Files
OpenFUT/fifa17-recon/tools
funman300 87e5cd2e53 fifa17-recon: FUT_ID_SWEEP -- use the running game as the player-DB oracle
dbdata.dll is an anti-tamper decoy (getTableData returns a self-integrity blob),
so the players table only exists inside the running client. But we do not need to
unpack it: the client merges its own DB into every item we serve, keyed on
resourceId & 0xffffff, and leaves the result in a map we can already read.

So serve a RANGE of candidate playerids as a synthetic club, then read the map
back with card_identity_probe.py. One club fetch classifies the whole window.

Sends teamid/nation/leagueId as ZERO so the client fills the REAL values (the
merge only fills zeros -- confirmed live: one playerid appears twice with two
different nations, both ours). Sentinel rating 7, deliberately not 50, so the
miss-fill (rating 0x32) can never be mistaken for a surviving sentinel.

The window comes from a control FILE read per request, not just the env: a full
sweep is many windows and restarting mid-session is what produced 'error
connecting to FIFA 17 Ultimate Team' once already. Nothing is written to the save,
so clearing the file restores the real club on the next fetch.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
2026-08-04 20:35:51 -07:00
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