feat(fifa17): project every owned content kind, from one recovered vocabulary
Extends the FIFA17 adapter past players so the wire can carry the rest of a real club's inventory. itemState: the recovered 12-row table at 0x180229cc0 becomes the single source (`fut::item_state`), replacing scattered literals. Every shaper draws from it and the tests assert no shaper can emit a state the client does not know. CARD_SYSTEM.md's 0x180229d20 is the middle of that table, not its start. ContentKind covers all nine tokens. Managers stay inside the staff family for counting, because the client's own club-stats model puts a manager INSIDE the staff total with staffManager as a sub-bucket — a parallel Manager kind would silently under-count. Consumables get their own route (`club/consumables/<category>`) and a stack-wrapper envelope, classified BEFORE the other club/ arms; they are not a `?type=` family. This path previously fell through to Python, so owned inventory was being served by the oracle. The shaper refuses to emit a card it cannot render: no known art id, or a missing `amount`/`contract` for the families that read them, or the subtype-219 rareflag trap that silently turns Player Fitness into Squad Fitness. A dropped card is counted and logged, never faked.
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//! The FIFA 17 **consumables screen** response — `GET …/club/consumables/<category>`.
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//!
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//! Consumables are NOT a `club?type=` family. A previous round shipped four
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//! `?type=` arms for them and the screen stayed empty, because the client asks
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//! HERE — and it asks only once `club/stats/consumables` reports a non-zero count
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//! for the family, so the counter in [`crate::fut::club_stats`] is the gate and
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//! this route is the door. Before that was known, the path fell through the
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//! generic `/club` PREFIX and the consumables screen was answered with the club's
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//! player list.
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//!
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//! ## The element is a STACK WRAPPER, not an item
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//!
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//! Learned the hard way (live, 2026-08-05): bare items here were ACCEPTED and did
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//! nothing — the client's card map afterwards held only the squad, and the screen
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//! stayed empty with no error anywhere. `FutConsumablesSearchServerResponse`
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//! (RS4 literal `0x1802222f8`, factory `0x180130a10`, vtable `0x180222200`,
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//! deserializer `+0x08` = `0x180130d10`) reads `itemData` (atom 0x16b) at the root
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//! like the club list, but its ELEMENT is a five-atom wrapper of which exactly one
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//! atom carries the item:
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//!
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//! | atom | key | |
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//! |---|---|---|
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//! | 0xbc | `count` | copies in the stack |
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//! | 0xd7 | `discardValue` | |
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//! | 0x16a | `item` | → `FUN_18013fe00`, the item parser itself |
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//! | 0x287 | `resourceId` | the stack's identity |
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//! | 0x362 | `untradeableCount` | drives a UI flag as `untradeableCount < count` |
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//!
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//! Everything else falls to the value-SKIP handler, which is exactly why a bare
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//! item was silently discarded. It is also why FUT draws consumables as one card
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//! with a quantity badge rather than N cards: identical copies COLLAPSE by
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//! `resourceId` here.
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use serde_json::{json, Value};
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use crate::fut::item::{shape_consumable_item, Fifa17ConsumableIdentity, ShapeStats};
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/// Build the consumables-screen body from the club's owned consumable copies.
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///
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/// Copies are collapsed by `resourceId` into one stack each, in first-seen order
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/// (deterministic: Core's own owned order), with `count` and `untradeableCount`
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/// counted over the copies. A copy whose definition is incomplete is DROPPED and
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/// counted — see [`Fifa17ConsumableIdentity::is_renderable`]; drawing "-1" or a
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/// different item than the club owns is worse than omitting the stack.
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///
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/// `discardValue` is `0`: the client computes a card's own quick-sell price from
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/// `fcc_discardcoins` on `(cardtype 6, level, rare)`, and `0` is the value the
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/// live-proven oracle sends on this route. Inventing a price from the player
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/// quick-sell table would be a fabricated number the client does not need.
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///
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/// The stack's `item` is the FIRST copy, so its `id` is a real owned wire id — a
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/// later item operation on the stack therefore addresses a card the club really
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/// owns. (Which copy a quick-sell of a whole stack should consume is a lifecycle
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/// question, not a projection one, and is not decided here.)
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pub fn consumables_response(items: &[Fifa17ConsumableIdentity]) -> (Value, ShapeStats) {
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let mut stats = ShapeStats::default();
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// (resource_id, index into `stacks`) — a Vec keeps first-seen order without a
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// second sort, and a club holds tens of stacks, not thousands.
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let mut order: Vec<u32> = Vec::new();
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let mut stacks: Vec<Value> = Vec::new();
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for id in items {
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if !id.is_renderable() {
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stats.dropped_incomplete += 1;
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continue;
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}
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stats.emitted += 1;
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match order.iter().position(|r| *r == id.resource_id) {
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Some(i) => {
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let stack = stacks[i].as_object_mut().expect("stack is an object");
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let count = stack["count"].as_i64().unwrap_or(0) + 1;
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stack["count"] = json!(count);
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if id.untradeable {
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let untradeable = stack["untradeableCount"].as_i64().unwrap_or(0) + 1;
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stack["untradeableCount"] = json!(untradeable);
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}
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}
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None => {
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order.push(id.resource_id);
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stacks.push(json!({
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"count": 1,
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"discardValue": 0,
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"item": shape_consumable_item(*id),
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"resourceId": id.resource_id,
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"untradeableCount": i64::from(id.untradeable),
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}));
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}
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}
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}
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(json!({ "itemData": stacks }), stats)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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/// A play-style card (category 9): `amount` mandatory, art id 50.
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fn playstyle(item_id: u32, resource_id: u32) -> Fifa17ConsumableIdentity {
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Fifa17ConsumableIdentity {
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item_id,
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resource_id,
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asset_id: resource_id,
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card_asset_id: 50,
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subtype: 258,
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rareflag: 0,
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rating: 95,
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amount: Some(2),
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contract: None,
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untradeable: true,
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}
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}
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#[test]
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fn identical_copies_collapse_into_one_counted_stack() {
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// Two copies of 5003103 plus one of 5003112 → two stacks, counts 2 and 1.
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let items = vec![
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playstyle(100000293, 5_003_103),
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playstyle(100000326, 5_003_112),
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playstyle(100000294, 5_003_103),
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];
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let (body, stats) = consumables_response(&items);
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assert_eq!(stats.emitted, 3, "every copy is accounted for");
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let stacks = body["itemData"].as_array().unwrap();
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assert_eq!(stacks.len(), 2, "collapsed by resourceId");
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assert_eq!(stacks[0]["resourceId"], 5_003_103);
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assert_eq!(stacks[0]["count"], 2);
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assert_eq!(stacks[0]["untradeableCount"], 2);
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assert_eq!(stacks[1]["resourceId"], 5_003_112);
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assert_eq!(stacks[1]["count"], 1);
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// The five wrapper atoms and nothing else: anything extra falls to the
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// value-SKIP handler and only misleads the next reader.
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let mut keys: Vec<&str> = stacks[0]
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.as_object()
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.unwrap()
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.keys()
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.map(String::as_str)
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.collect();
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keys.sort_unstable();
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assert_eq!(
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keys,
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vec![
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"count",
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"discardValue",
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"item",
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"resourceId",
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"untradeableCount"
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]
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);
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// The item rides inside the wrapper, not beside it.
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assert_eq!(stacks[0]["item"]["id"], 100000293);
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assert_eq!(stacks[0]["item"]["cardsubtypeid"], 258);
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assert_eq!(stacks[0]["item"]["cardassetid"], 50);
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}
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#[test]
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fn a_tradeable_copy_lowers_untradeable_count_below_the_stack_count() {
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// The client's UI flag is `untradeableCount < count`, so the two numbers
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// must be counted over the same copies.
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let mut tradeable = playstyle(100000295, 5_003_103);
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tradeable.untradeable = false;
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let items = vec![playstyle(100000293, 5_003_103), tradeable];
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let (body, _) = consumables_response(&items);
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let stack = &body["itemData"][0];
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assert_eq!(stack["count"], 2);
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assert_eq!(stack["untradeableCount"], 1);
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}
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#[test]
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fn incomplete_definitions_are_dropped_and_counted_never_drawn_wrong() {
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// (a) a play style with no `amount` would draw "-1" on the card;
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let mut no_amount = playstyle(100000293, 5_003_103);
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no_amount.amount = None;
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// (b) rareflag on 219 turns Player Fitness into SQUAD Fitness;
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let trap = Fifa17ConsumableIdentity {
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item_id: 100000300,
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resource_id: 5_002_030,
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asset_id: 5_002_030,
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card_asset_id: 9,
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subtype: 219,
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rareflag: 1,
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rating: 70,
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amount: Some(10),
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contract: None,
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untradeable: true,
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};
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// (c) a subtype in no documented range renders as a plausible Squad
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// Training (Pace) card with amount 0.
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let mut dead_zone = playstyle(100000301, 5_003_999);
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dead_zone.subtype = 137;
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// (d) no `card_asset_id` in the catalog → the resolver defaulted it to
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// the asset id and the client would draw the notfound.swf green box.
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let mut no_art = playstyle(100000302, 5_003_104);
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no_art.card_asset_id = no_art.asset_id;
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let (body, stats) = consumables_response(&[no_amount, trap, dead_zone, no_art]);
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assert_eq!(stats.emitted, 0);
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assert_eq!(stats.dropped_incomplete, 4);
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assert_eq!(body["itemData"].as_array().unwrap().len(), 0);
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}
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#[test]
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fn a_contract_card_carries_contract_and_no_amount() {
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let contract = Fifa17ConsumableIdentity {
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item_id: 100000294,
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resource_id: 5_001_004,
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asset_id: 5_001_004,
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card_asset_id: 7,
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subtype: 201,
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rareflag: 0,
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rating: 60,
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amount: None,
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contract: Some(7),
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untradeable: true,
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};
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let (body, stats) = consumables_response(&[contract]);
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assert_eq!(stats.emitted, 1);
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let item = &body["itemData"][0]["item"];
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assert_eq!(item["contract"], 7);
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assert!(
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item.get("amount").is_none(),
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"categories 2 and 3 ignore `amount` entirely"
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);
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}
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#[test]
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fn an_empty_club_is_an_empty_itemdata_not_a_missing_key() {
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let (body, stats) = consumables_response(&[]);
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assert_eq!(stats.emitted, 0);
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assert!(body["itemData"].as_array().unwrap().is_empty());
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assert_eq!(body.as_object().unwrap().len(), 1, "only itemData at root");
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}
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}
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