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OpenFUT/scripts/seed_fifa17_cards.py
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#!/usr/bin/env python3
"""Deterministic FIFA 17 base-card seed generator.
Reads the committed, evidenced FIFA 17 data and produces:
1. the FIFA 17 card-definition *identity catalog*
(openfut-adapter-fifa17 data): CardDefinitionId -> {asset_id, version=0}.
`resource_id == asset_id` for version 0.
2. (optional) semantic base CardDefinitions for OpenFUT Core content.
Base cards only (version 0). No specials — pool.json proves only base identities.
CardDefinitionId is opaque + deterministic: `fifa17_<asset_id>` (per-game
namespace). Core treats it as opaque; the FIFA meaning stays in the catalog.
Sources (all committed, non-sensitive):
fifa17-recon/data/pool.json real player assets (id, rating, pos, nation,
league, team, attrs[pace,sho,pas,dri,def,phy], gk)
fifa17-recon/data/roster.json names (id -> first/last/common)
fifa17-recon/data/tables/{leagues,nations,teams}.json entity id -> name
Determinism: output is sorted by asset_id and JSON-stable; running twice on the
same source yields identical bytes. `--check` regenerates and diffs against the
committed files, exiting non-zero on drift.
"""
import argparse
import hashlib
import json
import os
import sys
GENERATOR_VERSION = 1
SCHEMA_VERSION = 1
GAME = "fifa17"
RECON = os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "fifa17-recon")
def _load(path):
with open(path, encoding="utf-8") as f:
return json.load(f)
def _table_map(path, id_key, name_key):
doc = _load(path)
return {row[id_key]: row[name_key] for row in doc["rows"]}
def tier(overall):
return "gold" if overall >= 75 else "silver" if overall >= 65 else "bronze"
def build(recon):
pool = _load(os.path.join(recon, "data", "pool.json"))
roster = {r["id"]: r for r in _load(os.path.join(recon, "data", "roster.json"))}
leagues = _table_map(os.path.join(recon, "data", "tables", "leagues.json"), "leagueid", "leaguename")
nations = _table_map(os.path.join(recon, "data", "tables", "nations.json"), "nationid", "nationname")
teams = _table_map(os.path.join(recon, "data", "tables", "teams.json"), "teamid", "teamname")
catalog_cards = {}
definitions = []
skipped = []
seen_assets = set()
for p in sorted(pool, key=lambda x: x["id"]):
asset = p["id"]
if asset in seen_assets:
skipped.append((asset, "duplicate_asset_id"))
continue
seen_assets.add(asset)
if asset > 0x00FFFFFF:
skipped.append((asset, "asset_id_exceeds_24_bits"))
continue
card_id = "fifa17_%d" % asset
# Catalog entry needs only the asset id (identity); always emitted.
catalog_cards[card_id] = {"asset_id": asset, "version": 0}
# Semantic definition needs a name + resolvable entities; skip+report if not.
r = roster.get(asset)
name = None
if r:
common = (r.get("common") or "").strip()
name = common or (" ".join(x for x in [r.get("first", ""), r.get("last", "")] if x)).strip()
if not name:
skipped.append((asset, "no_roster_name"))
continue
nation = nations.get(p["nation"])
league = leagues.get(p["league"])
club = teams.get(p["team"])
if not nation or not league or not club:
missing = [k for k, v in (("nation", nation), ("league", league), ("club", club)) if not v]
skipped.append((asset, "unresolved_entity:" + ",".join(missing)))
continue
a = p["attrs"] # [pace, shooting, passing, dribbling, defending, physical]
definitions.append({
"id": card_id,
"name": name,
"overall": p["rating"],
"position": p["pos"],
"nation": nation,
"league": league,
"club": club,
"pace": a[0], "shooting": a[1], "passing": a[2],
"dribbling": a[3], "defending": a[4], "physical": a[5],
"rarity": tier(p["rating"]),
"image_path": None,
})
catalog = {
"schema_version": SCHEMA_VERSION,
"game": GAME,
"_provenance": {
"generator": "scripts/seed_fifa17_cards.py",
"generator_version": GENERATOR_VERSION,
"sources": ["fifa17-recon/data/pool.json"],
"base_cards_only": True,
},
"cards": {cid: catalog_cards[cid] for cid in sorted(catalog_cards)},
}
definitions.sort(key=lambda d: d["id"])
return catalog, definitions, skipped, len(pool)
# ── Curated development subset ───────────────────────────────────────────────
# The dev pack is a small, deterministic slice of the full base-card set, chosen
# to exercise the retail /club UI (quality/position/nation/league/team filters +
# pagination) without loading all ~17.5K definitions. Selection is reproducible
# from the sorted source; no asset is hand-picked.
MY_SQUAD_PAGE = 11 # evidence: the client requests count=11 per page
DEV_PRIMARY_GOLD_CAP = 18 # > one page → quality=gold and league=<primary> span 2+ pages
DEV_SECONDARY_GOLD = 4
DEV_SILVER = 6
DEV_BRONZE = 4
def select_dev(definitions):
"""Deterministically curate a dev slice from the full definition set.
Criteria (all reproducible): the two leagues with the most Gold cards are the
primary/secondary leagues (tie-break by name); take the primary league's top
Gold cards (capped), guaranteeing >1 page for both `quality=gold` and
`league=<primary>`; ensure a GK is present; add the secondary league's top
Golds (multiple leagues); add the top Silvers and Bronzes (quality spread).
"""
by_league = {}
for d in definitions:
by_league.setdefault(d["league"], []).append(d)
golds = lambda ds: [d for d in ds if d["overall"] >= 75]
ranked = sorted(by_league, key=lambda L: (-len(golds(by_league[L])), L))
primary, secondary = ranked[0], ranked[1]
key = lambda d: (-d["overall"], d["id"])
chosen = {}
for d in sorted(golds(by_league[primary]), key=key)[:DEV_PRIMARY_GOLD_CAP]:
chosen[d["id"]] = d
if not any(d["position"] == "GK" for d in chosen.values()):
gks = sorted((d for d in definitions if d["position"] == "GK" and d["overall"] >= 75), key=key)
if gks:
chosen[gks[0]["id"]] = gks[0]
for d in sorted(golds(by_league[secondary]), key=key)[:DEV_SECONDARY_GOLD]:
chosen[d["id"]] = d
for d in sorted((d for d in definitions if 65 <= d["overall"] < 75), key=key)[:DEV_SILVER]:
chosen[d["id"]] = d
for d in sorted((d for d in definitions if d["overall"] < 65), key=key)[:DEV_BRONZE]:
chosen[d["id"]] = d
return sorted(chosen.values(), key=lambda d: d["id"]), primary
def dev_coverage(dev):
"""Coverage stats + the self-check gate the dev pack must pass."""
q = lambda lo, hi=256: sum(1 for d in dev if lo <= d["overall"] < hi)
positions = sorted({d["position"] for d in dev})
teams = {}
for d in dev:
teams[d["club"]] = teams.get(d["club"], 0) + 1
cov = {
"count": len(dev),
"gold": q(75),
"silver": q(65, 75),
"bronze": q(0, 65),
"positions": positions,
"has_gk": "GK" in positions,
"gold_st": sum(1 for d in dev if d["position"] == "ST" and d["overall"] >= 75),
"leagues": sorted({d["league"] for d in dev}),
"nations": sorted({d["nation"] for d in dev}),
"max_same_team": max(teams.values()) if teams else 0,
"pages_gold": (q(75) + MY_SQUAD_PAGE - 1) // MY_SQUAD_PAGE,
}
# The pack is only useful if it can exercise the filters + pagination.
checks = {
"gold_over_one_page": cov["gold"] > MY_SQUAD_PAGE,
"has_gk": cov["has_gk"],
"has_st": any(d["position"] == "ST" for d in dev),
"multi_league": len(cov["leagues"]) >= 2,
"multi_nation": len(cov["nations"]) >= 2,
"has_silver": cov["silver"] >= 1,
"has_bronze": cov["bronze"] >= 1,
"same_team_group": cov["max_same_team"] >= 2,
}
cov["checks"] = checks
cov["ok"] = all(checks.values())
return cov
def dumps(obj):
return json.dumps(obj, indent=2, ensure_ascii=False, sort_keys=False) + "\n"
def main():
ap = argparse.ArgumentParser()
ap.add_argument("--recon", default=os.path.normpath(RECON))
ap.add_argument("--catalog-out", required=True)
ap.add_argument("--defs-out", help="optional semantic CardDefinition JSON (full Core content)")
ap.add_argument("--dev-out", help="curated game-scoped dev CardDefinition pack")
ap.add_argument("--check", action="store_true", help="fail if committed output would change")
args = ap.parse_args()
catalog, definitions, skipped, pool_rows = build(args.recon)
catalog_bytes = dumps(catalog)
defs_bytes = dumps(definitions)
dev, primary = select_dev(definitions)
dev_bytes = dumps(dev)
cov = dev_coverage(dev)
cov["primary_league"] = primary
reasons = {}
for _, why in skipped:
reasons[why.split(":")[0]] = reasons.get(why.split(":")[0], 0) + 1
report = {
"pool_rows": pool_rows,
"catalog_entries": len(catalog["cards"]),
"definitions_seeded": len(definitions),
"skipped_definitions": len(skipped),
"skip_reasons": reasons,
"catalog_sha256": hashlib.sha256(catalog_bytes.encode()).hexdigest()[:16],
"dev_coverage": cov,
}
print(json.dumps(report, indent=2), file=sys.stderr)
# The dev pack is worthless if it cannot exercise the filters + pagination.
if args.dev_out and not cov["ok"]:
print("DEV PACK FAILED COVERAGE GATE: %s" % cov["checks"], file=sys.stderr)
sys.exit(2)
# Every dev definition must have a catalog (FIFA render) identity.
missing = [d["id"] for d in dev if d["id"] not in catalog["cards"]]
if missing:
print("DEV DEFS WITHOUT CATALOG IDENTITY: %s" % missing, file=sys.stderr)
sys.exit(2)
outputs = [(args.catalog_out, catalog_bytes)]
if args.defs_out:
outputs.append((args.defs_out, defs_bytes))
if args.dev_out:
outputs.append((args.dev_out, dev_bytes))
if args.check:
drift = False
for path, want in outputs:
have = open(path, encoding="utf-8").read() if os.path.exists(path) else None
if have != want:
print("DRIFT: %s is stale (regenerate)" % path, file=sys.stderr)
drift = True
sys.exit(1 if drift else 0)
for path, data in outputs:
os.makedirs(os.path.dirname(os.path.abspath(path)), exist_ok=True)
with open(path, "w", encoding="utf-8") as f:
f.write(data)
print("wrote catalog=%d dev=%d cards" % (len(catalog["cards"]), len(dev)), file=sys.stderr)
if __name__ == "__main__":
main()