docs(fifa17): harden patched-client session binding

Record the per-IP -> per-session correction: why source-IP-only was unsafe (two
FIFA processes share an IP), the authoritative per-login X-UT-SID key with IP and
persona as auxiliary, the Capability/StoreMode state machine, the single-use
short-TTL launcher->session pending hand-off, activity-based session cleanup, and
the documented fail-closed residual for genuinely simultaneous same-(ip,persona)
logins. Design history is retained; the per-IP prototype is marked superseded.
This commit is contained in:
funman300
2026-08-13 04:39:53 +00:00
parent 805d754dc8
commit a82407c686
@@ -226,3 +226,75 @@ freeze · capability disappears after a sentinel freeze — **all resolve to the
The active-sentinel implementation is **not** removed. It is the else-branch of the The active-sentinel implementation is **not** removed. It is the else-branch of the
switch and the universal default for unpatched clients, unsupported builds, failed switch and the universal default for unpatched clients, unsupported builds, failed
patches, unknown launchers, and late capabilities. The clean path is purely additive. patches, unknown launchers, and late capabilities. The clean path is purely additive.
---
## 13. Session binding (hardening — supersedes the per-IP prototype)
**History.** The first implementation keyed the backend capability/store-mode by
**source IP alone** (§7 as originally written). That was rejected before deployment:
two FIFA processes that share a source IP — concurrent, or a relaunch — would share
the key, so an *unverified* process could inherit a *verified* one's `clean-v1`
topology and crash on the empty-My-Packs resolver. Source IP is now **auxiliary only**
(logging, a fail-closed sid/ip sanity check, and the pending hand-off key). This
history is retained deliberately; do not treat per-IP as the design.
**Authoritative key = the per-login UTAS session id (`X-UT-SID`).** `/ut/auth` now
mints a fresh unique SID per login (was a shared constant `OPENFUT-SID-…0001`); the
client echoes it on every later call, and it is **live-confirmed present on real
`/store/purchasegroup` requests**. The SID uniquely identifies one FIFA process/login:
a relaunch re-auths → new SID; two concurrent logins → two SIDs. The legacy constant
is still accepted by the retired security-question gate only, and is **never** used to
grant `clean-v1`. A store request whose SID was opened on a different source IP is
fail-closed to sentinel (sid/ip sanity check).
**Why not persona alone:** the backend is single-account, so `personaId` cannot
distinguish two sessions, and a relaunch keeps the same persona — persona alone would
leak a prior session's mode. Persona is used only (with IP) to key the pending hand-off.
### State machine (per session, keyed by SID)
```
Capability : Unknown | ResolverV1
StoreMode : Unfrozen | Sentinel | CleanV1
/ut/auth (new SID) : Capability=Unknown, StoreMode=Unfrozen, record {ip,persona}
+ consume any pending (ip,persona) -> Capability=ResolverV1
capability registered : bind to the one live Unfrozen/Unbound session for (ip,persona)
-> Capability=ResolverV1 ; else stage single-use pending ;
else (a session exists but is frozen/ambiguous) -> ignored-late
first /store/purchasegroup : Unfrozen + ResolverV1 -> freeze CleanV1
Unfrozen + otherwise -> freeze Sentinel (consume pending first)
late capability : StoreMode already frozen -> unchanged (ignored-late, not staged)
capability lost/cleared : after a CleanV1 freeze -> stays CleanV1 (mode is cached)
session idle > TTL / reaped: session discarded (a later store with that SID -> Sentinel)
```
### Registration order + pending hand-off
The verified capability is known only after the FIFA process exists, CardsDLL is
loaded, and autopatch confirms the JG bytes — which may land before or after
`/ut/auth`, but reliably before the user opens the Store. The launcher cannot know
the SID, so its registration is matched to a session by (source_ip, persona) as a
**single-use, short-TTL pending** (`FIFA17_PENDING_TTL = 120s`) that is consumed by
exactly one session, at whichever of these happens first for that session: its
`/ut/auth` (pending predates login), the registration itself (session already live —
bound directly), or its first store request (lazy). If the Store is reached before a
capability binds, the session freezes **Sentinel** (fail-closed); a later capability
does not change it.
### Session cleanup (Task 10)
- **creation:** at `/ut/auth`.
- **last activity:** bumped on every `/store/purchasegroup` for the session.
- **freeze:** first `/store/purchasegroup`.
- **expiry:** lazy sweep on every session op removes sessions idle for
`FIFA17_SESSION_TTL = 3600s` and pendings older than `FIFA17_PENDING_TTL`. Explicit
Blaze/UTAS teardown is not reliably observable at this handler, so a conservative
activity-based TTL is used instead. Reaping only removes *expired* entries and never
affects another live session from the same IP/persona (keyed by distinct SIDs).
### Residual limitation (documented, fail-closed)
FIFA carries no launcher-controllable per-process token, so two **simultaneous** logins
from the **same (ip, persona)** cannot be disambiguated at the instant a capability is
registered while *both* are Unfrozen/Unbound. That ambiguous case resolves to
`ignored-late`**both freeze Sentinel** (safe: an unverified process is never granted
clean). The normal one-launcher-per-FIFA and sequential-relaunch flows bind correctly
(proven by matrix K/L/M). This is a UX conservativeness, never a safety hole.