c1d1f03ec8
Replaces the anadius-connectivity probes with the game-side Nucleus-connect functions (nucleusConnectREST/Trusted, connect-state tick) and adds a VirtualQuery-guarded sampler thread that reads X=[0x14acd02c0] -> M=[X+0x360] -> ctx=[M+0x778] once/sec to observe the session context directly. Per-slot log cap prevents per-frame handlers flooding the log. Run 3 result: ctx is non-null but the connect functions are never called (see bridge findings). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>