Commit Graph

10 Commits

Author SHA1 Message Date
funman300 0e200758f0 fix(fifa17): project active club items through squad.actives
FIFA 17 makes a club item resident ONLY through squad.actives. The squad
parser's arm for atom 11 computes the address of the i-th element of the
client's five-element club-item array and hands it to the item
deserializer as the out-handle:

    cmp  edi,0x5                    ; at most five entries are read
    mov  rax,QWORD PTR [r13+0x108]  ; the club-item array
    lea  rcx,[rax+rcx*8]            ; &array[edi]
    call 0x18013fe00                ; item deserializer, writing that slot

That deserializer inserts the record into the client's resident item map
- keyed by wire instance id, gated only on the id being non-zero - and
binds the slot handle to it. So each element must be a full item object
like squad.manager[].itemData; an id reference alone installs nothing,
because the manager installer looks its id up in that same map and does
nothing on a miss.

We emitted actives: [] as an 'observed constant', which was circular: it
came from our own captures and the Python oracle seeded it. The client
then read the array-end token immediately, parsed nothing, and left all
five slots null, so every lookup resolved to the static not-found
sentinel whose item pointer is NULL. That is why the pre-match kit
selector had no kits, and it is also why /club?type=kit could never fix
it: no /club response feeds that array.

Core already owns the designations via /club/active-items, so the host
reuses get_active_kits() and the adapter shapes each entry with the same
shape_club_item primitive /club?type=kit uses, keeping one wire dialect.
A Core transport error yields no actives and is reported rather than
silently empty. userInfo.actives already mirrors the squad's.

Verified against the client's own fcc_kitcards table: 6300006 is team
21's home card (category 2) and 6400003 the away card (category 3).
2026-08-24 17:59:11 +00:00
funman300 9026220533 feat(fifa17): manager contracts, from a Core-owned staff tier
ROOT CAUSE, one line. openfut-import-fifa17 emitted `"overall": 0` for every
non-player Core definition while `d.rating` already held EA's authoritative
`value` -- and the very next block wrote that same number correctly to the
adapter catalog. So the tier existed host-side but never reached Core:
Core overall 0 -> /collection effective_overall 0 -> CoreOwnedItem.rating 0 ->
tier_for_rating(0) = Bronze for a Gold (88) manager. That silent mis-grant is
exactly what the 409 was protecting against, so the refusal was correct.

The emitter now also writes `source_rating`, keeping `overall` at 0. Regenerating
the production pack changes exactly 18 entries and exactly one field each
(source_rating None -> value); same 1710 ids, same fingerprint 28c333f1e833338a.

WHY value IS the tier source, and why the thresholds are the player ladder:
LIVE_PROVEN, not inferred. The client re-rates staff from its own
managercards/*coachcards/physiocards by carddbid and applies discard_level's
65/75 ladder; coach_probe/discard_probe agree 4/4 (manager value 88 -> level 3,
coaches 66 -> level 2). The shipped coach tables corroborate: each family has
exactly 3 tiers x 2 rarities, and only 65/75 splits them 2/2/2.

Manager contracts stop refusing and now resolve the TARGET's tier from
Core-owned state. Still fail-closed everywhere it matters: a coach or physio is
`contract_target_not_a_manager` (only cardsubtypeid 4 is a manager), and a
manager Core carries no source_rating for is `manager_tier_unknown` rather than
a guessed tier. Core's own content_kind token is sent as target_kind, because
Core calls the squad manager `manager` while the catalog classifies it
`staff`+subtype 4.

NOT implemented, unchanged: STORED_MANAGER_BONUS and MATCH_CONTRACT_DECREMENT.
2026-08-22 20:08:26 +00:00
funman300 6c97bc4e2b feat(fifa17): real player-contract consumable apply, replacing the probe
POST /ut/game/fifa17/item/resource/<rid> {"apply":[{"id":N}]} now performs a
durable atomic contract application instead of falling through to Python.

THE RULE. grant = fcc_contractcards[card][tier(TARGET.rating)], then
min(99, contract + grant). The column is keyed on the TARGET's tier, NOT the
card's own -- all 36 cells of EA's shipped table match the published FIFA 17
matrix, and staging discriminates the two readings outright: a bronze-RARE
card on a rating-89 player granted 3 (the gold column), where the card-level
reading predicts 15.

No client binary reads fcc_contractcards -- a string scan of every .exe/.dll
in the install finds it referenced nowhere, and CardsDLL reads only 14 fcc_
tables (fcc_discardcoins among them, which is why quick-sell prices locally).
Consumable effects are server-authoritative, so EA's shipped table is the only
non-invented source and the client renders whatever we persist and re-serve.

The host computes the grant, Core owns the mutation -- the same split
quick-sell already uses (host prices via discard_value, Core performs
sell_item), and what migration 0027 means by "Core defines NO per-category
formula".

FAILS CLOSED, never 200-and-do-nothing: manager contracts 409 because staff
ratings are unimported so the target tier is unknowable; every other family
409 as unproven; batch 400; unresolvable operand 404. Core's deterministic
refusals pass through with their own status instead of collapsing to 503,
which would tell the client to retry a request that can never succeed.

`contract: 7` stops being a hardcode in shape_item/shape_staff_item and
becomes the fallback for an instance Core tracks no contract for. `fitness: 99`
is the same class of hardcode and is deliberately untouched.

CLEAN CUTOVER: Route::ConsumableApplyProbe, its handler, apply_probe_enabled,
the OPENFUT_FIFA17_APPLY_PROBE gate and both probe scripts are deleted. A
handler no classifier can reach is this repo's recurring defect class, and the
new economy arm preempts the probe. fifa17-migration-rehearse.py also drove
the probe (spelled "apply probe", so an apply-probe grep missed it) and would
have eaten a card off the rehearsal profile; retargeted to a non-mutating
assertion.

Not implemented, on purpose: the stored-manager bonus (real mechanic, rule
appears in no shipped table -- guessing it would corrupt the proven part) and
contract decrement per match (nothing spends contracts yet).
2026-08-22 18:23:22 +00:00
funman300 12ad04c9d4 fix(fifa17): carry the manager's item in the squad, not just its id
The operator picked a manager in the FUT hub, then found no manager on the
pre-match squad. The save was NOT the problem: the host logged three
`route=squad-replace status=200 outcome=ok detail=[]` with no unresolved ref,
Core wrote the `squad_managers` row, and every read projected the assignment
back. The client simply had nothing to draw.

`squad.manager[]` was emitted as a bare `[{id, dream}]`. That looked
retail-faithful, and the previous commit defended it on the grounds that no
capture had ever shown otherwise. Re-reading the captures with a populated
manager in hand shows why that was the wrong conclusion: every retail capture
carrying the bare form has `id: 0` — an EMPTY manager. None of them ever
demonstrated that a POPULATED ref renders without its item, because none of them
had one. `plan-2026-08-05-families.md` says as much outright: "FUN_18013d1f0 was
never read for a staff member".

The squad object is self-contained everywhere else: `players[].itemData` carries
the whole card rather than an id resolved out of band. The manager is the same
kind of slot in the same object, and the one implementation that ever drove a
working manager — the Python oracle's squad — emits `id` BESIDE `itemData`.
The element shapes differ and both are now pinned by tests: a player slot is
`{index, itemData, kitNumber}`, the manager is `{id, itemData, dream}`.

So the manager is projected through `resolve_staff` and its item embedded with
`shape_staff_item`, the same 11-key record `/club` serves. An assignment with no
resolvable staff identity still yields `[]` rather than a fabricated ref.

`STAFF_CONTRACT` moves next to `shape_staff_item` in `fut::item` (re-exported
from `club_response`) so `/club` and the squad cannot disagree about the
contract the client checks before kickoff.

Verified on the restored club: userMassInfo, /squad/0 and /squad/active all
carry the manager with resourceId 1000509, contract 7 and the nation/league/team
the client cannot supply itself. Adapter 217 lib + 25 integration, host 114 lib +
36 host_test and every economy suite green.
2026-08-21 17:30:14 +00:00
funman300 56bd9ddc85 test(fifa17): update squad_projection integration test to ownership-backed manager
The manager moved from an opaque extension field to an ownership-backed
canonical assignment: SquadProjectionInput.manager (owned item) replaces
Fifa17SquadExtensionV1.manager.

- project_put stand-in passes manager: None; baseline asserts the manager
  projects empty when none is owned.
- persisted_read registers the manager's owned instance + identity and
  passes it as the assignment, asserting the resolved [{id,dream}] ref
  round-trips to the read oracle's manager.
2026-08-20 17:38:32 +00:00
funman300 626c972232 fix(fifa17): carry observed rareflag so special cards render as specials
shape_item hardcoded rareflag=1, so all 1949 cards shaped as basic rare gold
regardless of type; informs/specials lost their card art. The dev fixture is
base-only, so this was invisible until the real profile (10 distinct rareflag
values) exposed it on .105.

rareflag is definition-level FIFA identity metadata OBSERVED from the profile
(the raw wire integer, never a guessed marketing label), so it lives in the
FIFA catalog like asset_id/version, not in generic Core:
- ObservedDefinition.rareflag + emitted into the production catalog entry.
- Fifa17CardCatalog RawCard/Fifa17CardIdentity gain rareflag (default 1 when a
  base-only catalog omits it, preserving prior wire behaviour).
- Fifa17Identity.rareflag; host resolver populates it from the catalog.
- shape_item emits id.rareflag instead of a hardcoded 1.

Verified on the real staged /club: wire rareflag distribution == source exactly
(0 per-item mismatches across 1949; e.g. rareflag 3 x591, 24 x302, 21 x256).
adapter 111 + host 24 + importer 25 tests green; clippy -D clean. rareflag lives
in the host catalog, not Core, so no re-import was needed.
2026-08-12 21:13:51 +00:00
funman300 e187cd49a2 fix(fifa17): preserve versioned resourceId on the wire (no special->base collapse)
shape_item emitted resourceId/definitionId = asset_id (base), collapsing every
versioned (special) card onto its base definition on the /club and squad wire.
The dev 32-card fixture is base-only (version 0), so Slice 7 never exposed it;
the real profile (1531 versioned cards) did.

Fifa17Identity now carries resource_id (= (version<<24)|asset_id, == asset_id
for a base card). shape_item emits resourceId/definitionId from resource_id and
assetId/cardassetid from asset_id — versioned and base stay distinct. The host
resolver populates resource_id from the catalog's reconstructed resource_id
(the catalog already parsed version; it was dropped before shaping).

Regression test: versioned 117617092 (v7 of asset 176580) shapes resourceId/
definitionId=117617092, assetId/cardassetid=176580.

Verified on the real staged /club: 1949 items, wire-id set exact, 0
wire->resourceId mismatches, 0 duplicate-multiplicity mismatches vs the source
manifest. adapter 111 + host 24 tests green; clippy -D warnings clean.
2026-08-12 20:46:48 +00:00
funman300 c2e2e0d8f2 style: rustfmt squad host + adapter files
Formatting-only. Runs the project formatter over the files authored/edited
this session (host lib+tests, adapter item/squad_ext/squad_projection/mod +
projection test). The intentionally-preserved dirty catalog.rs and
pre-existing /club-era host drift beyond these files are out of scope.
2026-08-12 03:59:15 +00:00
funman300 0e30980632 style(adapter): elide redundant lifetime in squad projection test helper 2026-08-12 02:31:13 +00:00
funman300 e09344490f feat(adapter): single FIFA17 squad projector + fixture round-trip tests
fut::squad_projection is the ONE projector for every squad read shape.
project_squad(canonical squad + Fresh extension + owned items) -> the FIFA
17 squad wire object; user_mass_info_squad and squad_list are envelope-only
wrappers over the same output (no per-endpoint domain model).

Design guarantees exercised by tests:
  - purity / no N+1: consumes a host-assembled input (read_squad_with_ext +
    one batch owned-cards fetch + in-memory card defs); no per-slot lookup
  - shared shaper: every occupied slot is shaped by fut::item::shape_item,
    so squad items and /club items cannot drift
  - Fresh -> full projection; Stale -> never applied (verdict surfaced);
    Missing -> explicit, never fabricated
  - captain projects as the resolved WIRE id (never resourceId); index and
    formation round-trip verbatim; kit follows the player; two owned copies
    of one definition stay distinct

Adds committed sanitized fixtures decoded from the squad session capture
(swap, f433, persisted userMassInfo.squad read, squad/list) and
tests/squad_projection.rs: baseline / swap / formation-change / persisted
read-after-write round-trips asserted by ownership class (canonical,
extension, shadow, derived identity), plus one-projector no-divergence.
2026-08-12 02:28:05 +00:00