Populating `squad.actives` is the proven way to make a club item resident —
the squad parser writes each element straight into a club-item slot, both
kits came back resident with the client writing `category 4` itself, and the
pre-match kit selector worked.
But a populated array was then observed to cost the rest of the squad. On a
full client relaunch the resident item map fell from 24 entries to just the
2 kits, the 23-slot player vector came back fully null, and the starting-11
screen was empty; the manager and staff were gone too. Every host response
was 200/outcome=ok with no warning, so the loss is entirely client-side
parse behaviour. `actives` sorts first in the squad object, so `captain`,
`formation`, `manager`, `players` and everything else after it are lost —
consistent with the element loop leaving the tokenizer misaligned.
The same payload produced a correct 24-node map on an earlier relaunch, so
the interaction is not yet understood and is not safely shippable. An empty
squad is far worse than a missing kit, so the array is now gated behind
`HostConfig::squad_actives` (env `OPENFUT_FIFA17_SQUAD_ACTIVES`) and off by
default. The projection, identity plumbing and tests are kept intact: they
are correct and are what the investigation will re-enable.
Staging redeployed with the flag off and verified back to 23/23 populated
player slots and `actives: []`.
"There was an error creating your game session. Please try again." on advancing
past the starting XI. The host log names it exactly:
utas-host ERROR passthrough to Python failed: … /ut/game/fifa17/match
utas-host owner=PYTHON_FALLBACK method=POST path=/ut/game/fifa17/match status=502
Neither `match` nor `match/end` was claimed by either classifier, so both fell to
Passthrough. This is the third instance of one defect: `season/list` and
`watchList` were the first two, and like `watchList` the handler already existed
and was simply unreachable — `EconomyRoute::MatchEnd` was produced ONLY by
`POST /ut/delete/game/<sku>/match`, a URL the retail client never sends. The
adapter's `match_wire::create_response` had zero callers.
The family is now classified by PATH SUFFIX and is deliberately VERB-AGNOSTIC:
the strings "PUT" and "DELETE" do not occur anywhere in cardsdll.dll, so verb
selection happens outside the DLL and cannot be pinned statically. Matching on a
verb is precisely how these came to be proxied. All three arms live in the
ECONOMY classifier, because `/match/end` credits coins and `try_handle_economy`
is the barrier guaranteeing a claimed route can never also reach Python — and
because create and end must share the in-flight match id, splitting the family
across two classifiers is what let them diverge.
`POST …/match` is both FutCreateMatch and FutPlayGame, discriminated by an
integer `matchId` in the body exactly as the client serializes them; play acks
`{}` and must not mint a second session. `squad` is omitted from the create
response: nested, half-read, the documented freeze mode.
MATCH IDS GET THEIR OWN IDENTITY SCOPE. The oracle mints them from the same
counter as owned items, which is why an observed match id looks like an item id,
but that is an artifact of a single-counter save file. Here the identity store
keeps a real reverse map, so an item-scoped match id would make
`owned_id_for_wire` resolve a match to a bogus owned card and corrupt quick-sell
and move. A new `(game, "match")` scope costs one constant — the store is
already generic over the pair — and an integration assertion now pins that a
match id never appears in the owned-item reverse map.
ECONOMY: `/match/end` is NOT a new authority. It renders Core's single
exactly-once `complete_match` transaction, the same one the legacy
`/matches/result` path was closed in favour of earlier today, and it still omits
`expire_loans`/`advance_season` so FIFA 17 keeps its own seasons and loans.
THE LATENT BUG THIS EXPOSED, which would have been a silent permanent
under-credit the moment the route became reachable: the per-match identity fell
back to a hash of the request body. Every abandoned match sends a BYTE-IDENTICAL
body (`matchReportId:0`, empty items/matchData/telemetry, flags 0), so all of
them collapsed onto one identity and Core's UNIQUE(profile_id, match_identity)
would refuse every DNF after the first — `applied=false`, nothing awarded, no
error. The identity is now the id minted at create, which is unique per match by
construction; the fingerprint remains only as a floor for an end with no create.
It also removes a durable dependency on `DefaultHasher`, which has no
cross-version stability guarantee yet was being persisted.
One bug of my own, caught by driving the real dispatch rather than the handler:
taking the in-flight id on end looked tidy but sent a REPLAYED `/match/end` down
the fingerprint path — a different identity — so Core paid a second time
(measured: a second +75 for one abandoned match). The id is now read and held,
so a replay reuses one identity and the next create overwrites it.
Verified end to end on the restored club: create → ready → play → end returns the
reversed reward shape (`boostConis` included, `bidTokens`/`qualifiedChampionEventId`
never emitted), a DNF credits once, two replays credit zero, and a second match
with a byte-identical body credits again. Host 115 lib + 36 host_test + 7
economy_integration + concurrency/differential/failure, adapter 217 + 25, all green.
Note for the record: a DNF pays Core's COINS_LOSS (75), not the oracle's 100.
Nothing on the wire settles the number — the client renders whatever we send, and
the oracle's own comment says its values were never reversed — so the declared
Rust authority's table wins rather than being bent to match Python.
Adapter: new fut/match_wire.rs owns the FIFA17 match wire — endReason
enum -> canonical result token (win/draw/loss/dnf/no_contest), match-end
payload parse (goals from myMatchStats[0], omitted on DNF/QUIT), and the
reward-response projection (only reversed fields; never bidTokens/
qualifiedChampionEventId). Match logic removed from economy_policy.rs
(kept pack/fee); registered match_wire in fut/mod.rs.
Host: handle_match_end now applies the match to Core's authoritative
complete_match (POST /matches/complete) fail-closed — any Core error is a
503, never a Python fallback — and renders Core's authoritative coins.
Per-match identity from matchReportId or a body fingerprint keys Core's
durable idempotency. New CoreEconomy::complete_match transport +
CoreMatchCompletion/CoreMatchReceipt.
Tests: adapter endReason/parse/projection; host shaping, fail-closed,
malformed, identity dedupe; integration replay + rebased balance chains
(match now also grants XP/level-up/achievement coins).
- store_catalog: replace the invented catalogue with the real always-available
FUT17 regular packs (Bronze/Prem Bronze/Silver/Prem Silver/Gold/Prem Gold) at
real prices + tier composition; PackDef now carries per-tier quantities.
- pack_body: drop extPrice (its mtx side-effect switched on the broken "or %1s"
FIFA-Points tile line; plan-2026-08-05-store-subsystem.md section 3.4).
- pack_content: tier-aware generator draws each pack bronze/silver/gold
composition with special_chance bias + empty-tier fallback.
- host: CoreAccess::all_definitions (GET /cards); build_content_pool draws the
FULL card universe via non-minting catalog lookup, owned-inventory fallback.
- economy_differential: store ops reclassified DIFFERENT-BY-DESIGN (Rust is the
authoritative store; Python oracle stays the untouched rollback baseline).
- fixtures/tests updated to the real catalogue.
Odds are DESIGNED placeholders (FUT17 pack probabilities were never published);
club items remain excluded (cardtype-9 mapping unknown). Full regression green;
real prices + tier-correct draws verified server-side on staging.
Static RE exhausted CardsDLL on the one open question: for a closed row
IS_GLOW = (bidState != none) and INBOX = (bidState in {highest, buyNow}), so
closed/highest and closed/buyNow are BIT-IDENTICAL natively. But bidState is
published to the movie verbatim as YOURBID, so the FUT ActionScript CAN separate
them. This builds the controlled experiment that asks the client which one it
treats as the seller's sale.
PRODUCTION SAFETY IS THE FIRST CONCERN
New module openfut-utas-host/src/sold_experiment.rs. Every knob is OFF unless its
env var is set, an unrecognised value is OFF rather than a default token (silently
picking one would fabricate the answer being measured), and the host logs a startup
banner naming the active variant so a staging capture can never be mistaken for a
production one. With no env set, /tradePile and /trade/status emit only real active
auctions (the Fix A invariant) and counts still report sold: 0. The entire existing
test suite now passes SoldExperiment::OFF explicitly, making it a regression guard.
OPENFUT_FIFA17_SOLD_EXPERIMENT = highest | buyNow (else OFF)
OPENFUT_FIFA17_SOLD_COINS_PROCESSED = 1 (else 0)
OPENFUT_FIFA17_SOLD_COUNT_MODE = active_plus_sold (else active)
WHAT THE EXPERIMENT PROJECTS
Uncleared sold listings appear in /tradePile and /trade/status as tradeState
"closed" with the token under test and currentBid = the sale price; counts report
the real sold tally. There is ONE record builder, so the A/B changes only what is
passed into it, and a test asserts that EXACTLY ONE field differs between the two
variants -- without that control the client's reaction is not attributable to the
token and the whole experiment is void. coinsProcessed (Flash COINS_AWARDED) varies
independently so the third pass cannot be confounded with the first.
CLEAR-SOLD, PE-PROVEN
New EconomyRoute::MarketClearSold for DELETE .../trade/sold, classified BEFORE the
generic trade cancel arm -- a `sold` tail carries no id, so the cancel handler would
have parsed nothing and acked while clearing nothing. Builder 0x1801647c0 emits
"/sold" when the tradeId field is zero and "/%lld" otherwise; the client calls it
RemoveAllSoldFromTradePile. New market-store column cleared_at records the seller's
acknowledgement SEPARATELY from the sale, so clearing can never be mistaken for
re-settling: it is presentation only, moves no coins and no ownership, and is
idempotent for client retries.
FOUND AND FIXED A LATENT STORE BUG
Adding a column via the additive ALTER path immediately after CREATE TABLE in the
same open() desynced sqlx's per-connection schema cache: a fresh store then read a
12-column row while metadata said 13, panicking a pool worker with an index
out-of-bounds and silently returning zero listings. Declaring cleared_at in
CREATE_LISTINGS fixes it; the ALTER now only serves pre-existing stores. This would
have bitten the next column too.
STAGING, WITHOUT TOUCHING PRODUCTION
The client learns the UTAS base from BLAZE (blaze_responder_v3b.py:646 hardcodes
:8099), and it dials that port directly, so redirecting UTAS means changing Blaze or
port 8099 -- both production. 10.10.0.121 is unreachable. The compliant path is a
parallel stack on spare ports plus a one-line change to the CLIENT's own config:
* scripts/sold-staging-up.py / sold-staging-down.py -- staging Core 18081,
utas-host 8299, Blaze 42327/42330/42331 advertising :8299, two seeded identities,
own DBs under /home/alex/openfut-sold-staging/. Patches a COPY of the Blaze
responder and asserts every substitution applied, so a silent no-op cannot leave
it pointing at production. Kills only recorded pids whose cmdline contains the
staging dir (openfut-utas-host matches BOTH, so pkill-by-pattern is banned).
* docs/SOLD_STAGING_RUNBOOK.md -- the exact client change and its revert.
* src/bin/staging_sell.rs -- the synthetic Buyer B, running the REAL settlement
(CoreEconomy::settle_sale) then mark_sold. Settle-first ordering: a failure
leaves the listing live with nothing moved. Refuses any path containing
openfut-promotion or the production ports.
* scripts/sold-wire-check.py -- proves the whole flow headless before any operator
time is spent.
WIRE CHECK: 35/35 PASS on the canonical 150-coin sale. Seller 1,000 -> 1,143 (fee 7,
proceeds 143), buyer 20,000 -> 19,850, ownership transferred, exactly ONE
authoritative instance, economy shrank by exactly the fee. Sold row: closed,
currentBid 150, expires 0, twelve atoms, counts sold 1 / selling 0, /trade/status
agreeing. Variant B differs only in bidState and coinsProcessed. Clear: 200 {}, row
gone, counts.sold 0, no coins moved, buyer keeps the item, second clear a safe no-op.
Gates: 104 host lib tests (+9), all 7 host targets green, clippy clean, zero fmt
diffs in the new code. Settlement candidate unchanged. NOT PROMOTED.
Production untouched: prod-host pid 3631953 uptime 2h44m restarts=0, coins and
/tradePile unchanged, nothing under /home/alex/openfut-promotion/state/ opened.
The A/B itself is NOT yet run: it needs a real FIFA client, which is operator work.
Four defects found by driving a real FIFA 17 client. Each was independently
sufficient to break listing, so all four had to go:
1. Every owned card was shaped `untradeable: true` (adapter item.rs), so the
client greyed out "Place/List on Transfer Market" for the whole club. Owned
and pack-pulled cards are TRADEABLE in FIFA 17; the oracle forces this off
for owned copies too (item_def keeps `true`; instances do not).
2. `POST /auctionhouse` required `itemData.resourceId`, which the client's
FutISStart body never sends (the oracle lists by wire id ALONE). Missing it,
the handler fail-closed and returned 200 while persisting NOTHING. It now
resolves server-side: wire id -> Core owned instance -> its card_id (minted on
a synthetic buy) + FIFA resourceId (the auction record). This also enforces
that a listing can only name a card the club actually owns.
3. An auction record's `itemData` was a 4-field STUB, so the Transfer List had a
row the client could not draw -> "1 item listed" but no visible sale. A
listing now persists a full shaped-card SNAPSHOT (new `listings.item_json`,
additive migration) built by the same `shape_item` shaper `/club` and the
squad projection use, so the auction card renders identically to the club
card. The seller's own pile stamps `itemState: listFS`; market search keeps
`forSale` (the oracle distinguishes these).
4. `/tradePile/counts` shared a handler with `/tradePile`. They are DIFFERENT
deserializers: `/counts` is FutGetAuctionCount, five scalar ints
(count/maxAuctionsAllowed/offered/selling/sold) that it reads and skips
everything else. Served the `auctionInfo` body it left every count at 0, so
the Transfer List screen showed no active sale while the hub tile showed one.
New Route::MarketCounts, classified BEFORE the base tradePile matcher (which
also accepts the /counts path).
Also: a listed card no longer appears in the club. `/club` and the hub's
`clubPlayers` now exclude the transfer pile. Pile membership is host-owned state
Core cannot filter on, so when anything is hidden `/club` reuses the existing
local-filter path (the one `rare=SP` already needed) and paginates the
club-visible set -- letting Core paginate would return short pages. With nothing
hidden the fast Core-paginated path is untouched, and only an EXPLICIT non-club
pile hides a card, so no-pile-row items still default to the club.
Fixed 5 pre-existing test fixtures across 4 targets that listed FABRICATED wire
ids -- only "valid" because the old handler skipped the ownership check.
Tests: 14 targets green + clippy clean, incl. new coverage for the 5-int tally
(asserting it must NOT carry auctionInfo), the full-card snapshot + listFS, and
club pile-exclusion with full-width pagination. The differential test against the
live Python oracle passes.
Verified live on prod: listed=true with a 21-field snapshot; counts
{count:1,selling:1,maxAuctionsAllowed:100}; tradePile renders the 94-rated card;
clubPlayers 1966 -> 1961 (exactly the 5 trade-pile items); listed wire absent
from the club page. Operator confirmed the card is visible in the Transfer List.
Host/adapter (deployed to prod-host):
- POST /ut/auth (+/ut/delete/auth): Rust mints sid, opens Rust session, adopts
persona from body; POST /openfut/account/sync full Rust envelope.
- GET /userMassInfo: full Rust (was proxy+overlay), shared build_user_mass_info.
- GET/PUT /clientdata/<key>: new clientdata_store.rs (JSON-persisted).
- GET /club/stats/{country,league,team}: context-aware club_stats_body
(nation/league/team buckets).
- GET /store,/match/keepalive,/captcha,/tfa,/livemessage,/activeMessage: StaticAck.
- GET /watchList, /squad/0, /user: Rust handlers.
- host_test.rs updated for the new routing.
Launcher: bump gitlink to c277213 (shareholder-grade redesign + live account panel).
Docs: PRODUCTION_AUTHORITY_MATRIX, PYTHON_RETIREMENT_PLAN, MATCH_LIFECYCLE, and
route-shapes-2026-08-17 reference fixtures for the still-Python tail.
Through real handle_with_ip dispatch against live Core:
- pure_economy_routes gains the retail v2 Store family (transaction/0,
purchasegroup, purchased GET/POST) so NEVER-BOTH + no-fallback assert them
Rust-owned (Python proxy count 0) and fail-closed 503 on dead Core.
- Part-7 repro: PUT /ut/v2/game/fifa17/store/transaction/0 returns a Rust
createPackResponse + debits Core (NOT the Python TRANSACTIONCANCEL no-op).
- retail_v2_store_flow_matches_v1_through_dispatch: v1 and v2 BUY of the same
pack debit + mint identically; v2 purchasegroup + reveal Rust-owned.
barrier_never_both_no_fallback_and_stale_reader drives the REAL post-barrier
handle_with_ip against a live in-process Core + a mock Python upstream that
counts every request and answers with a coins=111 marker:
- STALE READER: credits + userMassInfo show the Core balance, never 111
(userMassInfo proxies the Python envelope but the Rust economy overlay wins).
- NEVER BOTH (Core up): every pure economy route returns a Rust body (no
__python__ marker) and the Python proxy call-count stays 0.
- NO FALLBACK: a server pointed at a dead Core port (built without probing Core:
empty catalog + empty pool) fails closed (credits/match -> 503) and STILL never
proxies to Python (call-count unchanged).
Also parametrizes build_econ_server's pass URL so the mock upstream can be
injected. host 71 lib + 4 integration + differential + concurrency + failure +
24 host_test all green; clippy -D warnings + fmt clean.
Wire the PRODUCTION constructor so the economy authority is not test-only.
Server::from_config now builds one process-lifetime AsyncBridge, opens the
durable MarketStore + PileStore (paths from config), shares one HttpCoreClient
as both CoreAccess and CoreEconomy, builds the content pool from Core, and
attaches EconomyServices via with_economy. Stores/bridge are host-lifetime, never
per request.
- config.rs: required OPENFUT_MARKET_DB / OPENFUT_PILE_DB (durable file paths;
must survive host restart — no temp defaults).
- Fail-closed startup: a bridge/store that cannot initialize returns Err from
from_config (host refuses to start) — NEVER a silent omission or a Python
economy fallback.
Test: from_config_constructs_and_serves_economy — builds the Server via the REAL
from_config (disposable config: temp market/pile/identity + a catalog file
derived from seeded content + the real tables dir) against a live Core, drives
credits / purchasegroup / Store BUY / market list-query-buy through it, then
rebuilds from the SAME config after a Core restart and asserts the balance
persisted. host 71 lib + 3 integration + 24 host_test green; clippy/fmt clean.
Closes the reveal contract gap: POST /purchased opens a pack and returns
metadata; the client then polls GET /purchased for the opened items. Store BUY
returns items inline, but owned reward-pack (e.g. pack 70) opens had no reveal
read path, so a real FIFA session would show nothing after opening.
Faithful to the Python oracle (fut_store.last_pack / purchased pile): the reveal
is the set of owned items currently in the FIFA "purchased" pile — durable,
idempotent on repeat GET, cleared per-item when a card is moved to the club, and
appended-to by each open. Not a replay cache; presentation state derived from
the durable pile store + Core inventory.
- pile_store.rs: `list_by_pile(pile) -> Vec<core_item_id>` (reveal membership).
- economy_store.rs: `PurchasedPileSink` trait + optional `StoreDeps.purchased`;
handle_store_buy/handle_pack_open record each minted item into the "purchased"
pile. `shape_purchased_reveal` (pure): filter Core inventory to the purchased
pile, shape with the SAME `shape_club_response` /club uses. Grants nothing,
consumes no entitlement, allocates no id, moves no coins.
- lib.rs: EconomyRoute::PackReveal + classify_economy (GET purchased);
BridgedPurchasedSink (records via the runtime bridge from the sync dispatch
thread); dispatch reads the pile async + Core inventory sync + pure-shapes.
Scoping: single fifa17 profile/club (like the Python oracle), so all sessions
share one purchased pile — DIFFERENT-BY-DESIGN vs a per-SID cache, matching the
oracle's single-profile model.
Tests: pile_store::list_by_pile_filters_and_reflects_moves; and the dispatch E2E
now opens pack 70 (entitlement seeded via the Core economy API) and asserts GET
/purchased reveals the opened items and is idempotent on repeat. host 71 lib +
2 integration + 24 host_test green; clippy -D warnings + fmt clean.
Closes the market correctness gap: handle_market_list recorded listing.card_id
from the raw FIFA wire resourceId, so a synthetic buy minted a card_id Core
could not resolve — it survived the immediate response but Core's content
preflight rejected it on reboot.
- catalog.rs: keep the by_resource reverse index (was built then discarded) and
expose `card_id_for_resource(resource_id) -> Option<&str>` — exact reverse of
the card_id->asset catalog, no heuristics, unknown => None.
- lib.rs: `impl MarketCardResolver for Fifa17IdentityResolver` delegates to the
same catalog /club shaping uses; Core never sees a FIFA resource id.
- market_store.rs: listings now carry BOTH `card_id` (authoritative Core content,
what a buy MINTS) and `wire_resource_id` (the FIFA wire id, echoed in the
auction record). New column; create_listing takes both; row/Listing updated.
- market.rs: `MarketCardResolver` trait; handle_market_list resolves resourceId
-> Core card_id and fails closed (persists nothing) on an unmappable resource;
auction_record emits `resourceId` from wire_resource_id. Dispatch passes the
resolver.
Tests: list_unknown_resource_fails_closed_no_listing (B),
list_persists_core_card_and_wire_resource_across_reopen (C), catalog reverse
lookup; and the dispatch E2E now RESTORES the full Core+store restart
(economy_full_sequence_through_dispatch_and_restart) — the synthetic buy mints a
real reverse-mapped card_id, so Core's content preflight passes on reboot (A+D).
market 23 lib + catalog 15 + 2 integration green; clippy -D warnings + fmt clean.
Bridges the synchronous thread-per-connection host to the async
transfer-market/pile handlers WITHOUT flipping the classifier. classify()
is untouched; production still proxies every economy route to Python. The
new dispatch is exercised only by the integration harness via
Server::try_handle_economy — handler wiring, not authority cutover.
async_bridge.rs: AsyncBridge owns ONE process-lifetime multi-threaded Tokio
runtime, shared by every connection via Arc. block_on() runs a future from
the sync dispatch thread; if invoked from within an ambient runtime it
offloads onto its own runtime + a std channel instead of panicking
("cannot start a runtime from within a runtime"). 4 unit tests incl. the
nested-runtime-safety case and concurrent multi-thread drivers.
lib.rs: EconomyRoute + classify_economy (mirrors the Python route table:
credits, purchasegroup, store/transaction, purchased, item DELETE/PUT,
ut/delete match/item/trade, auctionhouse/transfermarket, tradePile, trade).
EconomyServices (Core econ transport + durable MarketStore/PileStore + the
bridge + the pack-content pool), attached via Server::with_economy (kept out
of `new`/`from_config` so existing tests build a DB-less Server; production
from_config attachment is the barrier step). Server::try_handle_economy
dispatches: sync handlers (credits/purchasegroup/store-buy/pack-open/
quick-sell/match) inline; async handlers (market list/query/buy/cancel,
move) on the bridge via owned `async move` blocks. build_content_pool
derives the resolvable FIFA∩Core candidate pool from Core content.
market.rs: FIX the load-bearing hazard the FakeEconomy tests missed — the
async market handlers call the BLOCKING reqwest Core client, which panics
(reqwest::blocking::wait::enter) when run while a Tokio runtime is entered.
off_runtime() hops each Core call to a fresh OS thread with no runtime
entered, so blocking is legal. handle_move_items resolver gains `+ Sync`
(future must be Send for the bridge).
tests/economy_integration.rs: economy_full_sequence_through_dispatch drives
the WHOLE cluster through the REAL Server dispatch + bridge against a live
in-process Core (seeded with fifa17 dev content: 100k coins + owned cards),
on a plain OS thread (direct bridge path), over the real blocking
HttpCoreClient — no fakes: Store BUY (pool draw + shape + debit 400 + mint 5),
credits, quick-sell (reverse-resolve + credit), match WIN (+400), market
list->query->buy->query(sold)->second-buy-fails(no double debit), cancel
(cancelled not buyable), move-items, then reopen the durable market/pile
stores from disk (sold + pile persist). Deterministic. start_core_seeded
loads fifa17 dev content so /collection renders real definitions.
Tests: host 68 lib (+4 bridge) + 2 economy_integration + 24 host_test, all
green; adapter unchanged-green; clippy -D warnings + fmt clean.
The fresh-DB write-lock race is fixed (core fbb54ea: BEGIN IMMEDIATE writes),
so the E2E+restart harness now uses max_connections=5; 10/10 deterministic.
WAL-establish-once + busy_timeout (core 75b1830) reduced but did not eliminate a
brand-new-DB multi-connection warm-up 'database error'; the E2E+restart harness
stays on a single serialized connection for determinism, and the residual
multi-connection concurrency issue is documented as the remaining Part-T blocker.
Serialize Core access with a single pooled connection (the harness drives Core
sequentially via the blocking client) to avoid a WAL-mode-establishment race
across connections warming up on a brand-new DB file, and raise the readiness
ceiling for heavy parallel test-binary load. 10/10 deterministic. (Fixed
alongside a real Core robustness fix: per-connection pragmas + busy_timeout,
core 0360135.)
Spawn Core (axum) on an ephemeral loopback port backed by a disposable temp-file
SQLite, seed a fifa17 profile via the real Core HTTP API, then drive the HOST's
REAL transport (HttpCoreClient: CoreEconomy) + handlers against it — no fakes:
credits reads Core balance; match-reward writer credits via Core grant_reward;
purchasegroup full-gen renders the owned pack from a Core entitlement (no
sentinel); userMassInfo overlay derives coins from the same Core state
(credits==massinfo==Core invariant). Restart phase reboots Core from the same
on-disk DB and proves coins + entitlements persist. Temp dir + 127.0.0.1:0 only;
no prod DB/ports/containers/.105. dev-deps: openfut-core, tokio, axum.