Both files documented a wrong Fire2 header layout as authoritative, the reader
trap called out in Known Issues:
- heat2.py's module docstring labelled its >IHHHHB3s header 'VALIDATED'. The
round-trip only validates the payload length + TDF body; decode->encode with the
same mislabelled header trivially reproduces the capture, so it never tested the
[10:16] field boundaries. Marked superseded; cite the proven layout; warn at
build_fire2_frame. Code unchanged (dead tooling).
- fifa-blaze frame.rs: see submodule commit f4f3396.
Bumps fifa-blaze submodule eccd46f -> f4f3396 (FIFA23 stub; not in the prod
container; no prod impact).
Emulates FIFA 17's full online + Ultimate Team stack against an offline,
clean-room backend (no EA servers). Proven end-to-end 2026-08-01:
Origin login -> Blaze login -> device-trust -> the FUT hub.
Package:
- tools/openfut-fut.sh one-command orchestrator (start/stop/status/restart)
- tools/root_arm.sh idempotent host arm (sysctls, DNAT, /etc/hosts easw)
- tools/{lsx_responder_v2,blaze_responder_v3b,roster_server,utas_server,autopatch}.py
the 5 servers (Origin LSX :4216, Blaze :42127/42130/42131, roster :8081,
FUT/UTAS :8099) + heat2.py (Fire2/Heat2 TDF codec)
- FUT-RUNBOOK.md runbook + gate-ladder troubleshooting
- docs/, tools/login_dump/*.md the reverse-engineering write-ups
All findings are clean-room, from binaries we own; nothing from any leak.
The wire protocol maps 1:1 to FIFA 23.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o