Commit Graph

68 Commits

Author SHA1 Message Date
funman300 6c7d0856b6 feat(fifa17): project every owned content kind, from one recovered vocabulary
Extends the FIFA17 adapter past players so the wire can carry the rest of a
real club's inventory.

itemState: the recovered 12-row table at 0x180229cc0 becomes the single source
(`fut::item_state`), replacing scattered literals. Every shaper draws from it
and the tests assert no shaper can emit a state the client does not know.
CARD_SYSTEM.md's 0x180229d20 is the middle of that table, not its start.

ContentKind covers all nine tokens. Managers stay inside the staff family for
counting, because the client's own club-stats model puts a manager INSIDE the
staff total with staffManager as a sub-bucket — a parallel Manager kind would
silently under-count.

Consumables get their own route (`club/consumables/<category>`) and a
stack-wrapper envelope, classified BEFORE the other club/ arms; they are not a
`?type=` family. This path previously fell through to Python, so owned
inventory was being served by the oracle.

The shaper refuses to emit a card it cannot render: no known art id, or a
missing `amount`/`contract` for the families that read them, or the subtype-219
rareflag trap that silently turns Player Fitness into Squad Fitness. A dropped
card is counted and logged, never faked.
2026-08-21 19:49:52 +00:00
funman300 33300f2ad1 fix(fifa17): serve the match lifecycle instead of proxying it to a dead upstream
"There was an error creating your game session. Please try again." on advancing
past the starting XI. The host log names it exactly:

  utas-host ERROR passthrough to Python failed: … /ut/game/fifa17/match
  utas-host owner=PYTHON_FALLBACK method=POST path=/ut/game/fifa17/match status=502

Neither `match` nor `match/end` was claimed by either classifier, so both fell to
Passthrough. This is the third instance of one defect: `season/list` and
`watchList` were the first two, and like `watchList` the handler already existed
and was simply unreachable — `EconomyRoute::MatchEnd` was produced ONLY by
`POST /ut/delete/game/<sku>/match`, a URL the retail client never sends. The
adapter's `match_wire::create_response` had zero callers.

The family is now classified by PATH SUFFIX and is deliberately VERB-AGNOSTIC:
the strings "PUT" and "DELETE" do not occur anywhere in cardsdll.dll, so verb
selection happens outside the DLL and cannot be pinned statically. Matching on a
verb is precisely how these came to be proxied. All three arms live in the
ECONOMY classifier, because `/match/end` credits coins and `try_handle_economy`
is the barrier guaranteeing a claimed route can never also reach Python — and
because create and end must share the in-flight match id, splitting the family
across two classifiers is what let them diverge.

`POST …/match` is both FutCreateMatch and FutPlayGame, discriminated by an
integer `matchId` in the body exactly as the client serializes them; play acks
`{}` and must not mint a second session. `squad` is omitted from the create
response: nested, half-read, the documented freeze mode.

MATCH IDS GET THEIR OWN IDENTITY SCOPE. The oracle mints them from the same
counter as owned items, which is why an observed match id looks like an item id,
but that is an artifact of a single-counter save file. Here the identity store
keeps a real reverse map, so an item-scoped match id would make
`owned_id_for_wire` resolve a match to a bogus owned card and corrupt quick-sell
and move. A new `(game, "match")` scope costs one constant — the store is
already generic over the pair — and an integration assertion now pins that a
match id never appears in the owned-item reverse map.

ECONOMY: `/match/end` is NOT a new authority. It renders Core's single
exactly-once `complete_match` transaction, the same one the legacy
`/matches/result` path was closed in favour of earlier today, and it still omits
`expire_loans`/`advance_season` so FIFA 17 keeps its own seasons and loans.

THE LATENT BUG THIS EXPOSED, which would have been a silent permanent
under-credit the moment the route became reachable: the per-match identity fell
back to a hash of the request body. Every abandoned match sends a BYTE-IDENTICAL
body (`matchReportId:0`, empty items/matchData/telemetry, flags 0), so all of
them collapsed onto one identity and Core's UNIQUE(profile_id, match_identity)
would refuse every DNF after the first — `applied=false`, nothing awarded, no
error. The identity is now the id minted at create, which is unique per match by
construction; the fingerprint remains only as a floor for an end with no create.
It also removes a durable dependency on `DefaultHasher`, which has no
cross-version stability guarantee yet was being persisted.

One bug of my own, caught by driving the real dispatch rather than the handler:
taking the in-flight id on end looked tidy but sent a REPLAYED `/match/end` down
the fingerprint path — a different identity — so Core paid a second time
(measured: a second +75 for one abandoned match). The id is now read and held,
so a replay reuses one identity and the next create overwrites it.

Verified end to end on the restored club: create → ready → play → end returns the
reversed reward shape (`boostConis` included, `bidTokens`/`qualifiedChampionEventId`
never emitted), a DNF credits once, two replays credit zero, and a second match
with a byte-identical body credits again. Host 115 lib + 36 host_test + 7
economy_integration + concurrency/differential/failure, adapter 217 + 25, all green.

Note for the record: a DNF pays Core's COINS_LOSS (75), not the oracle's 100.
Nothing on the wire settles the number — the client renders whatever we send, and
the oracle's own comment says its values were never reversed — so the declared
Rust authority's table wins rather than being bent to match Python.
2026-08-21 18:00:28 +00:00
funman300 12ad04c9d4 fix(fifa17): carry the manager's item in the squad, not just its id
The operator picked a manager in the FUT hub, then found no manager on the
pre-match squad. The save was NOT the problem: the host logged three
`route=squad-replace status=200 outcome=ok detail=[]` with no unresolved ref,
Core wrote the `squad_managers` row, and every read projected the assignment
back. The client simply had nothing to draw.

`squad.manager[]` was emitted as a bare `[{id, dream}]`. That looked
retail-faithful, and the previous commit defended it on the grounds that no
capture had ever shown otherwise. Re-reading the captures with a populated
manager in hand shows why that was the wrong conclusion: every retail capture
carrying the bare form has `id: 0` — an EMPTY manager. None of them ever
demonstrated that a POPULATED ref renders without its item, because none of them
had one. `plan-2026-08-05-families.md` says as much outright: "FUN_18013d1f0 was
never read for a staff member".

The squad object is self-contained everywhere else: `players[].itemData` carries
the whole card rather than an id resolved out of band. The manager is the same
kind of slot in the same object, and the one implementation that ever drove a
working manager — the Python oracle's squad — emits `id` BESIDE `itemData`.
The element shapes differ and both are now pinned by tests: a player slot is
`{index, itemData, kitNumber}`, the manager is `{id, itemData, dream}`.

So the manager is projected through `resolve_staff` and its item embedded with
`shape_staff_item`, the same 11-key record `/club` serves. An assignment with no
resolvable staff identity still yields `[]` rather than a fabricated ref.

`STAFF_CONTRACT` moves next to `shape_staff_item` in `fut::item` (re-exported
from `club_response`) so `/club` and the squad cannot disagree about the
contract the client checks before kickoff.

Verified on the restored club: userMassInfo, /squad/0 and /squad/active all
carry the manager with resourceId 1000509, contract 7 and the nation/league/team
the client cannot supply itself. Adapter 217 lib + 25 integration, host 114 lib +
36 host_test and every economy suite green.
2026-08-21 17:30:14 +00:00
funman300 9c2edc4eee feat(fifa17): serve staff, so the club has a manager and matches can start
FIFA refuses to kick off with "your player or managers contracts have expired".
The club had no manager, and could not have had one: `/club?type=manager` (the
token the STAFF tab actually sends) was rejected by the host, and staff items
were counted and dropped by the adapter instead of being shaped.

The squad's manager reference is a red herring worth recording. It points at
wire id 100000427, which resolves to resourceId 3000083 = a FITNESS COACH
(cardsubtypeid 8), not a manager. The client's own club/stats agrees:
staff:3, staffManager:0, staffGKCoach:1, staffFitnessCoach:2. This club has
never owned a manager, so one is MINTED rather than restored.

Wire shape is not guessed. `fifa17-recon/tools/fut_staff.py` is an
instruction-level reversal of the item parser and the managercards merge that
justifies every key by its record offset, and CARD_SYSTEM.md records it
confirmed live on 2026-08-05 (ten managers rendered with correct flags, league
names and "CONTRACT 7" on the card front). `shape_staff_item` emits exactly that
key set and nothing else:

* `nation` (rec+0xde) and `leagueId` (rec+0xe0) are MANAGER-ONLY slots the
  client's merge never writes, so the server is their only source — they are the
  flag, the league badge and both halves of manager chemistry. Coaches get
  neither, because the four coach tables have no nation/league/team column and
  emitting zeroes there would be invention.
* `resourceId` is the RAW merge key: staff are read as a u32 with NO &0xffffff
  mask (players are the only masked family), so `version` must stay 0 or the
  lookup misses — silently, since the manager branch has no else-arm.
* `preferredPosition`/`attributeList` are omitted because they SURVIVE the merge
  and are then read by the card view-model; `assetId`/`rating`/`rareflag` are
  omitted because the merge overwrites them from the client's own tables. A
  staff card is therefore never routed through `shape_item`.

Managers stay inside `ContentKind::Staff`, discriminated by `cardsubtypeid == 4`
— the client's own discriminator, and its own stats model counts a manager
INSIDE the staff total with staffManager as a bucket within it. A parallel
`ContentKind::Manager` would have been a second source of truth for a fact the
subtype already carries, and would have silently under-counted club/stats.

`squad.manager[]` stays `[{id, dream}]`. The only populated form anywhere is the
oracle's DRAFT squad; no capture has ever shown itemData in a regular squad, and
feeding that deserializer the wrong container type freezes the SAX reader. The
contract reaches the client through the CardsDb record registered from the
/club envelope, which is a find-or-insert and therefore accumulates.

TWO SILENT BUGS FOUND ON THE WAY, both of which made a correct assignment look
like no assignment at all:

1. `get_squad_manager` read `manager.owned_card_id`, but Core returns the
   assigned OWNED CARD, whose field is `id`. It therefore ALWAYS returned None —
   indistinguishable from "no manager". Now reads `id`, and a present-but-
   unreadable manager is an error rather than a silent absence. The projection
   also now warns when an assignment cannot be resolved to an owned instance,
   which is the documented "Core drops an owned card with no CardDefinition from
   /collection without erroring" trap.

2. `Route::WatchList` was produced by NO classifier arm, so its handler was
   unreachable and every `watchList` request fell through to Passthrough — the
   same defect class as `season/list`. Against a stack whose Python upstream is
   deliberately dead this 502'd. This was failing
   `sbc_survives_complete_core_and_host_restart` at HEAD before this change.

The manager itself is seeded from the client's own tables, never invented:
managercards 1000509 (assetid == carddbid), nation 45, manager[509] "Luis
Enrique" teamid 241, leagueteamlinks 241 -> league 53. League 53 is also the
dominant league in the restored squad (12 of 23), so the chemistry pairing is
the correct one rather than an arbitrary pick.

Verified live against the restored club: /club?type=manager and ?type=staff both
return 4 items (the minted manager plus the 3 coaches the profile already owned
and could never see), the manager carries contract 7 with nation/league/team,
coaches correctly carry none of the three, squad.manager resolves to the same
wire id, and no staff leaks into ?type=player. Adapter 219 tests, host 114 lib +
36 host_test + all economy suites green.
2026-08-21 17:13:44 +00:00
funman300 dddcfb917c feat(fifa17): serve offline Seasons instead of an empty body
Single-player Seasons failed with "There was a problem communicating with the
FIFA Ultimate Team Servers". Two independent faults, both fixed:

1. The client never reached a season endpoint at all. It aborts on a
   prerequisite web file, captured live by the deployed trace:
     SEASONS_WEBFILE_URL: url="packs/loc/storepackdescriptions.en_us.xml"
     SEASONS_STAGE1: status(+0x1c)=999 -> CACHE_PACKNAMES_FAILED
   That is the hook's side (launcher 5294f58): the CDN base is empty in the
   emulator, so the url stays relative and never reaches the POW content server
   on 8085 that actually serves it.

2. `season/list` and `season/user` were not served. Only the EXACT tail
   "season" was classified (as FeatureOffEmpty); every sub-path fell through to
   Passthrough — the deliberately-dead Python upstream — so the mode could not
   have worked even once the web file resolved.

Adds `fut::season_wire` with the reversed element schema (parser FUN_180167740,
stride 0x318; matches elements via FUN_180167fb0) and a `Route::Season` owning
`season…` for GET plus the state-storing PUT. Anything else still proxies rather
than being claimed without evidence.

Two things the types encode because getting them wrong is fatal:

* `matches` is NEVER empty. StartSeason (FUN_1800fc500) indexes
  `matches[*(x+0x70)].teamId` off `elem+0x2e8`; an empty vector makes that a
  NULL dereference and the client dies at CardsDLL+0xfc5b5. A full ten-round
  schedule is emitted, with opponents drawn from team ids observed in this
  client's own database.
* `type` MUST serialise before `divisionId`. `serde_json::Value` is a BTreeMap
  here (no preserve_order), so `json!` sorts keys ALPHABETICALLY and emitted
  divisionId first — caught by a test written for exactly this. The wire shapes
  are therefore `#[derive(Serialize)]` structs (declaration order) rendered
  straight to text via a new `json_text_status`, never round-tripped through
  Value.

Verified on staging: season/list returns the ten-round OFFLINE season with
type before divisionId, season/user the round-1 position, history an empty
list, and the bare tail still {}.

Season progress is not yet persisted: the state-storing PUT is acknowledged
with {} (what the retail wire answers) rather than pretending a round advanced.
2026-08-21 16:20:01 +00:00
funman300 d6aa704b01 fix(fifa17): a dangling manager ref must not refuse the squad save
Every real squad save was failing with 400 unresolved_wire_ids. Reproduced on
staging with the repo's own seeder, which sends the captured retail body:

  route=squad-replace status=400 outcome=unresolved_wire_ids detail=[[100000427]]

FIFA 17 always sends a manager ref, and on a real profile it does not resolve to
an owned instance. scripts/sold-staging-seed-squad.py already recorded why:
production's own squad points at instance 100000427, which is absent from
production's /club/staff (1975 items spanning 100000001..100004826), and the
client accepts that squad back unchanged -- so the client never validates the
manager against the club, and the pre-0023 server accepted it.

Making the manager ownership-backed (d37a9d5 / 25f4ad1) turned that ref into a
hard refusal, which took out the primary FUT write path: no squad save means no
squad, which means the client will not enter the FUT hub at all.

A manager ref is not a squad slot. An unresolvable PLAYER slot must still refuse
the save -- committing it would silently drop an owned card from the club. An
unresolvable MANAGER ref just means there is no ownership-backed manager, which
is exactly the state before migration 0023: the save commits, the assignment is
cleared as a full replacement should, and the id is reported on
ProposedSquad::unresolved_manager_wire_id so the host can log what it could not
map instead of letting it vanish. A ref that DOES resolve is still assigned and
still authorized against the club.

Verified end to end on staging: the seeder now answers {"id": 0} with 11
occupied slots, the host logs
`manager_ref_unresolved=100000427 (saved with no manager assignment)`, and the
projected squad carries `manager: []`.
2026-08-21 04:28:43 +00:00
funman300 054a912357 fix(fifa17): key the kit home/away split on the carddbid, not assetid
Staging served `kits=2 kitsHome=0 kitsAway=0`: the split compared the catalog
`asset_id` against `fcc_kitcards.assetid` (14/15), but a kit's catalog
`asset_id` IS its carddbid (6300006), not that column, so neither family ever
matched.

The carddbid range is the same fact in the form we actually carry: across all
1482 kit rows, assetid 14 covers precisely the 828 `63xxxxx` ids and assetid 15
precisely the 654 `64xxxxx` ids, with no exceptions either way. Keying on the id
we already have avoids carrying `assetid` as a second source of truth for the
same split. Tests now use the real team-21 pair (6300006 home / 6400003 away).

Verified against the staging stack: `kits=2 kitsHome=1 kitsAway=1`, team-21
bucket 2, `?type=kit` still activeHomeKit/activeAwayKit, `?type=player` 12.
2026-08-21 04:13:11 +00:00
funman300 3442eac6f0 fix(fifa17): complete kit stats, restore red squad tests, unrot prod gate
Four defects found by running the suites and the staging lifecycle end to end
after the kit milestone.

1. club-stats kits were half-implemented. The global `kits` counter was real
   but `kitsHome`/`kitsAway` and every per-team `kits` bucket stayed hardcoded
   0, so the same screen reported two owned kits and zero home/away kits.
   `kits` is a total with a family split, exactly like players/playersGold and
   staff/staffManager. The split key is `fcc_kitcards.assetid`: 14 is the home
   family and 15 the away family, verified across all 1482 rows of the kit
   table (assetid 14 covers exactly the 63xxxxx carddbids, 828 rows; assetid 15
   exactly the 64xxxxx ones, 654 rows; no exceptions either way).
   ClubStatInput now carries `asset_id`, and a kit buckets onto the team that
   wears it -- including a team the club owns no player from, the normal case
   for a kit won from a pack. The host reads both from the catalog through new
   NON-MINTING accessors: `resolve`/`resolve_kit` allocate a wire id, which a
   read-only stats query must never do as a side effect.

2. host_test.rs had 10 tests red since the squad-manager work (25f4ad1 /
   d37a9d5); 56bd9dd updated the squad_projection integration test and stopped
   there. `put_body` hardcoded the captured manager ref 100000427 into EVERY
   save, including tests with no manager fixture, so each one was refused with
   `unresolved_wire_ids` -- the tests were reporting a real invariant against a
   fixture that could not satisfy it. The manager is now an explicit
   `Option<i64>` per test, and FakeCore models Core's manager persistence
   instead of inheriting the "not implemented" default that 502'd every save.
   Added the coverage whose absence let this rot: a manager assignment
   round-trips as a Core owned id, a later save without one CLEARS it, and an
   unowned manager ref refuses the whole save with nothing committed.

3. `club_route_maps_query_and_shapes_core_items` pinned `offset`/`limit`
   forwarding to Core, which the kit commit deliberately replaced with
   host-side pagination. It only ever passed because FakeCore ignored the
   window -- against a real Core, `start=10` over a one-item club was always an
   empty page. Retargeted to the real contract (Core gets semantic filters and
   NO window) plus a new test that the window is applied locally after
   filtering, which the old fake made vacuous.

4. The staging lifecycle scripts identified production by hardcoded pids, so a
   correct teardown FATAL'd: production moved into containers and pids
   3631953/3374264 died with a container restart days ago. A pinned pid rots
   into the worst of both worlds -- a kill-refusal gate that no longer names
   any real production process, and a liveness gate that fails a healthy
   teardown. New shared `scripts/openfut_production.py` resolves production
   pids AND published ports from the container runtime at the moment they are
   needed, refuses to signal anything it cannot see, and proves production is
   the same processes serving the same ports before and after. Both lifecycle
   scripts use it, which also closed a real gap: port 8085 is published by
   openfut-fut-backend but was missing from the up script's forbidden list, so
   staging could have bound a production port.

Also fixes the economy differential, red because `complete_match` unlocks
achievements in the same transaction that pays the match reward -- a deliberate
Core feature the Python oracle has no counterpart for. `rust WIN +400` asserted
that progression did not exist; it now asserts the delta is the 400 match reward
plus exactly the achievements the match unlocked, read from Core's own report.
2026-08-21 04:10:34 +00:00
funman300 db743ffd1f feat(fifa17): project owned kits with active home/away designation
Closes the server side of the FUT kit selector. Ownership stays generic in
Core (submodule bump: club_kit_assignments + GET/PUT /club/kits); this
commit adds the FIFA17 representation, the host projection and importer
support.

adapter:
* ContentKind::Kit ("kit") so kits are classified alongside player/staff/
  consumable instead of being mistaken for 0-rated players.
* Fifa17CardIdentity carries card_asset_id and team_id; RawCard keeps both
  optional because the emitted catalog writes null for non-kit definitions.
* shape_kit_item emits only the fields the client's kit path reads
  (id/resourceId/assetId/cardassetid/cardsubtypeid/itemState/owners/
  untradeable/teamid) — no attributeList, no itemType.
* itemState on the wire is the STRING token activeHomeKit/activeAwayKit;
  the 101/102 integers are the client's post-deserialisation runtime enum
  (item+0x5c) and are never emitted.
* club_stats S_KITS (0x28) now counts owned kits instead of a hard zero.

host:
* CoreKitAssignments + CoreAccess::get_active_kits (GET /club/kits),
  defaulting to no active kits so a Core without the endpoint degrades
  instead of fabricating a designation.
* handle_club classifies type=player|kit, rejects any other type with an
  empty page and outcome=unsupported_type, and now always fetches
  unpaginated from Core: kind and transfer-pile membership are host-side
  concepts Core cannot express, so filtering and pagination must both
  happen after shaping or pages come back short.

importer:
* ItemClass::Kit (cardsubtypeid == 9 and resourceId in 6_300_000..=6_400_654),
  kit counts/balances, and card_asset_id/team_id carried into the emitted
  catalog and manifest.
* a kit group missing cardassetid == 35 or teamid is DEFERRED
  (missing_kit_render_metadata) rather than defaulted; conflicting render
  metadata across instances defers as render_metadata_conflict.

staging: sold-staging-up.py seeds two owned kits (6300006 home / 6400003
away, team 21) plus both active designations so the projection can be
verified over HTTP before involving the client.
2026-08-21 03:17:57 +00:00
funman300 07d4a92309 fix(clippy): use slice::from_ref instead of clone in sbc challenge test 2026-08-20 18:17:30 +00:00
funman300 afa5f620bd style(fifa17): cargo fmt match wire + host match integration 2026-08-20 17:59:03 +00:00
funman300 56bd9ddc85 test(fifa17): update squad_projection integration test to ownership-backed manager
The manager moved from an opaque extension field to an ownership-backed
canonical assignment: SquadProjectionInput.manager (owned item) replaces
Fifa17SquadExtensionV1.manager.

- project_put stand-in passes manager: None; baseline asserts the manager
  projects empty when none is owned.
- persisted_read registers the manager's owned instance + identity and
  passes it as the assignment, asserting the resolved [{id,dream}] ref
  round-trips to the read oracle's manager.
2026-08-20 17:38:32 +00:00
funman300 9ddd80993c feat(fifa17): route match completion to Core exactly-once economy
Adapter: new fut/match_wire.rs owns the FIFA17 match wire — endReason
enum -> canonical result token (win/draw/loss/dnf/no_contest), match-end
payload parse (goals from myMatchStats[0], omitted on DNF/QUIT), and the
reward-response projection (only reversed fields; never bidTokens/
qualifiedChampionEventId). Match logic removed from economy_policy.rs
(kept pack/fee); registered match_wire in fut/mod.rs.

Host: handle_match_end now applies the match to Core's authoritative
complete_match (POST /matches/complete) fail-closed — any Core error is a
503, never a Python fallback — and renders Core's authoritative coins.
Per-match identity from matchReportId or a body fingerprint keys Core's
durable idempotency. New CoreEconomy::complete_match transport +
CoreMatchCompletion/CoreMatchReceipt.

Tests: adapter endReason/parse/projection; host shaping, fail-closed,
malformed, identity dedupe; integration replay + rebased balance chains
(match now also grants XP/level-up/achievement coins).
2026-08-20 17:30:17 +00:00
funman300 d37a9d5b5e feat(fifa17): ownership-backed squad manager, not opaque round-trip
Move the squad manager from an opaque, unvalidated wire ref in the squad
extension to a resolved, ownership-backed assignment (Core migration 0023
squad_managers).

- squad::to_proposed reverse-resolves the manager wire ref to a Core
  owned_card_id on ProposedSquad; an unresolvable manager is reported as
  an unresolved wire id (a live save is refused rather than assigning a
  manager the club does not own).
- squad_ext: drop the opaque manager field from Fifa17SquadExtensionV1
  (clean cutover) and the now-unused SquadEntityRef->WireItemRef From.
- squad_projection: project the manager as the STATIC_REVERSED [{id,dream}]
  wire ref resolved from the owned assignment; absent -> [] (never faked).
  Richer manager itemData (contract/league/nation) is INFERRED-only and
  left out pending wire reversal.
- import(apply): drop a historical dangling manager ref rather than
  failing the whole import (live PUTs still refuse an unresolved manager).
2026-08-20 16:43:39 +00:00
funman300 11c17f3039 style(adapter-fifa17): apply cargo fmt to fut store/pack/non_economy/club_stats
Pure rustfmt reflow; git diff -w confirms logic byte-identical (PACK_CATALOG
values, pack tiers, item_def stubs unchanged). Builds clean. Retained WIP.
2026-08-20 16:06:29 +00:00
funman300 89dc1b1d85 sbc: document reversed elgReq ordinal finding; elgReq stays empty
Reversed from the pinned CardsDLL (4706a881): eligibilityKey and
eligibilityOperation are localization ordinals (LOC_SBC_ELG_KEY_%d),
not the atom hex ids. The client's only consumer is the requirement-
display string builder at ~0x1800ef900 (formats via indexed locale
keys, no comparison/gate). The ordinal->string map lives only in the
packed locale (absent from all assets we hold), so any emitted value
would render the WRONG requirement text. Submission stays fully
validated server-side by Core; the empty elgReq is display-only.
Correct ENDPOINT_MAP.md's implied atom-id==ordinal assumption and
pin the exact remaining blocker at the emit site.
2026-08-19 15:00:18 +00:00
funman300 fcc314afb1 fifa17 store: render cover art on My Packs reward tiles
A reward pack advertised its own id (70-75) as assetId, which is not a client art
asset, so its My Packs tile rendered blank. Reward tiles now carry their tier
store pack as the cover asset (bronze->1, silver->3, gold->5) while `id` stays the
pack own id (the open packId / SERVER_ID); the sentinel keeps its own id so it
stays an inert placeholder.

LIVE-MAPPED on the retail client 2026-08-18 across all three store tabs and two
reward tiles, which corrected an earlier wrong assumption:
  * assetId only gates whether art renders AT ALL (unknown id -> blank tile).
  * WHICH art is drawn comes from packType + packContentInfo.rareQuantity, NOT
    assetId: BRONZE+1rare -> bronze card, BRONZE+3 -> silver, SILVER+1 -> gold,
    SILVER+3 -> silver trio, GOLD+1 -> blue special, GOLD+3 -> red inform.
    Remapping assetId 5->3 and 3->2 left both frames unchanged and only rotated
    the featured player, which proves art is content-driven.

So a reward tile now shows the same cover as the equivalent purchasable pack (a
gold reward shows the blue-special art the 5000-coin Gold Pack shows - EA art
advertises an aspirational card rather than the tier colour). Regression test
reward_tiles_carry_a_renderable_cover_asset added; pack70 golden regenerated.
2026-08-19 02:08:37 +00:00
funman300 b323244ac9 fifa17 store: make My Packs reward tiles openable (free coins row)
Reward/My-Packs tiles were emitted with no currencies row (dropped to avoid an
"undefined" payment label). But FIFA 17 opens My Packs through the store PURCHASE
flow (My Packs is a client-side filter over the store catalogue; the open-vs-buy
fork is client-side and no response selects it), so a tile with no purchase path
is not actionable — clicking it navigates instead of opening, sending no request.

Fix: keep the coins currency at the pack price (0 for reward packs; no extPrice,
so no `or %1s` mtx bug). The client then treats the tile as free and clicking
sends POST /purchased, which the server opens for free (owned-only redeem, no
debit). The empty-My-Packs sentinel keeps no currency row so it stays
non-openable. pack70 golden regenerated.

LIVE-PROVEN 2026-08-18: a reward Silver Pack opened and revealed cards on the
retail client (host log: POST /purchased/items 200 -> GET /purchased/items).
2026-08-19 01:50:51 +00:00
funman300 1d6a6fffcc fifa17 store: make reward packs (SBC/draft/season/...) openable
SBC completion and the other Core reward services grant packs with symbolic
definition_ids ("silver_pack", "gold_pack", ...). The FIFA 17 pack system keys
entirely on numeric catalogue ids, and entitlement_pack_ids / handle_pack_open
resolved definition_ids with definition_id.parse::<u64>(), so every symbolic
reward pack was silently dropped from the openable My Packs list. The unopened
count (recoveredPacks, = entitlement count) still counted them, so the client
showed "you have N packs" but had no tile to open -> "no pack available".

Fix (adapter-layer, Core stays game-neutral): add owned-only reward pack
catalogue entries 71-75 (bronze/silver/gold/rare_gold/icon) and a resolver
owned_pack_id_for_definition() that maps both numeric owned ids and the symbolic
reward names to their numeric owned-only pack. entitlement_pack_ids and the
pack-open entitlement selection now use it, so reward packs render as openable
My Packs tiles and redeem their entitlement for free (consume-once, no debit).

Server-verified on staging: 3 Core reward entitlements now render 3 openable
mypacks tiles matching recoveredPacks=3. Tests: adapter resolver + rendering,
host symbolic-reward open flow; full adapter + host suites green.
2026-08-19 01:27:22 +00:00
funman300 f56aa613da fifa17 SBC: keep repeatable challenges re-enterable after completion
The FIFA 17 client gates challenge re-entry on timesCompleted, not on the
repeatable flag: a nonzero count renders the tile COMPLETED and refuses re-entry
even when repeatable=true. So a repeatable challenge now always projects
timesCompleted=0 (challenges_body) and its set as challengesCompletedCount=0
(sets_body); a non-repeatable challenge keeps its true count and stays locked
once completed. Core keeps the authoritative completion record — economy is
unaffected; this is presentation only.

Live-proven on the retail client 2026-08-18: a completed repeatable Bronze
Upgrade now re-opens for a fresh submit instead of blocking. Regression test
repeatable_completed_challenge_stays_enterable added; adapter + full host suite
(incl. differential and the concurrency race) green.
2026-08-19 01:18:36 +00:00
funman300 8c17f896b4 fifa17 store: native category art via displayGroupAssetId
The all-groups landing (shown on first store entry) renders one tile per group
whose background is the client-bundled packs_backgrounds_%d.dds, selected by
displayGroupAssetId. Live-probed on the retail client 2026-08-18: index 0 is
blank; indices 1/2/3 render real pack art. Assign non-zero per category
(bronze=1, silver=2, gold/mypacks=3) so that landing shows native pack art
instead of blank shields. The persistent tabbed store (MY PACKS/BRONZE/SILVER/
GOLD PACKS) draws pack art from the packs themselves and is unaffected.

LIVE-CONFIRMED end-to-end: native tabbed store renders the real 6-pack catalogue
with correct prices (Gold 5000 / Premium Gold 7500), counts (12 items, 10 gold,
1/3 rares), pack art, and no "or %1s" line.
2026-08-19 00:02:13 +00:00
funman300 c68c10cf04 fifa17 store: real 6-pack economy + full-DB pool; drop extPrice
- store_catalog: replace the invented catalogue with the real always-available
  FUT17 regular packs (Bronze/Prem Bronze/Silver/Prem Silver/Gold/Prem Gold) at
  real prices + tier composition; PackDef now carries per-tier quantities.
- pack_body: drop extPrice (its mtx side-effect switched on the broken "or %1s"
  FIFA-Points tile line; plan-2026-08-05-store-subsystem.md section 3.4).
- pack_content: tier-aware generator draws each pack bronze/silver/gold
  composition with special_chance bias + empty-tier fallback.
- host: CoreAccess::all_definitions (GET /cards); build_content_pool draws the
  FULL card universe via non-minting catalog lookup, owned-inventory fallback.
- economy_differential: store ops reclassified DIFFERENT-BY-DESIGN (Rust is the
  authoritative store; Python oracle stays the untouched rollback baseline).
- fixtures/tests updated to the real catalogue.

Odds are DESIGNED placeholders (FUT17 pack probabilities were never published);
club items remain excluded (cardtype-9 mapping unknown). Full regression green;
real prices + tier-correct draws verified server-side on staging.
2026-08-18 23:26:55 +00:00
funman300 7116046195 Lock FIFA17 SBC challenge-squad parser to captured retail wire body
Retail Gate C captured PUT /sbs/challenge/101/squad: 23-slot players[] of
{index,itemData:{id,dream}} plus manager/chemistry/rating/formation siblings.
parse_wire_item_ids already handles it (players[].itemData.id, non-zero only);
update the stale "captures unavailable" note and add a verbatim regression test.
2026-08-18 21:29:47 +00:00
funman300 e8d1c1ddac test(fifa17): harden SBC retail acceptance 2026-08-18 19:01:33 +00:00
funman300 f9740f640d feat(fifa17): route SBCs through atomic Rust Core 2026-08-18 18:26:35 +00:00
funman300 bf6db98f0d Migrate club rename and numeric squad reads 2026-08-18 17:29:24 +00:00
funman300 571c5f9261 docs(market): recover the FIFA17 sold wire contract from CardsDLL (Ghidra)
Task A, static phase. Ghidra 12.1.2 headless via the repo's own pyghidra harness
over CardsDLL_Win64_retail.dll (13,382 functions). Queries and raw decompiler
output committed under docs/evidence/market-sold-re-2026-08-17/.

RECOVERED FROM THE BINARY

1. No sold token, now EXHAUSTIVELY: both vocabularies dumped to their sentinels
   rather than sampled. tradeState is exactly 4 rows; itemState is exactly 12
   (invalid/free/WAITING_FOR_GAME/inGame/forSale/offered/activeBadge/
   activeHomeKit/activeAwayKit/activeBall/activeStadium/active=255). A sold row
   MUST therefore be a combination of existing atoms.

2. What closed does, complete, from the auctionInfo deserializer 0x18013e410:
     IS_GLOW = (tradeState==closed) ? bidState != none
                                    : bidState in {outbid, buyNow}
     INBOX   = bidState in {highest, buyNow}

3. The full record -> Flash map from the publisher 0x1801bf030, superseding the
   partial list. The prize: record +0xbf is published as COINS_AWARDED, fed by the
   coinsProcessed atom 0x2f4. The corpus had recorded that atom's type and noted
   its consumer was never found; it is now traced. DURATION also renders the
   localised FUT_AUCTION_EXPIRED when expires underflows.

4. highest vs buyNow on a closed row is UNDECIDABLE from CardsDLL, by proof: both
   yield IS_GLOW=1/INBOX=1, bit-identical. But bidState is ALSO published verbatim
   as YOURBID alongside STATE and COINS_AWARDED, so the movie does receive the raw
   values - the discrimination exists and lives entirely in unread ActionScript.
   This retires the question as a static target, and it contradicts the
   third-party lore that a seller's sold row is closed+buyNow (the corpus's own
   lifecycle table says closed+highest and assigns buyNow to the buyer).

5. The clear-sold verb EXISTS. Builder 0x1801647c0 emits "/sold" when the tradeId
   field is zero and "/%lld" otherwise, on route base ut/delete/%s/trade, response
   class RS4 FutISRemoveTradeServerResponse. Confirmed by the client's own
   request-name table entry RemoveAllSoldFromTradePile. A BULK clear-sold verb only
   makes sense if sold rows PERSIST in the seller's pile until cleared, which is
   incompatible with our Fix A invariant - so the sold path will require revisiting
   it under live validation.

6. The seller's SOLD counter is real, proven end to end with no inference: the hub
   tradePile sub-deserializer 0x18013ead0 writes atom sold 0x2c9 to +0x1d8, and the
   tile publisher 0x1800b1dc0 renders +0x1d8 as Flash TEXT3 under the localised
   caption FUT_TF_SOLD. Siblings: selling -> +0x1d2 -> FUT_TF_SELLING,
   count -> +0x1d4 -> FUT_UC_ITEMS, plus FUT_TF_WINNING/FUT_TF_OUTBID on the
   Transfer Targets tile. We and the Python oracle both hardcode sold:0, so that
   bucket can never fill.

7. Reusable method: an atom id is the INDEX into the alphabetical atom-name pointer
   table at base 0x1802d2760. Validated 12/12 against the known auctionInfo atoms
   and cross-checked against fifa17-recon/docs/fut_atoms.tsv. Documented gotcha:
   resolve a name by the pointer slot INSIDE the table, never by the first matching
   string in the binary, or you get confident nonsense.

8. An auction-outcome vocabulary exists (auctionSoldBid 0x39, auctionSoldBuyNow
   0x3a, auctionWon*/auctionLost*) but NO deserializer consumes it - every
   candidate function was checked for the value-SKIP/atom-loop signature and none
   qualifies. Server-side or telemetry only; it does not carry sold state here.

TASK B IS UNDECIDABLE FROM THE CLIENT, and this is a proof of absence: no 0.95 or
0.05 constant of either width, no tax/fee/net/proceeds caption, and no fee
arithmetic anywhere. The client never computes or displays a net, so no experiment
against our own server can measure the rounding - whatever we credit is what it
displays, and there is no oracle. Only an original EA-era seller-balance capture
could settle it. The rule stays an explicit CHOICE (floor the fee, so
fee + proceeds == gross exactly) and is now pinned at the requested boundaries
100/101/119/120/149/150/151/199/200 plus 15,000 and i64::MAX.

Settlement NOT promoted. No production process, port or database was touched.
2026-08-18 01:32:02 +00:00
funman300 f6606accb3 feat(market): FIFA 5% transfer fee policy, host settle_sale capability, isolated staging harness
Core gains the generic settlement (gitlink 31ab4a6); the FIFA-specific parts live
here.

FEE (openfut-adapter-fifa17/src/fut/economy_policy.rs), beside pack_price and
match_reward_total because 5% is a game policy constant and Core must stay
game-neutral — Core only validates 0 <= fee <= gross and never computes a rate:

  TRANSFER_MARKET_FEE_PERCENT = 5
  transfer_market_fee(gross)  = floor(gross * 5 / 100), i128 intermediate
  seller_proceeds(gross)      = gross - fee

Integer only. Floating point is never used for coin settlement: 0.05 is not
representable in binary and a f64 round trip can create or destroy a coin at large
prices. Widening to i128 makes overflow unreachable for any i64 price, so no price
ceiling has to be assumed.

ROUNDING IS A CHOICE AND IT IS NOT CONFIRMED. The fee is floored, so the seller
keeps the fractional coin, chosen because it makes fee + proceeds == gross hold
exactly at every input — the property the accounting invariant rests on. The
discriminating case against flooring the seller's 95% instead is a gross of 150:
this rule pays 143, the alternative 142. Nothing in the corpus or the client binary
settles which the real server did (the client is only ever told the gross; no
tax/netPrice/sellerProceeds wire field exists). Pinned at 0/1/19/20/21/39/40/100/
150/200/1_000/15_000/15_000_000/i64::MAX plus a fee+proceeds==gross sweep.

HOST: CoreEconomy gains settle_sale + EconomySale/EconomySaleReceipt, implemented on
HttpCoreClient as POST /economy/settle-sale. Request field names were checked
against Core's actual SettleSaleRequest/SaleReceipt rather than assumed. Absent club
ids are OMITTED from the body (not null), which is what Core's Outside/active-club
defaults depend on, so a unit test pins that body shape. handle_market_buy is
deliberately untouched: the synthetic buy path has no counterparty, so minting there
is correct.

HARNESS: scripts/settlement-staging.py, stdlib only, drives a REAL Core over real
HTTP on an ephemeral port against a throwaway DB (production 8099/8199/18080 in a
hard deny-list checked in three places), seeds the canonical two-party fixture,
prints BEFORE/PURCHASE/AFTER with PASS-FAIL lines, cleans up in a finally. 31/31
pass. It found the rejection-precedence bug fixed in Core, and that Core's content
preflight aborts startup on an owned card whose CardDefinitionId no pack defines.

Gates: Core 194, adapter 217, host 127, harness 31/31, clippy clean, new code
fmt-clean. Nothing deployed; no production process, port or database was touched.
2026-08-18 00:51:37 +00:00
funman300 3cd31c4322 fix(market): stamp the player's persona as sellerName, not EA's house name
A card listed on the Transfer Market rendered correctly in the Transfer List but
pressing it opened NO Actions panel, so Remove / Re-list were unreachable. The one
field where our auction record diverged from the oracle was the seller: we stamped
"EASFC" while the oracle stamps the account's persona name. `fut_account.py`
annotates that very property as "Blaze PDTL.DSNM / LSX GetProfileResponse Persona /
UTAS sellerName", so EA's house name on the player's OWN listing is simply wrong,
whether or not it proves to be the gate on the Actions panel.

Introduces `non_economy::PERSONA_DISPLAY_NAME` as the single source of truth and
uses it both for the `account/sync` default (previously a bare "CAGE" literal) and
as the market seller. Every listing in this store is the player's own -- there is no
NPC seller in a single-account emulator -- so the fallback is the player.

Also strengthens the differential: it compared only auctionInfo LENGTH and
tradeState, so it was structurally blind to this. It now compares the record key
set and each shared field against the live Python oracle, asserts the seller is the
persona rather than EA, and asserts itemData is the full card rather than a stub.

That strengthened comparison passes against the real oracle subprocess, which
establishes two things: our record's key set is IDENTICAL to the oracle's (we are
missing no field relative to it), and sellerName was the only divergence.

NOTE the limit of that evidence: the oracle's own Transfer List remove flow has
never been confirmed against a real client either (the only live datapoint is a
counts-tile bug), so parity is necessary but may not be sufficient. If the client
still offers no dialog, the missing field is missing on BOTH sides and must come
from client instrumentation, not from the oracle.

14 targets green, clippy clean. Deployed and verified live: sellerName='CAGE',
listing intact, coins unchanged.
2026-08-17 18:29:19 +00:00
funman300 aa2abc2772 fix(market): make the transfer market work end-to-end (live-verified)
Four defects found by driving a real FIFA 17 client. Each was independently
sufficient to break listing, so all four had to go:

1. Every owned card was shaped `untradeable: true` (adapter item.rs), so the
   client greyed out "Place/List on Transfer Market" for the whole club. Owned
   and pack-pulled cards are TRADEABLE in FIFA 17; the oracle forces this off
   for owned copies too (item_def keeps `true`; instances do not).

2. `POST /auctionhouse` required `itemData.resourceId`, which the client's
   FutISStart body never sends (the oracle lists by wire id ALONE). Missing it,
   the handler fail-closed and returned 200 while persisting NOTHING. It now
   resolves server-side: wire id -> Core owned instance -> its card_id (minted on
   a synthetic buy) + FIFA resourceId (the auction record). This also enforces
   that a listing can only name a card the club actually owns.

3. An auction record's `itemData` was a 4-field STUB, so the Transfer List had a
   row the client could not draw -> "1 item listed" but no visible sale. A
   listing now persists a full shaped-card SNAPSHOT (new `listings.item_json`,
   additive migration) built by the same `shape_item` shaper `/club` and the
   squad projection use, so the auction card renders identically to the club
   card. The seller's own pile stamps `itemState: listFS`; market search keeps
   `forSale` (the oracle distinguishes these).

4. `/tradePile/counts` shared a handler with `/tradePile`. They are DIFFERENT
   deserializers: `/counts` is FutGetAuctionCount, five scalar ints
   (count/maxAuctionsAllowed/offered/selling/sold) that it reads and skips
   everything else. Served the `auctionInfo` body it left every count at 0, so
   the Transfer List screen showed no active sale while the hub tile showed one.
   New Route::MarketCounts, classified BEFORE the base tradePile matcher (which
   also accepts the /counts path).

Also: a listed card no longer appears in the club. `/club` and the hub's
`clubPlayers` now exclude the transfer pile. Pile membership is host-owned state
Core cannot filter on, so when anything is hidden `/club` reuses the existing
local-filter path (the one `rare=SP` already needed) and paginates the
club-visible set -- letting Core paginate would return short pages. With nothing
hidden the fast Core-paginated path is untouched, and only an EXPLICIT non-club
pile hides a card, so no-pile-row items still default to the club.

Fixed 5 pre-existing test fixtures across 4 targets that listed FABRICATED wire
ids -- only "valid" because the old handler skipped the ownership check.

Tests: 14 targets green + clippy clean, incl. new coverage for the 5-int tally
(asserting it must NOT carry auctionInfo), the full-card snapshot + listFS, and
club pile-exclusion with full-width pagination. The differential test against the
live Python oracle passes.

Verified live on prod: listed=true with a 21-field snapshot; counts
{count:1,selling:1,maxAuctionsAllowed:100}; tradePile renders the 94-rated card;
clubPlayers 1966 -> 1961 (exactly the 5 trade-pile items); listed wire absent
from the club page. Operator confirmed the card is visible in the Transfer List.
2026-08-17 18:03:06 +00:00
funman300 1aa84afa9a feat(host): migrate item-defs + marketdata UTAS reads to Rust
Two more real client-hit reads move off the Python proxy:

- GET /item/resource, /defid (Route::ItemDefs): build {itemData:[item_def…]}
  for every >=3-digit id in the query, replicating the oracle's item_def
  (assetId = resourceId & 0xffffff; hardcoded Ronaldo asset 20801 + a generic
  "Player" 75 CM placeholder). The client renders the real card from its local
  DB, so the placeholder is exact parity.
- GET /marketdata (+ /marketdata/pricelimits) (Route::MarketData): suggested
  pricing, constant band 150..15000. /pricelimits returns a BARE ARRAY (one
  {defId,minPrice,maxPrice} per queried defId); plain /marketdata returns an
  OBJECT {minPrice,maxPrice}. The container type is load-bearing — object-where-
  array froze a live client at the listing screen, so the handler picks it from
  the path.

Adds extract_long_ints / extract_defid_param query parsers, shape+parser unit
tests (incl. the freeze-critical container-type assertions), and classify-table
coverage. Deployed to prod-host 2026-08-17; verified owner=RUST 200 for all four
(Ronaldo/placeholder resolve, pricelimits=array, marketdata=object).

Docs: PRODUCTION_AUTHORITY_MATRIX + PYTHON_RETIREMENT_PLAN updated. Remaining
Python tail is now only mutation (user/club), no-Core-model (squad/<n>), and
unimplemented modes (draft/leaderboards/sbs).
2026-08-17 16:21:17 +00:00
funman300 33e9118329 feat(host): migrate flag-off UTAS reads (season/tournament/champion/clubUser/user-list) to Rust
FUT modes (Seasons/Tournaments/FUT Champions) and the club-identity service are
disabled in this emulator, so these GET reads return {} verbatim from the Python
oracle. Serve them directly from Rust via a new Route::FeatureOffEmpty +
non_economy::feature_off_body() -> {} (byte-identical to the flag-off oracle),
reducing the proxied Python surface.

- The mutating club rename (user/club) stays on Python (needs a Core write).
- Enabling a mode later requires a real Rust handler here, never a Python
  fallback (no split authority).
- classify tests: 5 routes owned + user/club/wrong-method lookalikes stay
  Passthrough; updated the stale clubUser assertion.
- Deployed to prod-host 2026-08-17; verified owner=RUST 200 {} for all five.

Docs: PRODUCTION_AUTHORITY_MATRIX + PYTHON_RETIREMENT_PLAN updated.
2026-08-17 16:10:53 +00:00
funman300 e06fd57211 feat(host): migrate non-economy UTAS routes to Rust + launcher redesign
Host/adapter (deployed to prod-host):
- POST /ut/auth (+/ut/delete/auth): Rust mints sid, opens Rust session, adopts
  persona from body; POST /openfut/account/sync full Rust envelope.
- GET /userMassInfo: full Rust (was proxy+overlay), shared build_user_mass_info.
- GET/PUT /clientdata/<key>: new clientdata_store.rs (JSON-persisted).
- GET /club/stats/{country,league,team}: context-aware club_stats_body
  (nation/league/team buckets).
- GET /store,/match/keepalive,/captcha,/tfa,/livemessage,/activeMessage: StaticAck.
- GET /watchList, /squad/0, /user: Rust handlers.
- host_test.rs updated for the new routing.

Launcher: bump gitlink to c277213 (shareholder-grade redesign + live account panel).

Docs: PRODUCTION_AUTHORITY_MATRIX, PYTHON_RETIREMENT_PLAN, MATCH_LIFECYCLE, and
route-shapes-2026-08-17 reference fixtures for the still-Python tail.
2026-08-17 16:04:20 +00:00
funman300 71fcf5e251 feat(fifa17): own club/stats/{year,consumables} in Rust (Core-accurate)
Migrate the MY CLUB stat set from the Python proxy to a Rust handler computing
Core-accurate counts: player tiers + rare from the collection, staff/consumable
families from catalog kind+subtype, per-nation buckets via the reverse entity
resolver. Faithful port of fut_club_stats.py (VOCAB + global_counts +
context_rows). Unlike the oracle (stale profile + synthetic consumable shelf),
this reflects the real imported content (incl. the content-gap consumables/staff).
Fail-closed 503 on Core error. club/stats/country|league|team sub-screens remain
Python (documented). Adds adapter club_stats module (5 tests), host handler +
classify arm + resolver subtype_of/rareflag_of, ownership + integration tests;
reachability tool splits club/stats global(migrated) vs context(residual).
2026-08-15 17:56:37 +00:00
funman300 67cc33cfee feat(fifa17): own club/stats/staff (empty stat set) in Rust
Migrate GET club/stats/staff from the Python proxy to a Rust static handler.
The production oracle returns {} for the staff-bonus stat set (deliberately
empty); the Rust host now owns it (owner=RUST route=club-stats-staff). Updates
classify(), the pre-existing near-miss test (now club/stats/year), the ownership
matrix test, and the no-fallback integration test. club/stats/{year,consumables}
remain Python (aggregation) pending the Core-derived club-stats migration.
2026-08-15 17:13:16 +00:00
funman300 abe9e663c1 feat(fifa17): import consumable + staff content as first-class Core content
Close 20 of the 33-record content gap (17 consumables + 3 staff; 13 Legends are
unrecoverable from PC data). Verdict A (no Core change): consumables/staff become
ordinary Core CardDefinitions (neutral player fields + honest family/role names)
and owned instances via the SAME generic import path; a catalog kind lets the
adapter exclude them from the player-only /club projection.

- adapter fut::content_taxonomy: evidence-based cardsubtypeid->family/label
  (Ghidra-derived ranges) + staff role map; unknown subtype => defer, never fabricate.
- adapter catalog: Fifa17CardIdentity/RawCard gain optional kind+subtype
  (backward-compat: legacy catalogs load as player); kind_of/subtype_of lookups.
- adapter item/club_response: shape_club_response excludes non-player kinds
  (ShapeStats.excluded_non_player); ItemIdentityResolver::kind_of default=Player.
- host Fifa17IdentityResolver overrides kind_of to delegate to the catalog so
  /club excludes consumables/staff in production.
- import: Item gains cardsubtypeid/cardassetid/amount/contract; plan_non_player_definitions
  (resourceId-grouped, subtype-consistency gated); emit_content writes non-player
  defs + catalog kind + manifest; apply mints owned instances via owned_item_id.

Real profile 33068179: 1962 players + 20 non-player = 1982 owned; 18 non-player
defs (16 consumable + 2 staff, dup resourceIds shared); 0 deferred non-player; 0 blockers.
2026-08-14 05:26:02 +00:00
funman300 a85090c3c6 feat(fifa17): own non-economy static + security-question routes in Rust
Migrate 5 non-economy UTAS route families from the Python oracle proxy to
Rust host ownership: user/accountinfo, settings, leaderboards/options,
match/reset, and phishing/{trusteddevice,question,validate}.

- adapter fut::non_economy: pure IO-free shapers matching the observed prod
  oracle bodies + a verbatim port of security_question_route (stateless ack;
  answer never stored/compared; trusted-device is an invariant constant).
- host: Route variants + classify() arms + owner=RUST dispatch; the
  security-question X-UT-SID gate reuses SessionStore::session_known.
- tests: 9 adapter unit tests (contract) + host non_economy_route_ownership
  (classify + classify_economy negatives).
2026-08-14 04:57:28 +00:00
OpenFUT Agent fe72f0def2 fix(fifa17): map market resource ids to authoritative Core card ids
Closes the market correctness gap: handle_market_list recorded listing.card_id
from the raw FIFA wire resourceId, so a synthetic buy minted a card_id Core
could not resolve — it survived the immediate response but Core's content
preflight rejected it on reboot.

- catalog.rs: keep the by_resource reverse index (was built then discarded) and
  expose `card_id_for_resource(resource_id) -> Option<&str>` — exact reverse of
  the card_id->asset catalog, no heuristics, unknown => None.
- lib.rs: `impl MarketCardResolver for Fifa17IdentityResolver` delegates to the
  same catalog /club shaping uses; Core never sees a FIFA resource id.
- market_store.rs: listings now carry BOTH `card_id` (authoritative Core content,
  what a buy MINTS) and `wire_resource_id` (the FIFA wire id, echoed in the
  auction record). New column; create_listing takes both; row/Listing updated.
- market.rs: `MarketCardResolver` trait; handle_market_list resolves resourceId
  -> Core card_id and fails closed (persists nothing) on an unmappable resource;
  auction_record emits `resourceId` from wire_resource_id. Dispatch passes the
  resolver.

Tests: list_unknown_resource_fails_closed_no_listing (B),
list_persists_core_card_and_wire_resource_across_reopen (C), catalog reverse
lookup; and the dispatch E2E now RESTORES the full Core+store restart
(economy_full_sequence_through_dispatch_and_restart) — the synthetic buy mints a
real reverse-mapped card_id, so Core's content preflight passes on reboot (A+D).
market 23 lib + catalog 15 + 2 integration green; clippy -D warnings + fmt clean.
2026-08-13 21:43:48 +00:00
OpenFUT Agent 4d2b8b9be3 economy(fifa17): land Store + Market writer handlers + pack generator (unrouted)
Implements the FIFA17 economy WRITER cluster on top of the landed Core
economy authority + host CoreEconomy client + identity/item-shaper infra.
Handlers are pub, unit-tested, and NOT yet routed: classify() and
ROUTE_AUTHORITY are untouched — the classifier barrier is a later single
coherent flip. No stubs; real Core-backed behavior; fail-closed on CoreError.

Pack generator (adapter fut/pack_content.rs):
  generate_pack_contents(&PackDef, &mut impl Rng, &[GeneratedCandidate])
  -> Vec<GeneratedCard>. Pure, seeded (deterministic), gold-tier split +
  special_chance gate as documented OPENFUT PLACEHOLDER policy (Python
  open_pack/_pack_body parity note inline). Fail-closed empty on empty pool.

Store/item writers (host economy_store.rs), matching oracle wire shapes:
  - handle_store_buy   PUT /store/transaction -> purchase_items (debit+mint N)
    -> createPackResponse; cancel/unknown/owned_only -> 200 {}; insufficient
    -> 461 {reason,credits}; CoreError -> 503.
  - handle_pack_open   POST /purchased -> owned_only consumes the unopened
    entitlement (redeem_entitlement, consume-once); normal packs debit+mint.
  - handle_quick_sell{_path,_body}  DELETE .../item/<id> + POST /ut/delete/.../item
    -> reverse-resolve wire->Core id (SquadWireResolver) -> sell_item ->
    {items:[{id}],totalCredits}; not-owned skipped.
  Production OwnedItemLookup = CoreItemLookup over CoreAccess.

Market (host market_store.rs / pile_store.rs / market.rs), synthetic-seller:
  - MarketStore over sqlx SQLite (WAL-once + busy_timeout=5s + BEGIN IMMEDIATE
    for writes, mirroring openfut-core::db). listings(active/reserved/sold/
    cancelled), owner-checked cancel, CAS reserve/complete_sale/rollback.
    Typed errors NotFound/Sold/Cancelled/WrongOwner/Conflict.
  - PileStore: durable pile/location metadata keyed by Core item id.
  - handle_market_{list,query,cancel,buy} + handle_move_items. Buy-now =
    reserve (CAS) -> balance precheck (461) -> Core purchase_item (mint+debit)
    -> complete_sale; any Core failure rolls the reservation back active.
    Two concurrent buyers -> exactly one sale + one debit.

Deps (additive): rand 0.8 (adapter+host), sqlx 0.7 sqlite/runtime-tokio (host).
Tests: adapter +7 (pack_content), host +43 (economy_store 20, market/store 23
incl two_reservers_exactly_one_wins, two_buyers_exactly_one_sale_one_debit,
state_survives_reopen, move_persists_across_reopen). All green; clippy
-D warnings clean; rustfmt clean.
2026-08-13 20:47:57 +00:00
OpenFUT Agent 09675a9f7f feat(fifa17): economy policy mappers (match reward, pack price)
Pure FIFA17 policy: match_result_coins/match_reward_total (oracle MATCH_COINS
won 400/draw 200/loss 100 + participation 0), result_from_end_reason (endReason
enum -> outcome, draw default), pack_price (catalogue buy-now, None for
unknown/owned-only). 3 unit tests.
2026-08-13 19:31:23 +00:00
funman300 46e5f612c8 feat(fifa17): add authoritative economy engine + fut_profile importer
Adds openfut-adapter-fifa17 fut::economy — the single-writer FIFA 17 economy engine
the eventual cluster cutover needs: coins + unopened-pack entitlements + owned
inventory + stable item ids, with all-or-nothing transactional mutations faithfully
ported from the Python oracle's fut_store.Store primitives.

Atomic ops: debit (fail-closed), credit, grant_pack/consume_pack (consume-once),
allocate_item_id (unique/monotonic), add_item, and composed transactions buy_pack,
open_pack, quick_sell, market_buy_now, grant_reward. Fail-closed everywhere; the
65534 sentinel can never be bought/granted/opened (defense at the grant primitive,
mirroring grant_unopened_pack rejecting non-catalogue ids). from_fut_profile importer
round-trips coins/unopenedPackIds/items/nextItemId and floors nextItemId past the
highest existing id so re-import cannot mint a duplicate. 10 unit tests (atomicity,
sentinel safety, consume-once, quick-sell, item-id uniqueness, import round-trip).

NOT wired (R3): the live coin balance is one indivisible writer set spanning Store
BUY, pack-open, quick-sell, match rewards AND the transfer market, all in
fut_profile.json; and the generic home (OpenFUT Core) is a preserved-dirty/frozen
submodule. So a safe single-writer cutover cannot be wired yet — this engine +
importer is the coherent prerequisite. No dual-write introduced. No deployment.
2026-08-13 18:26:09 +00:00
funman300 41494bd18f feat(fifa17): port Store pack catalog + purchasegroup wire model (oracle parity)
Adds openfut-adapter-fifa17 fut::store_catalog — a pure, faithful Rust port of the
Python oracle's PACK_CATALOG + _pack_body + store_catalog assembly at production
flag defaults (FUT_STORE_DISPLAYGROUP=1, GROUPID=0, PRICE_PROBE=0):

- PackDef + PACK_CATALOG (ids 1/5/6/7/70; economy numbers are OpenFUT PLACEHOLDER,
  wire shape is oracle-verified; 65534 deliberately absent).
- pack_body() (_pack_body port), sentinel_body() (id-65534 compatibility shim),
  build_purchasegroup(unopened_ids, StoreMode) mirroring store_catalog(3627).
- Differential parity: fixtures generated from the Python oracle
  (tests/fixtures/purchasegroup_{zero_sentinel,zero_clean,pack70}.json); Rust output
  matches semantically (6 tests). Adapter 140 tests, host 24, fmt/clippy clean,
  Python A-R oracle green.

PURE wire shaping — NOT wired into the live host. Serving purchasegroup from Rust
requires an authoritative Rust owner of unopenedPackIds, which is blocked on the
economy-authority prerequisite (R3): coins are one shared balance written by many
Python-oracle routes (BUY spend, quick-sell credit, SBC/match/objective rewards)
persisted to fut_profile.json, so no single coin-touching route can move without a
whole-cluster migration. No dual-write introduced; no production deployment.
2026-08-13 18:16:47 +00:00
funman300 c7609252d2 feat(fifa17): add Rust FUT session/capability state machine (empty My Packs)
Ports the novel per-session empty-My-Packs capability negotiation — proven live
on staging and currently Python-only (fifa17-recon/tools/utas_server.py) — into
the production Rust FIFA17 adapter as a pure, dependency-free state machine
(openfut-adapter-fifa17 fut::store_session).

It owns: per-login X-UT-SID session table, single-use (ip,persona) launcher
capability hand-off (pending), capability binding (bound/pending/ignored-late),
the once-per-session clean-v1 vs sentinel freeze, TTL reaping, and fail-closed
rules (unknown/expired/ambiguous/late/cross-session/sid-ip-mismatch -> sentinel).
The clock and SID entropy are injected so it is fully unit-testable.

The full Python capability-negotiation matrix A-R is ported as Rust unit tests
(21 pass). Python remains the behavioural oracle. The delicate _pack_body UTAS
wire shaping, /ut/auth persona-adoption, /store/purchasegroup catalogue assembly
and the store BUY path are deliberately NOT ported here (documented gap); wiring
the three routes into openfut-utas-host without splitting store authority is the
remaining bounded slice toward full Rust authority. No production deployment.
2026-08-13 16:52:13 +00:00
funman300 6f16a231fc fix(fifa17): implement rare=SP 'Special' club filter via rareflag
The club search 'Quality = Special' sends rare=SP, which was a deliberate no-op
('semantics UNKNOWN'), so it returned every card — base golds included. The
rareflag work now grounds it: a special is rareflag > 1 (base rare = 1),
evidence-backed by the FIFA17 taxonomy + the observed profile (base Ronaldo/Messi
rareflag 1; their informs 11/24).

rareflag lives in the FIFA catalog, not Core, so Core cannot filter it:
- map_to_core: rare=SP now sets CoreOwnedQuery.special (host-applied), not
  'unsupported'; any OTHER rare value stays unsupported. special is NEVER a Core
  /collection param. is_special_rareflag(rf)=rf>1 lives in the adapter.
- handle_club special path: fetch all items matching the OTHER filters (offset/
  limit stripped), shape (resolves rareflag), then special_filter_page() keeps
  rareflag>1 and paginates the FILTERED set locally (start/count over specials,
  not Core's unfiltered page) — no base leakage, no post-pagination drops.

Verified live on the real staged club: rare=SP -> 1665 items (=1949-284 base),
rareflag distribution all >1, zero base leaked; pagination page0==full[0:50],
page1==full[50:100], no overlap. Tests: adapter map rare=SP->special, unknown
rare stays unsupported, is_special_rareflag predicate; host special_filter_page
filter+paginate. adapter 113 + host 25 + importer 25 green; clippy -D clean.
2026-08-12 21:25:18 +00:00
funman300 626c972232 fix(fifa17): carry observed rareflag so special cards render as specials
shape_item hardcoded rareflag=1, so all 1949 cards shaped as basic rare gold
regardless of type; informs/specials lost their card art. The dev fixture is
base-only, so this was invisible until the real profile (10 distinct rareflag
values) exposed it on .105.

rareflag is definition-level FIFA identity metadata OBSERVED from the profile
(the raw wire integer, never a guessed marketing label), so it lives in the
FIFA catalog like asset_id/version, not in generic Core:
- ObservedDefinition.rareflag + emitted into the production catalog entry.
- Fifa17CardCatalog RawCard/Fifa17CardIdentity gain rareflag (default 1 when a
  base-only catalog omits it, preserving prior wire behaviour).
- Fifa17Identity.rareflag; host resolver populates it from the catalog.
- shape_item emits id.rareflag instead of a hardcoded 1.

Verified on the real staged /club: wire rareflag distribution == source exactly
(0 per-item mismatches across 1949; e.g. rareflag 3 x591, 24 x302, 21 x256).
adapter 111 + host 24 + importer 25 tests green; clippy -D clean. rareflag lives
in the host catalog, not Core, so no re-import was needed.
2026-08-12 21:13:51 +00:00
funman300 e187cd49a2 fix(fifa17): preserve versioned resourceId on the wire (no special->base collapse)
shape_item emitted resourceId/definitionId = asset_id (base), collapsing every
versioned (special) card onto its base definition on the /club and squad wire.
The dev 32-card fixture is base-only (version 0), so Slice 7 never exposed it;
the real profile (1531 versioned cards) did.

Fifa17Identity now carries resource_id (= (version<<24)|asset_id, == asset_id
for a base card). shape_item emits resourceId/definitionId from resource_id and
assetId/cardassetid from asset_id — versioned and base stay distinct. The host
resolver populates resource_id from the catalog's reconstructed resource_id
(the catalog already parsed version; it was dropped before shaping).

Regression test: versioned 117617092 (v7 of asset 176580) shapes resourceId/
definitionId=117617092, assetId/cardassetid=176580.

Verified on the real staged /club: 1949 items, wire-id set exact, 0
wire->resourceId mismatches, 0 duplicate-multiplicity mismatches vs the source
manifest. adapter 111 + host 24 tests green; clippy -D warnings clean.
2026-08-12 20:46:48 +00:00
funman300 c7d4b9f753 style(adapter): rustfmt catalog test assertions
Trailing rustfmt reflow of two catalog unit-test assertions (no logic change); clears the adapter dirty state so verify-build-identity.sh passes for the UTAS A/B.
2026-08-12 17:15:14 +00:00
funman300 7dbd878398 test: update mutation-battery anchors after rustfmt reflow
Formatting reflowed two mutation target lines onto multiple lines; update
the battery anchors (adapter #14 kit lookup, host #19 Content-Length push)
to the new unique substrings. Both batteries kill all mutants again
(adapter 14/14, host 20/20).
2026-08-12 04:01:37 +00:00
funman300 c2e2e0d8f2 style: rustfmt squad host + adapter files
Formatting-only. Runs the project formatter over the files authored/edited
this session (host lib+tests, adapter item/squad_ext/squad_projection/mod +
projection test). The intentionally-preserved dirty catalog.rs and
pre-existing /club-era host drift beyond these files are out of scope.
2026-08-12 03:59:15 +00:00
funman300 afc909fd3b fix(fixtures): sanitize lab subnet from committed UTAS captures
The capture sanitizer redacted tokens/device ids but left the lab Host
address (10.10.0.x) in three committed UTAS fixtures, tripping
scripts/check-no-lab-addresses.sh. Replace with an RFC 5737 TEST-NET
address (192.0.2.120) per the guard's own doctrine. Host header is
plaintext metadata only (tests decode body_b64), so no test is affected.
Pre-existing leak (fixtures committed at 0b66662/eb8311a); no lab address
was introduced this session.
2026-08-12 03:59:15 +00:00