Files
OpenFUT/fifa17-recon/tools/fifa17-hook-m1.sh
T
funman300 0019806a3b tools(fifa17): refuse to stage/deploy a non-fifa17-profile hook DLL
openfut-hook builds two mutually exclusive injection paths from one crate. The
default (FIFA 23) path installs getaddrinfo/connect/ProtoSSL/origin_spy transport
hooks; `--features fifa17` installs only the FIFA-17-safe logic (module map,
FIFA 17 cert-verify, SBC dispatch, store tab bind).

Deploying a default-feature build into FIFA 17 hijacks the login transport: the
client reports "Unable to connect to the EA servers at this time" and none of the
FIFA 17 repairs are present in the binary at all.

That happened today: artifact 1c71a17a was built by hand without the feature and
deployed, costing two failed launches. It was diagnosed only by comparing embedded
strings between the deployed DLL and the last known-good one (the deployed DLL had
0 occurrences of CardsDLL_Win64_retail.dll and SBC_DISPATCH, and 6 of cert-verify
plus 1 of "connect: inline-hooked" -- the inverse of a fifa17 build).

`build` already passes --features fifa17, but OPENFUT_FIFA17_HOOK_DLL lets a
hand-built DLL reach stage/deploy, so verify_fifa17_profile asserts the profile on
the bytes: CardsDLL_Win64_retail.dll and SBC_DISPATCH must be present, and the
FIFA-23-only markers must be absent. Wired into verify_inputs (stage/inspect) and
into deploy's staged-artifact checks.

Verified: the gate rejects 1c71a17a, accepts 3641d581 (last known good) and
f0ef528f (the corrected fifa17 build now deployed).
2026-08-19 18:31:27 +00:00

294 lines
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#!/usr/bin/env bash
# FIFA 17 hook M1 staging/deployment helper.
#
# Safe defaults:
# inspect (the default) is read-only;
# stage writes only below the repository;
# deploy and launch require separate, exact confirmation variables.
set -euo pipefail
repo_root="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)"
hook_root="${repo_root}/openfut-launcher/openfut-hook"
default_dll="${hook_root}/target/x86_64-pc-windows-gnu/release/openfut_hook.dll"
stage_root="${repo_root}/fifa17-recon/staging/fifa17-hook-m1"
game_dir="${OPENFUT_FIFA17_GAME_DIR:-/mnt/games/FIFA 17}"
wine_prefix="${OPENFUT_FIFA17_WINEPREFIX:-/home/alex/Games/umu/fifa17}"
proton_path="${OPENFUT_FIFA17_PROTONPATH:-UMU-Proton-10.0-4}"
hook_dll="${OPENFUT_FIFA17_HOOK_DLL:-${default_dll}}"
system_version="${wine_prefix}/drive_c/windows/system32/version.dll"
deployed_dll="${game_dir}/version.dll"
required_exports=(
GetFileVersionInfoA GetFileVersionInfoExA GetFileVersionInfoExW
GetFileVersionInfoSizeA GetFileVersionInfoSizeExA GetFileVersionInfoSizeExW
GetFileVersionInfoSizeW GetFileVersionInfoW VerFindFileA VerFindFileW
VerInstallFileA VerInstallFileW VerLanguageNameA VerLanguageNameW
VerQueryValueA VerQueryValueW
)
die() { printf 'ERROR: %s\n' "$*" >&2; exit 1; }
note() { printf '%s\n' "$*"; }
need_file() { [[ -f "$1" ]] || die "missing file: $1"; }
sha256() { sha256sum -- "$1" | awk '{print $1}'; }
pe_exports() {
x86_64-w64-mingw32-objdump -p "$1" |
awk '/\[Ordinal\/Name Pointer\] Table/{in_names=1; next} in_names && /\+base\[/ {print $NF}'
}
verify_pe64() {
local dll=$1
local format
format="$(x86_64-w64-mingw32-objdump -f "$dll" | awk '/file format/{print $NF}')"
[[ "$format" == "pei-x86-64" ]] || die "$dll is not a 64-bit PE DLL (format=${format:-unknown})"
}
verify_exports() {
local dll=$1 export_name
local exports
exports="$(pe_exports "$dll")"
for export_name in "${required_exports[@]}"; do
grep -Fxq "$export_name" <<<"$exports" ||
die "$dll lacks VERSION export $export_name; refusing to stage/deploy"
done
}
# Refuse any DLL that is not a FIFA-17-profile build.
#
# openfut-hook builds TWO mutually exclusive injection paths from one crate: the
# default (FIFA 23) path installs getaddrinfo/connect/ProtoSSL/origin hooks, while
# `--features fifa17` installs ONLY the FIFA-17-safe logic (module map, FIFA 17
# cert-verify, SBC dispatch, store tab bind). Deploying a default-feature build
# into FIFA 17 hijacks the login transport and the client reports "Unable to
# connect to the EA servers", with none of the FIFA 17 repairs present.
#
# That exact mistake happened on 2026-08-19 (artifact 1c71a17a, hand-built without
# the feature): two failed launches, diagnosed only by comparing embedded strings.
# `build` below passes the feature, but a hand-built DLL can reach `stage`/`deploy`
# via OPENFUT_FIFA17_HOOK_DLL, so assert the profile on the bytes themselves.
verify_fifa17_profile() {
local dll=$1 marker
# Markers that MUST be present: the FIFA 17 target module and its repairs.
for marker in 'CardsDLL_Win64_retail.dll' 'SBC_DISPATCH'; do
grep -qaF -- "$marker" "$dll" ||
die "$dll is not a --features fifa17 build (missing $marker); refusing to stage/deploy"
done
# Markers that MUST be absent: the FIFA-23-only transport hooking.
for marker in 'getaddrinfo IAT patched' 'connect: inline-hooked' 'origin_spy'; do
if grep -qaF -- "$marker" "$dll"; then
die "$dll contains FIFA-23-only hook '$marker'; build with --features fifa17"
fi
done
}
verify_inputs() {
command -v sha256sum >/dev/null || die "sha256sum is required"
command -v x86_64-w64-mingw32-objdump >/dev/null ||
die "x86_64-w64-mingw32-objdump is required"
need_file "$hook_dll"
need_file "$system_version"
verify_pe64 "$hook_dll"
verify_fifa17_profile "$hook_dll"
}
inspect() {
verify_inputs
note "mode=inspect (read-only)"
note "hook=$hook_dll"
note "hook_sha256=$(sha256 "$hook_dll")"
note "system_version=$system_version"
note "system_version_sha256=$(sha256 "$system_version")"
note "game_dir=$game_dir"
if [[ -f "$deployed_dll" ]]; then
note "deployed_version_sha256=$(sha256 "$deployed_dll")"
else
note "deployed_version=absent"
fi
verify_exports "$hook_dll"
note "version_exports=complete"
}
build() {
command -v cargo >/dev/null || die "cargo is required"
note "Building the inert FIFA 17 hook into the package-local staging source path."
CARGO_TARGET_DIR="${hook_root}/target" \
cargo build --offline --release --features fifa17 \
--target x86_64-pc-windows-gnu --manifest-path "${hook_root}/Cargo.toml"
inspect
}
stage() {
verify_inputs
verify_exports "$hook_dll"
need_file "${game_dir}/CardsDLL_Win64_retail.dll"
need_file "${game_dir}/FIFA17.exe"
mkdir -p "$stage_root"
local staged="${stage_root}/version.dll"
cp -- "$hook_dll" "$staged"
{
printf 'artifact=%s\n' "$staged"
printf 'artifact_sha256=%s\n' "$(sha256 "$staged")"
printf 'source=%s\n' "$hook_dll"
printf 'source_sha256=%s\n' "$(sha256 "$hook_dll")"
printf 'system_version=%s\n' "$system_version"
printf 'system_version_sha256=%s\n' "$(sha256 "$system_version")"
printf 'cards_dll_sha256=%s\n' "$(sha256 "${game_dir}/CardsDLL_Win64_retail.dll")"
printf 'fifa17_exe_sha256=%s\n' "$(sha256 "${game_dir}/FIFA17.exe")"
} >"${stage_root}/manifest.txt"
note "staged=$staged"
note "manifest=${stage_root}/manifest.txt"
note "No game-directory file was changed."
}
require_game_stopped() {
if pgrep -fi '(FIFA17|_fifa17)\.exe' >/dev/null; then
die "FIFA 17 appears to be running; close it before deployment"
fi
}
deploy() {
[[ "${OPENFUT_FIFA17_DEPLOY:-}" == "I_ACCEPT_VERSION_DLL_REPLACEMENT" ]] ||
die "deploy requires OPENFUT_FIFA17_DEPLOY=I_ACCEPT_VERSION_DLL_REPLACEMENT"
require_game_stopped
local staged="${stage_root}/version.dll"
local manifest="${stage_root}/manifest.txt"
need_file "$staged"
need_file "$manifest"
verify_pe64 "$staged"
verify_exports "$staged"
verify_fifa17_profile "$staged"
local recorded actual
recorded="$(awk -F= '$1=="artifact_sha256"{print $2}' "$manifest")"
actual="$(sha256 "$staged")"
[[ -n "$recorded" && "$recorded" == "$actual" ]] || die "staged artifact hash does not match manifest"
local backup_dir="${game_dir}/openfut-backups"
mkdir -p "$backup_dir"
if [[ -f "$deployed_dll" ]]; then
local old_hash backup
old_hash="$(sha256 "$deployed_dll")"
backup="${backup_dir}/version.dll.${old_hash}.bak"
if [[ ! -e "$backup" ]]; then
cp -- "$deployed_dll" "$backup"
fi
[[ "$(sha256 "$backup")" == "$old_hash" ]] || die "backup verification failed: $backup"
note "backup=$backup"
fi
cp -- "$staged" "$deployed_dll"
[[ "$(sha256 "$deployed_dll")" == "$actual" ]] || die "deployed DLL hash verification failed"
note "deployed=$deployed_dll"
note "deployed_sha256=$actual"
}
launch() {
local mode=${1:-baseline}
local hook_enabled=0
local trace_enabled=0
local request_trace_enabled=0
local notifier_trace_enabled=0
local dispatch_enabled=0
case "$mode" in
baseline)
[[ "${OPENFUT_FIFA17_LAUNCH:-}" == "I_ACCEPT_M1_BASELINE_LAUNCH" ]] ||
die "launch requires OPENFUT_FIFA17_LAUNCH=I_ACCEPT_M1_BASELINE_LAUNCH"
;;
resolve)
[[ "${OPENFUT_FIFA17_RESOLVE:-}" == "I_ACCEPT_M2_RESOLVE_LAUNCH" ]] ||
die "launch-resolve requires OPENFUT_FIFA17_RESOLVE=I_ACCEPT_M2_RESOLVE_LAUNCH"
hook_enabled=1
;;
trace)
[[ "${OPENFUT_FIFA17_TRACE:-}" == "I_ACCEPT_M3_PASSIVE_TRACE" ]] ||
die "launch-trace requires OPENFUT_FIFA17_TRACE=I_ACCEPT_M3_PASSIVE_TRACE"
hook_enabled=1
trace_enabled=1
request_trace_enabled=1
notifier_trace_enabled=1
;;
dispatch)
[[ "${OPENFUT_FIFA17_DISPATCH:-}" == "I_ACCEPT_GUARDED_NATIVE_DISPATCH" ]] ||
die "launch-dispatch requires OPENFUT_FIFA17_DISPATCH=I_ACCEPT_GUARDED_NATIVE_DISPATCH"
request_trace_enabled=1
dispatch_enabled=1
;;
*) die "unknown launch mode: $mode" ;;
esac
need_file "$deployed_dll"
local staged="${stage_root}/version.dll"
local manifest="${stage_root}/manifest.txt"
need_file "$staged"
need_file "$manifest"
verify_pe64 "$deployed_dll"
verify_exports "$deployed_dll"
local recorded
recorded="$(awk -F= '$1=="artifact_sha256"{print $2}' "$manifest")"
[[ -n "$recorded" && "$(sha256 "$staged")" == "$recorded" ]] ||
die "staged artifact hash does not match manifest"
[[ "$(sha256 "$deployed_dll")" == "$recorded" ]] ||
die "deployed version.dll does not match the staged M1 artifact"
command -v umu-run >/dev/null || die "umu-run is required"
for name in OPENFUT_SBC_DISPATCH OPENFUT_SBC_ARM_ONLY OPENFUT_SBC_POPULATE; do
[[ -z "${!name:-}" || "${!name}" == "0" ]] || die "$name must be unset or 0 for this launch"
done
mkdir -p "${wine_prefix}/dosdevices"
ln -sfn /mnt "${wine_prefix}/dosdevices/w:"
note "Launching $mode mode (SBC_HOOK=$hook_enabled; SBC_TRACE=$trace_enabled; SBC_REQUEST_TRACE=$request_trace_enabled; SBC_NOTIFIER_TRACE=$notifier_trace_enabled; SBC_DISPATCH=$dispatch_enabled); log=/tmp/fifa17-hook-m1-launch.log"
cd "$game_dir"
env \
GAMEID=fifa17 \
PROTONPATH="$proton_path" \
WINEPREFIX="$wine_prefix" \
WINEDLLOVERRIDES='version=n,b' \
OPENFUT_SBC_HOOK="$hook_enabled" \
OPENFUT_SBC_TRACE="$trace_enabled" \
OPENFUT_SBC_REQUEST_TRACE="$request_trace_enabled" \
OPENFUT_SBC_NOTIFIER_TRACE="$notifier_trace_enabled" \
OPENFUT_SBC_DISPATCH="$dispatch_enabled" \
OPENFUT_SBC_DISPATCH_TRACE=0 \
OPENFUT_SBC_ARM_ONLY=0 \
OPENFUT_SBC_POPULATE=0 \
umu-run _fifa17.exe 2>&1 | tee /tmp/fifa17-hook-m1-launch.log
}
usage() {
cat <<'EOF'
Usage: fifa17-hook-m1.sh [inspect|build|stage|deploy|launch|launch-resolve|launch-trace|launch-dispatch]
inspect Read-only PE/hash/export preflight (default).
build Cross-build the inert FIFA17 hook, then run inspect.
stage Copy a verified DLL into repo-local staging and write a hash manifest.
deploy Back up and install version.dll; requires:
OPENFUT_FIFA17_DEPLOY=I_ACCEPT_VERSION_DLL_REPLACEMENT
launch Start the M1 inert-hook baseline; requires:
OPENFUT_FIFA17_LAUNCH=I_ACCEPT_M1_BASELINE_LAUNCH
launch-resolve
Start M2 resolve-only mode (guarded reads/logging, no detours/writes); requires:
OPENFUT_FIFA17_RESOLVE=I_ACCEPT_M2_RESOLVE_LAUNCH
launch-trace
Start the M3-M6 passive parser/request/notifier trace; requires:
OPENFUT_FIFA17_TRACE=I_ACCEPT_M3_PASSIVE_TRACE
launch-dispatch
Trace and repair only a fully validated native status-999 completion; requires:
OPENFUT_FIFA17_DISPATCH=I_ACCEPT_GUARDED_NATIVE_DISPATCH
Optional path overrides:
OPENFUT_FIFA17_HOOK_DLL, OPENFUT_FIFA17_GAME_DIR,
OPENFUT_FIFA17_WINEPREFIX, OPENFUT_FIFA17_PROTONPATH
EOF
}
case "${1:-inspect}" in
inspect) inspect ;;
build) build ;;
stage) stage ;;
deploy) deploy ;;
launch) launch baseline ;;
launch-resolve) launch resolve ;;
launch-trace) launch trace ;;
launch-dispatch) launch dispatch ;;
-h|--help|help) usage ;;
*) usage >&2; die "unknown command: $1" ;;
esac