Files
OpenFUT/fifa17-recon/tools/fut_store.py
T
funman300 0081dfc8d4 fifa17-recon: transfer market sell/list flow (stateful, tested)
Complete the market loop (browse + buy + sell). POST auctionhouse (FutISStart)
lists an owned club item -> profile.listings + returns {id:tradeId}. tradePile
builds a validated auction record per listing from the owned item + prices
(freeze-safe, same 0x18013e410 shape). DELETE trade/{id} removes the listing.
fut_store gains list_for_sale/listings/remove_listing (tradeId space 900500000+).

test_market_buy.py extended with sell/delist checks (temp profile, no real-save
mutation): list -> tradePile shows it with prices -> delist empties it. All pass.
Read-only contract suite still 311/311. Functional (FIFA's exact sell params)
pending live test; freeze-safe by construction.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
2026-08-02 20:21:10 -07:00

246 lines
8.9 KiB
Python

"""Persistent FUT profile store for the FIFA 17 offline backend (OpenFUT).
A single JSON file holds the user's save: coins/points, owned club items, squads,
and record. Loaded once, saved on every mutation. This is the "user + saved files"
layer; packs and the starter grant build on it. (Later this gets ported into
openfut-core's SQLite backend behind a FIFA-17 bridge; JSON keeps iteration fast
while we nail the wire format.)
Item shape mirrors what /club and /squad already serve (fut_seed.player_item):
resourceId/assetId + attrs; identity (name/photo/club/nation) resolves locally in
FIFA from dbdata.dll on the club-search/add path (see docs/CARD_SYSTEM.md).
"""
import json, os, threading
HERE = os.path.dirname(os.path.abspath(__file__))
PROFILE_PATH = os.environ.get("FUT_PROFILE", os.path.join(HERE, "fifa17_profile.json"))
PERSONA_ID = 33068179
PERSONA_NAME = "CAGE"
_LOCK = threading.Lock()
# Starter squad granted on first run (real FIFA17 assetIds; identity resolves
# locally in-game). (assetId, rating, position, nation, leagueId, teamid, [6 attrs])
STARTER_PLAYERS = [
(20801, 94, "LW", 38, 53, 243, [90, 93, 82, 91, 33, 80]), # Ronaldo
(158023, 93, "RW", 52, 53, 241, [89, 90, 86, 96, 26, 61]), # Messi
(200389, 87, "GK", 44, 53, 240, [86, 88, 47, 88, 25, 86]), # Oblak
(183907, 90, "CB", 21, 19, 21, [80, 58, 70, 71, 89, 85]), # Boateng
(155862, 89, "CB", 45, 53, 243, [77, 62, 72, 74, 87, 84]), # Ramos
(197445, 87, "LB", 40, 19, 21, [86, 68, 79, 82, 82, 79]), # Alaba
(189332, 86, "LB", 45, 53, 241, [92, 66, 78, 84, 80, 71]), # Alba
(182521, 88, "CM", 21, 19, 21, [61, 79, 89, 82, 72, 74]), # Kroos
(183277, 88, "LM", 7, 13, 5, [89, 80, 82, 92, 37, 62]), # Hazard
(176580, 92, "ST", 60, 53, 241, [83, 90, 79, 87, 42, 80]), # Suarez
]
ITEM_ID_BASE = 100000000
def _item(item_id, asset, rating, pos, nation, league, team, attrs, version=0x00):
return {
"id": item_id,
"resourceId": (version << 24) | asset,
"assetId": asset,
"cardassetid": asset,
"definitionId": (version << 24) | asset,
"cardsubtypeid": 0,
"itemType": "player",
"rareflag": 1,
"rating": rating,
"preferredPosition": pos,
"nation": nation,
"teamid": team,
"leagueId": league,
"playStyle": 250,
"attributeList": [{"index": i, "value": v} for i, v in enumerate(attrs)],
"itemState": "free",
"owners": 1,
"untradeable": True,
"contract": 7,
"fitness": 99,
}
def _new_profile():
"""First-run grant: opening coins + the starter squad as owned items."""
items = [_item(ITEM_ID_BASE + i + 1, a, r, p, n, lg, tm, at)
for i, (a, r, p, n, lg, tm, at) in enumerate(STARTER_PLAYERS)]
return {
"version": 1,
"personaId": PERSONA_ID,
"personaName": PERSONA_NAME,
"clubName": "OpenFUT",
"clubAbbr": "OFC",
"established": "2026",
"coins": 15000,
"points": 0,
"record": {"won": 0, "draw": 0, "loss": 0},
"nextItemId": ITEM_ID_BASE + len(STARTER_PLAYERS) + 1,
"items": items, # owned club items
"squads": [], # saved squads (raw squad objects from PUT /squad)
"packsOpened": 0,
}
class Store:
def __init__(self, path=PROFILE_PATH):
self.path = path
self._p = None
def load(self):
if self._p is not None:
return self._p
if os.path.exists(self.path):
with open(self.path) as f:
self._p = json.load(f)
else:
self._p = _new_profile()
self._save()
return self._p
def _save(self):
tmp = self.path + ".tmp"
with open(tmp, "w") as f:
json.dump(self._p, f, indent=1)
os.replace(tmp, self.path)
# ---- accessors used by utas_server -------------------------------------
def profile(self):
return self.load()
def coins(self):
return self.load()["coins"]
def items(self):
return self.load()["items"]
def add_items(self, new_items):
with _LOCK:
p = self.load()
for it in new_items:
it.setdefault("id", p["nextItemId"]); p["nextItemId"] += 1
p["items"].append(it)
self._save()
return new_items
def spend(self, amount):
with _LOCK:
p = self.load()
if p["coins"] < amount:
return False
p["coins"] -= amount
self._save()
return True
def grant_coins(self, amount):
with _LOCK:
self.load()["coins"] += amount
self._save()
def save_squad(self, squad):
with _LOCK:
p = self.load()
sid = squad.get("id", 0)
p["squads"] = [s for s in p["squads"] if s.get("id") != sid] + [squad]
self._save()
def active_squad(self):
sq = self.load()["squads"]
return sq[0] if sq else None
def reconstruct_squad(self, squad):
"""FIFA's updateActiveSquad PUT stores each slot as itemData={id:<clubItemId>}
(a reference). Re-embed the FULL club item by id so the squad reloads with
real players instead of empty slots ('active squad resets')."""
by_id = {it["id"]: it for it in self.items()}
out = dict(squad)
players = []
for pl in squad.get("players", []):
iid = (pl.get("itemData") or {}).get("id", 0)
if iid and iid in by_id:
players.append({**pl, "itemData": by_id[iid]})
else:
players.append(pl)
out["players"] = players
return out
# ---- transfer-market listings (user's own sale pile) -------------------
def list_for_sale(self, item_id, start, buynow):
with _LOCK:
p = self.load()
p.setdefault("listings", [])
p["listings"] = [l for l in p["listings"] if l.get("itemId") != item_id]
tid = 900500000 + p.get("nextListingSeq", 0)
p["nextListingSeq"] = p.get("nextListingSeq", 0) + 1
p["listings"].append({"tradeId": tid, "itemId": item_id,
"startingBid": start, "buyNowPrice": buynow})
self._save()
return tid
def listings(self):
return self.load().get("listings", [])
def remove_listing(self, tid):
with _LOCK:
p = self.load()
p["listings"] = [l for l in p.get("listings", []) if l.get("tradeId") != tid]
self._save()
def new_item_id(self):
with _LOCK:
p = self.load(); i = p["nextItemId"]; p["nextItemId"] += 1; self._save()
return i
def open_pack(self, price, count, gold=True):
"""Deduct `price` coins, generate `count` player items from the pool, add
them to the club, return them. Returns None if not enough coins."""
import random
if not self.spend(price):
return None
pool = [p for p in PACK_POOL if (p[1] >= 75) == gold] or PACK_POOL
picks = [random.choice(pool) for _ in range(count)]
items = [_item(self.new_item_id(), a, r, p, n, lg, tm, at)
for (a, r, p, n, lg, tm, at) in picks]
self.add_items(items)
with _LOCK:
self.load()["packsOpened"] += 1
self._last_pack = items
self._save()
return items
def last_pack(self):
return getattr(self, "_last_pack", [])
# Card pool for packs. TODO: replace with a full dbdata.dll extract (~18k players);
# for now a curated set of real FIFA17 assetIds so packs hand out real cards.
PACK_POOL = STARTER_PLAYERS + [
(167495, 90, "GK", 27, 19, 22, [86, 88, 52, 88, 22, 88]), # Neuer
(192985, 88, "RM", 21, 19, 22, [80, 82, 85, 85, 63, 68]), # De Bruyne
(188545, 89, "ST", 37, 16, 240, [77, 88, 75, 82, 42, 82]), # Lewandowski
(169193, 87, "CDM",54, 16, 240, [70, 66, 80, 78, 82, 84]), # Alonso(X)
(202126, 86, "ST", 18, 13, 5, [79, 84, 74, 82, 45, 79]), # Kane
(177003, 88, "CM", 14, 13, 5, [65, 78, 88, 79, 71, 66]), # Modric(X)
(190871, 87, "LW", 54, 16, 240, [90, 78, 80, 88, 36, 61]), # Neymar(X)
(184941, 85, "CB", 14, 4, 5, [72, 40, 55, 60, 86, 85]), # (X)
]
# 3 store packs (price in coins, card count, gold-only). Ids are stable.
PACK_CATALOG = [
{"id": 101, "name": "Bronze Pack", "price": 400, "count": 5, "gold": False},
{"id": 102, "name": "Gold Pack", "price": 5000, "count": 7, "gold": True},
{"id": 103, "name": "Premium Gold", "price": 15000, "count": 11, "gold": True},
]
def pack_by_id(pid):
for p in PACK_CATALOG:
if p["id"] == pid:
return p
return None
STORE = Store()