fifa17-recon: club items crashed the client -- unestablished fields, and too wide a blast radius
The game hung and then crashed on the first equippables fetch. My fault twice over.
CAUSE, primary. I copied teamid, leagueid and value straight out of the fcc row as
extras. `value` appears elsewhere as an OBJECT member (displayGroup {"value": ...}),
and a scalar where an object is expected is the type-desync busy loop at 0x1801c7f1a
-- which presents exactly as "the game is taking its time" and then dies. Omission is
safe; an unestablished field is not. That is this project's own rule and I broke it
for three fields that were not needed to draw a card. All three are gone.
CAUSE, contributing. The last request before the crash was type=equippables&count=11
and we answered with 30 items spanning FIVE unverified cardsubtypeids at once: the
widest possible blast radius for a wrong shape, and it tells you nothing about which
subtype was wrong. equippables now answers [] until the subtypes are confirmed one
family at a time, and shelf() takes a families= filter so a test can serve exactly one.
Adds FUT_CLUBITEMS=probe:<family>, which serves one item per candidate subtype for a
single family, so the screen names the correct subtype instead of me guessing a third
time. Eight items, one family, one question.
The flag already defaulted off, so a plain restart cannot serve any of this.
439 + 414 checks green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
This commit is contained in:
@@ -92,21 +92,34 @@ def _item(item_id, carddbid, cardassetid, subtype, extra=None):
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return it
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def shelf(next_id=CLUBITEM_ID_BASE):
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"""The starter club-item shelf, {family: [item]}."""
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def shelf(next_id=CLUBITEM_ID_BASE, families=None):
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"""The starter club-item shelf, {family: [item]}.
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`families` limits which are built. The combined `equippables` view is what
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crashed the client: 30 items across FIVE unverified subtypes in one response is
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the widest possible blast radius for a wrong shape. One family at a time is the
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only way to learn which subtype is wrong.
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"""
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out, nid = {}, next_id
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for name, table, art, _sid, _sname, subtype in FAMILIES:
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if families is not None and name not in families:
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out[name] = []
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continue
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rows = _rows(table)
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picked = []
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for r in rows[:STARTER_N.get(name, 4)]:
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cid = r.get("carddbid")
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if not cid:
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continue
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extra = {}
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for k in ("teamid", "leagueid", "value"):
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if r.get(k):
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extra[k] = r[k]
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picked.append(_item(nid, cid, r.get("cardassetid", art), subtype, extra))
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# NO EXTRAS. An earlier version copied teamid/leagueid/value straight
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# out of the fcc row and the game hung and then CRASHED on the first
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# equippables fetch (2026-08-05). `value` is the prime suspect: it
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# appears elsewhere as an OBJECT member (displayGroup {"value": ...}),
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# and a scalar where an object is expected is the type-desync busy loop
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# at 0x1801c7f1a, which reads exactly like "the game is taking its time"
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# and then dies. Omission is safe; an unestablished field is not. None of
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# the three was needed to draw a card.
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picked.append(_item(nid, cid, r.get("cardassetid", art), subtype))
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nid += 1
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out[name] = picked
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return out
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