Files
OpenFUT/openfut-import-fifa17/src/model.rs
T
OpenFUT Agent 96e80ab293 feat(import-fifa17): seed unopenedPackIds as Core entitlements
Carry unopenedPackIds through the importer: Profile model -> Report ->
ApplyPlan. GenericImportRequest now emits entitlements[] (one definition_id
per unopened pack instance, order+duplicates preserved), which Core's import
seeds as unconsumed packs rows in the same transaction. Closes the economy
import gap so a migrated profile's unopened packs become Core entitlements
(feeding purchasegroup/credits/userMassInfo). Idempotency unchanged (import
fingerprint). +1 test; 26 pass, clippy -D warnings clean.
2026-08-13 19:38:04 +00:00

104 lines
3.1 KiB
Rust

//! Serde model of the real FIFA 17 Python profile (`fifa17_profile.json`).
//! Only the fields the importer reasons about are modelled; every field is
//! permissive (`Option`/`default`) because the source is external and unknown
//! fields are ignored. Nothing here is written back.
use anyhow::{Context, Result};
use serde::Deserialize;
#[derive(Debug, Clone, Deserialize)]
pub struct Profile {
#[serde(rename = "personaId", default)]
pub persona_id: i64,
#[serde(rename = "personaName", default)]
pub persona_name: String,
#[serde(rename = "clubName", default)]
pub club_name: String,
#[serde(rename = "clubAbbr", default)]
pub club_abbr: String,
#[serde(default)]
pub coins: i64,
/// Next wire id to issue (issue-then-increment: `fut_store.py` assigns this
/// value then increments). The allocation watermark to preserve.
#[serde(rename = "nextItemId", default)]
pub next_item_id: i64,
#[serde(default)]
pub items: Vec<Item>,
#[serde(default)]
pub squads: Vec<Squad>,
/// Unconsumed pack entitlements (`unopenedPackIds`), seeded into Core as
/// generic entitlements on import.
#[serde(rename = "unopenedPackIds", default)]
pub unopened_pack_ids: Vec<i64>,
}
impl Profile {
pub fn from_json_str(raw: &str) -> Result<Self> {
serde_json::from_str(raw).context("parsing fifa17_profile.json")
}
}
#[derive(Debug, Clone, Deserialize)]
pub struct Item {
/// The per-INSTANCE wire id (preserved on import).
pub id: i64,
/// The per-DEFINITION versioned id: `resourceId = (version << 24) | assetId`.
#[serde(rename = "resourceId", default)]
pub resource_id: i64,
#[serde(rename = "assetId", default)]
pub asset_id: Option<i64>,
#[serde(rename = "itemType", default)]
pub item_type: String,
#[serde(default)]
pub rareflag: Option<i64>,
#[serde(default)]
pub rating: Option<i64>,
#[serde(rename = "preferredPosition", default)]
pub preferred_position: Option<String>,
#[serde(default)]
pub nation: Option<i64>,
#[serde(default)]
pub teamid: Option<i64>,
#[serde(rename = "leagueId", default)]
pub league_id: Option<i64>,
#[serde(rename = "attributeList", default)]
pub attribute_list: Option<Vec<Attr>>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct Attr {
pub index: i64,
pub value: i64,
}
#[derive(Debug, Clone, Deserialize)]
pub struct Squad {
#[serde(default)]
pub formation: String,
#[serde(rename = "squadName", default)]
pub squad_name: String,
#[serde(default)]
pub captain: Option<i64>,
/// Opaque staff refs; each is `{ "id": <wire id>, ... }`.
#[serde(default)]
pub manager: Vec<serde_json::Value>,
#[serde(default)]
pub players: Vec<SquadSlot>,
}
#[derive(Debug, Clone, Deserialize)]
pub struct SquadSlot {
pub index: i64,
#[serde(rename = "itemData", default)]
pub item_data: SlotItem,
#[serde(rename = "kitNumber", default)]
pub kit_number: Option<i64>,
}
#[derive(Debug, Clone, Default, Deserialize)]
pub struct SlotItem {
/// Wire id of the owned instance in this slot; `0` = empty slot.
#[serde(default)]
pub id: i64,
}