70a64e3709
Freeze the running offline FUT backend into version control as fifa17-recon/docker/fifa17-python/ - declarative and rebuildable from a fresh checkout: * OPENFUT_BIND / OPENFUT_ADVERTISE client/server split in the responders (lsx, blaze, roster, utas, pow) + entrypoint.sh; OPENFUT_ADVERTISE is required for remote mode (compose and entrypoint fail without it) * docker-compose.yml reproducing the frozen baseline container exactly (env, ports incl. the 8085->8080 POW-content remap, /state bind, restart) * .env.example / .env for site config - the LAN IP is never hardcoded in source * tools/ + data/ staged from openfut-fut-backend:python-baseline-2026-08-10, verified byte-identical to the running container at freeze time * client_arm.sh (the 105 client-side arming counterpart) * Dockerfile bakes /app/SHA256SUMS.txt so any image is self-identifying * docs/BASELINE-python-2026-08-10.md: frozen image/container/hash record, restore instructions and rebuild-equivalence procedure Secrets (redir key/cert, .env) and runtime state (docker/state) stay gitignored. The live container is untouched pending the .105 launcher audit.
84 lines
3.2 KiB
Python
84 lines
3.2 KiB
Python
#!/usr/bin/env python3
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"""Force the FIFA 17 FUT store OPEN by patching CardsDLL's online-readiness gate.
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The "store is not available" screen is gated by FIFA's online-mode manager
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(FUT::CompetitionManager). Three CardsDLL methods report store-enabled and only
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return true once that manager reaches the online "service ready" state -- an
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online/Blaze wall we can't reach offline. This pokes them to return true.
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Reversible: originals are saved to /tmp/orig_<va>.bin; `restore` puts them back;
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a FIFA restart also clears the patch (live-memory only, per session).
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Needs ptrace_scope=0 (tools/root_arm.sh) and FIFA running. Run as YOUR action:
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!python3 tools/store_enable_poke.py # patch (open the store)
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!python3 tools/store_enable_poke.py restore # undo
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Static gate methods (CardsDLL image base 0x180000000), patched to `mov eax,1; ret`:
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0x1800f7fb0 IS_EASTORE_SERVICE_READY (mgr[0x6d4]==0x1fbd0)
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0x1800fb850 IS_STORE_ENABLED (online-mode state stack non-empty)
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0x180100500 IS_COIN_PURCHASABLE (commerce config)
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"""
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import sys, glob, os
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IMG_BASE = 0x180000000
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RET_TRUE = bytes.fromhex("b801000000c3") # mov eax,1 ; ret
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NOP2 = bytes.fromhex("9090")
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PATCHES = {
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0x1800f7fb0: ("IS_EASTORE_SERVICE_READY", RET_TRUE),
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0x1800fb850: ("IS_STORE_ENABLED", RET_TRUE),
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0x180100500: ("IS_COIN_PURCHASABLE", RET_TRUE),
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0x180013cf0: ("IS_STORE_AVAILABLE", RET_TRUE),
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0x180017543: ("JMP_BYPASS_RESOLUTION", bytes.fromhex("eb3f")),
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0x180017487: ("NOP_JE_STORE_AVAILABLE", NOP2),
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0x180017490: ("NOP_JNE_STORE_CACHED", NOP2),
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0x1800175aa: ("NOP_JE_STORE_ENTITLEMENT", NOP2),
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}
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DLL_MATCH = "CardsDLL"
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def find_pid():
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for d in glob.glob('/proc/[0-9]*'):
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try:
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if open(d + '/comm').read().strip() == 'FIFA17.exe':
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return int(d.split('/')[-1])
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except Exception:
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pass
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raise SystemExit("FIFA17.exe not running")
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def cardsdll_base(pid):
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for line in open(f'/proc/{pid}/maps'):
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if DLL_MATCH in line:
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return int(line.split('-')[0], 16) # lowest mapping = module base
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raise SystemExit("CardsDLL not mapped in FIFA process")
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def main():
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restore = len(sys.argv) > 1 and sys.argv[1] == "restore"
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pid = find_pid()
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base = cardsdll_base(pid)
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print(f"FIFA pid={pid} CardsDLL base={base:#x} ({'RESTORE' if restore else 'PATCH'})")
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mem = f'/proc/{pid}/mem'
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for va, (name, patch_bytes) in PATCHES.items():
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live = base + (va - IMG_BASE)
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origf = f'/tmp/orig_{live:x}.bin'
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if restore:
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if not os.path.exists(origf):
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print(f" {name}: no saved original, skip"); continue
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data = open(origf, 'rb').read()
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else:
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with open(mem, 'rb') as f:
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f.seek(live); orig = f.read(len(patch_bytes))
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open(origf, 'wb').write(orig)
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data = patch_bytes
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with open(mem, 'r+b') as f:
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f.seek(live); f.write(data)
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f.seek(live); chk = f.read(len(data))
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print(f" {name:26s} @ {live:#x} -> {chk.hex()}")
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print("Done." + ("" if restore else " Now open the FUT Store in-game."))
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if __name__ == "__main__":
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main()
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