Commit Graph

11 Commits

Author SHA1 Message Date
funman300 f9740f640d feat(fifa17): route SBCs through atomic Rust Core 2026-08-18 18:26:35 +00:00
funman300 468bc0fba9 feat(market): isolated two-identity SOLD-row A/B harness (staging only, not promoted)
Static RE exhausted CardsDLL on the one open question: for a closed row
IS_GLOW = (bidState != none) and INBOX = (bidState in {highest, buyNow}), so
closed/highest and closed/buyNow are BIT-IDENTICAL natively. But bidState is
published to the movie verbatim as YOURBID, so the FUT ActionScript CAN separate
them. This builds the controlled experiment that asks the client which one it
treats as the seller's sale.

PRODUCTION SAFETY IS THE FIRST CONCERN
New module openfut-utas-host/src/sold_experiment.rs. Every knob is OFF unless its
env var is set, an unrecognised value is OFF rather than a default token (silently
picking one would fabricate the answer being measured), and the host logs a startup
banner naming the active variant so a staging capture can never be mistaken for a
production one. With no env set, /tradePile and /trade/status emit only real active
auctions (the Fix A invariant) and counts still report sold: 0. The entire existing
test suite now passes SoldExperiment::OFF explicitly, making it a regression guard.

  OPENFUT_FIFA17_SOLD_EXPERIMENT      = highest | buyNow   (else OFF)
  OPENFUT_FIFA17_SOLD_COINS_PROCESSED = 1                  (else 0)
  OPENFUT_FIFA17_SOLD_COUNT_MODE      = active_plus_sold    (else active)

WHAT THE EXPERIMENT PROJECTS
Uncleared sold listings appear in /tradePile and /trade/status as tradeState
"closed" with the token under test and currentBid = the sale price; counts report
the real sold tally. There is ONE record builder, so the A/B changes only what is
passed into it, and a test asserts that EXACTLY ONE field differs between the two
variants -- without that control the client's reaction is not attributable to the
token and the whole experiment is void. coinsProcessed (Flash COINS_AWARDED) varies
independently so the third pass cannot be confounded with the first.

CLEAR-SOLD, PE-PROVEN
New EconomyRoute::MarketClearSold for DELETE .../trade/sold, classified BEFORE the
generic trade cancel arm -- a `sold` tail carries no id, so the cancel handler would
have parsed nothing and acked while clearing nothing. Builder 0x1801647c0 emits
"/sold" when the tradeId field is zero and "/%lld" otherwise; the client calls it
RemoveAllSoldFromTradePile. New market-store column cleared_at records the seller's
acknowledgement SEPARATELY from the sale, so clearing can never be mistaken for
re-settling: it is presentation only, moves no coins and no ownership, and is
idempotent for client retries.

FOUND AND FIXED A LATENT STORE BUG
Adding a column via the additive ALTER path immediately after CREATE TABLE in the
same open() desynced sqlx's per-connection schema cache: a fresh store then read a
12-column row while metadata said 13, panicking a pool worker with an index
out-of-bounds and silently returning zero listings. Declaring cleared_at in
CREATE_LISTINGS fixes it; the ALTER now only serves pre-existing stores. This would
have bitten the next column too.

STAGING, WITHOUT TOUCHING PRODUCTION
The client learns the UTAS base from BLAZE (blaze_responder_v3b.py:646 hardcodes
:8099), and it dials that port directly, so redirecting UTAS means changing Blaze or
port 8099 -- both production. 10.10.0.121 is unreachable. The compliant path is a
parallel stack on spare ports plus a one-line change to the CLIENT's own config:
  * scripts/sold-staging-up.py / sold-staging-down.py -- staging Core 18081,
    utas-host 8299, Blaze 42327/42330/42331 advertising :8299, two seeded identities,
    own DBs under /home/alex/openfut-sold-staging/. Patches a COPY of the Blaze
    responder and asserts every substitution applied, so a silent no-op cannot leave
    it pointing at production. Kills only recorded pids whose cmdline contains the
    staging dir (openfut-utas-host matches BOTH, so pkill-by-pattern is banned).
  * docs/SOLD_STAGING_RUNBOOK.md -- the exact client change and its revert.
  * src/bin/staging_sell.rs -- the synthetic Buyer B, running the REAL settlement
    (CoreEconomy::settle_sale) then mark_sold. Settle-first ordering: a failure
    leaves the listing live with nothing moved. Refuses any path containing
    openfut-promotion or the production ports.
  * scripts/sold-wire-check.py -- proves the whole flow headless before any operator
    time is spent.

WIRE CHECK: 35/35 PASS on the canonical 150-coin sale. Seller 1,000 -> 1,143 (fee 7,
proceeds 143), buyer 20,000 -> 19,850, ownership transferred, exactly ONE
authoritative instance, economy shrank by exactly the fee. Sold row: closed,
currentBid 150, expires 0, twelve atoms, counts sold 1 / selling 0, /trade/status
agreeing. Variant B differs only in bidState and coinsProcessed. Clear: 200 {}, row
gone, counts.sold 0, no coins moved, buyer keeps the item, second clear a safe no-op.

Gates: 104 host lib tests (+9), all 7 host targets green, clippy clean, zero fmt
diffs in the new code. Settlement candidate unchanged. NOT PROMOTED.

Production untouched: prod-host pid 3631953 uptime 2h44m restarts=0, coins and
/tradePile unchanged, nothing under /home/alex/openfut-promotion/state/ opened.

The A/B itself is NOT yet run: it needs a real FIFA client, which is operator work.
2026-08-18 02:14:18 +00:00
funman300 f9ca901a50 market: stop advertising unlisted pile members as tradeState:"inactive"
RE of the FUT front-end closed the question the Actions-panel investigation left
open, and the answer retracts Q2 rather than completing it.

`tradeState` reaches exactly ONE native branch in CardsDLL — `cmp …,0x4` at
`0x18013e619`, "is it closed?" — and `inactive`(2) and `expired`(3) take the same
edge, producing bit-identical `flagA`/`flagB` (exhaustive 22-site census of
`[reg+0x88]` reads across the PE; confirmed live, both classes read glow=0
inbox=0). The value is then handed to the movie verbatim as the Flash property
`STATE`, and the action gate lives in the APT/ActionScript FUT front-end: the
trade-pile class partitions rows with `getCardsInAuction`/`isInActiveAuction`
(traces `initPile() - IN AUCTION:` / `- NOT IN AUCTION:`) and only auction rows
reach `PreCheckCardOptions` -> `handleTradeCardAction`. A non-auction row renders
and can never be acted on, which is exactly what the operator saw.

So the rows were never usable. "LIVE-CONFIRMED" established that they RENDER,
which is not the same claim, and I treated it as if it were.

The corpus said this before any of it was built —
`plan-2026-08-06-transfer-market.md:731-733`: "`inactive` decodes but no client
path treats it specially; do not emit it." The earlier note explaining that the
warning "was written about the PRESENTATION function" was motivated reasoning.
This also fires the corpus's own pre-registered falsifier E3 (:368-373).

Removed: the `inactive` projection from `GET …/tradePile` and `…/trade/status`,
`UnlistedCandidate`, `resolve_unlisted_pile`, `unlisted_record`,
`Server::resolve_trade_pile`, and the two helpers that existed only to feed them
(`MarketStore::blocking_core_items`, `Fifa17IdentityResolver::wire_for_owned_id`).
Unlisted trade-pile membership is now internal state with no wire expression.

Nothing is stranded: `/club` excludes only items with an ACTIVE listing, so an
unlisted pile member stays visible in the club, which is where the client can act
on it. Verified live after deploy — `/tradePile` total 7 -> 1 with zero `inactive`
rows, `/trade/status` resolving only the real auction, coins unchanged at
29,843,976, and all six former rows present in `/club` (1965 items).

Tests: 126 pass, fmt + clippy clean. Two guards replace the three tests that
pinned the old behaviour: `the_trade_pile_advertises_only_real_auctions` and
`trade_status_answers_only_about_real_auctions`.

NOT fixed here, deliberately: `itemData.itemState: "listFS"` is not a FIFA 17
token (0 occurrences in CardsDLL md5 4de3493131d7d2ff7f8b360c5ac9b655, 0 in
4.26 GiB of process memory, decodes to -1; the real value is `forSale` = 5, and
the Python oracle emits `listFS` too — which is why the differential never caught
it). `CARD_OFFERSTATE` is one of three unresolved action-gate candidates and
every actionable row observed carried -1, so that change ships alone with its own
live A/B.
2026-08-17 23:14:35 +00:00
funman300 afadb13de4 feat(market): PHASE C — expose every unlisted trade-pile item as tradeState "inactive"
Q2 is LIVE-CONFIRMED (operator saw the inactive row under TRANSFER LIST with Start
Price 0 and no Buy Now / Current Bid / timer, active rows still separate under LISTED
ITEMS, and the state survived a full FUT exit/re-entry). Promoting from the bounded
one-item probe to the real behaviour: the env gate is gone and /tradePile now
enumerates the whole trade pile.

Mechanism: read the pile (async), resolve each member to a shaped card (sync, because
the identity/Core resolvers are not `Send`), then build the response (async). The
core->wire lookup is `wire_for_owned_id`, which uses the identity store's
NON-allocating `external_for` -- enumerating a pile is a READ and must never mint a
wire id for an item the client has not seen. Items with no mapping, no Core record or
no resolvable FIFA identity are skipped, never faked.

Includes a bug the DIFFERENTIAL caught and unit tests did not: a pile row OUTLIVES its
auction, so after a sale the seller's `trade` row is stale, and filtering only on
ACTIVE listings re-advertised a SOLD card as an owned unlisted item. Suppression is now
by listing state via `blocking_core_items()` -- active (real auction shown instead),
reserved (sale in flight) and sold (card gone) -- while `cancelled` is deliberately NOT
suppressed, because a cancelled listing means the card came back to the pile. New test
covers all three plus the store-level rule.

counts semantics deliberately unchanged: `count`/`selling` still track auctions only.

341 tests pass, 0 failed, clippy clean. Deployed: the 6 previously stranded pile items
now render, alongside the 1 active listing, with Ronaldo correctly in /club and out of
the pile. Body preserved as phase-c-full-pile-exposed.json.
2026-08-17 20:50:51 +00:00
funman300 4e31fb98a2 fix(market): returning an item to the club ends its auction; close the panel probe
CLOSES the active-own-auction Actions-panel investigation. Live client plus the RE
corpus plus historical FUT behaviour all agree: an active auction is COMMITTED until
sale or expiry and is not seller-actionable, while an expired unsold item becomes
actionable (relist / return to club). Every observation fits that lifecycle --
active+frozen expires was non-selectable, expired was selectable and relisted fine,
relisting made it active and non-selectable again, and the client never emits a
cancel. Documented with confidence tags, and the dead ends are named so they are not
retried: MAY_BE_REMOVED is a constant 1, and the eight-flag array is the CLUB-CARD
menu with no auction-cancellation flag in it.

Implements the return-to-club transition that closure exposes. A pile move to `club`
now cancels any ACTIVE listing on that item, because the auction that put the card
in the pile has to end with it. Otherwise the pile reads `club` while the row stays
`active`, so the card is filtered out of /club (exclusion keys on active listings)
AND still rendered in the Transfer List: the move appears to do nothing. This is the
same limbo class as the earlier pile-vs-listing bug, found by reasoning about the
transition rather than by another live failure.

Scoped to `active` only: a `reserved` row is mid-sale and a `sold` row is already
gone, so cancelling either would let one card be both sold and returned. Two tests
cover exactly that boundary.

338 tests pass, 0 failed, clippy clean.
2026-08-17 19:56:06 +00:00
funman300 b1d7ed2570 fix(market): relisting an expired auction actually relists it
The client's relist arrives as a fresh ISStart (`POST /auctionhouse`) for an item
that ALREADY has a listing row, so `create_listing` hit a primary-key conflict. The
handler treated `Err(Conflict)` as success: it logged `listed=true`, handed the
client its trade id, and persisted nothing. The stale row kept its old `created_at`,
so the card stayed expired and the relist appeared to do nothing -- observed live,
with the client's price-limits fetch and the ISStart POST both in the log.

The PK conflict IS the relist path. `relist_listing` now resets `created_at` to now
and takes the new prices and duration, so the auction actually returns to the market
with a fresh countdown.

Refuses to revive a `sold` or `reserved` row: re-opening a sold auction would sell
the same card twice. `cancelled` rows ARE relistable (the card is back in the pile).
Missing rows report NotFound rather than silently succeeding. The failure paths still
ack so the screen cannot wedge, but they now say `relisted=false reason=...` in the
log instead of claiming success.

Three store tests: the clock/price reset, the sold+reserved revival guard (plus the
cancelled-is-relistable case), and NotFound.

336 tests pass, 0 failed, clippy clean.
2026-08-17 19:17:35 +00:00
funman300 772f8a615a fix(market): pin auctionInfo to FIFA 17's twelve atoms, add the real auction clock
Corrects the record against the CLIENT BINARY rather than library hearsay, using
the project's own reverse-engineering record
(fifa17-recon/docs/plan-2026-08-06-transfer-market.md, read out of the on-disk PE).

REVERTED (refuted): `tradeOwner`, `sellerId`, `offers`. FIFA 17's auctionInfo
deserializer (0x18013e410) reads exactly TWELVE atoms -- bidState, buyNowPrice,
currentBid, expires, itemData, sellerEstablished, sellerName, startingBid,
coinsProcessed, tradeId, tradeState, watched -- and value-SKIPs everything else at
0x180135ff0. Those three fields were added last commit on the strength of
contemporaneous FIFA 17 libraries; the PE says the client never reads them, so they
were inert and could not have been the Actions-panel gate. A preservation emulator
must not emit fields the client does not consume. New test pins the exact set.

ADDED: the auction clock. `expires` is SECONDS REMAINING (never an epoch) and the
client renders a LIVE COUNTDOWN it expects to reach 0. We hardcoded 3600, so no
auction ever aged or ran out. Now `duration` is taken from the ISStart body
(additive `duration_secs` column, defaulting to 3600) and `expires` is derived from
created_at + duration - now, clamped at 0. An active listing whose clock has run
out projects as `expired`/`none`/`expires: 0` -- FIFA 17's relistable state, per the
lifecycle table (active=1 inactive=2 expired=3 closed=4; none=0 outbid=1 highest=2
buyNow=3, both closed vocabularies). Pure projection: no row is mutated, so no
sweeper and no race with the economy.

ADDED: `duplicateItemIdList: []` on GetTradePile, which shares one deserializer
(0x18013e7f0) with ISSearch/ISWatchList over four members and we were omitting one.

CONFIRMED by the same source, so kept: `GET ut/{ns}/trade/status?tradeIds=a,b,c` is
real (ISVIEWTRADE) and my handler matches it exactly, including the comma list.
`ISREMOVETRADE` is `DELETE ut/delete/{ns}/trade/{tradeId}` -- our ORIGINAL spelling
was right. The plain-DELETE arm stays because the same source advises dispatching
on path and being method-agnostic (HTTP verbs are not statically recoverable).

Differential returns to strict key-set parity, with a comment recording WHY parity
is not sufficient: a field absent from both sides is invisible to it.

333 tests pass, 0 failed, clippy clean. Verified live: the twelve-atom record, the
four-member envelope, and the listing correctly reading expires=0 / expired after
aging past its hour.
2026-08-17 19:06:33 +00:00
funman300 aa2abc2772 fix(market): make the transfer market work end-to-end (live-verified)
Four defects found by driving a real FIFA 17 client. Each was independently
sufficient to break listing, so all four had to go:

1. Every owned card was shaped `untradeable: true` (adapter item.rs), so the
   client greyed out "Place/List on Transfer Market" for the whole club. Owned
   and pack-pulled cards are TRADEABLE in FIFA 17; the oracle forces this off
   for owned copies too (item_def keeps `true`; instances do not).

2. `POST /auctionhouse` required `itemData.resourceId`, which the client's
   FutISStart body never sends (the oracle lists by wire id ALONE). Missing it,
   the handler fail-closed and returned 200 while persisting NOTHING. It now
   resolves server-side: wire id -> Core owned instance -> its card_id (minted on
   a synthetic buy) + FIFA resourceId (the auction record). This also enforces
   that a listing can only name a card the club actually owns.

3. An auction record's `itemData` was a 4-field STUB, so the Transfer List had a
   row the client could not draw -> "1 item listed" but no visible sale. A
   listing now persists a full shaped-card SNAPSHOT (new `listings.item_json`,
   additive migration) built by the same `shape_item` shaper `/club` and the
   squad projection use, so the auction card renders identically to the club
   card. The seller's own pile stamps `itemState: listFS`; market search keeps
   `forSale` (the oracle distinguishes these).

4. `/tradePile/counts` shared a handler with `/tradePile`. They are DIFFERENT
   deserializers: `/counts` is FutGetAuctionCount, five scalar ints
   (count/maxAuctionsAllowed/offered/selling/sold) that it reads and skips
   everything else. Served the `auctionInfo` body it left every count at 0, so
   the Transfer List screen showed no active sale while the hub tile showed one.
   New Route::MarketCounts, classified BEFORE the base tradePile matcher (which
   also accepts the /counts path).

Also: a listed card no longer appears in the club. `/club` and the hub's
`clubPlayers` now exclude the transfer pile. Pile membership is host-owned state
Core cannot filter on, so when anything is hidden `/club` reuses the existing
local-filter path (the one `rare=SP` already needed) and paginates the
club-visible set -- letting Core paginate would return short pages. With nothing
hidden the fast Core-paginated path is untouched, and only an EXPLICIT non-club
pile hides a card, so no-pile-row items still default to the club.

Fixed 5 pre-existing test fixtures across 4 targets that listed FABRICATED wire
ids -- only "valid" because the old handler skipped the ownership check.

Tests: 14 targets green + clippy clean, incl. new coverage for the 5-int tally
(asserting it must NOT carry auctionInfo), the full-card snapshot + listFS, and
club pile-exclusion with full-width pagination. The differential test against the
live Python oracle passes.

Verified live on prod: listed=true with a 21-field snapshot; counts
{count:1,selling:1,maxAuctionsAllowed:100}; tradePile renders the 94-rated card;
clubPlayers 1966 -> 1961 (exactly the 5 trade-pile items); listed wire absent
from the club page. Operator confirmed the card is visible in the Transfer List.
2026-08-17 18:03:06 +00:00
OpenFUT Agent b1643309f6 test(fifa17): prove host economy concurrency and failure rollback
Two real host-dispatch test files (no fakes) driving Server::try_handle_economy
against a live in-process Core over the real blocking client + durable
MarketStore/PileStore + JsonIdentityStore, each racer its own OS thread
(off-runtime pattern).

economy_concurrency.rs — 8 races x 50 iterations:
  A two BUYs (coins for one) -> exactly one 200 + one 461, final 0, one debit.
  B duplicate owned-pack open -> one redemption, +11 once, entitlement once.
  C duplicate quick-sell -> one sell + one credit + one removal.
  D two market buyers -> one win, one debit, one mint, sold once.
  E reward+BUY -> no lost update (Core relative UPDATE under BEGIN IMMEDIATE).
  F move+quick-sell / G list+quick-sell -> one coherent transition.
  H 1000 concurrent mints -> unique + reversible wire ids, monotonic watermark.

economy_failure.rs — 10 fault-injection sub-cases, all fail-closed:
  BUY/open-redeem/generator/pile/identity, quick-sell, move, market
  reserve/purchase/complete. CRITICAL complete-sale-after-commit = SAFE: the
  listing is left `reserved` (not active), so the active->reserved reserve CAS
  can never win again -> not buyable, exactly one debit + one mint. No E3.

Fault injection uses test-file CoreEconomy/ExternalIdentityStore doubles plus a
NARROW, inert-by-default `StoreFault` seam in market_store.rs + pile_store.rs
(the concrete stores have no trait boundary; 3 `tripped()` checks + a field,
zero behaviour unless a test arms it). `parking_lot` promoted to a normal dep
(the seam's Mutex is used at lib scope). Classifier/ROUTE_AUTHORITY/Python
untouched. host lib 71/71; both new tests pass.
2026-08-13 22:30:35 +00:00
OpenFUT Agent fe72f0def2 fix(fifa17): map market resource ids to authoritative Core card ids
Closes the market correctness gap: handle_market_list recorded listing.card_id
from the raw FIFA wire resourceId, so a synthetic buy minted a card_id Core
could not resolve — it survived the immediate response but Core's content
preflight rejected it on reboot.

- catalog.rs: keep the by_resource reverse index (was built then discarded) and
  expose `card_id_for_resource(resource_id) -> Option<&str>` — exact reverse of
  the card_id->asset catalog, no heuristics, unknown => None.
- lib.rs: `impl MarketCardResolver for Fifa17IdentityResolver` delegates to the
  same catalog /club shaping uses; Core never sees a FIFA resource id.
- market_store.rs: listings now carry BOTH `card_id` (authoritative Core content,
  what a buy MINTS) and `wire_resource_id` (the FIFA wire id, echoed in the
  auction record). New column; create_listing takes both; row/Listing updated.
- market.rs: `MarketCardResolver` trait; handle_market_list resolves resourceId
  -> Core card_id and fails closed (persists nothing) on an unmappable resource;
  auction_record emits `resourceId` from wire_resource_id. Dispatch passes the
  resolver.

Tests: list_unknown_resource_fails_closed_no_listing (B),
list_persists_core_card_and_wire_resource_across_reopen (C), catalog reverse
lookup; and the dispatch E2E now RESTORES the full Core+store restart
(economy_full_sequence_through_dispatch_and_restart) — the synthetic buy mints a
real reverse-mapped card_id, so Core's content preflight passes on reboot (A+D).
market 23 lib + catalog 15 + 2 integration green; clippy -D warnings + fmt clean.
2026-08-13 21:43:48 +00:00
OpenFUT Agent 4d2b8b9be3 economy(fifa17): land Store + Market writer handlers + pack generator (unrouted)
Implements the FIFA17 economy WRITER cluster on top of the landed Core
economy authority + host CoreEconomy client + identity/item-shaper infra.
Handlers are pub, unit-tested, and NOT yet routed: classify() and
ROUTE_AUTHORITY are untouched — the classifier barrier is a later single
coherent flip. No stubs; real Core-backed behavior; fail-closed on CoreError.

Pack generator (adapter fut/pack_content.rs):
  generate_pack_contents(&PackDef, &mut impl Rng, &[GeneratedCandidate])
  -> Vec<GeneratedCard>. Pure, seeded (deterministic), gold-tier split +
  special_chance gate as documented OPENFUT PLACEHOLDER policy (Python
  open_pack/_pack_body parity note inline). Fail-closed empty on empty pool.

Store/item writers (host economy_store.rs), matching oracle wire shapes:
  - handle_store_buy   PUT /store/transaction -> purchase_items (debit+mint N)
    -> createPackResponse; cancel/unknown/owned_only -> 200 {}; insufficient
    -> 461 {reason,credits}; CoreError -> 503.
  - handle_pack_open   POST /purchased -> owned_only consumes the unopened
    entitlement (redeem_entitlement, consume-once); normal packs debit+mint.
  - handle_quick_sell{_path,_body}  DELETE .../item/<id> + POST /ut/delete/.../item
    -> reverse-resolve wire->Core id (SquadWireResolver) -> sell_item ->
    {items:[{id}],totalCredits}; not-owned skipped.
  Production OwnedItemLookup = CoreItemLookup over CoreAccess.

Market (host market_store.rs / pile_store.rs / market.rs), synthetic-seller:
  - MarketStore over sqlx SQLite (WAL-once + busy_timeout=5s + BEGIN IMMEDIATE
    for writes, mirroring openfut-core::db). listings(active/reserved/sold/
    cancelled), owner-checked cancel, CAS reserve/complete_sale/rollback.
    Typed errors NotFound/Sold/Cancelled/WrongOwner/Conflict.
  - PileStore: durable pile/location metadata keyed by Core item id.
  - handle_market_{list,query,cancel,buy} + handle_move_items. Buy-now =
    reserve (CAS) -> balance precheck (461) -> Core purchase_item (mint+debit)
    -> complete_sale; any Core failure rolls the reservation back active.
    Two concurrent buyers -> exactly one sale + one debit.

Deps (additive): rand 0.8 (adapter+host), sqlx 0.7 sqlite/runtime-tokio (host).
Tests: adapter +7 (pack_content), host +43 (economy_store 20, market/store 23
incl two_reservers_exactly_one_wins, two_buyers_exactly_one_sale_one_debit,
state_survives_reopen, move_persists_across_reopen). All green; clippy
-D warnings clean; rustfmt clean.
2026-08-13 20:47:57 +00:00