96e80ab293
Carry unopenedPackIds through the importer: Profile model -> Report -> ApplyPlan. GenericImportRequest now emits entitlements[] (one definition_id per unopened pack instance, order+duplicates preserved), which Core's import seeds as unconsumed packs rows in the same transaction. Closes the economy import gap so a migrated profile's unopened packs become Core entitlements (feeding purchasegroup/credits/userMassInfo). Idempotency unchanged (import fingerprint). +1 test; 26 pass, clippy -D warnings clean.
104 lines
3.1 KiB
Rust
104 lines
3.1 KiB
Rust
//! Serde model of the real FIFA 17 Python profile (`fifa17_profile.json`).
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//! Only the fields the importer reasons about are modelled; every field is
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//! permissive (`Option`/`default`) because the source is external and unknown
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//! fields are ignored. Nothing here is written back.
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use anyhow::{Context, Result};
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use serde::Deserialize;
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#[derive(Debug, Clone, Deserialize)]
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pub struct Profile {
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#[serde(rename = "personaId", default)]
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pub persona_id: i64,
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#[serde(rename = "personaName", default)]
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pub persona_name: String,
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#[serde(rename = "clubName", default)]
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pub club_name: String,
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#[serde(rename = "clubAbbr", default)]
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pub club_abbr: String,
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#[serde(default)]
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pub coins: i64,
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/// Next wire id to issue (issue-then-increment: `fut_store.py` assigns this
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/// value then increments). The allocation watermark to preserve.
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#[serde(rename = "nextItemId", default)]
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pub next_item_id: i64,
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#[serde(default)]
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pub items: Vec<Item>,
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#[serde(default)]
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pub squads: Vec<Squad>,
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/// Unconsumed pack entitlements (`unopenedPackIds`), seeded into Core as
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/// generic entitlements on import.
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#[serde(rename = "unopenedPackIds", default)]
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pub unopened_pack_ids: Vec<i64>,
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}
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impl Profile {
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pub fn from_json_str(raw: &str) -> Result<Self> {
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serde_json::from_str(raw).context("parsing fifa17_profile.json")
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}
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct Item {
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/// The per-INSTANCE wire id (preserved on import).
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pub id: i64,
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/// The per-DEFINITION versioned id: `resourceId = (version << 24) | assetId`.
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#[serde(rename = "resourceId", default)]
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pub resource_id: i64,
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#[serde(rename = "assetId", default)]
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pub asset_id: Option<i64>,
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#[serde(rename = "itemType", default)]
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pub item_type: String,
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#[serde(default)]
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pub rareflag: Option<i64>,
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#[serde(default)]
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pub rating: Option<i64>,
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#[serde(rename = "preferredPosition", default)]
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pub preferred_position: Option<String>,
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#[serde(default)]
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pub nation: Option<i64>,
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#[serde(default)]
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pub teamid: Option<i64>,
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#[serde(rename = "leagueId", default)]
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pub league_id: Option<i64>,
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#[serde(rename = "attributeList", default)]
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pub attribute_list: Option<Vec<Attr>>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct Attr {
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pub index: i64,
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pub value: i64,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct Squad {
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#[serde(default)]
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pub formation: String,
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#[serde(rename = "squadName", default)]
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pub squad_name: String,
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#[serde(default)]
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pub captain: Option<i64>,
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/// Opaque staff refs; each is `{ "id": <wire id>, ... }`.
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#[serde(default)]
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pub manager: Vec<serde_json::Value>,
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#[serde(default)]
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pub players: Vec<SquadSlot>,
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}
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#[derive(Debug, Clone, Deserialize)]
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pub struct SquadSlot {
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pub index: i64,
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#[serde(rename = "itemData", default)]
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pub item_data: SlotItem,
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#[serde(rename = "kitNumber", default)]
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pub kit_number: Option<i64>,
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}
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#[derive(Debug, Clone, Default, Deserialize)]
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pub struct SlotItem {
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/// Wire id of the owned instance in this slot; `0` = empty slot.
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#[serde(default)]
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pub id: i64,
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}
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