Files
OpenFUT/fifa17-recon/tools/dump_login_code.py
T
funman300 6ddd5e9d47 fifa17-recon: offline FUT squad-shell working + full card-system RE
Milestone: FIFA 17 Ultimate Team boots end-to-end on our offline backend
past every EA gate into the hub and a live Squads editor (correct 4-4-2,
5-star squad, no freezes).

Key findings this session:
- userMassInfo MUST stay {} (any content desyncs the massinfo parser
  0x180174630 -> tokenizer busy-loop freeze). Deliver the squad via
  GET /squad/0 (fetched on Squads-tab entry) instead.
- Player cards render generic because the card view-model (0x1800d7920)
  reads identity/rating/face from a resolved record at item+0x10, filled
  by a lookup (0x18011cca0) in the FUT item-definition std::map at
  CardsDb+0x160c0 -- which is EMPTY offline -> default blank record.
- Version advertising (itemDbVersion/checkServerDbVersion) is proven inert
  (JSON fields routed to the skip handler). Owned items don't auto-trigger
  a definition fetch. In-place map overwrite is dead (map stays empty).
- Definition-serving endpoints (item/resource, defid, item?idList) built +
  ready; the fetch trigger lives in the packed FIFA17.exe.

New: docs/CARD_SYSTEM.md (findings + ordered next-steps plan for real
player cards: patch-POC, dbdata extractor, drive FIFA17.exe fetch, or
live-memory store injection). Plus tools: fut_seed.py (squad ladder +
definition serving), fifadrive.sh, vgamepad.py, and the login-RE toolset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
2026-08-01 20:24:30 -07:00

97 lines
4.2 KiB
Python
Executable File

#!/usr/bin/env python3
"""Dump the DECRYPTED FIFA17 login machinery from live /proc/PID/mem.
FIFA17.exe's .data-region code is packed/encrypted on disk (objdump of the file is
garbage); the real instructions only exist decrypted in memory at runtime. This grabs
generous windows around the known login-path VAs (from prior live recon) plus the
resolved OriginMgr / session objects, then disassembles each window at its true VA so a
follow-up reversing pass works on real code.
Run while FIFA17 is running (ptrace_scope=0). Output -> ./login_dump/ + manifest.txt.
"""
import glob, os, subprocess, struct, sys
OUT = os.path.join(os.path.dirname(os.path.abspath(__file__)), "login_dump")
os.makedirs(OUT, exist_ok=True)
# (name, VA, bytes_before, bytes_after) — code windows around the login machinery.
CODE = [
("dispatch_case2", 0x146f1e080, 0x120, 0x180), # event dispatcher; case-2 sets m_isLoggedIn
("event_matcher", 0x147102880, 0x40, 0x400), # sender/element matcher
("login_parser", 0x147138660, 0x40, 0x400), # <Login> element parser (reads IsLoggedIn)
("loginstate_pclogin", 0x1471b58e0, 0x40, 0x600), # LoginStatePCLogin entry
("txt_not_login_ebisu", 0x1471b5b00, 0x40, 0x400), # TXT_NOT_LOGIN_TO_EBISU write site(s)
("pclogin_callsite", 0x1471b6780, 0x60, 0x120), # session-object call: ff 50 60 (vtbl+0x60)
]
# Data pointers to resolve (name, ptr_VA, deref_chain_offsets, dump_span).
# We read *[ptr_VA], then optionally add offsets, then dump `span` bytes there.
DATA = [
("originmgr", 0x1448acf50, [], 0x80), # OriginMgr; m_isLoggedIn @+0x13, loginError @+0x14
("online_flags", 0x1448a3ac0, [], 0x40), # "internet reachable" byte lives here
("auth_block", 0x1448a3b20, [0x4e98], 0x60), # auth slots +0x08/+0x10
("session_obj", 0x144b86bf8, [], 0x80), # LoginStatePCLogin session object (vtbl @+0)
]
def find_pid():
for d in glob.glob('/proc/[0-9]*'):
try:
if open(d + '/comm').read().strip() == 'FIFA17.exe':
return int(os.path.basename(d))
except Exception:
pass
return None
def read(f, va, n):
f.seek(va); return f.read(n)
def rd_u64(f, va):
b = read(f, va, 8)
return struct.unpack('<Q', b)[0] if len(b) == 8 else 0
def disasm(path, va):
asm = path + ".asm"
with open(asm, "w") as out:
subprocess.run(["objdump", "-D", "-b", "binary", "-m", "i386:x86-64",
"-M", "intel", "--adjust-vma=%#x" % va, path],
stdout=out, stderr=subprocess.DEVNULL)
return asm
def main():
pid = find_pid()
if not pid:
print("FIFA17.exe not running — launch it first."); sys.exit(1)
man = open(os.path.join(OUT, "manifest.txt"), "w")
man.write("FIFA17 login-machinery dump pid=%d\n\n" % pid)
with open(f"/proc/{pid}/mem", "rb") as f:
for name, va, before, after in CODE:
start = va - before
data = read(f, start, before + after)
p = os.path.join(OUT, f"{name}_{start:x}.bin")
open(p, "wb").write(data)
disasm(p, start)
line = f"CODE {name:22s} window {start:#x}..{start+len(data):#x} ({len(data)}B) -> {os.path.basename(p)}[.asm]"
print(line); man.write(line + "\n")
man.write("\n")
for name, ptr, chain, span in DATA:
base = rd_u64(f, ptr)
addr = base
trail = f"*[{ptr:#x}]={base:#x}"
for off in chain:
nxt = rd_u64(f, addr + off) if off and base else base
# for a single deref-with-offset we dump AT base+off, not deref again:
addr = base
target = base + (chain[0] if chain else 0)
data = read(f, target, span) if base else b""
p = os.path.join(OUT, f"{name}_{target:x}.bin")
open(p, "wb").write(data)
# hex preview
hexp = " ".join("%02x" % x for x in data[:0x40])
line = f"DATA {name:22s} {trail} dump@{target:#x} ({len(data)}B) -> {os.path.basename(p)}\n first64: {hexp}"
print(line); man.write(line + "\n")
man.close()
print("\nWrote dumps + manifest to", OUT)
if __name__ == "__main__":
main()