21a81ad63c
Multi-agent pass over the store subsystem, 11 agents, findings run through three
adversarial verifiers. Full writeup in docs/plan-2026-08-05-store-subsystem.md.
THE REAL DISCARD TABLE IS RECOVERED. quick_sell() paid an invented rating tier
(600/300/150/50) that was wrong for every single card. The real table is
fcc_discardcoins in the client's own game DB, 141 rows keyed (cardtype, level, rare),
read out of the running client and verified 22/22 against live items:
value = round_half_up(rating * price / 100)
level = 3 if rating >= 75, 2 if 65..74, else 1 (0x180141e8a..0x180141ea3,
derived from rating, NOT a wire field)
cardtype = FUN_1800d8330(cardsubtypeid), decoded from its jump table and checked
across every subtype 0..599 with zero disagreements
A 94-rated gold rare is 752, not 600. A 76 rare is 608, not 150. A 55 bronze is 17,
not 50.
This also closes a disagreement nobody had noticed: the CLIENT already computes and
displays the correct value locally whenever our discardValue (atom 0xd7) is 0 or
absent. FUN_18013fe00 stores our value at item +0x38 and the guard at 0x180141025
skips the local computation when it is non-zero. So the screen has been showing the
real number while the server paid a made-up one, on every quick sell ever made.
Verified beyond what the report claimed, because a missing table row pays ZERO and
that would be a regression the old flat tier could not produce: across all 236 items
in the live profile, 230 map to cardtype 1 and 6 to cardtype 6, and NOT ONE would pay
0 coins. Table reproduces at 141 rows and the worked example lands exactly.
ZERO WIRE CHANGE, FUT_DISCARD_TABLE default off. Nothing new is sent; only the coin
figure the server credits moves. This is the patch worth defaulting on after one
in-game check, which is simply quick-selling a card and seeing the coins paid match
the value the card was already displaying.
THE GROUPING BUG IS NOT IN CARDSDLL, and the fix ranked first would have wasted a
launch. Live in the running client all three display groups own exactly the right
pack, there is exactly one copy of each pack record in 4 GiB, and nothing we send is
mis-parsed. The parsed model is correct and the Scaleform layer picks the wrong pack
when turning a tile click into a category id. displayGroupAssetId is served as 1/5/6
while the screen's category field reads 3, and group tiles carry a hardcoded
CATEGORY_ID of 0. Confirmed by direct read: ordinal 3, assetId 6, i.e. Premium, while
the last click was Gold.
The heap map that made this possible, all scoped to one pid: display-group vector
control block, 3 elements of 0x108; group record fields at +0x00 sortPriority,
+0x04 displayGroupAssetId, +0x40 a one-element pack vector; inner pack record 0x1a8
with packType at +0x38, ids at +0x70/+0xac, price at +0xa0, quantities at +0xc0..+0xd0.
extPrice SHOULD BE DELETED, not corrected. Both sub-parsers read only
externalPriceId; amount and currency are discarded. Sending the key at all creates an
"mtx" currency row that switches on a real-money price line the client can never fill
offline, which is the literal "or %1s" on every tile.
A WORRY NOBODY HAD RAISED, and I confirmed it from our own logs: the client has sent
packId 6 on every purchase it has ever made, four for four tonight and six for six
across history. We have never observed a successful buy of anything but Premium Gold.
Also settled: FUT_STORE_DISPLAYGROUP=0 is the right resting state, argued from
mechanism rather than from history; FUT_USERINFO=packs stays off because the
unopened-pack counter is client-mutable and the flag ladder silently drops squadList;
POST /user is a latent hard freeze that has never fired because the client never
issues that POST.
Honest coverage: the ActionScript layer is unread by everyone and every remaining
store mystery lives there.
Live: 439 contract checks pass, market suite passes, both flags off.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
101 lines
4.1 KiB
Python
101 lines
4.1 KiB
Python
"""Why do all three packs collapse into one store tile, and does displayGroupAssetId fix it?
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OBSERVED LIVE 2026-08-05. With FUT_STORE_DISPLAYGROUP=1 the store shows three group
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tiles named Bronze Pack / Gold Pack / Premium Gold, but drilling into ANY of them
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renders the same single Premium Gold pack. Two of three packs are unbuyable. We send
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displayGroup {"value": name} per pack and never displayGroupAssetId (0xda).
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The risk was predicted in utas_server.py before it happened: sending displayGroup may
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select a grouped RENDER PATH rather than merely filling a caption, and if so the packs
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need something to group BY. The obvious candidate is displayGroupAssetId, which we omit,
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so every pack presumably shares a default of 0 and lands in one group.
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That is a hypothesis. Do not ship a fix on it. Establish:
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Q1 where does displayGroupAssetId (0xda) store in the pack element deser 0x18013af30,
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and what is its constructor default? If the default is not a constant, the
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"everything shares group 0" story is wrong.
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Q2 who READS that offset. The reader is the grouping code, and whether it lives in
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CardsDLL or in the packed FIFA17.exe decides whether this is answerable statically
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at all.
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Q3 what does displayGroup (0xd9) store, and is there a second slot (the group's own
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identity) distinct from the +0x00 caption slot that `value` writes?
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Q4 does anything build a LIST of packs per group, e.g. a loop comparing one pack's
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group id against another's? That is the function that decides tile membership.
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CONTROLS
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* `assetId` 0x23 is a known INT field of the same deser storing to [rbp-0x3c]. It must
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resolve the same way, or the offset extraction is unreliable.
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* the "unknown" literal at 0x180223108 is documented as the constructor default of the
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caption slot written by FUN_180133f60. Reproducing that anchors Q3.
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COVERAGE RULE: print every decompile in full with its length. No absence claim may be
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made from a truncated print, and no claim of "X is the only reader" without showing the
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xref list it came from.
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"""
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import traceback
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PACK_DESER = 0x18013AF30
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CTOR = 0x180133F60
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UNKNOWN_LIT = 0x180223108
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A = {"displayGroup": 0xD9, "displayGroupAssetId": 0xDA,
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"displayGroupUseDefaultImage": 0xDB, "assetId": 0x23, "value": 0x377,
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"priority": 0x250}
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def dump(va, title):
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try:
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f = func(va)
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src = dec(va)
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print("\n" + "=" * 78)
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print("%#x %s body %d bytes / decompile %d chars (IN FULL)"
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% (va, title, f.getBody().getNumAddresses() if f else -1, len(src)))
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print("=" * 78)
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print(src)
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return src
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except Exception:
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print("!! failed %#x" % va)
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traceback.print_exc()
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return ""
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try:
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src = dump(PACK_DESER, "pack element deserializer")
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print("\n--- atom comparisons present, BOTH == and != forms ---")
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import re as _re
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for name, a in sorted(A.items(), key=lambda kv: kv[1]):
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hits = _re.findall(r"[!=]= 0x%x\b" % a, src)
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print(" %-30s %#-6x %s" % (name, a, hits or "ABSENT"))
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print(" (the != form matters: q_hub_1 missed clubPlayers by grepping only for ==)")
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dump(CTOR, "constructor that writes the caption default")
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print("\n" + "=" * 78)
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print("WHO REFERENCES THE 'unknown' LITERAL %#x" % UNKNOWN_LIT)
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print("=" * 78)
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for frm, typ, fn, ent in xrefs_to(UNKNOWN_LIT):
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print(" %#x %s (entry %#x)" % (frm, fn, ent))
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print("\n" + "=" * 78)
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print("CALLERS OF THE PACK DESER (the store root and anything else)")
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print("=" * 78)
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for a, n in callers(PACK_DESER):
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print(" %#x %s" % (a, n))
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print("\n" + "=" * 78)
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print("CALLEES OF THE PACK DESER (sub-object parsers, incl. the displayGroup body)")
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print("=" * 78)
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for a, n in callees(PACK_DESER):
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print(" %#x %s" % (a, n))
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# The store root: whatever assembles the tile list must walk the parsed vector.
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print("\n" + "=" * 78)
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print("STORE ROOT 0x1801234e0 IN FULL, and its callers")
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print("=" * 78)
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dump(0x1801234E0, "FutStoreGetPackTypes root")
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for a, n in callers(0x1801234E0):
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print(" caller %#x %s" % (a, n))
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except Exception:
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traceback.print_exc()
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