirector = parse_port(value)?,
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"blaze_main_port" => ports.blaze_main = parse_port(value)?,
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other => {
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return Err(ConfigError::MalformedConfig(format!(
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"line {}: unknown key '{other}'",
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lineno + 1
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)));
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}
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}
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}
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let host = host.ok_or(ConfigError::ServerMissing)?;
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Ok(Self { host, ports })
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}
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/// Serialize to the structured `openfut.cfg` format.
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pub fn to_cfg_string(&self) -> String {
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format!(
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"host={}\nhttps_port={}\nblaze_redirector_port={}\nblaze_main_port={}\n",
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self.host, self.ports.https, self.ports.blaze_redirector, self.ports.blaze_main
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)
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}
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/// Validate the host is a syntactically acceptable IPv4 literal or hostname.
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/// Does NOT perform DNS (no network) — use [`Self::resolve`] for that.
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pub fn validate(&self) -> Result<(), ConfigError> {
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let host = self.host.trim();
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if host.is_empty() {
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return Err(ConfigError::ServerMissing);
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}
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if Ipv4Addr::from_str(host).is_ok() {
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return Ok(());
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}
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if is_plausible_hostname(host) {
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Ok(())
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} else {
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Err(ConfigError::InvalidAddress(host.to_string()))
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}
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}
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/// Resolve the configured host to a concrete IPv4 destination.
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///
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/// This is the single shared resolution path all hooks rely on: an IPv4
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/// literal is used directly; a hostname is resolved via the platform
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/// resolver ([`ToSocketAddrs`]). Only IPv4 results are used (WinSock
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/// interception here is IPv4). Never falls back to loopback.
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pub fn resolve(&self) -> Result<ResolvedServer, ConfigError> {
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let host = self.host.trim();
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if host.is_empty() {
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return Err(ConfigError::ServerMissing);
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}
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// IPv4 literal: no DNS needed.
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if let Ok(ip) = Ipv4Addr::from_str(host) {
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return Ok(ResolvedServer {
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redirect_ip: ip,
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ports: self.ports,
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});
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}
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// Hostname: resolve via the platform resolver. Port is irrelevant to
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// the lookup; we only need an address. Take the first IPv4 answer.
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let ip = (host, 0u16)
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.to_socket_addrs()
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.map_err(|e| ConfigError::InvalidAddress(format!("{host}: {e}")))?
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.find_map(|sa| match sa.ip() {
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std::net::IpAddr::V4(v4) => Some(v4),
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std::net::IpAddr::V6(_) => None,
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})
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.ok_or_else(|| ConfigError::InvalidAddress(format!("{host}: no IPv4 address found")))?;
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Ok(ResolvedServer {
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redirect_ip: ip,
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ports: self.ports,
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})
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}
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}
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fn parse_port(value: &str) -> Result<u16, ConfigError> {
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let n: u16 = value
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.parse()
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.map_err(|_| ConfigError::InvalidPort(value.to_string()))?;
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if n == 0 {
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return Err(ConfigError::InvalidPort(value.to_string()));
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}
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Ok(n)
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}
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/// Lenient hostname sanity check (RFC-1123-ish). Not a full validator — just
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/// enough to reject obvious garbage while accepting `.local`/`.home` names.
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fn is_plausible_hostname(host: &str) -> bool {
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if host.is_empty() || host.len() > 253 {
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return false;
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}
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host.split('.').all(|label| {
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!label.is_empty()
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&& label.len() <= 63
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&& label.chars().all(|c| c.is_ascii_alphanumeric() || c == '-')
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&& !label.starts_with('-')
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&& !label.ends_with('-')
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})
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}
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// ── WinSock representation helpers ───────────────────────────────────────────
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// These convert a resolved destination into the exact in-memory representation
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// WinSock's `sockaddr_in` expects. Kept here (not in the DLL) so the byte-order
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// contract the socket hooks depend on is unit-tested on the host.
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/// Value to store in `sockaddr_in.sin_addr.S_un.S_addr`.
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///
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/// WinSock stores the four IPv4 octets in network byte order in memory. Reading
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/// those bytes back as a native-endian `u32` (how the hook's `SockaddrIn.sin_addr`
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/// field is typed) is exactly `from_ne_bytes(octets)`. On little-endian x86_64
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/// this yields e.g. `127.0.0.1 -> 0x0100_007F`, matching the value the original
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/// hooks hardcoded — confirming the conversion is correct.
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pub fn sin_addr_from_ipv4(ip: Ipv4Addr) -> u32 {
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u32::from_ne_bytes(ip.octets())
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}
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/// Value to store in `sockaddr_in.sin_port` — the port in network byte order.
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pub fn sin_port_nbo(port: u16) -> u16 {
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port.to_be()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn configured_ipv4_survives_parsing() {
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let c = ServerConfig::parse("host=192.168.1.50\n").unwrap();
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assert_eq!(c.host, "192.168.1.50");
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assert_eq!(c.ports, OpenFutPorts::default());
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}
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#[test]
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fn legacy_bare_host_line_parses() {
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let c = ServerConfig::parse("10.0.0.7\n").unwrap();
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assert_eq!(c.host, "10.0.0.7");
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assert_eq!(c.ports, OpenFutPorts::default());
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}
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#[test]
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fn missing_server_does_not_become_loopback() {
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// Empty config is an explicit error, never 127.0.0.1.
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assert_eq!(
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ServerConfig::parse("").unwrap_err(),
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ConfigError::ServerMissing
|
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);
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assert_eq!(
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ServerConfig::parse(" \n\n").unwrap_err(),
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ConfigError::ServerMissing
|
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);
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assert_eq!(
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ServerConfig::parse("https_port=8443\n").unwrap_err(),
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ConfigError::ServerMissing
|
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);
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}
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|
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#[test]
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fn invalid_server_is_rejected() {
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let c = ServerConfig {
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host: "not a host!!".into(),
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ports: OpenFutPorts::default(),
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};
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assert!(matches!(c.validate(), Err(ConfigError::InvalidAddress(_))));
|
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}
|
||||
|
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#[test]
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fn configured_port_survives_parsing() {
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let c = ServerConfig::parse(
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"host=srv.home\nhttps_port=9000\nblaze_redirector_port=11000\nblaze_main_port=42000\n",
|
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)
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.unwrap();
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assert_eq!(c.ports.https, 9000);
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assert_eq!(c.ports.blaze_redirector, 11000);
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assert_eq!(c.ports.blaze_main, 42000);
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}
|
||||
|
||||
#[test]
|
||||
fn invalid_port_is_rejected() {
|
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assert!(matches!(
|
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ServerConfig::parse("host=x\nhttps_port=0\n"),
|
||||
Err(ConfigError::InvalidPort(_))
|
||||
));
|
||||
assert!(matches!(
|
||||
ServerConfig::parse("host=x\nhttps_port=99999\n"),
|
||||
Err(ConfigError::InvalidPort(_))
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn unknown_key_is_malformed() {
|
||||
assert!(matches!(
|
||||
ServerConfig::parse("host=x\nbogus=1\n"),
|
||||
Err(ConfigError::MalformedConfig(_))
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn roundtrip_cfg_string() {
|
||||
let c = ServerConfig {
|
||||
host: "192.168.1.50".into(),
|
||||
ports: OpenFutPorts {
|
||||
https: 8443,
|
||||
blaze_redirector: 10041,
|
||||
blaze_main: 42127,
|
||||
},
|
||||
};
|
||||
let s = c.to_cfg_string();
|
||||
assert_eq!(ServerConfig::parse(&s).unwrap(), c);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn configured_ipv4_becomes_correct_sockaddr() {
|
||||
// Resolve an IPv4 literal and confirm the sin_addr value.
|
||||
let c = ServerConfig::parse("host=192.168.1.50\n").unwrap();
|
||||
let r = c.resolve().unwrap();
|
||||
assert_eq!(r.redirect_ip, Ipv4Addr::new(192, 168, 1, 50));
|
||||
// sin_addr is the octets as a native-endian u32.
|
||||
assert_eq!(
|
||||
sin_addr_from_ipv4(r.redirect_ip),
|
||||
u32::from_ne_bytes([192, 168, 1, 50])
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loopback_sockaddr_matches_legacy_constant() {
|
||||
// Guards the byte-order contract: the old hooks hardcoded 0x0100_007F
|
||||
// for 127.0.0.1. Our helper must reproduce it on this (LE) host.
|
||||
assert_eq!(sin_addr_from_ipv4(Ipv4Addr::new(127, 0, 0, 1)), 0x0100_007F);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sin_port_is_network_byte_order() {
|
||||
// 443 -> 0xBB01, 42127 -> 0x8FA4 (matches the legacy hook constants).
|
||||
assert_eq!(sin_port_nbo(443), 0xBB01);
|
||||
assert_eq!(sin_port_nbo(42127), 0x8FA4);
|
||||
assert_eq!(sin_port_nbo(10041), 0x3927);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn port_mapping_source_to_destination() {
|
||||
let p = OpenFutPorts::default();
|
||||
assert_eq!(p.map_source_port(ea_ports::HTTPS), Some(8443));
|
||||
assert_eq!(p.map_source_port(ea_ports::BLAZE_REDIRECTOR), Some(42127));
|
||||
assert_eq!(
|
||||
p.map_source_port(ea_ports::FIFA17_BLAZE_REDIRECTOR),
|
||||
Some(42127)
|
||||
);
|
||||
assert_eq!(p.map_source_port(ea_ports::BLAZE_MAIN), Some(42130));
|
||||
assert_eq!(p.map_source_port(12345), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resolve_literal_ipv4_no_dns() {
|
||||
let c = ServerConfig::parse("host=127.0.0.1\n").unwrap();
|
||||
let r = c.resolve().unwrap();
|
||||
assert_eq!(r.redirect_ip, Ipv4Addr::LOCALHOST);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn resolve_empty_host_errors() {
|
||||
let c = ServerConfig {
|
||||
host: " ".into(),
|
||||
ports: OpenFutPorts::default(),
|
||||
};
|
||||
assert_eq!(c.resolve().unwrap_err(), ConfigError::ServerMissing);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user