#!/usr/bin/env python3
"""Minimal FIFA 17 UTAS/RS4 server (OpenFUT, clean-room).
CardsDLL resolves every RS4 endpoint to + path, where comes from
FUT_RS4_APIURL_ / FUT_RS4_URL_ (blaze_responder_v3b.py) and path is
moduleTable[i] with %s -> "game/". Auth is POST ut/auth; the response's
"sid" becomes the X-UT-SID header on every later call (CardsDLL @0x180126080).
Rules (from CardsDLL 0x18016D230 / 0x1801a33a0):
* NEVER 401/403 -> silent re-auth storm (3 retries) then ServerFatalError.
* body must parse as JSON (else err 0x3E6); 204 + empty body is accepted.
* [resp+0x1c] == 0 is the success test; 404 is OK only on the first user GET.
"""
import datetime, json, os, re, sys, http.server
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from fut_seed import CLUB, SQUAD, USER_LIST # forged starter squad (clean-room)
from fut_store import STORE, PACK_CATALOG, pack_by_id, PACK_POOL, _item # profile + packs
ADDR = ("127.0.0.1", 8099)
LOG = "/tmp/utas_server.log"
SID = "OPENFUT-SID-0000000000000001"
PERSONA_ID = 33068179 # blaze LoginResponse SESS.BUID / PDTL.PID
PERSONA_NAME = "CAGE" # PDTL.DSNM
# Flip to True once you want to exercise the create-club path instead.
NEW_USER = False
def now():
return datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
def log(m):
line = "[%s] %s" % (datetime.datetime.now().strftime("%H:%M:%S"), m)
print(line, flush=True)
with open(LOG, "a") as f:
f.write(line + "\n")
# ---- payloads -------------------------------------------------------------
def auth_body():
# Only "sid" is load-bearing (parser 0x1801a2880 -> ServerCall+0x1e8).
# serverTime/lastOnlineTime are atoi'd at char offsets 0,5,8,11,14,17.
return {"protocol": 1, "sid": SID, "serverTime": now(), "lastOnlineTime": now()}
def user_info():
# Deserializer 0x18013EC10; every member optional (unknown key ids are
# skipped via 0x180135FF0), so {} also parses.
return {
"personaId": PERSONA_ID,
"clubName": "OpenFUT", "clubAbbr": "OFC", "established": "2026",
"clubNameChangeAllowed": True,
"currencies": [{"name": "coins", "value": 15000},
{"name": "points", "value": 0}],
"won": 0, "draw": 0, "loss": 0,
"divisionOffline": 10, "divisionOnline": 10,
"purchased": False,
"feature": {"trade": True},
"reliability": {"reliability": 100, "matchUnfinishedTime": 0},
"unopenedPacks": {"preOrderPacks": 0, "recoveredPacks": 0},
"bidTokens": {"count": 0, "updateTime": 0},
"trophies": 0, "sessionCoinsBankBalance": 0,
"actives": [], "squadList": [],
}
# GET ut/game//user parser 0x180146970 does Parse + TWO NextToken calls
# before deserializing -> the object MUST be wrapped in one member. The member
# NAME is never compared, but the nesting level is required.
USER_GET = {"userInfo": user_info()}
# POST ut/game//user (CreateUser, 0x18014CC60) recognises exactly:
# bonusPacks(0x5d) login(0x1a5) squad(0x2cd) starterPack(0x2e5) userData(0x36d).
USER_POST = {"login": True, "userData": user_info(),
"squad": {}, "starterPack": {}, "bonusPacks": []}
# GET ut/game//settings (0x18013C6D0) recognises ONE key: configs (0xa2).
SETTINGS = {"configs": []}
# GET ut/game//userMassInfo (GetUserMassInfo, deser 0x180174630).
# ANY content here (userInfo AND/OR squad) DESYNCS CardsDLL's massinfo parser ->
# infinite tokenizer spin (busy-loop freeze at 0x1801c7f1a). Proven: {} reaches
# the hub; {userInfo,...} and {...,squad,...} both freeze. The userInfo sub-deser
# 0x18013ec10 mis-consumes some field in user_info(). So keep userMassInfo EMPTY
# (hub-reaching) and deliver club/squad via their OWN endpoints (/user, /club,
# /squad) whose parsers we know work. Select via env FUT_MASSINFO (empty|userinfo|full).
_MI = os.environ.get("FUT_MASSINFO", "empty")
if _MI == "full":
MASSINFO = {"userInfo": user_info(), "squad": SQUAD,
"settings": {"configs": []}, "userData": {}}
elif _MI == "userinfo":
MASSINFO = {"userInfo": user_info(), "settings": {"configs": []}, "userData": {}}
else:
MASSINFO = {} # proven hub-reaching
# ---- FUT item-definition serving (wf_e41070d8) -------------------------------
# The card view-model 0x1800d7920 renders identity/rating/face from a RESOLVED
# record at item+0x10, filled by looking the resourceId up in the FUT item-def
# store. That store is network-filled; empty offline => generic cards. FIFA
# fetches definitions from ut//item/resource, ut//defid, and batch
# ut//item?idList=. We serve them here (deser 0x18013fe00, same as items).
# resourceId = playerId | version<<24 ; assetId = resourceId & 0xffffff.
PLAYER_DEFS = {
# assetId: (name, rating, position, nation, leagueId, teamid, [6 attrs])
20801: ("Ronaldo", 94, "ST", 38, 53, 243, [90, 93, 82, 91, 33, 80]),
}
def item_def(rid):
"""Build one FUT item-definition for a requested resourceId."""
asset = rid & 0xffffff
name, rating, pos, nation, league, team, attrs = PLAYER_DEFS.get(
asset, ("Player", 75, "CM", 0, 0, 0, [70, 70, 70, 70, 70, 70]))
return {
"id": rid,
"resourceId": rid,
"definitionId": rid,
"assetId": asset,
"cardassetid": asset,
"commodityId": asset,
"cardsubtypeid": 0,
"cardType": 0,
"itemType": "player",
"rareflag": 1,
"rating": rating,
"preferredPosition": pos,
"nation": nation,
"leagueId": league,
"teamid": team,
"playStyle": 250,
"attributeList": [{"index": i, "value": v} for i, v in enumerate(attrs)],
"name": name,
"commonName": name,
"lastName": name,
"itemState": "free",
"untradeable": True,
}
def defs_route(h):
# Parse every integer id out of the query string (idList=a,b,c / definitionId=x
# / resourceId=x) and return a definition for each.
q = h.path.split("?", 1)[1] if "?" in h.path else ""
ids = [int(n) for n in re.findall(r"\d{3,}", q)]
if not ids:
return 200, {"itemData": []}
return 200, {"itemData": [item_def(i) for i in ids]}
G = r"/ut/game/[^/]+"
ROUTES = [
# ---- FUT item-definition endpoints (must precede generic /item, /user) ----
(re.compile(G + r"/item/resource"), lambda m, h: defs_route(h)),
(re.compile(G + r"/defid"), lambda m, h: defs_route(h)),
(re.compile(G + r"/item(\?|$)"), lambda m, h: defs_route(h)),
# ---- store / packs (match regardless of /ut/game vs /ut/v2/game prefix) ----
(re.compile(r"/store/purchasegroup"), lambda m, h: store_catalog(h)),
(re.compile(r"/store/transaction"), lambda m, h: store_buy(h)),
# ut/v2/game/fifa17/store = FutStorePackQuantities ELIGIBILITY GATE, not a
# quantity list. deser 0x1801758c0 reads one key "result" (atom 0x288); the
# store screen shows "not available" unless this is SUCCESS. (ENDPOINT_MAP
# store §2.) Bare /store only -- purchasegroup/transaction matched above.
(re.compile(r"/store(\?|$)"), lambda m, h: (200, {"result": "SUCCESS"})),
(re.compile(r"/purchased"), lambda m, h: purchased_items(h)),
(re.compile(r"^/ut/auth"), lambda m, h: (200, auth_body())),
(re.compile(r"^/ut/delete/auth"), lambda m, h: (200, {})),
(re.compile(G + r"/settings"), lambda m, h: (200, SETTINGS)),
# Device-trust ("phishing") flow. trusteddevice parser 0x18012a170 reads 4
# booleans by key-id 0x7e/0x117/0x19e/0x351; 0x351 == JSON key "trusted".
# Returning trusted=true makes FUT SKIP the security question.
(re.compile(G + r"/phishing/trusteddevice"), lambda m, h: (200, {"trusted": True})),
(re.compile(G + r"/phishing/validate"), lambda m, h: (200, {"token": "OPENFUT-TRUST-0000000000000000"})),
(re.compile(G + r"/phishing/question"), lambda m, h: (200, {"question": 0, "answer": "", "attempts": 5})),
(re.compile(G + r"/user/credits"), lambda m, h: credits_route(h)),
# ---- club/squad routes reverted to known-good {} stubs (2026-08-01) ----
# The forged squad in MASSINFO/SQUAD/CLUB HANGS CardsDLL's deserializer (hard
# freeze at boot). Re-enable only after the exact shape is reversed. The forged
# data still lives in fut_seed.py + MASSINFO/squad_route below (unrouted).
(re.compile(G + r"/user/list"), lambda m, h: (200, {})),
(re.compile(G + r"/user/accountinfo"), lambda m, h: (200, {})),
(re.compile(G + r"/user$|" + G + r"/user\?"), lambda m, h: user_route(h)),
(re.compile(G + r"/squad"), lambda m, h: squad_route(h)),
(re.compile(G + r"/match/keepalive"), lambda m, h: (204, None)),
(re.compile(G + r"/hub"), lambda m, h: (200, {})),
# STEP 1 (wf_0bc80ab3): zero-resolve squad in MASSINFO; club stays {}.
(re.compile(G + r"/userMassInfo"), lambda m, h: (200, MASSINFO)),
(re.compile(G + r"/season"), lambda m, h: (200, {})),
# ---- transfer market / auction house (empty-but-valid; ENDPOINT_MAP market §)
# tradePile MUST precede /trade ("/tradePile" contains the "/trade" prefix).
(re.compile(G + r"/tradePile"), lambda m, h: tradepile_route(h)),
(re.compile(G + r"/trade"), lambda m, h: trade_route(h)),
(re.compile(G + r"/watchList"), lambda m, h: watchlist_route(h)),
(re.compile(G + r"/auctionhouse"), lambda m, h: auctionhouse_route(h)),
# LIVE GROUND TRUTH: FIFA's market SEARCH hits /transfermarket (one word), not
# /auctionhouse (was UNMAPPED -> {} => empty market). Serve the same listings.
(re.compile(G + r"/transfermarket"), lambda m, h: auctionhouse_route(h)),
(re.compile(G + r"/marketdata"), lambda m, h: (200, {"minPrice": 150, "maxPrice": 15000})),
(re.compile(r"/ut/delete/game/[^/]+/trade"), lambda m, h: delete_trade_route(h)),
(re.compile(r"/ut/delete/game/[^/]+/watchList"), lambda m, h: (200, {})),
(re.compile(G + r"/club"), lambda m, h: (200, {"itemData": STORE.items()})),
]
def user_route(h):
if h.command == "POST":
return 200, USER_POST
if NEW_USER:
# accepted, non-fatal: 0x18007AF20 treats 404 as the new-user branch
return 404, {}
return 200, USER_GET
def squad_route(h):
# GET = LoadActiveSquad, PUT = updateActiveSquad. Persist the squad the user
# builds so it survives relaunches. Never return {} (empty body resets the 23
# slots, 0x18013d1f0).
if h.command == "PUT":
try:
sq = json.loads(h._body.decode("utf-8")) if getattr(h, "_body", b"") else None
except Exception:
sq = None
if isinstance(sq, dict) and sq.get("players"):
STORE.save_squad(sq)
return 200, sq
saved = STORE.active_squad()
return 200, (STORE.reconstruct_squad(saved) if saved else SQUAD)
# ---- STORE / PACKS (first-cut; iterate against the log) ---------------------
def store_catalog(h):
# GET store/purchasegroup/all. Root key MUST be "purchase" (atom 608, array);
# pack identity is "id" (int16, NOT packId); price is a "currencies" array of
# {name,funds,finalFunds}; display name is "description". (wf a245577b —
# {purchaseGroups:...} + packId/price were all unknown atoms => empty => "not
# available".) quantity:0 => unlimited.
# Parse format is verified correct ("purchase" array, per-pack 0x18013af30).
# The store still rejected minimal packs -> a pack must be COMPLETE to count as
# valid: content info + BOTH a coins price (currencies) and a FIFA-Points price
# (extPrice {finalPrice,originalPrice} -> {"mtx":N}).
packs = []
for p in PACK_CATALOG:
gold = p["gold"]
mtx = max(1, p["price"] // 100)
packs.append({
# assetId (atom 0x23) is the REAL pack identity the deser 0x18013af30
# reads (ENDPOINT_MAP store §). id/packType/quantity/saleType/isPremium
# are all unknown atoms -> SKIP (harmless no-ops, kept for readability).
"assetId": p["id"],
"id": p["id"],
"packType": "GOLD" if gold else "BRONZE",
"description": p["name"],
"quantity": 0,
"purchaseLimit": 0,
"purchaseCount": 0,
"isPremium": False,
"saleType": "PERMANENT",
"sortPriority": p["id"] - 100,
"currencies": [{"name": "coins", "funds": p["price"], "finalFunds": p["price"]}],
# extPrice inner keys are amount(0x1b)/currency(0xc4), NOT mtx (skipped).
"extPrice": {"finalPrice": {"amount": mtx, "currency": "fifapoints"},
"originalPrice": {"amount": mtx, "currency": "fifapoints"}},
"packContentInfo": {
"bronzeQuantity": 0 if gold else p["count"],
"silverQuantity": 0,
"goldQuantity": p["count"] if gold else 0,
"rareQuantity": 1 if gold else 0,
"itemQuantity": p["count"],
},
})
return 200, {"purchase": packs, "timestamp": 1596326400}
def store_buy(h):
# PUT (v2) store/transaction. The BUY is the create step: body carries "packId"
# (atom 0x20b, TRANSACTIONCREATED) and state != TRANSACTIONCANCEL (wf a245577b /
# wf_76fcf89b). Only THEN open a pack. Cancel/other -> no-op {} (fixes the
# phantom-buy). Reveal = {"createPackResponse":{itemList,numberItems,
# purchasedPackId,duplicateItemIdList}} (FutCreatePackServerResponse 0x180162880).
try:
body = json.loads(h._body.decode()) if getattr(h, "_body", b"") else {}
except Exception:
body = {}
pid = body.get("packId")
if body.get("state") == "TRANSACTIONCANCEL" or not isinstance(pid, int):
return 200, {} # not a confirmed buy
pack = pack_by_id(pid)
if not pack:
return 200, {}
items = STORE.open_pack(pack["price"], pack["count"], pack["gold"])
if items is None:
return 461, {"reason": "insufficient_coins", "credits": STORE.coins()}
log(" STORE: opened pack %s -> %d items, coins=%d" % (pack["name"], len(items), STORE.coins()))
return 200, {"createPackResponse": {
"itemList": items,
"numberItems": len(items),
"purchasedPackId": pid,
"duplicateItemIdList": [],
}}
def purchased_items(h):
return 200, {"itemData": STORE.last_pack()}
def credits_route(h):
# The FUT hub coin counter binds to currencies[].funds (deser 0x180122c50,
# atom "currencies" 0xc5), NOT a "credits" key -- wf_76fcf89b.
c = STORE.coins()
return 200, {
"credits": c,
"currencies": [
{"name": "coins", "funds": c, "finalFunds": c},
{"name": "points", "funds": 0, "finalFunds": 0},
],
}
# ---- TRANSFER MARKET / AUCTION HOUSE (ENDPOINT_MAP market §) ----------------
# Every list response shares one body: {auctionInfo:[record], credits, total,
# duplicateItemIdList} (shared deser 0x18013e7f0). auctionInfo + dupIdList MUST be
# ARRAYS and each record.itemData MUST be a card OBJECT, or the SAX reader desyncs
# -> busy-loop freeze at 0x1801c7f1a. We serve an EMPTY-but-valid market (no live
# listings yet): empty arrays never desync, so this is freeze-safe. Populating real
# auctions needs an in-game test pass. Extra keys are SKIP'd, so one merged body
# safely satisfies both the search parser and the auction-count parser.
# Sample auction listings (real players from the pack pool) so the market is
# browsable/buyable. Each record follows the reversed auction schema (deser
# 0x18013e410) EXACTLY; itemData reuses fut_store._item -- the same proven-safe
# card shape that renders club/squad cards (parser 0x18013fe00). All record
# fields are HIGH-confidence reversed scalars, so freeze risk is low. Toggle with
# FUT_MARKET=empty. Price heuristic: rating-based buy-now, ~66% starting bid.
_MARKET_MODE = os.environ.get("FUT_MARKET", "sample")
_TRADE_ID_BASE = 900000000
def _price_for(rating):
if rating >= 90: return 25000
if rating >= 85: return 8000
if rating >= 80: return 2500
if rating >= 75: return 900
return 400
def _auction_record(i, defn):
asset, rating, pos, nation, league, team, attrs = defn
buy = _price_for(rating)
card = _item(_TRADE_ID_BASE + 100000 + i, asset, rating, pos, nation, league, team, attrs)
card["untradeable"] = False # market cards are tradeable
card["itemState"] = "forSale"
return {
"tradeId": _TRADE_ID_BASE + i,
"itemData": card, # OBJECT (0x18013fe00) -- freeze-safe
"tradeState": "active", # enum string
"buyNowPrice": buy,
"startingBid": max(150, (buy * 2) // 3),
"currentBid": 0,
"bidState": "none", # enum string
"expires": 3600, # SECONDS remaining (not epoch)
"sellerName": "EASFC",
"sellerEstablished": 1,
"watched": False,
"coinsProcessed": 0,
}
def _market_auctions(limit=21):
if _MARKET_MODE == "empty":
return []
return [_auction_record(i, PACK_POOL[i % len(PACK_POOL)])
for i in range(min(limit, len(PACK_POOL)))]
def _auction_by_tradeid(tid):
# tradeId space is _TRADE_ID_BASE + index into PACK_POOL -> reconstruct the auction.
i = tid - _TRADE_ID_BASE
if 0 <= i < len(PACK_POOL):
return _auction_record(i, PACK_POOL[i])
return None
def _market_body(auctions):
return {"auctionInfo": auctions, "credits": STORE.coins(),
"total": len(auctions), "duplicateItemIdList": []}
def auctionhouse_route(h):
# GET = search (sample listings) OR count -> merged body (extra keys skip)
# POST = FutISStart (list item for sale) -> {"id": new tradeId}
# PUT = .../relist (relist all expired) -> ack {}
if h.command == "POST":
# FutISStart: list an owned club item for sale -> {"id": tradeId}
try:
b = json.loads(h._body.decode()) if getattr(h, "_body", b"") else {}
except Exception:
b = {}
item_id = (b.get("itemData") or {}).get("id") or b.get("itemId")
if item_id:
tid = STORE.list_for_sale(item_id, b.get("startingBid", 150), b.get("buyNowPrice", 0))
log(" MARKET: listed item %s -> tradeId %d" % (item_id, tid))
return 200, {"id": tid}
return 200, {"id": STORE.new_item_id()}
if h.command == "PUT":
return 200, {}
body = _market_body(_market_auctions())
body.update({"count": 0, "maxAuctionsAllowed": 100,
"offered": 0, "selling": 0, "sold": 0}) # FutGetAuctionCount ints
return 200, body
def trade_route(h):
# GET view one auction -> {auctionInfo:[record], credits}
# POST/PUT place bid / buy-now -> stateful: on buy-now (bid >= buyNowPrice) deduct
# coins, grant the won card to the club, echo the CLOSED auction. Reuses the
# validated auction-record shape (0x18013e410) so it's freeze-safe; whether FIFA
# surfaces the won item post-buy is functional (needs live test). FutISOfferTrade.
m = re.search(r"/trade/(\d+)", h.path)
tid = int(m.group(1)) if m else -1
rec = _auction_by_tradeid(tid)
if h.command in ("POST", "PUT"):
try:
body = json.loads(h._body.decode()) if getattr(h, "_body", b"") else {}
except Exception:
body = {}
if rec is None:
return 200, {"auctionInfo": [], "credits": STORE.coins()}
bid = body.get("bid") or rec["buyNowPrice"]
if bid >= rec["buyNowPrice"]: # BUY NOW
if not STORE.spend(rec["buyNowPrice"]):
return 461, {"reason": "insufficient_coins", "credits": STORE.coins()}
won = dict(rec["itemData"]); won.pop("id", None)
won["itemState"] = "free" # unassigned/won
granted = STORE.add_items([won])[0]
rec = dict(rec)
rec.update({"tradeState": "closed", "bidState": "highest",
"currentBid": rec["buyNowPrice"], "itemData": granted})
log(" MARKET: bought tradeId %d for %d, coins=%d, card->club"
% (tid, rec["currentBid"], STORE.coins()))
else: # simple bid (we're sole bidder)
rec = dict(rec); rec.update({"currentBid": bid, "bidState": "highest"})
return 200, {"auctionInfo": [rec], "credits": STORE.coins()}
return 200, {"auctionInfo": [rec] if rec else [], "credits": STORE.coins()}
def tradepile_route(h):
# The user's OWN sale pile: build a validated auction record per active listing
# from the owned club item + its list prices. Freeze-safe (same record shape).
by_id = {it["id"]: it for it in STORE.items()}
seller = STORE.profile().get("personaName", "OpenFUT")
recs = []
for l in STORE.listings():
it = by_id.get(l["itemId"])
if not it:
continue
card = dict(it); card["itemState"] = "listFS"
recs.append({
"tradeId": l["tradeId"], "itemData": card, "tradeState": "active",
"buyNowPrice": l.get("buyNowPrice", 0), "startingBid": l.get("startingBid", 150),
"currentBid": 0, "bidState": "none", "expires": 3600,
"sellerName": seller, "sellerEstablished": 1, "watched": False, "coinsProcessed": 0,
})
return 200, {"auctionInfo": recs, "credits": STORE.coins(), "total": len(recs)}
def delete_trade_route(h):
# DELETE ut/delete/game/fifa17/trade/{id} -- remove a listing from the sale pile.
m = re.search(r"/trade/(\d+)", h.path)
if m:
STORE.remove_listing(int(m.group(1)))
return 200, {}
def watchlist_route(h):
if h.command in ("PUT", "POST", "DELETE"):
return 200, {} # add/remove watch -> ack
return 200, {"auctionInfo": [], "credits": STORE.coins(), "total": 0}
class H(http.server.BaseHTTPRequestHandler):
protocol_version = "HTTP/1.1"
def _handle(self):
n = int(self.headers.get("Content-Length", 0) or 0)
body = self.rfile.read(n) if n else b""
self._body = body # route fns (squad PUT) read this
log("%s %s" % (self.command, self.path))
for k, v in self.headers.items():
log(" %s: %s" % (k, v))
if body:
log(" body: %s" % body[:65536].decode("utf-8", "replace"))
code, payload = 200, {}
for rx, fn in ROUTES:
if rx.search(self.path):
code, payload = fn(rx, self)
break
else:
log(" !! UNMAPPED PATH -> catch-all 200 {}")
raw = b"" if payload is None else json.dumps(payload).encode()
self.send_response(code)
if raw:
self.send_header("Content-Type", "application/json")
self.send_header("Content-Length", str(len(raw)))
self.end_headers()
if self.command != "HEAD" and raw:
self.wfile.write(raw)
log(" -> %d %s" % (code, raw[:200].decode() if raw else "(no body)"))
do_GET = do_POST = do_PUT = do_DELETE = do_HEAD = do_PATCH = _handle
def log_message(self, *a):
pass
if __name__ == "__main__":
open(LOG, "a").close()
log("=== utas_server http://%s:%d ===" % ADDR)
http.server.ThreadingHTTPServer(ADDR, H).serve_forever()