docs(state): Slice 7 — FUT squad read+write retail-validated on FIFA 17

Record the staged retail A/B: FIFA consumed the Rust squad path end-to-end
(userMassInfo overlay, in-game swap -> squad-replace {"id":0}, formation
f442->f433 persisted to Core, cold relaunch returned the persisted squad),
with Python rollback / Rust re-enable proven by host-log presence. Note the
OPENFUT_DEV_CONTENT_GAMES=fifa17 startup requirement (silent empty /collection
if omitted) as a needed deployment/preflight assertion.
This commit is contained in:
funman300
2026-08-12 18:41:24 +00:00
parent 4fd5ee2608
commit 63f02c4fb1
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@@ -104,6 +104,26 @@ Last compiled from repository evidence during context initialization.
(sometimes bulk `count=100`) — Core honours `offset` and terminates; the My Club UI
nests team under league; the "~1900" club counter is Python `userMassInfo`, not `/club`.
Remaining is operational only (promote the staged stack to a durable deployment).
- **Slice 7 (2026-08-12): FUT squad authority (read + write) RUNTIME VALIDATED on retail FIFA 17.**
Staged operator-assisted A/B (`.105` retail client → `.120`, source-scoped utas switch
`:8099→:8199` into `openfut-utas-host` over a staged `615c5fd` Core seeded by `seed-dev` with the
dev 33-card inventory). FIFA itself consumed the Rust squad path end-to-end: FUT boot served
`RUST_OVERLAY userMassInfo` (squad overlay) and the squad screen rendered the dev XI; a controlled
in-game squad edit issued `PUT …/squad/0` → host `squad-replace` → Core → `{"id":0}`; an in-game
formation change f442→f433 persisted to Core (canonical fingerprint changed, `position_index`
remapped 010); a FULL FIFA relaunch cold-fetched and rendered the persisted f433 squad (no client
cache). Reversibility proven on the exact client path by log presence, not response data (both
backends coincidentally hold the same dev squad — the Python oracle `fifa17_profile.json` was
seeded from the same `squad_put_f442.json` capture): disarmed `.105:8099` reached Python (absent
from host log), re-armed reached Rust (`route=club limit=Some(9)` present); the persistent identity
store survived the cycle with 0 reallocation. Non-migrated routes (`/ut/auth`, `account/sync`,
`accountinfo`, `settings`, `hub`, store txn) correctly Python-fallback. NEW startup requirement:
the Core server loads dev card defs only for games in env `OPENFUT_DEV_CONTENT_GAMES` (comma-sep);
omitting `fifa17` makes `get_collection` silently drop every owned card (empty `/collection`,
"no squad") despite a successful seed — MUST become a deployment/preflight assertion. Preceded the
same day by a staged two-process parity gate (real Core+host over HTTP, no FIFA) confirming byte-
shape parity of `userMassInfo.squad` vs the captured oracle. Next milestone: real-data Core
import / profile strategy → production Rust UTAS. Blaze deferred.
## Stubbed / planned