Commit Graph

10 Commits

Author SHA1 Message Date
funman300 4b66906adc feat(fifa17): definition-coverage guard, and a complete-club staging fixture
The guard classifies every definition id the game ships into exactly one of
KNOWN_OWNABLE / KNOWN_PRESENTATION_ONLY / KNOWN_UNSUPPORTED / UNKNOWN, and fails
when anything lands in UNKNOWN, so a table we cannot place is loud instead of
quietly assumed cosmetic. All 149 tables place: UNKNOWN = 0, 20,876 ownable ids.

Two tables are KNOWN_UNSUPPORTED with stated reasons rather than guessed at:
`fut_storymodehero` (80 ids; the shipped row is only {carddbid, teamid}, so no
item can be shaped without inventing one) and `fcc_misccards` (42 ids; these ARE
owned items, but their per-subtype semantics are not reverse-engineered).

It also counts by SHARED ID SPACE: `fcc_leaguelogos` and
`fcc_leaguelogostickers` both start at carddbid 8010000 and all 39 sticker ids
collide, so the union is 44 and never 83. The collision is printed so summing
cannot regress silently.

Staging now seeds the remaining club families (badge, ball, stadium, league
logo) from the client's own tables, so the rig exercises EVERY ownable class
instead of only the two the real club happens to hold.
2026-08-21 20:45:45 +00:00
funman300 23f120f889 fix(staging): reclassify the restored club, and assert Core's ownership truth
The snapshot predates the content taxonomy, so every fresh bring-up restored a
club whose coaches, kits and consumables were recorded as players. The wire
still looked right (the adapter classifies from its own catalog), which is
exactly the kind of divergence that hides until something keys off ownership.

Bring-up now runs Core's reclassify and asserts the club really owns something
of each kind. A Core binary predating the subcommand ignores it and boots the
server instead, so the step is bounded and says so rather than hanging.
2026-08-21 20:13:35 +00:00
funman300 1a6355cad5 fix(staging): re-stamp the squad extension after seeding, and prove it
Filling the bench writes squad rows behind Core's back, which invalidates the
stored FIFA17 opaque extension: Core saw a canonical squad that no longer
matched the extension's fingerprint, the host refused to apply it
(`stale_integrity`), and the client got a squad with zero players and no
manager. Nothing failed loudly — the rig just came up empty.

The seeder now recomputes the fingerprint exactly as
`services::squad::squad_fingerprint` does, and bring-up asserts the squad really
projects (>= 18 occupied, a manager present) instead of trusting that it did.

Seeded owned rows also state their content_kind, so Core does not record a kit
or a manager as a player.
2026-08-21 19:50:21 +00:00
funman300 106cb83988 fix(staging): fill the real club's bench to the client's 18-player minimum
FIFA refuses to kick off with "your squad must have at least 11 players and 7
subs … currently below the minimum number of players (18)". The imported club's
squad carries ONLY its starting XI, so a freshly installed real club is
unplayable until someone fills the bench by hand in the hub.

`fill_bench_to_minimum` tops the squad up with the club's best spare players,
writing EMPTY bench slots from index 11 upward. The 23 slots are 0..10 pitch and
11..22 bench/reserves, derived from the index alone, so the starting XI — and
any bench the operator has already chosen — is never touched and a re-run is a
no-op. Only real PLAYER definitions are eligible: a kit, a manager or a
consumable in a squad slot is nonsense the client would drop anyway. Selection
is best-rating-first with a stable id tiebreak, so the same bench comes back on
a re-run rather than shuffling.

Scoped to the REAL club on purpose. The 14-item fixture is a market test bed
with a single spare player; demanding 18 there would abort a bring-up that never
needed to kick off. Fixture mode therefore does not call this at all.

Verified against a copy of the club snapshot (the live staging database was left
alone, since it currently holds a squad the operator saved by hand): 11 -> 18
players, slots 0..17, no duplicate instance in two slots, every filled pick a
real player definition, and a second run filling nothing.

This is NOT a diagnosis of the failure the operator just hit — that squad had
already been filled to 23 valid players before the match was created, and the
host log shows the client issued no request at all after `match-create` beyond
account-sync, so that refusal is decided entirely client-side. It removes the
variable: after a clean bring-up the club is now playable without hand-editing.
2026-08-21 18:12:59 +00:00
funman300 9c2edc4eee feat(fifa17): serve staff, so the club has a manager and matches can start
FIFA refuses to kick off with "your player or managers contracts have expired".
The club had no manager, and could not have had one: `/club?type=manager` (the
token the STAFF tab actually sends) was rejected by the host, and staff items
were counted and dropped by the adapter instead of being shaped.

The squad's manager reference is a red herring worth recording. It points at
wire id 100000427, which resolves to resourceId 3000083 = a FITNESS COACH
(cardsubtypeid 8), not a manager. The client's own club/stats agrees:
staff:3, staffManager:0, staffGKCoach:1, staffFitnessCoach:2. This club has
never owned a manager, so one is MINTED rather than restored.

Wire shape is not guessed. `fifa17-recon/tools/fut_staff.py` is an
instruction-level reversal of the item parser and the managercards merge that
justifies every key by its record offset, and CARD_SYSTEM.md records it
confirmed live on 2026-08-05 (ten managers rendered with correct flags, league
names and "CONTRACT 7" on the card front). `shape_staff_item` emits exactly that
key set and nothing else:

* `nation` (rec+0xde) and `leagueId` (rec+0xe0) are MANAGER-ONLY slots the
  client's merge never writes, so the server is their only source — they are the
  flag, the league badge and both halves of manager chemistry. Coaches get
  neither, because the four coach tables have no nation/league/team column and
  emitting zeroes there would be invention.
* `resourceId` is the RAW merge key: staff are read as a u32 with NO &0xffffff
  mask (players are the only masked family), so `version` must stay 0 or the
  lookup misses — silently, since the manager branch has no else-arm.
* `preferredPosition`/`attributeList` are omitted because they SURVIVE the merge
  and are then read by the card view-model; `assetId`/`rating`/`rareflag` are
  omitted because the merge overwrites them from the client's own tables. A
  staff card is therefore never routed through `shape_item`.

Managers stay inside `ContentKind::Staff`, discriminated by `cardsubtypeid == 4`
— the client's own discriminator, and its own stats model counts a manager
INSIDE the staff total with staffManager as a bucket within it. A parallel
`ContentKind::Manager` would have been a second source of truth for a fact the
subtype already carries, and would have silently under-counted club/stats.

`squad.manager[]` stays `[{id, dream}]`. The only populated form anywhere is the
oracle's DRAFT squad; no capture has ever shown itemData in a regular squad, and
feeding that deserializer the wrong container type freezes the SAX reader. The
contract reaches the client through the CardsDb record registered from the
/club envelope, which is a find-or-insert and therefore accumulates.

TWO SILENT BUGS FOUND ON THE WAY, both of which made a correct assignment look
like no assignment at all:

1. `get_squad_manager` read `manager.owned_card_id`, but Core returns the
   assigned OWNED CARD, whose field is `id`. It therefore ALWAYS returned None —
   indistinguishable from "no manager". Now reads `id`, and a present-but-
   unreadable manager is an error rather than a silent absence. The projection
   also now warns when an assignment cannot be resolved to an owned instance,
   which is the documented "Core drops an owned card with no CardDefinition from
   /collection without erroring" trap.

2. `Route::WatchList` was produced by NO classifier arm, so its handler was
   unreachable and every `watchList` request fell through to Passthrough — the
   same defect class as `season/list`. Against a stack whose Python upstream is
   deliberately dead this 502'd. This was failing
   `sbc_survives_complete_core_and_host_restart` at HEAD before this change.

The manager itself is seeded from the client's own tables, never invented:
managercards 1000509 (assetid == carddbid), nation 45, manager[509] "Luis
Enrique" teamid 241, leagueteamlinks 241 -> league 53. League 53 is also the
dominant league in the restored squad (12 of 23), so the chemistry pairing is
the correct one rather than an arbitrary pick.

Verified live against the restored club: /club?type=manager and ?type=staff both
return 4 items (the minted manager plus the 3 coaches the profile already owned
and could never see), the manager carries contract 7 with nation/league/team,
coaches correctly carry none of the three, squad.manager resolves to the same
wire id, and no staff leaks into ?type=player. Adapter 219 tests, host 114 lib +
36 host_test + all economy suites green.
2026-08-21 17:13:44 +00:00
funman300 de747b79e6 feat(staging): let staging serve the operator's real club, not just the fixture
The operator could not field a starting XI because staging has only ever held the
14-item synthetic fixture (11 auto-picked starters, one disposable, two kits). The
real club -- the 1986-item CAGE import, 29,843,976 coins -- was never lost, but it
sits in `/home/alex/openfut-promotion/state`, which BOTH staging lifecycle scripts
list in FORBIDDEN_PATHS and refuse to open. That guard is correct and stays.

Worth recording while looking for the club: the LIVE production Core container
serves an EMPTY database (0 owned cards, schema predating even the game_id column).
The real club is not being served anywhere right now; it exists as state on disk.
So restoring it into staging is not a convenience, it is the only way to play it.

Two pieces:

`scripts/club-snapshot.py` is the ONE place allowed to read production state, and
it is read-only by construction: the Core database is opened `mode=ro` and copied
with sqlite's online backup API (a plain file copy can tear a database with a hot
WAL), every destination is asserted to be outside the production directory before
anything is opened for writing, and the sha256 of every source is compared before
and after -- a mismatch aborts, because that would mean the snapshot modified
production. It then proves the copy is faithful (same counts, coins, squad) and
that the identity store maps EVERY owned card to a wire id, since an unmapped card
would reappear under a freshly minted id and break the client's cached squad.

`sold-staging-up.py --club real` installs that snapshot. It is installed BEFORE
Core first starts, so Core migrates the copy forward from schema v19 through
match_completions, squad managers and kit assignments. Seller A is then already
present -- it IS the imported persona -- so only Buyer B is seeded, the kit
fixtures are attached to the real club so the kit work stays exercisable, and the
real squad is left alone. The up script still never reads production state: the
snapshot lives outside it, which is precisely what makes `--club real` compatible
with the `safe_path()` refusal.

The resolvability preflight now covers whichever club will actually be served. This
is the check that matters most for the real one: Core does not fail on an owned card
whose definition is missing, it silently filter_map-drops it, so a gap shows up as
an EMPTY club with all 1986 rows still in the database. Verified: all 1712 distinct
card ids resolve in both the content pack and the identity catalog, 0 missing.

`sold-staging-seed-squad.py` now REFUSES to run when the manifest says the real club
is installed. `PUT /squad/0` is a full replacement, so the fixture seeder would have
overwritten the operator's own lineup with an auto-picked XI -- destructive and not
recoverable in place. `--show` still works in every mode; `--force` overrides.

Verified end to end against the restored club: /club 29,843,976 coins, /collection
1988, 1966 players + 2 kits served over the UTAS wire, squad 'OpenFUT' (f433) rated
90 with 11 players carrying contract 7 / fitness 99, and every wire id stable from
the snapshot identity store. The fixture path was re-run afterwards and still seeds
exactly 14 items, so the SOLD experiment is unaffected.
2026-08-21 16:35:06 +00:00
funman300 3442eac6f0 fix(fifa17): complete kit stats, restore red squad tests, unrot prod gate
Four defects found by running the suites and the staging lifecycle end to end
after the kit milestone.

1. club-stats kits were half-implemented. The global `kits` counter was real
   but `kitsHome`/`kitsAway` and every per-team `kits` bucket stayed hardcoded
   0, so the same screen reported two owned kits and zero home/away kits.
   `kits` is a total with a family split, exactly like players/playersGold and
   staff/staffManager. The split key is `fcc_kitcards.assetid`: 14 is the home
   family and 15 the away family, verified across all 1482 rows of the kit
   table (assetid 14 covers exactly the 63xxxxx carddbids, 828 rows; assetid 15
   exactly the 64xxxxx ones, 654 rows; no exceptions either way).
   ClubStatInput now carries `asset_id`, and a kit buckets onto the team that
   wears it -- including a team the club owns no player from, the normal case
   for a kit won from a pack. The host reads both from the catalog through new
   NON-MINTING accessors: `resolve`/`resolve_kit` allocate a wire id, which a
   read-only stats query must never do as a side effect.

2. host_test.rs had 10 tests red since the squad-manager work (25f4ad1 /
   d37a9d5); 56bd9dd updated the squad_projection integration test and stopped
   there. `put_body` hardcoded the captured manager ref 100000427 into EVERY
   save, including tests with no manager fixture, so each one was refused with
   `unresolved_wire_ids` -- the tests were reporting a real invariant against a
   fixture that could not satisfy it. The manager is now an explicit
   `Option<i64>` per test, and FakeCore models Core's manager persistence
   instead of inheriting the "not implemented" default that 502'd every save.
   Added the coverage whose absence let this rot: a manager assignment
   round-trips as a Core owned id, a later save without one CLEARS it, and an
   unowned manager ref refuses the whole save with nothing committed.

3. `club_route_maps_query_and_shapes_core_items` pinned `offset`/`limit`
   forwarding to Core, which the kit commit deliberately replaced with
   host-side pagination. It only ever passed because FakeCore ignored the
   window -- against a real Core, `start=10` over a one-item club was always an
   empty page. Retargeted to the real contract (Core gets semantic filters and
   NO window) plus a new test that the window is applied locally after
   filtering, which the old fake made vacuous.

4. The staging lifecycle scripts identified production by hardcoded pids, so a
   correct teardown FATAL'd: production moved into containers and pids
   3631953/3374264 died with a container restart days ago. A pinned pid rots
   into the worst of both worlds -- a kill-refusal gate that no longer names
   any real production process, and a liveness gate that fails a healthy
   teardown. New shared `scripts/openfut_production.py` resolves production
   pids AND published ports from the container runtime at the moment they are
   needed, refuses to signal anything it cannot see, and proves production is
   the same processes serving the same ports before and after. Both lifecycle
   scripts use it, which also closed a real gap: port 8085 is published by
   openfut-fut-backend but was missing from the up script's forbidden list, so
   staging could have bound a production port.

Also fixes the economy differential, red because `complete_match` unlocks
achievements in the same transaction that pays the match reward -- a deliberate
Core feature the Python oracle has no counterpart for. `rust WIN +400` asserted
that progression did not exist; it now asserts the delta is the 400 match reward
plus exactly the achievements the match unlocked, read from Core's own report.
2026-08-21 04:10:34 +00:00
funman300 db743ffd1f feat(fifa17): project owned kits with active home/away designation
Closes the server side of the FUT kit selector. Ownership stays generic in
Core (submodule bump: club_kit_assignments + GET/PUT /club/kits); this
commit adds the FIFA17 representation, the host projection and importer
support.

adapter:
* ContentKind::Kit ("kit") so kits are classified alongside player/staff/
  consumable instead of being mistaken for 0-rated players.
* Fifa17CardIdentity carries card_asset_id and team_id; RawCard keeps both
  optional because the emitted catalog writes null for non-kit definitions.
* shape_kit_item emits only the fields the client's kit path reads
  (id/resourceId/assetId/cardassetid/cardsubtypeid/itemState/owners/
  untradeable/teamid) — no attributeList, no itemType.
* itemState on the wire is the STRING token activeHomeKit/activeAwayKit;
  the 101/102 integers are the client's post-deserialisation runtime enum
  (item+0x5c) and are never emitted.
* club_stats S_KITS (0x28) now counts owned kits instead of a hard zero.

host:
* CoreKitAssignments + CoreAccess::get_active_kits (GET /club/kits),
  defaulting to no active kits so a Core without the endpoint degrades
  instead of fabricating a designation.
* handle_club classifies type=player|kit, rejects any other type with an
  empty page and outcome=unsupported_type, and now always fetches
  unpaginated from Core: kind and transfer-pile membership are host-side
  concepts Core cannot express, so filtering and pagination must both
  happen after shaping or pages come back short.

importer:
* ItemClass::Kit (cardsubtypeid == 9 and resourceId in 6_300_000..=6_400_654),
  kit counts/balances, and card_asset_id/team_id carried into the emitted
  catalog and manifest.
* a kit group missing cardassetid == 35 or teamid is DEFERRED
  (missing_kit_render_metadata) rather than defaulted; conflicting render
  metadata across instances defers as render_metadata_conflict.

staging: sold-staging-up.py seeds two owned kits (6300006 home / 6400003
away, team 21) plus both active designations so the projection can be
verified over HTTP before involving the client.
2026-08-21 03:17:57 +00:00
funman300 ab62440dbf Make FIFA17 roster hostname configurable 2026-08-21 02:35:27 +00:00
funman300 468bc0fba9 feat(market): isolated two-identity SOLD-row A/B harness (staging only, not promoted)
Static RE exhausted CardsDLL on the one open question: for a closed row
IS_GLOW = (bidState != none) and INBOX = (bidState in {highest, buyNow}), so
closed/highest and closed/buyNow are BIT-IDENTICAL natively. But bidState is
published to the movie verbatim as YOURBID, so the FUT ActionScript CAN separate
them. This builds the controlled experiment that asks the client which one it
treats as the seller's sale.

PRODUCTION SAFETY IS THE FIRST CONCERN
New module openfut-utas-host/src/sold_experiment.rs. Every knob is OFF unless its
env var is set, an unrecognised value is OFF rather than a default token (silently
picking one would fabricate the answer being measured), and the host logs a startup
banner naming the active variant so a staging capture can never be mistaken for a
production one. With no env set, /tradePile and /trade/status emit only real active
auctions (the Fix A invariant) and counts still report sold: 0. The entire existing
test suite now passes SoldExperiment::OFF explicitly, making it a regression guard.

  OPENFUT_FIFA17_SOLD_EXPERIMENT      = highest | buyNow   (else OFF)
  OPENFUT_FIFA17_SOLD_COINS_PROCESSED = 1                  (else 0)
  OPENFUT_FIFA17_SOLD_COUNT_MODE      = active_plus_sold    (else active)

WHAT THE EXPERIMENT PROJECTS
Uncleared sold listings appear in /tradePile and /trade/status as tradeState
"closed" with the token under test and currentBid = the sale price; counts report
the real sold tally. There is ONE record builder, so the A/B changes only what is
passed into it, and a test asserts that EXACTLY ONE field differs between the two
variants -- without that control the client's reaction is not attributable to the
token and the whole experiment is void. coinsProcessed (Flash COINS_AWARDED) varies
independently so the third pass cannot be confounded with the first.

CLEAR-SOLD, PE-PROVEN
New EconomyRoute::MarketClearSold for DELETE .../trade/sold, classified BEFORE the
generic trade cancel arm -- a `sold` tail carries no id, so the cancel handler would
have parsed nothing and acked while clearing nothing. Builder 0x1801647c0 emits
"/sold" when the tradeId field is zero and "/%lld" otherwise; the client calls it
RemoveAllSoldFromTradePile. New market-store column cleared_at records the seller's
acknowledgement SEPARATELY from the sale, so clearing can never be mistaken for
re-settling: it is presentation only, moves no coins and no ownership, and is
idempotent for client retries.

FOUND AND FIXED A LATENT STORE BUG
Adding a column via the additive ALTER path immediately after CREATE TABLE in the
same open() desynced sqlx's per-connection schema cache: a fresh store then read a
12-column row while metadata said 13, panicking a pool worker with an index
out-of-bounds and silently returning zero listings. Declaring cleared_at in
CREATE_LISTINGS fixes it; the ALTER now only serves pre-existing stores. This would
have bitten the next column too.

STAGING, WITHOUT TOUCHING PRODUCTION
The client learns the UTAS base from BLAZE (blaze_responder_v3b.py:646 hardcodes
:8099), and it dials that port directly, so redirecting UTAS means changing Blaze or
port 8099 -- both production. 10.10.0.121 is unreachable. The compliant path is a
parallel stack on spare ports plus a one-line change to the CLIENT's own config:
  * scripts/sold-staging-up.py / sold-staging-down.py -- staging Core 18081,
    utas-host 8299, Blaze 42327/42330/42331 advertising :8299, two seeded identities,
    own DBs under /home/alex/openfut-sold-staging/. Patches a COPY of the Blaze
    responder and asserts every substitution applied, so a silent no-op cannot leave
    it pointing at production. Kills only recorded pids whose cmdline contains the
    staging dir (openfut-utas-host matches BOTH, so pkill-by-pattern is banned).
  * docs/SOLD_STAGING_RUNBOOK.md -- the exact client change and its revert.
  * src/bin/staging_sell.rs -- the synthetic Buyer B, running the REAL settlement
    (CoreEconomy::settle_sale) then mark_sold. Settle-first ordering: a failure
    leaves the listing live with nothing moved. Refuses any path containing
    openfut-promotion or the production ports.
  * scripts/sold-wire-check.py -- proves the whole flow headless before any operator
    time is spent.

WIRE CHECK: 35/35 PASS on the canonical 150-coin sale. Seller 1,000 -> 1,143 (fee 7,
proceeds 143), buyer 20,000 -> 19,850, ownership transferred, exactly ONE
authoritative instance, economy shrank by exactly the fee. Sold row: closed,
currentBid 150, expires 0, twelve atoms, counts sold 1 / selling 0, /trade/status
agreeing. Variant B differs only in bidState and coinsProcessed. Clear: 200 {}, row
gone, counts.sold 0, no coins moved, buyer keeps the item, second clear a safe no-op.

Gates: 104 host lib tests (+9), all 7 host targets green, clippy clean, zero fmt
diffs in the new code. Settlement candidate unchanged. NOT PROMOTED.

Production untouched: prod-host pid 3631953 uptime 2h44m restarts=0, coins and
/tradePile unchanged, nothing under /home/alex/openfut-promotion/state/ opened.

The A/B itself is NOT yet run: it needs a real FIFA client, which is operator work.
2026-08-18 02:14:18 +00:00