Commit Graph

2 Commits

Author SHA1 Message Date
funman300 96ca7c0484 fix(scripts): the seeded squad was structurally valid but the client still refused it
First seed sent only squadName/formation/captain/players. The host logged squad-active
200 outcome=ok and /squad/0 showed 11 occupied slots, yet the client still threw a FUT
squad update error -- a 200 with the right players is not proof the client accepts the
body.

Diffed against production's known-good squad, which the same client accepts, comparing
key presence and JSON TYPES rather than values. Staging returned null for exactly the
five fields the PUT never carried, because the extension stored nothing for them:
squadType (a string enum), chemistry, rating, starRating (ints) and custom (the opaque
33-int tactics array the client definitely parses). kicktakers was empty where
production carries five.

Now sends all of them: squadType REGULAR_SQUAD, chemistry, rating/starRating derived
from the XI's mean rating, production's custom array verbatim (opaque server-side, only
its shape matters), and five kicktakers. Re-diff leaves exactly one difference --
manager, which production points at owned staff instance 100000427 while the staging
club holds 11 players and zero staff. Left empty rather than inventing an id that
references a non-existent item; recorded in the code as the one known remaining gap.

Also fixes a KeyError from the rewrite dropping the players key.
2026-08-18 03:33:42 +00:00
funman300 ea92057e53 test(scripts): seed the staging seller an XI so the FUT hub will open
The A/B identity had owned items but no squad, because the sold-row work only ever
needed the tradePile wire. Every headless check passed -- none of them asks for a
squad -- but the real client refuses to enter the FUT hub with an empty one and shows
a squad update error. A squad is a hub precondition, not a Transfer-List detail.

Seeds via the real PUT /ut/game/fifa17/squad/0, the same request the client sends, so
parse_squad_put/build_squad_write produce exactly what a genuine save would. Writing
Core rows by hand could yield a shape the live path never emits, which is the kind of
divergence that quietly invalidates an experiment.

Picks one owned player per 4-3-3 slot, best rating first, without reusing an instance;
fills the fixed 23-slot array with 0..=10 as the pitch and empty slots as
itemData.id == 0; refuses to write a partial XI and reports any out-of-position
substitution loudly rather than silently reproducing the broken state. Verified
0 -> 11 occupied with no substitutions and a {"id":0} ack.
2026-08-18 03:07:42 +00:00