Files
OpenFUT/openfut-adapter-fifa17/src/fut/pack_content.rs
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funman300 11c17f3039 style(adapter-fifa17): apply cargo fmt to fut store/pack/non_economy/club_stats
Pure rustfmt reflow; git diff -w confirms logic byte-identical (PACK_CATALOG
values, pack tiers, item_def stubs unchanged). Builds clean. Retained WIP.
2026-08-20 16:06:29 +00:00

293 lines
9.8 KiB
Rust

//! FIFA 17 Store pack-content generator (pure, seeded).
//!
//! Draws the cards a Store pack awards. It is a **pure function** of
//! `(pack definition, RNG, candidate pool)` — no IO, no Core, no catalogue
//! lookup — so it is deterministic under a seeded [`rand::Rng`] and trivially
//! unit-tested. The host owns the impure parts: it builds the candidate pool
//! (only card ids that resolve in BOTH the FIFA catalogue and Core content),
//! mints the drawn cards into Core, and shapes them onto the wire.
//!
//! ## Policy (real FUT 17 composition, DESIGNED odds)
//!
//! A pack draws [`PackDef::count`] cards split across rating tiers by the pack's
//! `n_bronze`/`n_silver`/`n_gold` composition (the same numbers the tile shows in
//! `packContentInfo`), drawing with replacement from the candidate pool. Each pick
//! is biased toward a special version with probability `special_chance` (a DESIGNED
//! placeholder — FUT 17 pack odds are unrecoverable). An empty tier falls back to
//! the whole pool so a draw is always possible even when the pool lacks that tier.
//! `FUT_PACK_MIX` (consumable/staff extras) is deliberately OMITTED — Core
//! candidates are player defs.
use rand::Rng;
use crate::fut::store_catalog::PackDef;
/// A candidate the host has already verified resolves in BOTH the FIFA catalogue
/// and Core content. Carries the full Core definition the shaper needs plus the
/// two draw-policy annotations (`gold` tier, `special` version) the host derives
/// from the catalogue (keeping this generator pure — it never reads a catalogue).
#[derive(Debug, Clone)]
pub struct GeneratedCandidate {
/// Core card-definition id (resolves in the FIFA catalogue and Core content).
pub card_id: String,
pub rating: u8,
pub position: String,
pub nation: String,
pub league: String,
pub club: String,
/// [pace, shooting, passing, dribbling, defending, physical].
pub attributes: [u8; 6],
/// Gold tier (host derives this as `rating >= 75`, the oracle's split point).
pub gold: bool,
/// Special version available (host derives this from the catalogue rareflag
/// `> 1`); gated by [`PackDef::special_chance`].
pub special: bool,
}
impl GeneratedCandidate {
fn to_card(&self) -> GeneratedCard {
GeneratedCard {
card_id: self.card_id.clone(),
rating: self.rating,
position: self.position.clone(),
nation: self.nation.clone(),
league: self.league.clone(),
club: self.club.clone(),
attributes: self.attributes,
}
}
}
/// One card a pack awarded. Carries `card_id` (the Core definition the host mints
/// and shapes) plus the definition fields the shared item shaper needs. It is
/// NOT an owned instance yet — the host mints the Core instance id and allocates
/// the numeric wire id.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct GeneratedCard {
pub card_id: String,
pub rating: u8,
pub position: String,
pub nation: String,
pub league: String,
pub club: String,
pub attributes: [u8; 6],
}
/// Draw a pack's cards from `pool` with the injected RNG. Pure and deterministic
/// under a seeded RNG. Returns an empty `Vec` (fail-closed) when the pool is empty
/// or the pack awards no cards.
///
/// Draws the pack's per-tier composition (`n_gold` gold-tier, `n_silver` silver,
/// `n_bronze` bronze), biasing each pick toward a special with `special_chance`.
/// An empty tier falls back to the whole pool (so a draw is always possible).
pub fn generate_pack_contents(
pack: &PackDef,
rng: &mut impl Rng,
pool: &[GeneratedCandidate],
) -> Vec<GeneratedCard> {
if pool.is_empty() || pack.count() == 0 {
return Vec::new();
}
let all: Vec<&GeneratedCandidate> = pool.iter().collect();
let gold: Vec<&GeneratedCandidate> = pool.iter().filter(|c| c.rating >= 75).collect();
let silver: Vec<&GeneratedCandidate> = pool
.iter()
.filter(|c| (65..75).contains(&c.rating))
.collect();
let bronze: Vec<&GeneratedCandidate> = pool.iter().filter(|c| c.rating < 65).collect();
let mut out = Vec::with_capacity(pack.count() as usize);
draw_tier(&mut out, &gold, &all, pack.n_gold, pack.special_chance, rng);
draw_tier(
&mut out,
&silver,
&all,
pack.n_silver,
pack.special_chance,
rng,
);
draw_tier(
&mut out,
&bronze,
&all,
pack.n_bronze,
pack.special_chance,
rng,
);
out
}
/// Draw `n` cards from `tier` — or the whole-pool `fallback` when `tier` is empty —
/// biasing each pick toward a special version with probability `chance`. Either the
/// special or normal partition falls back to the tier when empty.
fn draw_tier(
out: &mut Vec<GeneratedCard>,
tier: &[&GeneratedCandidate],
fallback: &[&GeneratedCandidate],
n: u64,
chance: f64,
rng: &mut impl Rng,
) {
if n == 0 {
return;
}
let src: &[&GeneratedCandidate] = if tier.is_empty() { fallback } else { tier };
if src.is_empty() {
return;
}
let special: Vec<&GeneratedCandidate> = src.iter().copied().filter(|c| c.special).collect();
let normal: Vec<&GeneratedCandidate> = src.iter().copied().filter(|c| !c.special).collect();
let chance = chance.clamp(0.0, 1.0);
for _ in 0..n {
let want_special = chance > 0.0 && rng.gen_bool(chance);
let sub: &[&GeneratedCandidate] = if want_special && !special.is_empty() {
&special
} else if !want_special && !normal.is_empty() {
&normal
} else {
src
};
let pick = sub[rng.gen_range(0..sub.len())];
out.push(pick.to_card());
}
}
#[cfg(test)]
mod tests {
use super::*;
use rand::rngs::StdRng;
use rand::SeedableRng;
fn cand(card: &str, rating: u8, gold: bool, special: bool) -> GeneratedCandidate {
GeneratedCandidate {
card_id: card.into(),
rating,
position: "ST".into(),
nation: "Brazil".into(),
league: "Premier League".into(),
club: "Arsenal".into(),
attributes: [rating; 6],
gold,
special,
}
}
/// A mixed pool: gold specials, gold normals, and a bronze tier.
fn pool() -> Vec<GeneratedCandidate> {
vec![
cand("g-sp-1", 90, true, true),
cand("g-sp-2", 88, true, true),
cand("g-1", 84, true, false),
cand("g-2", 82, true, false),
cand("g-3", 79, true, false),
cand("b-1", 64, false, false),
cand("b-2", 62, false, false),
]
}
fn pack(id: u64, n_bronze: u64, n_silver: u64, n_gold: u64, special_chance: f64) -> PackDef {
PackDef {
id,
name: "Test Pack",
price: 1000,
n_bronze,
n_silver,
n_gold,
rares: 0,
category: if n_gold > 0 {
"gold"
} else if n_silver > 0 {
"silver"
} else {
"bronze"
},
special_chance,
owned_only: false,
}
}
#[test]
fn same_seed_same_output() {
let pool = pool();
let p = pack(5, 0, 0, 7, 0.3);
let mut a = StdRng::seed_from_u64(42);
let mut b = StdRng::seed_from_u64(42);
assert_eq!(
generate_pack_contents(&p, &mut a, &pool),
generate_pack_contents(&p, &mut b, &pool)
);
}
#[test]
fn different_seeds_can_diverge() {
let pool = pool();
let p = pack(5, 0, 0, 7, 0.3);
let a = generate_pack_contents(&p, &mut StdRng::seed_from_u64(1), &pool);
let b = generate_pack_contents(&p, &mut StdRng::seed_from_u64(999), &pool);
// Not a hard guarantee, but with this pool/count the two seeds differ.
assert_ne!(a, b);
}
#[test]
fn count_is_exact_and_all_cards_from_pool() {
let pool = pool();
let ids: std::collections::HashSet<&str> =
pool.iter().map(|c| c.card_id.as_str()).collect();
for &n in &[1u64, 5, 7, 11] {
let p = pack(6, 0, 0, n, 0.08);
let cards = generate_pack_contents(&p, &mut StdRng::seed_from_u64(n), &pool);
assert_eq!(cards.len() as u64, n);
for c in &cards {
assert!(
ids.contains(c.card_id.as_str()),
"drew unknown card {}",
c.card_id
);
}
}
}
#[test]
fn gold_pack_draws_only_gold_tier() {
let pool = pool();
let p = pack(5, 0, 0, 20, 0.03);
let cards = generate_pack_contents(&p, &mut StdRng::seed_from_u64(7), &pool);
assert!(
cards.iter().all(|c| c.rating >= 75),
"gold pack drew a bronze card"
);
}
#[test]
fn bronze_pack_draws_only_bronze_tier() {
let pool = pool();
let p = pack(1, 20, 0, 0, 0.005);
let cards = generate_pack_contents(&p, &mut StdRng::seed_from_u64(7), &pool);
assert!(
cards.iter().all(|c| c.rating < 75),
"bronze pack drew a gold card"
);
}
#[test]
fn special_chance_one_draws_only_specials() {
let pool = pool();
let special_ids: std::collections::HashSet<&str> = pool
.iter()
.filter(|c| c.special)
.map(|c| c.card_id.as_str())
.collect();
let p = pack(7, 0, 0, 11, 1.0);
let cards = generate_pack_contents(&p, &mut StdRng::seed_from_u64(3), &pool);
assert!(cards
.iter()
.all(|c| special_ids.contains(c.card_id.as_str())));
}
#[test]
fn empty_pool_fails_closed() {
let p = pack(5, 0, 0, 7, 0.03);
assert!(generate_pack_contents(&p, &mut StdRng::seed_from_u64(1), &[]).is_empty());
}
}