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OpenFUT/fifa17-recon/docker/fifa17-python/tools/build_player_facts.py
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root 70a64e3709 fifa17-python: commit working FUT backend deployment (client/server split)
Freeze the running offline FUT backend into version control as
fifa17-recon/docker/fifa17-python/ - declarative and rebuildable from a
fresh checkout:

* OPENFUT_BIND / OPENFUT_ADVERTISE client/server split in the responders
  (lsx, blaze, roster, utas, pow) + entrypoint.sh; OPENFUT_ADVERTISE is
  required for remote mode (compose and entrypoint fail without it)
* docker-compose.yml reproducing the frozen baseline container exactly
  (env, ports incl. the 8085->8080 POW-content remap, /state bind, restart)
* .env.example / .env for site config - the LAN IP is never hardcoded in source
* tools/ + data/ staged from openfut-fut-backend:python-baseline-2026-08-10,
  verified byte-identical to the running container at freeze time
* client_arm.sh (the 105 client-side arming counterpart)
* Dockerfile bakes /app/SHA256SUMS.txt so any image is self-identifying
* docs/BASELINE-python-2026-08-10.md: frozen image/container/hash record,
  restore instructions and rebuild-equivalence procedure

Secrets (redir key/cert, .env) and runtime state (docker/state) stay gitignored.
The live container is untouched pending the .105 launcher audit.
2026-08-10 23:54:04 +00:00

162 lines
6.6 KiB
Python

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""Turn the raw table dumps written by db_dump.py into ONE file the FUT card
pool can consume: data/player_facts.json.
Input data/tables/{players,teamplayerlinks,teams,leagues,nations,
leagueteamlinks,playerattributesmapping}.json
Output data/player_facts.json
{"meta": {...},
"players": [ {"id":20801,"rating":94,"pos":27,"pos2":16,"pos3":25,"pos4":-1,
"nation":38,"team":243,"league":53,
"attrs":[90,93,82,91,33,80], # PAC SHO PAS DRI DEF PHY
"gk":false}, ... ]}
THE SIX CARD ATTRIBUTES ARE NOT COLUMNS. `players` stores the 29 base
attributes; the six numbers a FUT card shows are a weighted sum of them. The
weights are not guessed here -- they are read out of the game's own
`playerattributesmapping` table, which maps each base attribute id to its
percentage contribution to speed / shooting / passing / dribbling / defending /
physical (and to the five gk* stats). Every column of that table sums to
exactly 100.
The one inference this file makes is attributeid -> players column name, and it
is safe for this purpose: wherever two attributes could be swapped (marking vs
standingtackle at 30 each, shotpower vs longshots at 20 each, ...) they carry
EQUAL weight, so the computed six are identical either way. The assignments
that actually move a number -- 45/55 acceleration/sprintspeed, 45 finishing,
50 dribbling, 35 shortpassing, 30 ballcontrol, 50 strength, 25 stamina,
20 aggression, 20 interceptions, 15 longpassing -- are each the unique
attribute with that weight.
VALIDATION (see the report): overallrating in `players` agrees with
data/roster.json, extracted from a completely different memory structure, on
17547 of 17547 shared players.
"""
import json
import os
import sys
HERE = os.path.dirname(os.path.abspath(__file__))
TABLES = os.path.join(HERE, '..', 'data', 'tables')
OUT = os.path.join(HERE, '..', 'data', 'player_facts.json')
# FUT card slot -> [(players column, percent)], read off playerattributesmapping.
OUTFIELD = [
('pace', [('acceleration', 45), ('sprintspeed', 55)]),
('shooting', [('finishing', 45), ('shotpower', 20), ('longshots', 20),
('positioning', 5), ('volleys', 5), ('penalties', 5)]),
('passing', [('shortpassing', 35), ('vision', 20), ('crossing', 20),
('longpassing', 15), ('freekickaccuracy', 5), ('curve', 5)]),
('dribbling', [('dribbling', 50), ('ballcontrol', 30), ('agility', 10),
('balance', 5), ('reactions', 5)]),
('defending', [('marking', 30), ('standingtackle', 30), ('interceptions', 20),
('headingaccuracy', 10), ('slidingtackle', 10)]),
('physical', [('strength', 50), ('stamina', 25), ('aggression', 20),
('jumping', 5)]),
]
# Keeper card face. The five gk* columns are used at 100% -- they ARE the card
# numbers, no arithmetic. The speed slot is the only weighted one.
GK = [
('diving', [('gkdiving', 100)]),
('handling', [('gkhandling', 100)]),
('kicking', [('gkkicking', 100)]),
('reflexes', [('gkreflexes', 100)]),
('speed', [('acceleration', 60), ('sprintspeed', 40)]),
('positioning', [('gkpositioning', 100)]),
]
POSITION_NAMES = ['GK', 'SW', 'RWB', 'RB', 'RCB', 'CB', 'LCB', 'LB', 'LWB',
'RDM', 'CDM', 'LDM', 'RM', 'RCM', 'CM', 'LCM', 'LM',
'RAM', 'CAM', 'LAM', 'RF', 'CF', 'LF', 'RW', 'RS', 'ST',
'LS', 'LW']
def load(name):
with open(os.path.join(TABLES, name + '.json')) as fh:
return json.load(fh)
def weighted(row, spec):
return int(round(sum(row[c] * w for c, w in spec) / 100.0))
def main():
players = load('players')['rows']
tpl = load('teamplayerlinks')['rows']
teams = {t['teamid']: t for t in load('teams')['rows']}
nations = {n['nationid']: n['nationname'] for n in load('nations')['rows']}
# A player appears in teamplayerlinks once per club AND once per national
# side. The club is the row whose team is not a national team; nations
# and teams share an id space only through teamnationlinks, so the cheap,
# reliable discriminator is: the club link is the one with the lowest
# teamid that is not the player's own nation-team. Keep every link too.
nat_team = set()
for t in load('teamnationlinks')['rows']:
nat_team.add(t['teamid'])
clubs = {}
alllinks = {}
for l in tpl:
alllinks.setdefault(l['playerid'], []).append(l)
if l['teamid'] in nat_team:
continue
prev = clubs.get(l['playerid'])
if prev is None or l['teamid'] < prev['teamid']:
clubs[l['playerid']] = l
out = []
for p in players:
pid = p['playerid']
gk = p['preferredposition1'] == 0
spec = GK if gk else OUTFIELD
club = clubs.get(pid)
out.append({
'id': pid,
'rating': p['overallrating'],
'potential': p['potential'],
'pos': p['preferredposition1'],
'pos2': p['preferredposition2'],
'pos3': p['preferredposition3'],
'pos4': p['preferredposition4'],
'posname': POSITION_NAMES[p['preferredposition1']]
if 0 <= p['preferredposition1'] < len(POSITION_NAMES) else None,
'nation': p['nationality'],
'nationname': nations.get(p['nationality']),
'team': club['teamid'] if club else 0,
'teamname': teams.get(club['teamid'], {}).get('teamname') if club else None,
'jersey': club['jerseynumber'] if club else 0,
'foot': p['preferredfoot'],
'skillmoves': p['skillmoves'],
'weakfoot': p['weakfootabilitytypecode'],
'height': p['height'],
'weight': p['weight'],
'gk': gk,
'attrs': [weighted(p, s) for _, s in spec],
})
doc = {
'meta': {
'source': 'FIFA17.exe resident database, via tools/db_dump.py',
'players': len(out),
'attr_order_outfield': [k for k, _ in OUTFIELD],
'attr_order_gk': [k for k, _ in GK],
'weights_outfield': {k: dict(v) for k, v in OUTFIELD},
'weights_gk': {k: dict(v) for k, v in GK},
'position_enum': POSITION_NAMES,
},
'players': out,
}
with open(OUT, 'w') as fh:
json.dump(doc, fh, ensure_ascii=False, separators=(',', ':'))
sys.stderr.write("wrote %s: %d players (%d keepers)\n"
% (OUT, len(out), sum(1 for x in out if x['gk'])))
return 0
if __name__ == '__main__':
sys.exit(main())