fifa17-recon: offline FUT squad-shell working + full card-system RE
Milestone: FIFA 17 Ultimate Team boots end-to-end on our offline backend
past every EA gate into the hub and a live Squads editor (correct 4-4-2,
5-star squad, no freezes).
Key findings this session:
- userMassInfo MUST stay {} (any content desyncs the massinfo parser
0x180174630 -> tokenizer busy-loop freeze). Deliver the squad via
GET /squad/0 (fetched on Squads-tab entry) instead.
- Player cards render generic because the card view-model (0x1800d7920)
reads identity/rating/face from a resolved record at item+0x10, filled
by a lookup (0x18011cca0) in the FUT item-definition std::map at
CardsDb+0x160c0 -- which is EMPTY offline -> default blank record.
- Version advertising (itemDbVersion/checkServerDbVersion) is proven inert
(JSON fields routed to the skip handler). Owned items don't auto-trigger
a definition fetch. In-place map overwrite is dead (map stays empty).
- Definition-serving endpoints (item/resource, defid, item?idList) built +
ready; the fetch trigger lives in the packed FIFA17.exe.
New: docs/CARD_SYSTEM.md (findings + ordered next-steps plan for real
player cards: patch-POC, dbdata extractor, drive FIFA17.exe fetch, or
live-memory store injection). Plus tools: fut_seed.py (squad ladder +
definition serving), fifadrive.sh, vgamepad.py, and the login-RE toolset.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PN5bmpDVQR1aXgefyWAt7o
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@@ -0,0 +1,72 @@
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#!/usr/bin/env python3
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"""Detached poller: watch the FirstPartyAuthTokenRetriever auth-request region for
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ANY change (does FUT-entry ever enqueue an auth request?).
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DoTick @0x146f199c0 (read at rip 0x146f199e3) polls *[0x1448a3b20]+0x4e98+0x08 every
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frame and always sees 0 -> never requests a token. If entering FUT enqueues a request,
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one of these bytes changes. Pure /proc/mem reads (no ptrace) so it survives across turns.
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Logs every change with a timestamp to /tmp/auth_watch.log.
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"""
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import glob, os, struct, time
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AUTHBLOCK_PP = 0x1448a3b20
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SLOT_OFF = 0x4e98
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SPAN = 0x40
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ORIGINMGR_PP = 0x1448acf50
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LOG = "/tmp/auth_watch.log"
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def log(m):
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line = f"[{time.strftime('%H:%M:%S')}] {m}"
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print(line, flush=True)
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with open(LOG, "a") as f: f.write(line + "\n")
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def find_pid():
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for d in glob.glob('/proc/[0-9]*'):
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try:
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if open(d + '/comm').read().strip() == 'FIFA17.exe':
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return int(os.path.basename(d))
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except Exception:
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pass
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return None
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def main():
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open(LOG, "w").close()
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log("=== auth_watch start ===")
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pid = None; f = None; last = None; last_flag = None
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while True:
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p = find_pid()
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if p != pid:
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pid = p; last = None; last_flag = None
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if f: f.close(); f = None
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if pid:
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f = open(f"/proc/{pid}/mem", "rb")
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log(f"FIFA pid={pid}")
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if not pid:
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time.sleep(0.2); continue
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try:
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f.seek(AUTHBLOCK_PP); ab = struct.unpack('<Q', f.read(8))[0]
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f.seek(ORIGINMGR_PP); om = struct.unpack('<Q', f.read(8))[0]
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snap = None
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if ab:
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f.seek(ab + SLOT_OFF); snap = f.read(SPAN)
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flag = None
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if om:
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f.seek(om + 0x13); flag = f.read(1)[0]
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except Exception:
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time.sleep(0.05); continue
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if snap is not None and snap != last:
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hx = " ".join(f"{b:02x}" for b in snap)
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log(f"AUTH-REGION CHANGE @[{ab+SLOT_OFF:#x}]:")
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log(f" {hx}")
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# decode the two 8-byte slots the retriever cares about
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s08 = struct.unpack('<Q', snap[0x08:0x10])[0]
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s10 = struct.unpack('<Q', snap[0x10:0x18])[0]
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log(f" +0x08={s08:#x} +0x10={s10:#x} (nonzero = auth request enqueued!)")
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last = snap
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if flag is not None and flag != last_flag:
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log(f"m_isLoggedIn -> {flag}")
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last_flag = flag
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time.sleep(0.01)
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if __name__ == "__main__":
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main()
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