feat: scaffold fifa-blaze Blaze protocol emulator (Milestone 1)

Two-crate workspace: blaze-proto (Fire2 framing via tokio_util codec,
tdf=0.1 for TDF decode/stringify) and server (TLS listeners for
redirector + Blaze, JSONL capture with TdfStringifier, pluggable
FramingVariant enum).

Both listeners bind on startup and write a capture JSONL for every
packet. Component/command IDs are unknown — captures reveal them.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-26 15:24:50 -07:00
commit eccd46f52b
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/target/
/certs/
/config.toml
/captures/
Generated
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[workspace]
members = ["crates/blaze-proto", "crates/server"]
resolver = "2"
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# fifa-blaze
EA Blaze protocol server emulator for FIFA 23 offline FUT.
## Status
**Milestone 1 — capture stub.**
Two TLS listeners start and log every Blaze packet. No FIFA 23 component/command IDs are known yet — the capture log is how we discover them.
## Architecture
```
FIFA 23 (via openfut-hook DLL / /etc/hosts)
▼ gosredirector.ea.com → 127.0.0.1:42127
blaze-server redirector listener (TLS, Fire2 framing)
│ replies: "connect to 127.0.0.1:10041"
blaze-server Blaze listener (TLS, Fire2 framing)
│ every packet → JSONL capture + pretty-print
└─ captures/<timestamp>.jsonl
```
## Framing note
Two Blaze wire framings exist: **Fire** and **Fire2**. FIFA 23's exact variant is unknown — Fire2 is attempted first because it is used by all post-2012 EA titles (ME3, BF3, etc.). If captures show malformed frame sizes, switch the `FramingVariant` in `main.rs` to `Raw` to bypass framing and capture raw bytes for manual analysis.
## Quick start
### 1. Generate a self-signed TLS cert (RSA-2048)
DirtySDK (FIFA's network library) rejects ECDSA — RSA-2048 is required.
```bash
mkdir certs
openssl req -x509 -newkey rsa:2048 \
-keyout certs/key.pem -out certs/cert.pem \
-days 3650 -nodes \
-subj "/CN=gosredirector.ea.com"
```
### 2. Configure
```bash
cp config.example.toml config.toml
# edit if needed
```
### 3. /etc/hosts redirect
```
127.0.0.1 gosredirector.ea.com
```
Or deploy `openfut-hook` DLL which redirects at the DNS level inside Proton.
### 4. Run
```bash
cd fifa-blaze
cargo run --release --bin blaze-server -- config.toml
```
### 5. Start FIFA 23 and go to FUT
The capture log at `captures/<timestamp>.jsonl` will contain every packet.
Inspect with jq:
```bash
jq '.' captures/capture-*.jsonl | less
# Find all unique component/command pairs:
jq -r '[.component, .command] | @tsv' captures/*.jsonl | sort -u
```
## Capture log format
Each line is a JSON object:
```json
{
"n": 1,
"ts": "2026-06-26T12:00:00.000Z",
"peer": "127.0.0.1:54321",
"dir": "IN",
"component": "0x0001",
"command": "0x0001",
"type": "REQUEST",
"seq": 1,
"error": 0,
"body_len": 42,
"raw_hex": "deadbeef...",
"tdf": "{\n \"VRSN\": 0,\n ...}"
}
```
## Next steps (Milestone 2)
Once captures reveal component/command IDs:
1. Identify the redirector request/response tag layout
2. Identify Util `preAuth` / `postAuth` / `ping` commands
3. Identify Authentication `login` command
4. Implement handlers and test with FIFA 23
## Development
```bash
# Build
cargo build
# Run with verbose logging
RUST_LOG=debug cargo run --bin blaze-server -- config.toml
```
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[redirector]
# EA clients connect to gosredirector.ea.com — point that hostname to 127.0.0.1
# in /etc/hosts (or via the openfut-hook DLL), and the redirector listens here.
listen = "0.0.0.0:42127"
[blaze]
listen = "0.0.0.0:10041"
advertise_host = "127.0.0.1" # IP/hostname we tell the client to connect to
advertise_port = 10041
[tls]
# Generate with: openssl req -x509 -newkey rsa:2048 -keyout key.pem -out cert.pem
# -days 3650 -nodes -subj "/CN=gosredirector.ea.com"
# DirtySDK rejects ECDSA — RSA-2048 required.
cert = "certs/cert.pem"
key = "certs/key.pem"
[capture]
dir = "captures"
pretty_print = true
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[package]
name = "blaze-proto"
version = "0.1.0"
edition = "2021"
[dependencies]
tdf = { version = "0.1", features = ["serde"] }
bytes = "1"
tokio-util = { version = "0.7", features = ["codec"] }
thiserror = "1"
hex = "0.4"
serde = { version = "1", features = ["derive"] }
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//! `tokio_util` codec for Blaze packets.
//!
//! The `FramingVariant` enum makes the framing pluggable. FIFA 23's variant
//! is unknown — capture determines it. Start with `FramingVariant::Fire2`.
//!
//! If Fire2 decode consistently fails (every packet's body length looks wrong,
//! or the frame type nibble is never 0-3), switch to `FramingVariant::Raw`
//! to bypass framing entirely and capture byte streams for manual analysis.
use bytes::{Buf, BufMut, BytesMut};
use std::io;
use tokio_util::codec::{Decoder, Encoder};
use super::{
frame::{FireFrame, FIRE2_MIN_HEADER, FIRE2_JUMBO_EXT, PacketOptions},
packet::Packet,
};
/// Which wire framing to use.
#[derive(Debug, Clone, Copy, Default)]
pub enum FramingVariant {
/// Modern EA framing used by ME3, BF3, and most post-2012 titles.
/// Most likely candidate for FIFA 23.
#[default]
Fire2,
/// Bypass framing: each `poll_next` yields whatever bytes are available
/// as a single packet with no header parsing. Useful for raw hex capture
/// when the correct framing is unknown.
Raw,
}
/// Tracks partial-decode state between `decode()` calls.
struct PartialFire2 {
frame : FireFrame,
body_len : usize,
}
/// Tokio codec for encoding and decoding Blaze packets.
#[derive(Default)]
pub struct PacketCodec {
pub variant: FramingVariant,
partial: Option<PartialFire2>,
}
impl PacketCodec {
pub fn new(variant: FramingVariant) -> Self {
PacketCodec { variant, partial: None }
}
}
impl Decoder for PacketCodec {
type Item = Packet;
type Error = io::Error;
fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
match self.variant {
FramingVariant::Raw => {
if src.is_empty() { return Ok(None); }
let body = src.copy_to_bytes(src.len());
Ok(Some(Packet::raw(body)))
}
FramingVariant::Fire2 => {
// ── Resume waiting for the body ───────────────────────────
if let Some(ref p) = self.partial {
if src.len() < p.body_len { return Ok(None); }
let PartialFire2 { frame, body_len, .. } = self.partial.take().unwrap();
let body = src.copy_to_bytes(body_len);
return Ok(Some(Packet { frame, body }));
}
// ── Need at least the minimum header ─────────────────────
if src.len() < FIRE2_MIN_HEADER { return Ok(None); }
// Peek at options to see if we need a jumbo ext too.
let opt_nibble = (src[9] >> 4) & 0xF;
let has_jumbo = (opt_nibble & PacketOptions::JUMBO_FRAME.0) != 0;
let header_len = FIRE2_MIN_HEADER + if has_jumbo { FIRE2_JUMBO_EXT } else { 0 };
if src.len() < header_len { return Ok(None); }
let (frame, body_len) = FireFrame::read(src);
// ── Now wait for the body ─────────────────────────────────
if src.len() < body_len {
self.partial = Some(PartialFire2 { frame, body_len });
return Ok(None);
}
let body = src.copy_to_bytes(body_len);
Ok(Some(Packet { frame, body }))
}
}
}
}
impl Encoder<Packet> for PacketCodec {
type Error = io::Error;
fn encode(&mut self, item: Packet, dst: &mut BytesMut) -> Result<(), Self::Error> {
match self.variant {
FramingVariant::Raw => {
dst.put(item.body);
}
FramingVariant::Fire2 => {
let body_len = item.body.len();
item.frame.write(dst, body_len);
dst.put(item.body);
}
}
Ok(())
}
}
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//! Blaze packet frame header.
//!
//! Two framing variants exist ("Fire" and "Fire2"). FIFA 23's variant is UNKNOWN —
//! the capture tool will determine which it uses. This module implements Fire2
//! (the modern EA format, used by ME3, BF3, and most post-2012 titles) because
//! it is the most likely candidate.
//!
//! Fire2 header layout (12 bytes, little-endian **big**-endian per wire):
//! ```text
//! [0..2] u16 body length (low 16 bits; or full length if < 65536)
//! [2..4] u16 component id
//! [4..6] u16 command id
//! [6..8] u16 error code
//! [8] u8 frame type (top nibble) | padding (low nibble)
//! [9] u8 options (top nibble) | padding (low nibble)
//! [10..12] u16 sequence number
//! +[12..14] u16 high 16 bits of length — only when JUMBO_FRAME option set
//! ```
use bytes::{Buf, BufMut, BytesMut};
use serde::{Deserialize, Serialize};
/// Minimum header size for a Fire2 frame (without the optional jumbo extension).
pub const FIRE2_MIN_HEADER: usize = 12;
/// Extra bytes used when JUMBO_FRAME is set (extends length to 32 bits).
pub const FIRE2_JUMBO_EXT: usize = 2;
/// The type of a Blaze frame.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[repr(u8)]
pub enum FrameType {
Request = 0x0,
Response = 0x1,
Notify = 0x2,
Error = 0x3,
}
impl From<u8> for FrameType {
fn from(v: u8) -> Self {
match v {
0x1 => FrameType::Response,
0x2 => FrameType::Notify,
0x3 => FrameType::Error,
_ => FrameType::Request,
}
}
}
impl std::fmt::Display for FrameType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
FrameType::Request => write!(f, "REQUEST"),
FrameType::Response => write!(f, "RESPONSE"),
FrameType::Notify => write!(f, "NOTIFY"),
FrameType::Error => write!(f, "ERROR"),
}
}
}
/// Option flags for a Fire2 frame.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub struct PacketOptions(pub u8);
impl PacketOptions {
pub const NONE : Self = Self(0x0);
/// Body length exceeds 16 bits; an extra u16 follows the header.
pub const JUMBO_FRAME: Self = Self(0x1);
pub fn contains(self, flag: Self) -> bool { (self.0 & flag.0) != 0 }
}
/// Fire2 packet header.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FireFrame {
pub component : u16,
pub command : u16,
pub error : u16,
pub ty : FrameType,
pub options : PacketOptions,
pub seq : u16,
}
impl FireFrame {
/// Build a response frame that mirrors this frame's routing fields.
pub fn response(&self) -> Self {
Self {
component: self.component,
command: self.command,
error: 0,
ty: FrameType::Response,
options: PacketOptions::NONE,
seq: self.seq,
}
}
/// Build a notify frame.
pub fn notify(component: u16, command: u16) -> Self {
Self { component, command, error: 0, ty: FrameType::Notify, options: PacketOptions::NONE, seq: 0 }
}
/// Encode this header into `dst`, prepending `body_len` at the front.
pub fn write(&self, dst: &mut BytesMut, body_len: usize) {
let mut options = self.options;
if body_len > u16::MAX as usize { options = PacketOptions(options.0 | PacketOptions::JUMBO_FRAME.0); }
dst.put_u16(body_len as u16);
dst.put_u16(self.component);
dst.put_u16(self.command);
dst.put_u16(self.error);
dst.put_u8((self.ty as u8) << 4);
dst.put_u8(options.0 << 4);
dst.put_u16(self.seq);
if options.contains(PacketOptions::JUMBO_FRAME) {
dst.put_u16((body_len >> 16) as u16);
}
}
/// Parse a Fire2 header from `src`, which must already have `>= FIRE2_MIN_HEADER` bytes.
/// Returns `(frame, body_length)`. Advances `src` past the header (including jumbo ext).
pub fn read(src: &mut BytesMut) -> (FireFrame, usize) {
let len_lo = src.get_u16() as usize;
let component = src.get_u16();
let command = src.get_u16();
let error = src.get_u16();
let ty_byte = src.get_u8();
let opt_byte = src.get_u8();
let seq = src.get_u16();
let ty = FrameType::from(ty_byte >> 4);
let options = PacketOptions(opt_byte >> 4);
let body_len = if options.contains(PacketOptions::JUMBO_FRAME) {
let len_hi = src.get_u16() as usize;
(len_hi << 16) | len_lo
} else {
len_lo
};
(FireFrame { component, command, error, ty, options, seq }, body_len)
}
}
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pub mod frame;
pub mod codec;
pub mod packet;
pub use frame::{FireFrame, FrameType, PacketOptions};
pub use codec::{PacketCodec, FramingVariant};
pub use packet::Packet;
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use bytes::Bytes;
use serde::Serialize;
use super::frame::{FireFrame, FrameType, PacketOptions};
use tdf::stringify::TdfStringifier;
use tdf::reader::TdfDeserializer;
/// A fully framed Blaze packet.
#[derive(Debug, Clone)]
pub struct Packet {
/// Decoded Fire2 header.
pub frame: FireFrame,
/// Raw body bytes (unparsed TDF).
pub body: Bytes,
}
impl Packet {
/// Create a raw-mode packet (no frame header — body only).
pub fn raw(body: Bytes) -> Self {
Packet {
frame: FireFrame {
component: 0,
command: 0,
error: 0,
ty: FrameType::Request,
options: PacketOptions::NONE,
seq: 0,
},
body,
}
}
/// Build an empty response that mirrors `req`'s routing fields.
pub fn response_empty(req: &Packet) -> Self {
Packet { frame: req.frame.response(), body: Bytes::new() }
}
/// Build a response with the given TDF body.
pub fn response<V: tdf::TdfSerialize>(req: &Packet, value: &V) -> Self {
Packet {
frame: req.frame.response(),
body: Bytes::from(tdf::serialize_vec(value)),
}
}
/// Try to decode the body as TDF and return a human-readable string.
/// On any decode error, return the raw hex.
pub fn tdf_string(&self) -> String {
if self.body.is_empty() {
return String::from("(empty)");
}
let r = TdfDeserializer::new(&self.body);
let (s, ok) = TdfStringifier::<String>::new_string(r);
if ok {
s
} else {
format!("(decode error) raw={}", hex::encode(&self.body))
}
}
/// Serialize the packet into a JSON-friendly struct for capture logs.
pub fn to_capture(&self) -> CaptureRecord {
CaptureRecord {
component: self.frame.component,
command: self.frame.command,
error: self.frame.error,
ty: self.frame.ty.to_string(),
seq: self.frame.seq,
body_len: self.body.len(),
raw_hex: hex::encode(&self.body),
tdf: self.tdf_string(),
}
}
}
#[derive(Debug, Serialize)]
pub struct CaptureRecord {
pub component: u16,
pub command: u16,
pub error: u16,
pub ty: String,
pub seq: u16,
pub body_len: usize,
pub raw_hex: String,
pub tdf: String,
}
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[package]
name = "server"
version = "0.1.0"
edition = "2021"
[[bin]]
name = "blaze-server"
path = "src/main.rs"
[dependencies]
blaze-proto = { path = "../blaze-proto" }
tdf = { version = "0.1", features = ["serde"] }
tokio = { version = "1", features = ["rt-multi-thread", "net", "io-util", "macros", "sync", "time", "fs"] }
tokio-util = { version = "0.7", features = ["codec"] }
tokio-rustls = "0.26"
rustls = { version = "0.23", features = ["ring"] }
rustls-pemfile = "2"
futures-util = { version = "0.3", features = ["sink"] }
bytes = "1"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
toml = "0.8"
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
anyhow = "1"
hex = "0.4"
chrono = { version = "0.4", features = ["serde"] }
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//! JSONL + pretty-print capture writer.
//!
//! Every packet (in and out) is appended to a JSONL file so the session can
//! be replayed with `jq` and the component/command IDs can be catalogued.
use std::{
fs::{File, OpenOptions},
io::Write,
sync::{Arc, Mutex},
};
use blaze_proto::Packet;
use chrono::Utc;
use serde_json::json;
use tracing::{info, warn};
#[derive(Clone, Copy)]
pub enum Dir { In, Out }
impl Dir {
fn as_str(self) -> &'static str { match self { Dir::In => "IN", Dir::Out => "OUT" } }
}
pub struct CaptureWriter {
file : Arc<Mutex<File>>,
pretty : bool,
counter : Arc<Mutex<u64>>,
}
impl CaptureWriter {
pub fn open(dir: &str, pretty: bool) -> anyhow::Result<Self> {
std::fs::create_dir_all(dir)?;
let ts = Utc::now().format("%Y%m%d-%H%M%S");
let path = format!("{dir}/capture-{ts}.jsonl");
let file = OpenOptions::new().create(true).append(true).open(&path)?;
info!(path, "capture file opened");
Ok(CaptureWriter {
file: Arc::new(Mutex::new(file)),
pretty,
counter: Arc::new(Mutex::new(0)),
})
}
pub fn record(&self, pkt: &Packet, peer: &str, dir: Dir) {
let n = { let mut c = self.counter.lock().unwrap(); *c += 1; *c };
let ts = Utc::now().to_rfc3339_opts(chrono::SecondsFormat::Millis, true);
let rec = pkt.to_capture();
let entry = json!({
"n": n,
"ts": ts,
"peer": peer,
"dir": dir.as_str(),
"component": format!("0x{:04X}", rec.component),
"command": format!("0x{:04X}", rec.command),
"type": rec.ty,
"seq": rec.seq,
"error": rec.error,
"body_len": rec.body_len,
"raw_hex": rec.raw_hex,
"tdf": rec.tdf,
});
if let Ok(mut f) = self.file.lock() {
if let Err(e) = writeln!(f, "{}", entry) {
warn!(error=%e, "capture write failed");
}
}
if self.pretty {
println!("\n╔══ #{n:04} {ts} {peer} {d} ══",
d = dir.as_str());
println!("║ component=0x{:04X} command=0x{:04X} {ty} seq={seq}",
rec.component, rec.command, ty = rec.ty, seq = rec.seq);
if rec.body_len > 0 {
println!("║ body ({} bytes):\n{}",
rec.body_len,
pkt.body.chunks(16)
.enumerate()
.map(|(i, chunk)| {
let h: String = chunk.iter().map(|b| format!("{b:02X}")).collect::<Vec<_>>().join(" ");
let a: String = chunk.iter().map(|&b| if b.is_ascii_graphic() { b as char } else { '.' }).collect();
format!("\n{:04X}: {h:<47} {a}", i * 16)
})
.collect::<String>());
println!("║ TDF: {}", rec.tdf);
}
println!("╚══════════════════════════════════════════════════");
}
}
}
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use serde::Deserialize;
#[derive(Debug, Deserialize)]
pub struct Config {
pub redirector : RedirectorConfig,
pub blaze : BlazeConfig,
pub tls : TlsConfig,
pub capture : CaptureConfig,
}
#[derive(Debug, Deserialize)]
pub struct RedirectorConfig {
/// Address to listen on. EA clients connect to gosredirector.ea.com which
/// you redirect to 127.0.0.1 via /etc/hosts.
pub listen : String,
}
#[derive(Debug, Deserialize)]
pub struct BlazeConfig {
/// Address the Blaze server listens on.
pub listen : String,
/// Address / hostname we tell the client to connect to (in the redirect response).
pub advertise_host : String,
/// Port we tell the client to connect to (in the redirect response).
pub advertise_port : u16,
}
#[derive(Debug, Deserialize)]
pub struct TlsConfig {
/// PEM certificate file (RSA-2048 recommended — DirtySDK rejects ECDSA).
pub cert : String,
/// PEM private key file.
pub key : String,
}
#[derive(Debug, Deserialize)]
pub struct CaptureConfig {
/// Directory where JSONL capture files are written.
pub dir : String,
/// Also print decoded packet trees to stdout.
pub pretty_print : bool,
}
impl Config {
pub fn load(path: &str) -> anyhow::Result<Self> {
let text = std::fs::read_to_string(path)
.map_err(|e| anyhow::anyhow!("cannot read {path}: {e}"))?;
toml::from_str(&text)
.map_err(|e| anyhow::anyhow!("config parse error in {path}: {e}"))
}
}
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//! Dispatch table: maps (component, command) → async handler.
//!
//! All FIFA 23 component/command IDs are UNKNOWN until capture reveals them.
//! The default handler returns an empty response — never panics, never hangs.
use std::{collections::HashMap, future::Future, pin::Pin, sync::Arc};
use blaze_proto::Packet;
use tracing::warn;
pub type BoxFuture<T> = Pin<Box<dyn Future<Output = T> + Send>>;
pub type Handler = Arc<dyn Fn(Packet) -> BoxFuture<Option<Packet>> + Send + Sync>;
pub struct Dispatcher {
table: HashMap<(u16, u16), Handler>,
}
impl Dispatcher {
pub fn new() -> Self { Dispatcher { table: HashMap::new() } }
pub fn register<F, Fut>(&mut self, component: u16, command: u16, f: F)
where
F: Fn(Packet) -> Fut + Send + Sync + 'static,
Fut: Future<Output = Option<Packet>> + Send + 'static,
{
self.table.insert((component, command),
Arc::new(move |p| Box::pin(f(p))));
}
pub async fn dispatch(&self, pkt: Packet) -> Option<Packet> {
let key = (pkt.frame.component, pkt.frame.command);
if let Some(h) = self.table.get(&key) {
h(pkt).await
} else {
warn!(component = format!("0x{:04X}", key.0),
command = format!("0x{:04X}", key.1),
"unhandled — returning empty response");
Some(Packet::response_empty(&pkt))
}
}
}
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//! blaze-server: Milestone 1 — capture stub.
//!
//! Starts two TLS listeners:
//! • redirector — answers FIFA 23's "where is the Blaze server?" query
//! • blaze — accepts the actual game session and logs every packet
//!
//! All component/command IDs are unknown at this stage. Every packet receives
//! an empty response so the client keeps talking. The capture log reveals the
//! IDs to implement next.
mod capture;
mod config;
mod dispatch;
mod tls;
use std::{net::SocketAddr, sync::Arc};
use blaze_proto::{FramingVariant, Packet, PacketCodec};
use bytes::Bytes;
use capture::{CaptureWriter, Dir};
use dispatch::Dispatcher;
use futures_util::{SinkExt, StreamExt};
use tokio::net::{TcpListener, TcpStream};
use tokio_rustls::TlsAcceptor;
use tokio_util::codec::Framed;
use tracing::{error, info, warn};
#[tokio::main]
async fn main() -> anyhow::Result<()> {
tracing_subscriber::fmt()
.with_env_filter(
std::env::var("RUST_LOG").unwrap_or_else(|_| "blaze_server=debug,warn".into()),
)
.init();
let cfg_path = std::env::args().nth(1).unwrap_or_else(|| "config.toml".into());
let cfg = config::Config::load(&cfg_path)?;
info!(config = cfg_path, "loaded");
let tls_cfg = tls::load_tls_config(&cfg.tls.cert, &cfg.tls.key)?;
let acceptor = TlsAcceptor::from(Arc::clone(&tls_cfg));
let capture = Arc::new(CaptureWriter::open(&cfg.capture.dir, cfg.capture.pretty_print)?);
let dispatcher = Arc::new(Dispatcher::new());
let redir_addr: SocketAddr = cfg.redirector.listen.parse()?;
let blaze_addr: SocketAddr = cfg.blaze.listen.parse()?;
let advertise_host = Arc::new(cfg.blaze.advertise_host.clone());
let advertise_port = cfg.blaze.advertise_port;
let redir_listener = TcpListener::bind(redir_addr).await?;
let blaze_listener = TcpListener::bind(blaze_addr).await?;
info!(%redir_addr, "redirector listening");
info!(%blaze_addr, "blaze listening");
// ── Redirector loop ───────────────────────────────────────────────────────
let redir_acceptor = acceptor.clone();
let redir_cap = Arc::clone(&capture);
let adv_host = Arc::clone(&advertise_host);
tokio::spawn(async move {
loop {
match redir_listener.accept().await {
Err(e) => { error!(error=%e, "redirector accept error"); }
Ok((tcp, peer)) => {
let acc = redir_acceptor.clone();
let cap = Arc::clone(&redir_cap);
let host = Arc::clone(&adv_host);
tokio::spawn(async move {
if let Err(e) = handle_redirector(tcp, peer, acc, cap, &host, advertise_port).await {
warn!(%peer, error=%e, "redirector session error");
}
});
}
}
}
});
// ── Blaze loop ────────────────────────────────────────────────────────────
loop {
match blaze_listener.accept().await {
Err(e) => { error!(error=%e, "blaze accept error"); }
Ok((tcp, peer)) => {
let acc = acceptor.clone();
let cap = Arc::clone(&capture);
let disp = Arc::clone(&dispatcher);
tokio::spawn(async move {
if let Err(e) = handle_blaze(tcp, peer, acc, cap, disp).await {
warn!(%peer, error=%e, "blaze session error");
}
});
}
}
}
}
// ── Redirector handler ────────────────────────────────────────────────────────
async fn handle_redirector(
tcp : TcpStream,
peer : SocketAddr,
acceptor: TlsAcceptor,
capture : Arc<CaptureWriter>,
host : &str,
port : u16,
) -> anyhow::Result<()> {
let tls = acceptor.accept(tcp).await?;
let codec = PacketCodec::new(FramingVariant::Fire2);
let mut io = Framed::new(tls, codec);
let peer_str = peer.to_string();
// Read the redirect request (component/command unknown; we just echo it back).
if let Some(Ok(req)) = io.next().await {
capture.record(&req, &peer_str, Dir::In);
info!(%peer, component=format!("0x{:04X}", req.frame.component),
command=format!("0x{:04X}", req.frame.command), "redirector request");
// Build the redirect response. The TDF body tells the client which
// Blaze server to connect to. We don't know the exact tag layout yet —
// capture will reveal it. For now we return our advertise address as a
// simple string blob so the client gets something to parse.
let body = build_redirector_body(host, port);
let resp = Packet { frame: req.frame.response(), body };
capture.record(&resp, &peer_str, Dir::Out);
io.send(resp).await?;
}
Ok(())
}
/// Builds a minimal TDF body for the redirector response.
///
/// The exact tag layout is unknown until capture. This is a stub so the
/// listener at least sends something; the real layout will be determined from
/// captures of the client's request packet.
///
/// BF3/ME3 redirector response uses tags like "ADDR" (string), "PORT" (u32).
/// FIFA 23 may differ. TODO: replace once captures reveal the real tags.
fn build_redirector_body(host: &str, port: u16) -> Bytes {
use tdf::writer::TdfSerializer;
let mut w: Vec<u8> = Vec::new();
w.tag_str(b"ADDR", host);
w.tag_u32(b"PORT", port as u32);
Bytes::from(w)
}
// ── Blaze session handler ─────────────────────────────────────────────────────
async fn handle_blaze(
tcp : TcpStream,
peer : SocketAddr,
acceptor : TlsAcceptor,
capture : Arc<CaptureWriter>,
dispatcher: Arc<Dispatcher>,
) -> anyhow::Result<()> {
let tls = acceptor.accept(tcp).await?;
let codec = PacketCodec::new(FramingVariant::Fire2);
let mut io = Framed::new(tls, codec);
let peer_str = peer.to_string();
info!(%peer, "blaze session started");
while let Some(result) = io.next().await {
match result {
Err(e) => {
warn!(%peer, error=%e, "read error");
break;
}
Ok(pkt) => {
capture.record(&pkt, &peer_str, Dir::In);
if let Some(resp) = dispatcher.dispatch(pkt).await {
capture.record(&resp, &peer_str, Dir::Out);
if let Err(e) = io.send(resp).await {
warn!(%peer, error=%e, "write error");
break;
}
}
}
}
}
info!(%peer, "blaze session ended");
Ok(())
}
+35
View File
@@ -0,0 +1,35 @@
use std::{fs::File, io::BufReader, sync::Arc};
use rustls::{ServerConfig, pki_types::{CertificateDer, PrivateKeyDer}};
use rustls_pemfile::{certs, private_key};
use anyhow::Context;
/// Load a TLS `ServerConfig` from PEM cert and key files.
///
/// Uses `ring` as the crypto backend (specified in Cargo.toml features).
/// This needs to match what DirtySDK (FIFA's network library) accepts:
/// • RSA-2048 certificate (ECDSA causes BAD_CERTIFICATE)
/// • TLS 1.2+ (DirtySDK can negotiate TLS 1.3 with AES-256-GCM)
pub fn load_tls_config(cert_path: &str, key_path: &str) -> anyhow::Result<Arc<ServerConfig>> {
// Install the ring crypto provider once. Harmless if called multiple times.
let _ = rustls::crypto::ring::default_provider().install_default();
let cert_file = File::open(cert_path)
.with_context(|| format!("open cert: {cert_path}"))?;
let key_file = File::open(key_path)
.with_context(|| format!("open key: {key_path}"))?;
let certs: Vec<CertificateDer> = certs(&mut BufReader::new(cert_file))
.collect::<Result<_, _>>()
.with_context(|| "parse PEM certs")?;
let key: PrivateKeyDer = private_key(&mut BufReader::new(key_file))
.with_context(|| "parse PEM key")?
.ok_or_else(|| anyhow::anyhow!("no private key found in {key_path}"))?;
let config = ServerConfig::builder()
.with_no_client_auth()
.with_single_cert(certs, key)
.with_context(|| "build ServerConfig")?;
Ok(Arc::new(config))
}