fifa17 store: native category art via displayGroupAssetId
The all-groups landing (shown on first store entry) renders one tile per group whose background is the client-bundled packs_backgrounds_%d.dds, selected by displayGroupAssetId. Live-probed on the retail client 2026-08-18: index 0 is blank; indices 1/2/3 render real pack art. Assign non-zero per category (bronze=1, silver=2, gold/mypacks=3) so that landing shows native pack art instead of blank shields. The persistent tabbed store (MY PACKS/BRONZE/SILVER/ GOLD PACKS) draws pack art from the packs themselves and is unaffected. LIVE-CONFIRMED end-to-end: native tabbed store renders the real 6-pack catalogue with correct prices (Gold 5000 / Premium Gold 7500), counts (12 items, 10 gold, 1/3 rares), pack art, and no "or %1s" line.
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@@ -13,6 +13,7 @@
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"purchaseCount": 0,
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"isPremium": false,
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"sortPriority": 1,
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"displayGroupAssetId": 1,
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"currencies": [
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{
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"name": "coins",
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@@ -45,6 +46,7 @@
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"purchaseCount": 0,
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"isPremium": false,
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"sortPriority": 2,
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"displayGroupAssetId": 1,
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"currencies": [
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{
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"name": "coins",
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@@ -77,6 +79,7 @@
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"purchaseCount": 0,
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"isPremium": false,
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"sortPriority": 3,
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"displayGroupAssetId": 2,
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"currencies": [
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{
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"name": "coins",
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@@ -109,6 +112,7 @@
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"purchaseCount": 0,
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"isPremium": false,
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"sortPriority": 4,
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"displayGroupAssetId": 2,
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"currencies": [
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{
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"name": "coins",
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@@ -141,6 +145,7 @@
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"purchaseCount": 0,
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"isPremium": false,
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"sortPriority": 5,
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"displayGroupAssetId": 3,
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"currencies": [
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{
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"name": "coins",
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@@ -173,6 +178,7 @@
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"purchaseCount": 0,
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"isPremium": false,
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"sortPriority": 6,
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"displayGroupAssetId": 3,
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"currencies": [
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{
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"name": "coins",
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