Files
OpenFUT/openfut-adapter-fifa17/tests/fixtures
funman300 fcc314afb1 fifa17 store: render cover art on My Packs reward tiles
A reward pack advertised its own id (70-75) as assetId, which is not a client art
asset, so its My Packs tile rendered blank. Reward tiles now carry their tier
store pack as the cover asset (bronze->1, silver->3, gold->5) while `id` stays the
pack own id (the open packId / SERVER_ID); the sentinel keeps its own id so it
stays an inert placeholder.

LIVE-MAPPED on the retail client 2026-08-18 across all three store tabs and two
reward tiles, which corrected an earlier wrong assumption:
  * assetId only gates whether art renders AT ALL (unknown id -> blank tile).
  * WHICH art is drawn comes from packType + packContentInfo.rareQuantity, NOT
    assetId: BRONZE+1rare -> bronze card, BRONZE+3 -> silver, SILVER+1 -> gold,
    SILVER+3 -> silver trio, GOLD+1 -> blue special, GOLD+3 -> red inform.
    Remapping assetId 5->3 and 3->2 left both frames unchanged and only rotated
    the featured player, which proves art is content-driven.

So a reward tile now shows the same cover as the equivalent purchasable pack (a
gold reward shows the blue-special art the 5000-coin Gold Pack shows - EA art
advertises an aspirational card rather than the tier colour). Regression test
reward_tiles_carry_a_renderable_cover_asset added; pack70 golden regenerated.
2026-08-19 02:08:37 +00:00
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