de747b79e6
The operator could not field a starting XI because staging has only ever held the 14-item synthetic fixture (11 auto-picked starters, one disposable, two kits). The real club -- the 1986-item CAGE import, 29,843,976 coins -- was never lost, but it sits in `/home/alex/openfut-promotion/state`, which BOTH staging lifecycle scripts list in FORBIDDEN_PATHS and refuse to open. That guard is correct and stays. Worth recording while looking for the club: the LIVE production Core container serves an EMPTY database (0 owned cards, schema predating even the game_id column). The real club is not being served anywhere right now; it exists as state on disk. So restoring it into staging is not a convenience, it is the only way to play it. Two pieces: `scripts/club-snapshot.py` is the ONE place allowed to read production state, and it is read-only by construction: the Core database is opened `mode=ro` and copied with sqlite's online backup API (a plain file copy can tear a database with a hot WAL), every destination is asserted to be outside the production directory before anything is opened for writing, and the sha256 of every source is compared before and after -- a mismatch aborts, because that would mean the snapshot modified production. It then proves the copy is faithful (same counts, coins, squad) and that the identity store maps EVERY owned card to a wire id, since an unmapped card would reappear under a freshly minted id and break the client's cached squad. `sold-staging-up.py --club real` installs that snapshot. It is installed BEFORE Core first starts, so Core migrates the copy forward from schema v19 through match_completions, squad managers and kit assignments. Seller A is then already present -- it IS the imported persona -- so only Buyer B is seeded, the kit fixtures are attached to the real club so the kit work stays exercisable, and the real squad is left alone. The up script still never reads production state: the snapshot lives outside it, which is precisely what makes `--club real` compatible with the `safe_path()` refusal. The resolvability preflight now covers whichever club will actually be served. This is the check that matters most for the real one: Core does not fail on an owned card whose definition is missing, it silently filter_map-drops it, so a gap shows up as an EMPTY club with all 1986 rows still in the database. Verified: all 1712 distinct card ids resolve in both the content pack and the identity catalog, 0 missing. `sold-staging-seed-squad.py` now REFUSES to run when the manifest says the real club is installed. `PUT /squad/0` is a full replacement, so the fixture seeder would have overwritten the operator's own lineup with an auto-picked XI -- destructive and not recoverable in place. `--show` still works in every mode; `--force` overrides. Verified end to end against the restored club: /club 29,843,976 coins, /collection 1988, 1966 players + 2 kits served over the UTAS wire, squad 'OpenFUT' (f433) rated 90 with 11 players carrying contract 7 / fitness 99, and every wire id stable from the snapshot identity store. The fixture path was re-run afterwards and still seeds exactly 14 items, so the SOLD experiment is unaffected.