Files
OpenFUT/fifa17-recon/tools/watch_online_mode.py
T
funman300 b0bbc2a07f fifa17-recon: sweep auto-advance + the three-state oracle, live-proven
The oracle is three-valued, and all three fingerprints are now confirmed live
against a running client rather than read out of Ghidra:

  NAMED        our sentinel rating 7 survives and a real name appears. The id is
               real, and teamid/nation/leagueId come back FILLED by the game
               because we send them as zero.
  placeholder  rating 7 survives but the name is 'Jamal Blackman', team 0. The
               players-table row exists and is an empty slot. This is the trap:
               169193 does this and it was in VERIFIED_ASSET_IDS.
  MISS         rating 0x32, teamid 0x78d, nation 0xe, position 2, name ' '. That
               is the binary's miss-fill, byte for byte, and it is exactly the
               blank card photographed in a pack today.

Scale: 5000 candidates per response ingests cleanly; 20000 was served and then
silently not ingested (the map did not change at all), so the ceiling is between
them and auto chunks default to 5000.

Auto-advance: the client PAGES the club, so one visit yields several fetches.
'auto:lo-hi:step' hands out the next chunk per fetch. Item ids derive from the
candidate's offset in the WHOLE range, not its index in the chunk, so chunks never
collide and results accumulate across fetches for a single probe at the end.

sweep_collect.py accumulates into data/players.json and rejects the placeholder
name as a matter of course. Yield in 20000-24999 was 19 real ids per 5000, which
is why auto-advance matters: the real roster clusters in 150000-240000.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 20:44:02 -07:00

83 lines
2.5 KiB
Python

#!/usr/bin/env python3
"""Watch FIFA 17's FUT online-mode state machine live (READ-ONLY, no patching).
Polls FUT::CompetitionManager (singleton global 0x1802e6328) and prints when its
phase / ready-token / state-stack changes. Use to discover WHICH in-game context
starts the online-mode handshake (the store gate is downstream of it).
phase mgr+0x218 -1=idle, then 0->1->2->3
ready mgr+0x6d4 becomes 0x1fbd0 when "service ready"
stackIdx mgr+0x214 -1=empty state stack
Run: python3 tools/watch_online_mode.py (Ctrl-C to stop)
Then navigate FIFA: FUT hub, Store, Online Seasons, FUT Champions, Draft, etc.
Needs FIFA running + read access to /proc/PID/mem (ptrace_scope=0).
"""
import glob, struct, time, sys
IMG_BASE = 0x180000000
SINGLETON_VA = 0x1802e6328
OFF_PHASE, OFF_READY, OFF_STKIDX = 0x218, 0x6d4, 0x214
DLL = "CardsDLL"
def find_pid():
for d in glob.glob('/proc/[0-9]*'):
try:
if open(d + '/comm').read().strip() == 'FIFA17.exe':
return int(d.split('/')[-1])
except Exception:
pass
raise SystemExit("FIFA17.exe not running")
def cardsdll_base(pid):
for line in open(f'/proc/{pid}/maps'):
if DLL in line:
return int(line.split('-')[0], 16)
raise SystemExit("CardsDLL not mapped")
def rd(mem, va, n):
try:
mem.seek(va); return mem.read(n)
except Exception:
return None
def i32(b):
return struct.unpack('<i', b)[0] if b and len(b) == 4 else None
def main():
pid = find_pid()
base = cardsdll_base(pid)
gva = base + (SINGLETON_VA - IMG_BASE)
print(f"FIFA pid={pid} CardsDLL base={base:#x} singleton@{gva:#x}")
print("watching phase/ready/stackIdx — navigate FIFA now (Ctrl-C to stop)")
mem = open(f'/proc/{pid}/mem', 'rb')
last = None
while True:
p = rd(mem, gva, 8)
mgr = struct.unpack('<Q', p)[0] if p else 0
if mgr:
phase = i32(rd(mem, mgr + OFF_PHASE, 4))
ready = i32(rd(mem, mgr + OFF_READY, 4))
stk = i32(rd(mem, mgr + OFF_STKIDX, 4))
cur = (mgr, phase, ready, stk)
else:
cur = (0, None, None, None)
if cur != last:
rt = f"{ready:#x}" if ready is not None else "?"
print(f"[{time.strftime('%H:%M:%S')}] mgr={mgr:#x} phase={phase} "
f"ready={rt}{' <== READY!' if ready == 0x1fbd0 else ''} stackIdx={stk}")
last = cur
time.sleep(0.5)
if __name__ == "__main__":
try:
main()
except KeyboardInterrupt:
print("\nstopped")