#!/usr/bin/env python3 # -*- coding: utf-8 -*- """Remove club cards whose playerid does not exist in FIFA 17's roster. These are leftovers from the invented-id pool that data/roster.json replaced. The client resolves them through its own players table, misses, and stamps the generic card: rating 50, teamid 1933, nation 14, position 2, all attributes 1, blank name. They are the blanks on screen. SAFETY * backs the profile up first, and prints the backup path; * refuses to touch any card referenced by a saved squad, so a squad slot can never end up pointing at a deleted item; * removes from the club pile only, and never from `purchased` in the same pass: a card present in BOTH piles is the known fatal desync, and the way to avoid it is to keep every card in exactly one place, which deleting from one pile preserves. * dry run unless --fire is passed. """ import argparse import json import shutil import sys import time sys.path.insert(0, "/home/alex/Documents/OpenFUT/fifa17-recon/tools") from fut_store import STORE # noqa: E402 import fut_cards # noqa: E402 ap = argparse.ArgumentParser() ap.add_argument("--fire", action="store_true", help="actually write") a = ap.parse_args() REAL = {p[0] for p in fut_cards.POOL} p = STORE.load() items = p.get("items", []) # Every item id any saved squad refers to. Squad shapes have varied, so walk the # structure generically rather than assuming one layout. squad_ids = set() def walk(o): if isinstance(o, dict): for k, v in o.items(): if k in ("itemId", "id") and isinstance(v, int): squad_ids.add(v) walk(v) elif isinstance(o, list): for v in o: walk(v) for key in ("squad", "squads", "squadList"): walk(p.get(key)) dead = [c for c in items if c.get("assetId") not in REAL and c.get("id") not in squad_ids] protected = [c for c in items if c.get("assetId") not in REAL and c.get("id") in squad_ids] print("club=%d roster=%d" % (len(items), len(REAL))) print("dead cards to remove: %d" % len(dead)) for c in dead: print(" id=%-11s asset=%-8s rating=%s" % (c.get("id"), c.get("assetId"), c.get("rating"))) if protected: print("KEPT (referenced by a squad, removing them would break a slot): %d" % len(protected)) for c in protected: print(" id=%-11s asset=%s" % (c.get("id"), c.get("assetId"))) if not a.fire: print("\ndry run. Re-run with --fire to write.") sys.exit(0) if not dead: print("\nnothing to do.") sys.exit(0) bak = STORE.path + ".bak-stripdead-%d" % int(time.time()) shutil.copy(STORE.path, bak) print("\nbackup: %s" % bak) drop = {c.get("id") for c in dead} p["items"] = [c for c in items if c.get("id") not in drop] STORE._save() q = STORE.load() print("club: %d -> %d purchased=%d coins=%s" % (len(items), len(q.get("items", [])), len(q.get("purchased", [])), q.get("coins")))