Files
OpenFUT/openfut-utas-host
funman300 f6606accb3 feat(market): FIFA 5% transfer fee policy, host settle_sale capability, isolated staging harness
Core gains the generic settlement (gitlink 31ab4a6); the FIFA-specific parts live
here.

FEE (openfut-adapter-fifa17/src/fut/economy_policy.rs), beside pack_price and
match_reward_total because 5% is a game policy constant and Core must stay
game-neutral — Core only validates 0 <= fee <= gross and never computes a rate:

  TRANSFER_MARKET_FEE_PERCENT = 5
  transfer_market_fee(gross)  = floor(gross * 5 / 100), i128 intermediate
  seller_proceeds(gross)      = gross - fee

Integer only. Floating point is never used for coin settlement: 0.05 is not
representable in binary and a f64 round trip can create or destroy a coin at large
prices. Widening to i128 makes overflow unreachable for any i64 price, so no price
ceiling has to be assumed.

ROUNDING IS A CHOICE AND IT IS NOT CONFIRMED. The fee is floored, so the seller
keeps the fractional coin, chosen because it makes fee + proceeds == gross hold
exactly at every input — the property the accounting invariant rests on. The
discriminating case against flooring the seller's 95% instead is a gross of 150:
this rule pays 143, the alternative 142. Nothing in the corpus or the client binary
settles which the real server did (the client is only ever told the gross; no
tax/netPrice/sellerProceeds wire field exists). Pinned at 0/1/19/20/21/39/40/100/
150/200/1_000/15_000/15_000_000/i64::MAX plus a fee+proceeds==gross sweep.

HOST: CoreEconomy gains settle_sale + EconomySale/EconomySaleReceipt, implemented on
HttpCoreClient as POST /economy/settle-sale. Request field names were checked
against Core's actual SettleSaleRequest/SaleReceipt rather than assumed. Absent club
ids are OMITTED from the body (not null), which is what Core's Outside/active-club
defaults depend on, so a unit test pins that body shape. handle_market_buy is
deliberately untouched: the synthetic buy path has no counterparty, so minting there
is correct.

HARNESS: scripts/settlement-staging.py, stdlib only, drives a REAL Core over real
HTTP on an ephemeral port against a throwaway DB (production 8099/8199/18080 in a
hard deny-list checked in three places), seeds the canonical two-party fixture,
prints BEFORE/PURCHASE/AFTER with PASS-FAIL lines, cleans up in a finally. 31/31
pass. It found the rejection-precedence bug fixed in Core, and that Core's content
preflight aborts startup on an owned card whose CardDefinitionId no pack defines.

Gates: Core 194, adapter 217, host 127, harness 31/31, clippy clean, new code
fmt-clean. Nothing deployed; no production process, port or database was touched.
2026-08-18 00:51:37 +00:00
..

openfut-utas-host

The first live FIFA 17 UTAS migration host. It fronts the client-visible UTAS port and migrates one route at a time to OpenFUT Core, proxying everything else to the Python UTAS oracle so the rest of FUT keeps working unchanged.

FIFA 17 ──HTTP──▶ openfut-utas-host
                    ├── GET …/club  ──▶ FIFA17 adapter ──▶ OpenFUT Core (/collection)
                    └── everything else ──▶ Python UTAS oracle (verbatim reverse proxy)

What it owns / does not own

Owns: socket + HTTP/1.1 keep-alive transport, route classification, the Core access client, the Python passthrough, and diagnostics. It owns no game domain state — filtering/pagination is Core's; wire parsing/shaping is the adapter's. The adapter never learns how Core is reached (the architecture rule): the host holds the [CoreAccess] boundary (GET {core_url}/collection?… today).

Safety model

  • Classification happens once, before execution. Exact GET /ut/game/<title>/club → Rust; everything else → Python. No shared path, no "try Rust then Python".
  • A Core failure on /club degrades to a valid empty {"itemData":[]} and logs an error — it never falls back to Python (which could double-apply a mutation on other routes). /club is read-only, but the rule is absolute.
  • Mutating routes (PUT/POST, /squad, /purchased, quick-sell, market, auth, SBC, /club/stats/*, /clubUser) all classify to passthrough and are untouched.

Configuration (env)

Var Required Default Meaning
OPENFUT_UTAS_HOST_ADDR yes where this host listens (client-visible UTAS addr)
OPENFUT_UTAS_PYTHON_URL yes Python UTAS oracle base URL for fallback (must differ from this host)
OPENFUT_FIFA17_CATALOG yes FIFA 17 card-definition identity catalog (Fifa17CardCatalog JSON: card id → asset id)
OPENFUT_IDENTITY_STORE yes persistent external-identity store file (owned instance → stable wire id)
OPENFUT_PERSONA_ID yes FIFA persona id stamped on GET /squad/active (must match the persona LSX/Blaze/POW/UTAS agree on)
OPENFUT_CORE_URL no http://127.0.0.1:8080 OpenFUT Core base
OPENFUT_FIFA17_TABLES_DIR no fifa17-recon/data/tables leagues/nations/teams.json for id⇄name

Startup fails clearly if the catalog or identity store cannot be loaded — there is no placeholder fallback (exactly one production identity path).

Identity model (resolved)

FIFA renders an owned card by resolving resourceId & 0xffffff against the client's own local players table; an invented id renders a blank generic card (proven live — fut_cards.py:11-21). Two distinct identities, never conflated, are resolved by [Fifa17IdentityResolver] (the single production path):

  • Definition identity (resourceId/assetId) — the card's real FIFA asset id, from the versioned OPENFUT_FIFA17_CATALOG. An unmapped definition is dropped and counted, never faked.
  • Instance identity (id) — a stable, persistent, reversible wire integer from the generic openfut-identity store under the FIFA 17 wire-id policy (monotonic from 100_000_001). The same owned instance keeps its id across restart and reverses exactly; two copies of one definition share a resourceId but get distinct ids. The namespace is globally monotonic within (fifa17, owned-item) — no per-account column is needed because Core owned-instance ids are globally-unique UUIDs.

Remaining prerequisite for a rendering retail /club: Core inventory must reference cards that exist in the catalog. The catalog + store + resolver are built and tested; wiring a controlled real FIFA 17 dev-content inventory (the curated per-game dev pack) is the next slice. rare=SP ("Special") stays UNSUPPORTED (semantics unproven; parsed, reported, never guessed).

Retail A/B runbook (first /club gate)

Change only the UTAS routing layer; keep the validated Rust Redirector/Roster and the current Blaze path. Python remains the rollback oracle — do not modify it.

Preconditions (mirror the proven blaze/roster switch discipline):

  1. cargo test -p openfut-utas-host -p openfut-adapter-fifa17 green; clippy -D warnings clean; fmt --check clean.
  2. Built binary identity == HEAD (scripts/verify-build-identity.sh); no dirty tree.
  3. Python UTAS directly reachable; the Rust host directly probeable; no stale NAT/switch rules; FIFA fully closed.

Bring-up:

  1. Move Python UTAS to an alternate port (FUT_PORT=8199 in the container/openfut-fut.sh); it keeps serving there.
  2. Start this host on the client-visible UTAS addr: OPENFUT_UTAS_HOST_ADDR=<lan>:8099 OPENFUT_UTAS_PYTHON_URL=http://127.0.0.1:8199 OPENFUT_CORE_URL=http://127.0.0.1:8080 OPENFUT_FIFA17_CATALOG=<catalog.json> OPENFUT_IDENTITY_STORE=<store.json> OPENFUT_PERSONA_ID=33068179 openfut-utas-host
  3. Launch FIFA → FUT → My Squad player picker and exercise: no-filter, position, nation, league, league+team, Gold+position, then scroll beyond page one.

Evidence to capture (all six):

  • Switch: client traffic hits the Rust host.
  • Rust positive: host log owner=RUST route=club … for the client IP.
  • Python negative for /club: Python logs no /club request in the window.
  • Python positive for other UTAS: unimplemented routes still reach Python.
  • Core positive: Core logs the /collection query and returns the expected set.
  • Application + pagination: the UI shows filtered results; later pages differ from page one (no repeated-first-page amplification).

Rollback: point the UTAS addr back at Python directly; confirm FUT still usable; then re-enable the host and confirm /club again (proves reversibility).

Logs are safe by construction: no auth/session/device/token material — only owner, route, filter summary, counts, status.