9a0a76c9f4
The pool now comes from the game's OWN resident database, not from a rating index plus guesses. tools/db_dump.py walked the client's self-describing table catalog read-only and wrote data/tables/ (149 tables, 55MB); tools/build_player_facts.py turned it into data/player_facts.json; data/pool.json is the compact form fut_cards loads. MEASURED, per player: position (players.preferredposition1), nationality, teamid, leagueid (via leagueteamlinks), and the six card attributes. The six attributes are NOT columns -- they are a weighted sum of the 29 base attributes, and the weights are read out of the game's own playerattributesmapping table rather than from published formulas. Checked against real FIFA 17 cards: Messi 89/90/86/96/26/61 and Ibrahimovic 72/90/81/85/31/86 are EXACT, Suarez is one off on physical, Ronaldo within two on pace and shooting. Keepers come out directly from the gk* columns. What this fixes on screen: Kaka was a CDM, Bale a CM, Suarez a GK, and every attribute was derived from the rating. Now Bale is RW, Boateng is a CB with 90 defending, De Gea is a GK, and a bronze pack deals real bronze players in real positions. REVERSAL, deliberate: nation/team/league were being sent as ZERO so the client would fill its own values (the merge fills those three only when they arrive zero). Now that we hold the game's own numbers there is nothing to gain from zeros, and they actively hurt -- club-stats drill-downs bucket by the item's own nation and leagueId, so a club full of zeros would have quietly emptied the per-nation and per-league panels fixed the day before. Send the real values. The old rating-index path is kept as a fallback so the pool still builds without data/pool.json, and it now says out loud which of the two it used, because one is a measurement and the other is a guess. 439 + 61 checks green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
162 lines
6.6 KiB
Python
162 lines
6.6 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""Turn the raw table dumps written by db_dump.py into ONE file the FUT card
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pool can consume: data/player_facts.json.
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Input data/tables/{players,teamplayerlinks,teams,leagues,nations,
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leagueteamlinks,playerattributesmapping}.json
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Output data/player_facts.json
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{"meta": {...},
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"players": [ {"id":20801,"rating":94,"pos":27,"pos2":16,"pos3":25,"pos4":-1,
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"nation":38,"team":243,"league":53,
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"attrs":[90,93,82,91,33,80], # PAC SHO PAS DRI DEF PHY
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"gk":false}, ... ]}
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THE SIX CARD ATTRIBUTES ARE NOT COLUMNS. `players` stores the 29 base
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attributes; the six numbers a FUT card shows are a weighted sum of them. The
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weights are not guessed here -- they are read out of the game's own
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`playerattributesmapping` table, which maps each base attribute id to its
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percentage contribution to speed / shooting / passing / dribbling / defending /
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physical (and to the five gk* stats). Every column of that table sums to
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exactly 100.
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The one inference this file makes is attributeid -> players column name, and it
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is safe for this purpose: wherever two attributes could be swapped (marking vs
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standingtackle at 30 each, shotpower vs longshots at 20 each, ...) they carry
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EQUAL weight, so the computed six are identical either way. The assignments
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that actually move a number -- 45/55 acceleration/sprintspeed, 45 finishing,
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50 dribbling, 35 shortpassing, 30 ballcontrol, 50 strength, 25 stamina,
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20 aggression, 20 interceptions, 15 longpassing -- are each the unique
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attribute with that weight.
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VALIDATION (see the report): overallrating in `players` agrees with
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data/roster.json, extracted from a completely different memory structure, on
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17547 of 17547 shared players.
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"""
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import json
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import os
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import sys
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HERE = os.path.dirname(os.path.abspath(__file__))
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TABLES = os.path.join(HERE, '..', 'data', 'tables')
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OUT = os.path.join(HERE, '..', 'data', 'player_facts.json')
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# FUT card slot -> [(players column, percent)], read off playerattributesmapping.
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OUTFIELD = [
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('pace', [('acceleration', 45), ('sprintspeed', 55)]),
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('shooting', [('finishing', 45), ('shotpower', 20), ('longshots', 20),
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('positioning', 5), ('volleys', 5), ('penalties', 5)]),
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('passing', [('shortpassing', 35), ('vision', 20), ('crossing', 20),
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('longpassing', 15), ('freekickaccuracy', 5), ('curve', 5)]),
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('dribbling', [('dribbling', 50), ('ballcontrol', 30), ('agility', 10),
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('balance', 5), ('reactions', 5)]),
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('defending', [('marking', 30), ('standingtackle', 30), ('interceptions', 20),
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('headingaccuracy', 10), ('slidingtackle', 10)]),
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('physical', [('strength', 50), ('stamina', 25), ('aggression', 20),
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('jumping', 5)]),
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]
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# Keeper card face. The five gk* columns are used at 100% -- they ARE the card
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# numbers, no arithmetic. The speed slot is the only weighted one.
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GK = [
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('diving', [('gkdiving', 100)]),
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('handling', [('gkhandling', 100)]),
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('kicking', [('gkkicking', 100)]),
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('reflexes', [('gkreflexes', 100)]),
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('speed', [('acceleration', 60), ('sprintspeed', 40)]),
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('positioning', [('gkpositioning', 100)]),
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]
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POSITION_NAMES = ['GK', 'SW', 'RWB', 'RB', 'RCB', 'CB', 'LCB', 'LB', 'LWB',
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'RDM', 'CDM', 'LDM', 'RM', 'RCM', 'CM', 'LCM', 'LM',
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'RAM', 'CAM', 'LAM', 'RF', 'CF', 'LF', 'RW', 'RS', 'ST',
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'LS', 'LW']
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def load(name):
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with open(os.path.join(TABLES, name + '.json')) as fh:
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return json.load(fh)
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def weighted(row, spec):
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return int(round(sum(row[c] * w for c, w in spec) / 100.0))
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def main():
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players = load('players')['rows']
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tpl = load('teamplayerlinks')['rows']
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teams = {t['teamid']: t for t in load('teams')['rows']}
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nations = {n['nationid']: n['nationname'] for n in load('nations')['rows']}
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# A player appears in teamplayerlinks once per club AND once per national
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# side. The club is the row whose team is not a national team; nations
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# and teams share an id space only through teamnationlinks, so the cheap,
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# reliable discriminator is: the club link is the one with the lowest
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# teamid that is not the player's own nation-team. Keep every link too.
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nat_team = set()
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for t in load('teamnationlinks')['rows']:
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nat_team.add(t['teamid'])
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clubs = {}
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alllinks = {}
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for l in tpl:
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alllinks.setdefault(l['playerid'], []).append(l)
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if l['teamid'] in nat_team:
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continue
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prev = clubs.get(l['playerid'])
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if prev is None or l['teamid'] < prev['teamid']:
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clubs[l['playerid']] = l
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out = []
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for p in players:
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pid = p['playerid']
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gk = p['preferredposition1'] == 0
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spec = GK if gk else OUTFIELD
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club = clubs.get(pid)
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out.append({
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'id': pid,
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'rating': p['overallrating'],
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'potential': p['potential'],
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'pos': p['preferredposition1'],
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'pos2': p['preferredposition2'],
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'pos3': p['preferredposition3'],
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'pos4': p['preferredposition4'],
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'posname': POSITION_NAMES[p['preferredposition1']]
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if 0 <= p['preferredposition1'] < len(POSITION_NAMES) else None,
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'nation': p['nationality'],
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'nationname': nations.get(p['nationality']),
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'team': club['teamid'] if club else 0,
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'teamname': teams.get(club['teamid'], {}).get('teamname') if club else None,
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'jersey': club['jerseynumber'] if club else 0,
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'foot': p['preferredfoot'],
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'skillmoves': p['skillmoves'],
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'weakfoot': p['weakfootabilitytypecode'],
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'height': p['height'],
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'weight': p['weight'],
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'gk': gk,
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'attrs': [weighted(p, s) for _, s in spec],
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})
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doc = {
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'meta': {
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'source': 'FIFA17.exe resident database, via tools/db_dump.py',
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'players': len(out),
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'attr_order_outfield': [k for k, _ in OUTFIELD],
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'attr_order_gk': [k for k, _ in GK],
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'weights_outfield': {k: dict(v) for k, v in OUTFIELD},
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'weights_gk': {k: dict(v) for k, v in GK},
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'position_enum': POSITION_NAMES,
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},
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'players': out,
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}
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with open(OUT, 'w') as fh:
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json.dump(doc, fh, ensure_ascii=False, separators=(',', ':'))
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sys.stderr.write("wrote %s: %d players (%d keepers)\n"
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% (OUT, len(out), sum(1 for x in out if x['gk'])))
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return 0
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if __name__ == '__main__':
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sys.exit(main())
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