Closes the server side of the FUT kit selector. Ownership stays generic in
Core (submodule bump: club_kit_assignments + GET/PUT /club/kits); this
commit adds the FIFA17 representation, the host projection and importer
support.
adapter:
* ContentKind::Kit ("kit") so kits are classified alongside player/staff/
consumable instead of being mistaken for 0-rated players.
* Fifa17CardIdentity carries card_asset_id and team_id; RawCard keeps both
optional because the emitted catalog writes null for non-kit definitions.
* shape_kit_item emits only the fields the client's kit path reads
(id/resourceId/assetId/cardassetid/cardsubtypeid/itemState/owners/
untradeable/teamid) — no attributeList, no itemType.
* itemState on the wire is the STRING token activeHomeKit/activeAwayKit;
the 101/102 integers are the client's post-deserialisation runtime enum
(item+0x5c) and are never emitted.
* club_stats S_KITS (0x28) now counts owned kits instead of a hard zero.
host:
* CoreKitAssignments + CoreAccess::get_active_kits (GET /club/kits),
defaulting to no active kits so a Core without the endpoint degrades
instead of fabricating a designation.
* handle_club classifies type=player|kit, rejects any other type with an
empty page and outcome=unsupported_type, and now always fetches
unpaginated from Core: kind and transfer-pile membership are host-side
concepts Core cannot express, so filtering and pagination must both
happen after shaping or pages come back short.
importer:
* ItemClass::Kit (cardsubtypeid == 9 and resourceId in 6_300_000..=6_400_654),
kit counts/balances, and card_asset_id/team_id carried into the emitted
catalog and manifest.
* a kit group missing cardassetid == 35 or teamid is DEFERRED
(missing_kit_render_metadata) rather than defaulted; conflicting render
metadata across instances defers as render_metadata_conflict.
staging: sold-staging-up.py seeds two owned kits (6300006 home / 6400003
away, team 21) plus both active designations so the projection can be
verified over HTTP before involving the client.
Move the squad manager from an opaque, unvalidated wire ref in the squad
extension to a resolved, ownership-backed assignment (Core migration 0023
squad_managers).
- squad::to_proposed reverse-resolves the manager wire ref to a Core
owned_card_id on ProposedSquad; an unresolvable manager is reported as
an unresolved wire id (a live save is refused rather than assigning a
manager the club does not own).
- squad_ext: drop the opaque manager field from Fifa17SquadExtensionV1
(clean cutover) and the now-unused SquadEntityRef->WireItemRef From.
- squad_projection: project the manager as the STATIC_REVERSED [{id,dream}]
wire ref resolved from the owned assignment; absent -> [] (never faked).
Richer manager itemData (contract/league/nation) is INFERRED-only and
left out pending wire reversal.
- import(apply): drop a historical dangling manager ref rather than
failing the whole import (live PUTs still refuse an unresolved manager).
Carry unopenedPackIds through the importer: Profile model -> Report ->
ApplyPlan. GenericImportRequest now emits entitlements[] (one definition_id
per unopened pack instance, order+duplicates preserved), which Core's import
seeds as unconsumed packs rows in the same transaction. Closes the economy
import gap so a migrated profile's unopened packs become Core entitlements
(feeding purchasegroup/credits/userMassInfo). Idempotency unchanged (import
fingerprint). +1 test; 26 pass, clippy -D warnings clean.
shape_item hardcoded rareflag=1, so all 1949 cards shaped as basic rare gold
regardless of type; informs/specials lost their card art. The dev fixture is
base-only, so this was invisible until the real profile (10 distinct rareflag
values) exposed it on .105.
rareflag is definition-level FIFA identity metadata OBSERVED from the profile
(the raw wire integer, never a guessed marketing label), so it lives in the
FIFA catalog like asset_id/version, not in generic Core:
- ObservedDefinition.rareflag + emitted into the production catalog entry.
- Fifa17CardCatalog RawCard/Fifa17CardIdentity gain rareflag (default 1 when a
base-only catalog omits it, preserving prior wire behaviour).
- Fifa17Identity.rareflag; host resolver populates it from the catalog.
- shape_item emits id.rareflag instead of a hardcoded 1.
Verified on the real staged /club: wire rareflag distribution == source exactly
(0 per-item mismatches across 1949; e.g. rareflag 3 x591, 24 x302, 21 x256).
adapter 111 + host 24 + importer 25 tests green; clippy -D clean. rareflag lives
in the host catalog, not Core, so no re-import was needed.
Evidence (resourceId 169193): its 4 owned copies are IDENTICAL in asset/rating/
position/all attributes and differ ONLY in nation/team/league (and those resolve
inconsistently, e.g. team 240 'Atletico Madrid' under league 16 'Ligue 1'). A
player's club affiliation is an instance-time snapshot, not part of the card
DEFINITION identity.
Correct the model (not a special-case): the definition-consistency gate now
compares a DefIdentity projection (asset_id/version/rating/position/attrs/
rareflag) and EXCLUDES nation/league/team. A club-only difference between copies
of one resourceId is no longer a conflict; a real identity disagreement
(rating/position/attrs/asset) still trips it. The definition's display
nation/league/club use the first-observed copy (deterministic; display-only,
never identity). No --defer-conflict allowlist entry is needed for 169193 now.
On the real profile: conflicts 1->0, 169193 reclassified conflict->NoName
(still deferred, unnameable), supported still 1681, deferred instances still 13,
BLOCKERS none without any --defer-conflict flag. 2 new tests (club-only diff is
not a conflict; rating diff still is). crate suite 25 green; clippy -D clean.
FIFA17-specific orchestration that installs the real profile across BOTH durable
stores (openfut-identity + Core SQLite) recoverably and idempotently, handing
Core only a GENERIC request (all FIFA17 semantics stay in this adapter layer).
apply module:
- owned_item_id(persona, wire) = deterministic UUIDv5 from a private namespace;
identical in BOTH stores (identity core_id AND Core owned_cards.id), so the
running host's wire->owned reverse lookup resolves exactly what Core stored.
- plan_apply(report, raw_profile, fp): pure translation to a GenericImportRequest
(card_id = fifa17_<resourceId>) + the preserved (owned_item_id <-> source wire)
mappings + watermark. Canonical squad + Fifa17SquadExtensionV1 are built by the
SAME adapter code (parse_squad_put + build_squad_write) the retail-validated
live squad path uses. Refuses if the report has blockers.
- Two-store protocol (apply): staging gate -> local Core-preflight mirror ->
identity dry-preflight -> idempotent seed (insert_existing_mapping per instance
+ set_watermark) -> ONE generic Core import transaction (spawned binary) ->
cross-store post-validation -> completion record. A crash after identity
seeding re-converges on re-run (idempotent mappings + Core already_imported):
no cleanup, no reminting.
- gate_staging: deferred players are ABSENT from an import; allowed only for a
staged run behind --allow-deferred-players-for-staging (never a silent default;
prints an INCOMPLETE banner). Production requires zero deferred instances.
CLI: --apply (with --emit-content, --core-bin, --core-db, --core-data,
--identity-store, --allow-deferred-players-for-staging). Depends on
openfut-adapter-fifa17 + openfut-identity + uuid(v5).
Proven end-to-end on the real 33068179/CAGE profile (staged): first apply
imports 1949 supported instances (293 base + versioned), 11/11 f433 squad +
opaque extension, coins 28,112,944, fingerprint 8dc5582d2414af28; re-run is an
idempotent no-op (already_imported, DB unchanged); staging-not-default refuses
before any write; every OwnedItemId is an opaque UUID; identity wire-id set ==
source supported set exactly (0 minted, 0 dropped); 13 deferred instances leak 0.
10 new apply tests (determinism, request/mapping/squad translation, blocker
refusal, staging gate both ways, local preflight, identity seed/dry/postvalidate/
idempotency, conflict detection, graceful spawn failure). clippy -D warnings
clean; crate suite 23 tests green.
Fold entity resolution (nation/league/club id->name via committed tables,
mirroring seed_fifa17_cards.py) and quality-tier rarity into the analysis, so
the supported set is honest about unresolved entities too. Add an explicit
--defer-conflict <rid> allowlist: a reviewed conflict (169193) defers, any NEW
conflict still hard-fails (defer never becomes a silent conflict suppressor).
--emit-content writes three files, PUBLIC content separated from PRIVATE account
state: fifa17-production-cards.json (Core CardDefinition[] keyed fifa17_<resourceId>,
base+versioned, tier rarity, profile-derived, no promo labels), a versioned host
identity catalog {card_id:{asset_id,version}}, and a private import manifest
(supported instances' wire ids + deferred set with reasons + preserved watermark
+ target profile + snapshot fingerprint). Emit refuses while blockers exist.
Real profile (33068179/CAGE): 1681 supported defs (150 base + 1531 versioned),
9 NoName deferred, 1 approved-deferred conflict (169193, 4 copies), 1949
importable instances, watermark 100004617 -> next 100004617, active squad f433
11/11 supported. fmt + clippy -D warnings clean; 13 tests.
openfut-identity:
- insert_existing_mapping(game,kind,core_id,external_id): preserve an existing
external wire id instead of minting; idempotent for an identical mapping,
rejects conflicting forward/reverse with IdError::Conflict, persists atomically.
- persisted per-scope allocator watermark (set_watermark/watermark_for) so a
future mint continues past the source high-water even across burned-id gaps;
next id = max(base_floor, live_max+1, watermark). Backward-compatible on-disk
format (legacy bare [Row] still loads). +4 tests (10 total).
openfut-import-fifa17 (new): read-only dry-run analysis of a real FIFA17 Python
profile for a faithful Core import. Enforces disjoint item-class balance;
proposes profile-derived CardDefinitions keyed fifa17_<resourceId> (base vs
versioned never collapse) with a resourceId-group consistency gate (hard-fail on
disagreement, never pick a winner) and honest buildability (roster name +
version formula + metadata, never fabricated); plans owned-instance identity
(preserve Python wire ids, preserve nextItemId watermark); checks active-squad
coverage. --apply/--emit-content refuse to write in this phase. 11 tests.
Real profile (33068179/CAGE) dry-run: 1982 items balance (1962 players + 17
consumables + 3 staff); 1681 supported defs (155 base + 1535 versioned), 9
NoName unsupported, 1 hard conflict (resourceId 169193: one of 4 copies has a
divergent nation/team/league); 1949 importable player instances, watermark
100004617 -> first new alloc 100004617; active squad f433 fully supported.
fmt + clippy -D warnings clean.