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Author SHA1 Message Date
funman300 a96d06dbc0 test(fifa17): validate discard payouts, replay, concurrency and persistence
Adds two staging-only harnesses and records the results.

scripts/fifa17-discard-validate.py drives the REAL Rust/Core quick-sell path for
a fixture spanning every quick-sell-relevant category, and checks each against
the authoritative table value emitted by the discard_matrix example (i.e. the
shipped implementation, not a reimplementation). Per item it asserts the payout
is exact, the instance is removed exactly once, and a REPLAY of the same request
grants nothing and resurrects nothing.

Results with OPENFUT_FIFA17_DISCARD_TABLE=1 on the real 1993-item club:

  players     6/6 exact   752 .. 74,400 (rareflag 1,3,4,5,6,11,21,22,23,24)
  staff       2/2 exact   36 (gk coach, fitness coach)
  consumables 4/4 exact   3, 3, 32, 38
  club item   1/1 exact   0  (kit -- and 0 is what the client displays)
  TOTAL      12/12 exact, 0 replay grants

  wire discardValue == expected == actual payout for every player, so what the
  client is shown and what Core credits are the same number by construction.

Concurrency: 4 simultaneous DELETEs on one wire id -> removed exactly 1, paid
exactly once (23,280).

scripts/fifa17-restart-persistence.py restarts Core and host IN PLACE with their
own environment rather than via the bring-up script, because `up` re-seeds the
club and would mask a persistence failure. It refuses to signal any process
outside the staging root -- production runs as another user and is skipped
explicitly. Result across SIGTERM + respawn of both: coins 29,967,428, owned
1978, players 1958 -> PERSISTED EXACTLY.

Production untouched; staging only, flag set only in staging.
2026-08-21 23:56:24 +00:00