The oracle is three-valued, and all three fingerprints are now confirmed live
against a running client rather than read out of Ghidra:
NAMED our sentinel rating 7 survives and a real name appears. The id is
real, and teamid/nation/leagueId come back FILLED by the game
because we send them as zero.
placeholder rating 7 survives but the name is 'Jamal Blackman', team 0. The
players-table row exists and is an empty slot. This is the trap:
169193 does this and it was in VERIFIED_ASSET_IDS.
MISS rating 0x32, teamid 0x78d, nation 0xe, position 2, name ' '. That
is the binary's miss-fill, byte for byte, and it is exactly the
blank card photographed in a pack today.
Scale: 5000 candidates per response ingests cleanly; 20000 was served and then
silently not ingested (the map did not change at all), so the ceiling is between
them and auto chunks default to 5000.
Auto-advance: the client PAGES the club, so one visit yields several fetches.
'auto:lo-hi:step' hands out the next chunk per fetch. Item ids derive from the
candidate's offset in the WHOLE range, not its index in the chunk, so chunks never
collide and results accumulate across fetches for a single probe at the end.
sweep_collect.py accumulates into data/players.json and rejects the placeholder
name as a matter of course. Yield in 20000-24999 was 19 real ids per 5000, which
is why auto-advance matters: the real roster clusters in 150000-240000.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW