70a64e3709
Freeze the running offline FUT backend into version control as fifa17-recon/docker/fifa17-python/ - declarative and rebuildable from a fresh checkout: * OPENFUT_BIND / OPENFUT_ADVERTISE client/server split in the responders (lsx, blaze, roster, utas, pow) + entrypoint.sh; OPENFUT_ADVERTISE is required for remote mode (compose and entrypoint fail without it) * docker-compose.yml reproducing the frozen baseline container exactly (env, ports incl. the 8085->8080 POW-content remap, /state bind, restart) * .env.example / .env for site config - the LAN IP is never hardcoded in source * tools/ + data/ staged from openfut-fut-backend:python-baseline-2026-08-10, verified byte-identical to the running container at freeze time * client_arm.sh (the 105 client-side arming counterpart) * Dockerfile bakes /app/SHA256SUMS.txt so any image is self-identifying * docs/BASELINE-python-2026-08-10.md: frozen image/container/hash record, restore instructions and rebuild-equivalence procedure Secrets (redir key/cert, .env) and runtime state (docker/state) stay gitignored. The live container is untouched pending the .105 launcher audit.
242 lines
9.0 KiB
Python
242 lines
9.0 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""Read the IDENTITY the client resolved for every card it currently holds.
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READ-ONLY. /proc/PID/mem is opened 'rb'; there is no write path in this file.
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WHY THIS EXISTS
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---------------
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Card identity does not come from us. Every item object in every response is
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inserted into the CardsDb map by the item-parser tail (0x18014115b -> registrar
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vtable +0xa08 = 0x18011cca0, a find-or-INSERT). Just before registering, the
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client runs a LOCAL merge (FUN_180141660 -> FUN_180135890 for player cards) that
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queries its own `players` table by
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playerid = resourceId & 0xffffff
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On a HIT it fills the name and face and leaves our rating/position/attributes
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alone. On a MISS it hard-writes a fixed generic card. Those MISS constants are a
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FINGERPRINT, and that is what makes this probe useful: the resolved record is
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sitting in the map, so one read tells us hit-or-miss for EVERY id we have served,
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without opening a single card in the UI.
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MISS => rating 0x32 (50), teamid 0x78d (1933), nation 0xe (14),
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position 2 (RWB), attributes all 1, name " "
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That is exactly what a player photographed in a pack on 2026-08-04: two named
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cards (ids from VERIFIED_ASSET_IDS) beside three blanks at 50 RWB with every
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attribute 1. So the fingerprint is confirmed live, not just read out of Ghidra.
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WHAT THIS BUYS
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--------------
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A bulk oracle. Serving N candidate playerids and reading this once classifies all
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N at a time, instead of one id per screenshot. That is the difference between
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validating a 79-card pool and validating a database.
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OFFSETS, AND HOW MUCH TO TRUST THEM
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-----------------------------------
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Record base = node + 0x28, size 0x158, copied field-by-field by FUN_1800515e0.
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Offsets below were derived in Ghidra from the card view-model FUN_1800d7920 and
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the parser's stack record, and cross-checked by a second agent. They are NOT yet
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confirmed against a live process -- which is precisely what this tool does. Read
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the report critically the first time: if `name` is garbage for a card you KNOW
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renders correctly in the UI, the offset is wrong, not the game.
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Usage:
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python3 card_identity_probe.py # table + summary
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python3 card_identity_probe.py --raw # + hexdump of the first record
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python3 card_identity_probe.py --json out.json
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"""
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import argparse
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import json
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import struct
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import sys
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import watch_club_model as W
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REC = 0x28 # node -> record
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F_ID = 0x08 # map key: the item's `id` (atom 0x15c)
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F_RESOURCE = 0x18 # resourceId (atom 0x287) -- the DB key lives in the low 24 bits
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F_PLAYERID = 0x1C # written by FUN_180135890 as resourceId & 0xffffff
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F_ASSET = 0x20 # assetId (atom 0x23) -- parsed, then never read by the merge
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F_SUBTYPE = 0x50 # cardsubtypeid (atom 0x6c)
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F_CARDTYPE = 0x4C # FUN_1800d8330(subtype); 1 = player => the merge runs
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F_TEAM = 0x94 # MISS writes 0x78d
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F_ATTRS = (0x98, 0x9C, 0xA0, 0xA4, 0xA8, 0xAC) # MISS writes 1 to each
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F_RATING = 0xB4 # MISS writes 0x32
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F_NAME_FIRST = 0xB8
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F_NAME_LAST = 0xC8
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F_NAME_KNOWN = 0xDD # 0x1f bytes
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F_POSITION = 0x146 # MISS writes 2
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F_NATION = 0x148 # MISS writes 0xe
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F_LEAGUE = 0x154 # filled from the DB on a hit
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REC_LEN = 0x158
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MISS = {"rating": 0x32, "teamid": 0x78D, "nation": 0xE, "position": 2}
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def cstr(buf, off, maxlen=0x1F):
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"""Inline char array -> str. Names are stored in the record itself, not
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interned: three arrays at +0xb8/+0xc8/+0xdd, no string table."""
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if buf is None or off + 1 > len(buf):
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return ""
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end = min(off + maxlen, len(buf))
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raw = buf[off:end].split(b"\x00", 1)[0]
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return raw.decode("utf-8", "replace").strip()
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def u8(b, o):
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return b[o] if b and o < len(b) else None
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def u16(b, o):
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return struct.unpack_from("<H", b, o)[0] if b and o + 2 <= len(b) else None
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def u32(b, o):
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return struct.unpack_from("<I", b, o)[0] if b and o + 4 <= len(b) else None
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def nodes(mem, obj, limit=W.MAX_NODES):
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"""[node_addr] for every node in the card tree. Same defensive DFS as
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watch_club_model.walk_tree -- both child slots, visited set, bounded."""
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root = mem.q(obj + W.TREE_ROOT)
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end = obj + W.TREE_END
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if root is None or root == 0 or root == end:
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return []
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out, seen, stack = [], set(), [root]
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while stack and len(out) < limit:
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p = stack.pop()
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if not p or p == end or p in seen or (p & 7):
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continue
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seen.add(p)
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out.append(p)
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for slot in (W.NODE_A, W.NODE_B):
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c = mem.q(p + slot)
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if c and c != end and c not in seen:
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stack.append(c)
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return out
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def read_card(mem, node):
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buf = mem.read(node + REC, REC_LEN)
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if buf is None or len(buf) < REC_LEN:
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return None
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res = u32(buf, F_RESOURCE)
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c = {
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"node": node,
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"id": u32(buf, F_ID),
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"resourceId": res,
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"playerid": res & 0xFFFFFF if res is not None else None,
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"playerid_field": u32(buf, F_PLAYERID),
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"assetId": u32(buf, F_ASSET),
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"cardtype": u32(buf, F_CARDTYPE),
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"subtype": u32(buf, F_SUBTYPE),
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"teamid": u32(buf, F_TEAM),
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"rating": u8(buf, F_RATING),
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"position": u8(buf, F_POSITION),
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"nation": u16(buf, F_NATION),
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"league": u32(buf, F_LEAGUE),
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"attrs": [u8(buf, o) for o in F_ATTRS],
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"first": cstr(buf, F_NAME_FIRST, 0x10),
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"last": cstr(buf, F_NAME_LAST, 0x15),
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"known": cstr(buf, F_NAME_KNOWN, 0x1F),
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"_raw": buf,
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}
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c["verdict"] = classify(c)
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return c
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def classify(c):
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"""HIT / MISS / NO-MERGE, from the fingerprint the binary writes.
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NO-MERGE matters as much as the other two: if cardsubtypeid is absent the
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record defaults to 0x156 -> cardtype 0 -> FUN_180141660 skips the merge
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entirely, so the card shows OUR raw JSON and never consults the DB. That
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looks nothing like a MISS and must not be reported as one.
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"""
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if c["cardtype"] != 1:
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return "NO-MERGE"
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if all(c[k] == v for k, v in MISS.items()) and all(a == 1 for a in c["attrs"]):
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return "MISS"
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name = (c["known"] or c["last"] or c["first"]).strip()
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return "HIT" if name else "MISS?"
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument("--raw", action="store_true", help="hexdump the first record")
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ap.add_argument("--json", metavar="PATH", help="write the full table as JSON")
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ap.add_argument("--limit", type=int, default=W.MAX_NODES)
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a = ap.parse_args()
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pid = W.find_pid()
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if pid is None:
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print("FIFA17.exe is not running.")
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return 1
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base = W.dll_base(pid)
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if base is None:
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print("pid %d is up but %s is not mapped yet." % (pid, W.DLL))
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return 1
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mem = W.Mem(pid)
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obj = mem.q(base + (W.G_CARDSDB - W.IMG_BASE))
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if not obj:
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print("CardsDb singleton is NULL (no FUT session loaded).")
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return 1
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size = mem.i32(obj + W.TREE_SIZE)
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ns = nodes(mem, obj, a.limit)
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print("pid=%d cardsdll=%#x CardsDb=%#x size(+0x160e8)=%s walked=%d"
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% (pid, base, obj, size, len(ns)))
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if size is not None and size != len(ns):
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print(" !! walk disagrees with the size counter -- trust the counter, "
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"the walk went wrong")
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cards = [c for c in (read_card(mem, n) for n in ns) if c]
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cards.sort(key=lambda c: (c["resourceId"] or 0))
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print()
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print("%-11s %-10s %-8s %-4s %-4s %-6s %-4s %-18s %s"
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% ("id", "resource", "playerid", "rat", "pos", "team", "nat", "name", "verdict"))
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for c in cards:
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nm = (c["known"] or ("%s %s" % (c["first"], c["last"])).strip())[:18]
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print("%-11s %-10s %-8s %-4s %-4s %-6s %-4s %-18s %s"
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% (c["id"], c["resourceId"], c["playerid"], c["rating"], c["position"],
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c["teamid"], c["nation"], nm, c["verdict"]))
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tally = {}
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for c in cards:
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tally[c["verdict"]] = tally.get(c["verdict"], 0) + 1
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print("\n" + " ".join("%s=%d" % kv for kv in sorted(tally.items())))
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hits = sorted({c["playerid"] for c in cards if c["verdict"] == "HIT"})
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miss = sorted({c["playerid"] for c in cards if c["verdict"] in ("MISS", "MISS?")})
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if hits:
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print("\nplayerids PRESENT in the client's DB (%d): %s"
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% (len(hits), ", ".join(str(h) for h in hits)))
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if miss:
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print("\nplayerids ABSENT (%d): %s"
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% (len(miss), ", ".join(str(m) for m in miss)))
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if a.raw and cards:
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b = cards[0]["_raw"]
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print("\nrecord %#x:" % (cards[0]["node"] + REC))
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for off in range(0, REC_LEN, 16):
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row = b[off:off + 16]
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print(" +%03x %-47s %s" % (
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off, " ".join("%02x" % x for x in row),
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"".join(chr(x) if 32 <= x < 127 else "." for x in row)))
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if a.json:
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for c in cards:
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c.pop("_raw", None)
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with open(a.json, "w") as f:
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json.dump(cards, f, indent=1)
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print("\nwrote %s" % a.json)
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print("\nfailed reads=%d" % mem.fails)
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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